eifrag Posted May 22, 2016 Share Posted May 22, 2016 with crash fix v10 and pre loader a setting in enblocal.ini [WINDOW] ForceBorderless=true <-does not work anymore Link to comment
pinky6225 Posted May 22, 2016 Share Posted May 22, 2016 with crash fix v10 and pre loader a setting in enblocal.ini [WINDOW] ForceBorderless=true <-does not work anymore I'm using crash fix and i still have this set and it is still working [WINDOW] ForceBorderless=true ForceBorderlessFullscreen=true Full ENBLocal.ini [PROXY] EnableProxyLibrary=false InitProxyFunctions=false ProxyLibrary=other_d3d9.dll [GLOBAL] UsePatchSpeedhackWithoutGraphics=false UseDefferedRendering=true IgnoreCreationKit=true [PERFORMANCE] SpeedHack=true EnableOcclusionCulling=true [MEMORY] ExpandSystemMemoryX64=false ReduceSystemMemoryUsage=false DisableDriverMemoryManager=false DisablePreloadToVRAM=false EnableUnsafeMemoryHacks=false ReservedMemorySizeMb=512 VideoMemorySizeMb=4064 EnableCompression=true AutodetectVideoMemorySize=false [THREADS] DataSyncMode=1 PriorityMode=0 EnableUnsafeFixes=false [MULTIHEAD] ForceVideoAdapterIndex=false VideoAdapterIndex=0 [WINDOW] ForceBorderless=true ForceBorderlessFullscreen=true [ENGINE] ForceAnisotropicFiltering=false MaxAnisotropy=2 ForceLodBias=false LodBias=0.0 AddDisplaySuperSamplingResolutions=false EnableVSync=true VSyncSkipNumFrames=0 [LIMITER] WaitBusyRenderer=false EnableFPSLimit=false FPSLimit=60.0 [iNPUT] KeyCombination=16 KeyUseEffect=123 KeyFPSLimit=36 KeyShowFPS=106 KeyScreenshot=45 KeyEditor=13 KeyFreeVRAM=3 KeyBruteForce=66 [ADAPTIVEQUALITY] Enable=false Quality=2 DesiredFPS=60.0 [ANTIALIASING] EnableEdgeAA=false EnableTemporalAA=false EnableSubPixelAA=false [FIX] FixGameBugs=true FixParallaxBugs=false FixParallaxTerrain=false FixAliasedTextures=true IgnoreLoadingScreen=true IgnoreInventory=true FixTintGamma=true RemoveBlur=true FixSubSurfaceScattering=true FixSkyReflection=true FixCursorVisibility=true FixLag=false [LONGEXPOSURE] EnableLongExposureMode=false Time=1.0 BlendMax=0.0 Think your issue is unrelated tbh dude since as i've read it crash fixes isnt playing with any window size settings Link to comment
eifrag Posted May 22, 2016 Share Posted May 22, 2016 with crash fix v10 and pre loader a setting in enblocal.ini [WINDOW] ForceBorderless=true <-does not work anymore I'm using crash fix and i still have this set and it is still working [WINDOW] ForceBorderless=true ForceBorderlessFullscreen=true Full ENBLocal.ini [PROXY] EnableProxyLibrary=false InitProxyFunctions=false ProxyLibrary=other_d3d9.dll [GLOBAL] UsePatchSpeedhackWithoutGraphics=false UseDefferedRendering=true IgnoreCreationKit=true [PERFORMANCE] SpeedHack=true EnableOcclusionCulling=true [MEMORY] ExpandSystemMemoryX64=false ReduceSystemMemoryUsage=false DisableDriverMemoryManager=false DisablePreloadToVRAM=false EnableUnsafeMemoryHacks=false ReservedMemorySizeMb=512 VideoMemorySizeMb=4064 EnableCompression=true AutodetectVideoMemorySize=false [THREADS] DataSyncMode=1 PriorityMode=0 EnableUnsafeFixes=false [MULTIHEAD] ForceVideoAdapterIndex=false VideoAdapterIndex=0 [WINDOW] ForceBorderless=true ForceBorderlessFullscreen=true [ENGINE] ForceAnisotropicFiltering=false MaxAnisotropy=2 ForceLodBias=false LodBias=0.0 AddDisplaySuperSamplingResolutions=false EnableVSync=true VSyncSkipNumFrames=0 [LIMITER] WaitBusyRenderer=false EnableFPSLimit=false FPSLimit=60.0 [iNPUT] KeyCombination=16 KeyUseEffect=123 KeyFPSLimit=36 KeyShowFPS=106 KeyScreenshot=45 KeyEditor=13 KeyFreeVRAM=3 KeyBruteForce=66 [ADAPTIVEQUALITY] Enable=false Quality=2 DesiredFPS=60.0 [ANTIALIASING] EnableEdgeAA=false EnableTemporalAA=false EnableSubPixelAA=false [FIX] FixGameBugs=true FixParallaxBugs=false FixParallaxTerrain=false FixAliasedTextures=true IgnoreLoadingScreen=true IgnoreInventory=true FixTintGamma=true RemoveBlur=true FixSubSurfaceScattering=true FixSkyReflection=true FixCursorVisibility=true FixLag=false [LONGEXPOSURE] EnableLongExposureMode=false Time=1.0 BlendMax=0.0 Think your issue is unrelated tbh dude since as i've read it crash fixes isnt playing with any window size settings you have both setting "true" now try setting ForceBorderlessFullscreen=False Link to comment
mangalo Posted May 22, 2016 Share Posted May 22, 2016 ps: do you think OS allocation is ENBoost compatible? I'd like to know more about this as well Are saves with 65k+ strings still unusable on Savetool and such ? Link to comment
h38fh2mf Posted May 22, 2016 Author Share Posted May 22, 2016 I am using ENB with OS allocation as are many other people, but you must follow some ENB configuration in the main post description under "ENB". No save tools have adapted to the 65k+ string format yet that I know of so they can't be used on those saves. Link to comment
Uriel Posted May 22, 2016 Share Posted May 22, 2016 In my case: Crash fixes v8/ENBoost/SKSE mem patch - game loads fine, i think, 95% ot attempts. Crash fixes v10/ENBoost/OS Allocators - 40% load crashes. Link to comment
27X Posted May 23, 2016 Share Posted May 23, 2016 v8/ENBoost/SKSE/heap alignment off - game runs fine aside from expected SMP issues v10/42.dll/ENBoost/ No SKSE memory management - loader loads fine/Main Menu loads, game crashes at new or old save loading. On win7U 64, with original 42.dll installed. Link to comment
Nichoice Posted May 23, 2016 Share Posted May 23, 2016 Setting Use0SAllocators=1 increases crashes on load. ExpandSystemMemoryx64 is set to False. Link to comment
Felicat Posted May 23, 2016 Share Posted May 23, 2016 sooo tested it a bit more... v10 with OSAlloc / sksemempatch / enboost with expandsystemmemoryx64 false = everythings works great! v10 with OSAlloc / no sksemempatch / enboost with expandblabla64 true = some crashes DURING play.. starting and loading worked fine Link to comment
Nichoice Posted May 23, 2016 Share Posted May 23, 2016 sooo tested it a bit more... v10 with OSAlloc / sksemempatch / enboost with expandsystemmemoryx64 false = everythings works great! v10 with OSAlloc / no sksemempatch / enboost with expandblabla64 true = some crashes DURING play.. starting and loading worked fine Is your ReduceSystemMemoryUsage also set to false if I may ask? Also is EnableUnsafeMemoryHacks set to false as well? I do not remember my current settings, but as I have a 4GB+ GPU those settings may be effecting it as well. Link to comment
D_ManXX2 Posted May 23, 2016 Share Posted May 23, 2016 I was wondering what mods add the most animations too sexlab ???if i don't use sexlab mods my animation count is only 200 the moment i ad sexlab, more creatures, nsap and slal my animation count rises over 5500 and i keep getting the crash bug from crash fix stating about ik error cut down on your animation list. I was wondering why this ik bug was even happeneing in the first place. since it will be mostly happening when i have a female follower allong with the me and the save game is not start fast enough i get this ik bug. This IK bug sounds more like skeleton issue right ?? but i use the latest XPMSE without the esp ticked since that spamming the .skse co save. Link to comment
h38fh2mf Posted May 23, 2016 Author Share Posted May 23, 2016 It's most likely a threading issue, animations are being bound and then the skeleton is deleted in another thread (bug), more animations means longer takes animations to be bound and higher chance to mess up? At least that's my guess, could be wrong. Guys who are having crashes with UseOSAllocators=1 also set AlignHeapAllocate=1 Link to comment
Nichoice Posted May 23, 2016 Share Posted May 23, 2016 It's most likely a threading issue, animations are being bound and then the skeleton is deleted in another thread (bug), more animations means longer takes animations to be bound and higher chance to mess up? At least that's my guess, could be wrong. Guys who are having crashes with UseOSAllocators=1 also set AlignHeapAllocate=1 I am hesitant in setting AlignHeapAllocate to 1 However I have set ExpandSystemMemoryX64, ReduceSystemMemory and EnableUnsafeMemoryHacks to FALSE I am using a 4GB Vram GPU and it seems to have fixed the crash on loads. Will test further and report back if any other problems occur. Link to comment
h38fh2mf Posted May 23, 2016 Author Share Posted May 23, 2016 It's good if you are hesitant, you should only set it 1 if you can't play otherwise since it increases load times and memory usage. Link to comment
27X Posted May 23, 2016 Share Posted May 23, 2016 I already have ENB setting aside a gig already and use SMP, pretty sure setting heap align to 1 is not going to be pretty. Link to comment
h38fh2mf Posted May 23, 2016 Author Share Posted May 23, 2016 It's not that significant especially if you have UseOSAllocators=1, if it does end up preventing crashes for you then it's good to have it on 1. Link to comment
Felicat Posted May 23, 2016 Share Posted May 23, 2016 sooo tested it a bit more... v10 with OSAlloc / sksemempatch / enboost with expandsystemmemoryx64 false = everythings works great! v10 with OSAlloc / no sksemempatch / enboost with expandblabla64 true = some crashes DURING play.. starting and loading worked fine Is your ReduceSystemMemoryUsage also set to false if I may ask? Also is EnableUnsafeMemoryHacks set to false as well? I do not remember my current settings, but as I have a 4GB+ GPU those settings may be effecting it as well. reducesystemmemoryusage is set to true but the unsafememoryhacks are set to false. the memoryhacks never really worked for me i have 16GB system RAM .. so i the x64 would make sense... but my enbhost.exe never used more than 1,5 GB till now... Link to comment
Nichoice Posted May 23, 2016 Share Posted May 23, 2016 It's not that significant especially if you have UseOSAllocators=1, if it does end up preventing crashes for you then it's good to have it on 1. Well you just fixed Skyrim, I got around the crash on load by playing around with some settings in Enblocal.ini particularly to do with memory but I was soon met with a "You ran outta memory" error. (I had noticed that I was using significantly higher memory and it was peaking at close to 4k, normally I am within the 2k range). I could revert to my old settings or give AlignHeapAllocate a go, I am glad I choose the latter. It did not increase my load times by any noticeable amount and I just went through a 4 hour session with zero crashes. Link to comment
27X Posted May 23, 2016 Share Posted May 23, 2016 x64 Enabling x64 is never good idea, and I haven't the faintest clue why Boris still thinks it's a good idea, then again Boris still played with a 660 because "new cards are shit", so there you are. What it's supposed to do is arrange the multiple enbhosts spawned to a discrete section of memory, that somehow Boris knows is less volatile than where-ever it would normally be stored except that depends entirely on how much memory you have and how it's partitioned, so again I'm pretty sure while ENB/oost uses some pretty nifty tricks to keep thing stable, psychic memory allocation isn't one of them. heap Well, enabling alignment allows me to load a save, but I can't transition out of a cell without directly crashing. Everything in the cell seems fine, load times do not seem faster or slower into the cell. Link to comment
RyuuLann Posted May 23, 2016 Share Posted May 23, 2016 Im having a very.. rare bug, I dont know if its related to crash fixes or to Tetrachromatic ENB, I'll explain: - In my game, usually indoors in sites which are poorly lighted Im having a um.. I dont know how to say it a Blur? Interference? its like a horizontal line which sometimes appears, and sometimes it wont, When moving the camera you can see it, when static no, and it disappears, then appears again, its not static, its not always, but is there, I dont know what the fuck its going on. - Also, since praise the lord Crash fixes plugins I can create a new game HOWEVER, loading any save game created turns into a instant ctd, I dont know why Link to comment
heroko Posted May 25, 2016 Share Posted May 25, 2016 hey is there annything i can do when i keep on crashing whit the message skyrim as failed to allocate memory! possibly running out of memory. when im only at like 50% memory usage Link to comment
h38fh2mf Posted May 25, 2016 Author Share Posted May 25, 2016 Set ReduceSystemMemoryUsage=true in enblocal.ini Link to comment
heroko Posted May 25, 2016 Share Posted May 25, 2016 hmm its already set to true what im looking fore is some way to expand the memory usage past 3.2gb or what the limit is at Link to comment
heroko Posted May 25, 2016 Share Posted May 25, 2016 damn well it keeps on happening when im rolling trugh my hairstyles soo im guessing i need to reduce the amount of styles i have damn well it keeps on happening when im rolling trugh my hairstyles soo im guessing i need to reduce the amount of styles i have Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now