pushto Posted May 21, 2016 Posted May 21, 2016 Skse team better intergrate your tweak into their dll soon. It is about time to break away from memory allocation induced ctds and i am sure they know it.
h38fh2mf Posted May 21, 2016 Author Posted May 21, 2016 Here are instructions to make the SKSE loader patch yourself if you have visual studio: http://pastebin.com/1f7ZVx4V
kethil Posted May 21, 2016 Posted May 21, 2016 anyone have skse loader patch ? i want to try it but i dont have visual studio to compile the dll. thanks
h38fh2mf Posted May 21, 2016 Author Posted May 21, 2016 Sheson has shown an alternate way to do this without needing the loader, I'll try to get something out soon.
LukeDuke Posted May 21, 2016 Posted May 21, 2016 That would be awesome. Also would it mean that 3.1GB Skyrim crash would be fixed without need to use ENBoost (ReduceSystemMemoryUsage=true)? And all those memory patches (like SKSE heap patch etc.) would not be needed anymore right?
h38fh2mf Posted May 21, 2016 Author Posted May 21, 2016 3.1 GB crash is not fixed. SKSE heap patch and Safety Load are not needed with it enabled.
pushto Posted May 21, 2016 Posted May 21, 2016 I am actually installing Visual Studio just to test this feature out.. holy cow this thing takes forever to setup!
h38fh2mf Posted May 21, 2016 Author Posted May 21, 2016 Posted new version 10 and a file on nexus for preloading plugin: http://www.nexusmods.com/skyrim/mods/75795/? Â Sorry pushto for late
Guest Posted May 21, 2016 Posted May 21, 2016 Posted new version 10 and a file on nexus for preloading plugin: http://www.nexusmods.com/skyrim/mods/75795/?  Sorry pushto for late  Sorry I am not entirely sure what it does and what positive effects it has on the game? I was so looking at post further up do I need to delete this in my SKSE.ini  [Memory] DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256  and do I need the latest ENB files as well?
h38fh2mf Posted May 21, 2016 Author Posted May 21, 2016 It doesn't do anything unless you set UseOSAllocators=1 in CrashFixPlugin.ini file. You don't have to remove those lines from SKSE.ini and it's compatible with any ENB but does not require any - it's completely separate.
heroko Posted May 21, 2016 Posted May 21, 2016 Posted new version 10 and a file on nexus for preloading plugin: http://www.nexusmods.com/skyrim/mods/75795/?  Sorry pushto for late  ehhm i dont know if something is wrong on ur end or on mine but when i put it in skyrim suddely didnt want to start
pinky6225 Posted May 21, 2016 Posted May 21, 2016  Posted new version 10 and a file on nexus for preloading plugin: http://www.nexusmods.com/skyrim/mods/75795/?  Sorry pushto for late  ehhm i dont know if something is wrong on ur end or on mine but when i put it in skyrim suddely didnt want to start   Same, after clicking the SKSE icon get the normal box appear but then it doesnt launch into skyrim (beth logo etc) checking in task manager it stays there for about 30 seconds then goes  Guessing we need to change some stuff to get the nexus mod to work Â
h38fh2mf Posted May 21, 2016 Author Posted May 21, 2016 Hmm some people are having this issue, I'm not sure why. Are you using MO ?
pinky6225 Posted May 21, 2016 Posted May 21, 2016 no installed the files manually from both crash fix and the skse loader mod from nexus, from the nexus page others using that mod have same issue
heroko Posted May 21, 2016 Posted May 21, 2016 Hmm some people are having this issue, I'm not sure why. Are you using MO ?  yea for the crashfix 10 files  is there annything i can do to get some info that can help u understand it?
pinky6225 Posted May 21, 2016 Posted May 21, 2016 Just tried removing the two files from SKSE Plugin Preloader and setting that crash fix to off and skse launcher is back to normal for me, the dude is looking at the nexus mod at the moment from the posts on there so will just have to wait a while for him to fix
heroko Posted May 21, 2016 Posted May 21, 2016 well i removed the d3dx9_42.dll file and then it started like it should idk if that is helpfulloki well skyrim managed to start but when i tried to load my game it crashed
h38fh2mf Posted May 21, 2016 Author Posted May 21, 2016 Problem is more complicated than I thought, disabled the SKSE preloader page on nexus for now until I can solve.
pushto Posted May 21, 2016 Posted May 21, 2016 Posted new version 10 and a file on nexus for preloading plugin: http://www.nexusmods.com/skyrim/mods/75795/?  Sorry pushto for late  No worries, man. I'd be happier if I don't have to use the preloader anyway. Well, I've successfully compiled skse_steam_loader.dll, and wow this thing is a miracle I must say..  I turned off Sheson's patch (1280MB allocated, which has been slowing down the ingame fps tremendously so far), turned on UseOSAllocators=1, turned off WarnSKSEMemoryPatch=0. And VOILA, I traveled to Dead Crone Rock to deal with a bunch of Forsworns with  Deadly Mutilation + Dual Sheathe Redux + Duel + Action Combat + Locational Damage + Cloaks of Skyrim + Enhanced Blood + Bloody Facial + tkDodge + LockOn + Wet and Cold + ASIS + SkyRe + ...  and Not a single CTD!   You are a magician, h38fh2mf. A magician.
h38fh2mf Posted May 21, 2016 Author Posted May 21, 2016 I put the file back up on nexus, new version. Used a different method to do the thing, try if it works now (SKSE plugin preloader).
heroko Posted May 21, 2016 Posted May 21, 2016 my game lunshed atleast lets see how it is when i turn it on in the crashfix file
heroko Posted May 21, 2016 Posted May 21, 2016 yea i got in just fine had alittle loadorder problem since iv been getting some new mods btw is there anny way to fix it so that my game doesnt stop responding when i load into the game ? it seems like my load time would be 1/5 of what it is now if that didnt happen
h38fh2mf Posted May 21, 2016 Author Posted May 21, 2016 I'm not sure how to fix that nanomori. Thallassa said that if you use the malloc patch it also fixed the getting stuck load screen, although it may have been a coincidence too.
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