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Posted

hmm its already set to true what im looking fore is some way to expand the memory usage past 3.2gb or what the limit is at

 

That does not sound right, what with Sherson's Memory Patch/Crash Fixes and setting ReduceMemory to true and yet you still hit max memory usage scrolling through Hair? 

 

There appears to be a bigger underlying problem with your setup. 

 

While its true you can't expand the limitations of the engine by going beyond 3.2GB, you really shouldn't be anywhere near that. 

 

Posted

Heyho, I have a problem with the new OS memory allocation override.
Whenever I try to load a save with

UseOSAllocators=1

it crashes, when the game tries to leave the first loading screen after the main menu. So main menu opens up fine, I choose a savegame, loading screen starts fine, ingame sounds show up, CTD before it can switch to ingame. It seems to be this setting, because as soon as I disable it, the same save loads up without problem.

 

System Specs:

Win 10 64bit

8 GB DDR3 RAM

nVidia Geforce GTX 970, 4GB VRAM

Intel Xeon E3-1231v3 @ 3.40GHz, 4 Cores, 8 Threads

 

I have attached some files that could be useful. (enblocal as text because .ini uploads aren't permitted), if you need more information, tell me.

crashdump.txt

d3dx9_42.log

enblocal.ini.txt

Posted

Has anyone experienced HDT-enabled meshes stuck in the air with Crash Fixes on? The problem goes away when the mesh is disabled and enabled by using a console command(Or by moving out of the cell), but I want to know if anyone else is having the same problem.

Posted

 

...

Set AlignHeapAllocate=1 in CrashFixPlugin.ini

 

 

That fixed it, though the whole setup now drops the frames by about 5-10 frames, depending on ingame environment. And that's not good, as I now have 20 quite stable fps instead of 27-34fps in Whiterun.

So I think i'll leave it disabled until I really crash because of stack overload. Was worth a try though :D 

Posted

 

hmm its already set to true what im looking fore is some way to expand the memory usage past 3.2gb or what the limit is at

 

That does not sound right, what with Sherson's Memory Patch/Crash Fixes and setting ReduceMemory to true and yet you still hit max memory usage scrolling through Hair? 

 

There appears to be a bigger underlying problem with your setup. 

 

While its true you can't expand the limitations of the engine by going beyond 3.2GB, you really shouldn't be anywhere near that. 

 

 

well it probly is my enb combined whit my hairstyles

Posted

can anyone confirm if hdtSkyrimMemPatch.dll conflicts with crash fix v10, idk but i disabled it (I use MO) and somehow, skyrim functions better smoother and since I use enb i am also able to enable ExpandSystemMemoryX64=true.

 

or do i need hdtSkyrimMemPatch.dll?

Posted

can anyone confirm if hdtSkyrimMemPatch.dll conflicts with crash fix v10, idk but i disabled it (I use MO) and somehow, skyrim functions better smoother and since I use enb i am also able to enable ExpandSystemMemoryX64=true.

 

or do i need hdtSkyrimMemPatch.dll?

 

hdtSkyrimMemPatch.dll exists in two variations, one for HDT PE (~50KB), one for HDT SMP (~ 320KB), they both do have their issues with ENB (but not with Crash Fixes afaik), though you will have more problems with the SMP version, if using ENB.

I don't know, if you really need it, but it generally seems to be a good choice to use it, else it wouldn't exist in the first place.

 

And if you use the SKSE MemPatch skse.ini settings (what you really should) or UseOSAllocators=1 of Crash Fixes (what you may try), do set ExpandSystemMemoryX64=false in your enblocal.ini. BTW, it generally seems to be better to disable this ENB feature, as it seems to be unstable for many users.

Posted

im wondering if annyone here can recomend an enb for me that looks great but doesnt brun out my system

 

your enb shouldn't raise the memory tesv-exe needs.

that's one of the nice tricks of enb... the enhanced rendering and most of the texturedata etc is done by the enbhost.exe.

so hitting the 3GB+ cap with TESV.exe is really hard to do with an enb...

Posted

well im guessing enb combinded whit water texture pack and texture pack whit everything else i could find is kind of hard

 

Posted

well im guessing enb combinded whit water texture pack and texture pack whit everything else i could find is kind of hard

 

the memoryload caused by textures should be handled by enb.. that's why just the simpliest ENBoost settings without any graphical extras are usefull... maybe a look at your enblocal.ini could help

Posted

 

well im guessing enb combinded whit water texture pack and texture pack whit everything else i could find is kind of hard

 

the memoryload caused by textures should be handled by enb.. that's why just the simpliest ENBoost settings without any graphical extras are usefull... maybe a look at your enblocal.ini could help

 

 

[PROXY]

EnableProxyLibrary=false

InitProxyFunctions=true

ProxyLibrary=other_d3d9.dll

 

[GLOBAL]

UsePatchSpeedhackWithoutGraphics=true

UseDefferedRendering=false

ForceFakeVideocard=false

 

[PERFORMANCE]

SpeedHack=true

 

[MULTIHEAD]

ForceVideoAdapterIndex=false

VideoAdapterIndex=0

 

[MEMORY]

ExpandSystemMemoryX64=true

ReduceSystemMemoryUsage=true

DisableDriverMemoryManager=false

DisablePreloadToVRAM=false

EnableUnsafeMemoryHacks=false

ReservedMemorySizeMb=256

VideoMemorySizeMb=3968

 

[WINDOW]

ForceBorderless=false

ForceBorderlessFullscreen=false

 

[ENGINE]

ForceAnisotropicFiltering=true

MaxAnisotropy=16

EnableVSync=false

AddDisplaySuperSamplingResolutions=false

 

[LIMITER]

WaitBusyRenderer=false

EnableFPSLimit=false

FPSLimit=60.0

 

[iNPUT]

//shift

KeyCombination=16

//f12

KeyUseEffect=123

//home

KeyFPSLimit=36

//num /       106

KeyShowFPS=106

//print screen

KeyScreenshot=44

//enter

KeyEditor=13

//f4

KeyFreeVRAM=115

 

[ADAPTIVEQUALITY]

Enable=false

Quality=1

DesiredFPS=20.0

 

[ANTIALIASING]

EnableEdgeAA=false

EnableTemporalAA=false

EnableSubPixelAA=false

EnableTransparencyAA=false

 

[FIX]

FixGameBugs=true

FixParallaxBugs=true

FixAliasedTextures=true

IgnoreLoadingScreen=false

IgnoreInventory=true

FixSsaoWaterTransparency=true

FixSsaoHairTransparency=true

FixTintGamma=true

RemoveBlur=true

FixSubSurfaceScattering=true

 

 

Posted

ookay... there are a few settings that make not really sense... you said you are using enb to have a better looking skyrim? with that setting, this won't happen :)

and expandsystemmemoryx64 true with the crash fixes, the new memallocation patch and/or the skse mempatch... seems to lead to ctd's (just my opinion reading here... and in my case)

the vramsaze... where do you have the number from? from boris' vram tool and substracted the number of kb according to your OS?

 

btw... we can talk via pm if you want :)

Posted

I would like to know if i have this working correctly because i no longer get the error of 'useOSAllocators=1 cannot load because the game is already initialized in memory' after i made the 2 txt files but the 2 txt files have so far stayed empty.

Posted

 

[PERFORMANCE]

SpeedHack=true

 

 

 

I noticed under [PERFORMANCE] your missing EnableOcclusionCulling=true what version of enb are you using?

Posted

I would like to know if i have this working correctly because i no longer get the error of 'useOSAllocators=1 cannot load because the game is already initialized in memory' after i made the 2 txt files but the 2 txt files have so far stayed empty.

 

.txt files can't change anything here, you'll need the SKSE PLugin Preloader, if you don't use that, the Crash Fix memory allocation won't work.

Posted

I have version 3 of the SKSE Plugin Prelorder wrapper and installed it in the root folder and version 10 of the crashfix installed in the plugin folder in the SKSE folder i just wanted to know if they are supposed to say stuff or its fine if it remains empty. Well after some testing i think it's working on my old girl because loading is slightly shorter and the area loading is a bit smoother, but i have noticed one thing is that on occasion i do get a hicup and by that is when i stutter/lag with complete audio cutout for a split sec but not a big deal when i play with a heavy loadorder.

Posted

 

can anyone confirm if hdtSkyrimMemPatch.dll conflicts with crash fix v10, idk but i disabled it (I use MO) and somehow, skyrim functions better smoother and since I use enb i am also able to enable ExpandSystemMemoryX64=true.

 

or do i need hdtSkyrimMemPatch.dll?

 

hdtSkyrimMemPatch.dll exists in two variations, one for HDT PE (~50KB), one for HDT SMP (~ 320KB), they both do have their issues with ENB (but not with Crash Fixes afaik), though you will have more problems with the SMP version, if using ENB.

I don't know, if you really need it, but it generally seems to be a good choice to use it, else it wouldn't exist in the first place.

 

And if you use the SKSE MemPatch skse.ini settings (what you really should) or UseOSAllocators=1 of Crash Fixes (what you may try), do set ExpandSystemMemoryX64=false in your enblocal.ini. BTW, it generally seems to be better to disable this ENB feature, as it seems to be unstable for many users.

 

 

I can't find a link for HDTSkyrimMemPatch.dll anywhere, all of the links are dead. 

 

Is it even necessary and has it been proven to work? I have never used the HDTMemPatch though obviously my game also suffers from torpedo boobs and hair when zoning and disappearing followers sometimes but does HDTMemPatch fix that or is that just to be expected of a modded Skyrim? 

 

The ini is there, but I have never downloaded the dll.

 

PS. I use HDT PE btw. 

Posted

 

 

can anyone confirm if hdtSkyrimMemPatch.dll conflicts with crash fix v10, idk but i disabled it (I use MO) and somehow, skyrim functions better smoother and since I use enb i am also able to enable ExpandSystemMemoryX64=true.

 

or do i need hdtSkyrimMemPatch.dll?

 

hdtSkyrimMemPatch.dll exists in two variations, one for HDT PE (~50KB), one for HDT SMP (~ 320KB), they both do have their issues with ENB (but not with Crash Fixes afaik), though you will have more problems with the SMP version, if using ENB.

I don't know, if you really need it, but it generally seems to be a good choice to use it, else it wouldn't exist in the first place.

 

And if you use the SKSE MemPatch skse.ini settings (what you really should) or UseOSAllocators=1 of Crash Fixes (what you may try), do set ExpandSystemMemoryX64=false in your enblocal.ini. BTW, it generally seems to be better to disable this ENB feature, as it seems to be unstable for many users.

 

 

I can't find a link for HDTSkyrimMemPatch.dll anywhere, all of the links are dead. 

 

Is it even necessary and has it been proven to work? I have never used the HDTMemPatch though obviously my game also suffers from torpedo boobs and hair when zoning and disappearing followers sometimes but does HDTMemPatch fix that or is that just to be expected of a modded Skyrim? 

 

The ini is there, but I have never downloaded the dll.

 

PS. I use HDT PE btw. 

 

 

Derpakiin uploaded a bundle for someone awhile back that includes the dll you're seeking.  Here's the post in question.

Posted

 

 

Derpakiin uploaded a bundle for someone awhile back that includes the dll you're seeking.  Here's the post in question.

 

 

This is worrisome, the fact that 

 

1) HDTMemPatch is not readily available for all to download; 

2)Little to no information can be obtained with regards to HDTMemPatch.dll;

 

As far as I can gather so far is that the HDTMemPatch functions differently then Sherson's Memory Patch and SSME. 

 

And it is to do with HDTPhysicsExtension.dll exclusively. 

 

Finally c) the Settings, what do they do?

 

[Exception]
AutoSaveGame = false
MiniDumpWithFullMemory = false
ReportToWindows = false
 
[Memory]
RecordFormHeapAllocateFailed = false
FixInfiniteLoad = true
ReplaceDefaultHavokHeap = true
Posted

 

 

[PERFORMANCE]

SpeedHack=true

 

 

 

I noticed under [PERFORMANCE] your missing EnableOcclusionCulling=true what version of enb are you using?

 

 

well i did download the newest version but i belive i overwrote the ini file at some point and that probly screwd up everything

Posted

 

 

 

can anyone confirm if hdtSkyrimMemPatch.dll conflicts with crash fix v10, idk but i disabled it (I use MO) and somehow, skyrim functions better smoother and since I use enb i am also able to enable ExpandSystemMemoryX64=true.

 

or do i need hdtSkyrimMemPatch.dll?

 

hdtSkyrimMemPatch.dll exists in two variations, one for HDT PE (~50KB), one for HDT SMP (~ 320KB), they both do have their issues with ENB (but not with Crash Fixes afaik), though you will have more problems with the SMP version, if using ENB.

I don't know, if you really need it, but it generally seems to be a good choice to use it, else it wouldn't exist in the first place.

 

And if you use the SKSE MemPatch skse.ini settings (what you really should) or UseOSAllocators=1 of Crash Fixes (what you may try), do set ExpandSystemMemoryX64=false in your enblocal.ini. BTW, it generally seems to be better to disable this ENB feature, as it seems to be unstable for many users.

 

 

I can't find a link for HDTSkyrimMemPatch.dll anywhere, all of the links are dead. 

 

Is it even necessary and has it been proven to work? I have never used the HDTMemPatch though obviously my game also suffers from torpedo boobs and hair when zoning and disappearing followers sometimes but does HDTMemPatch fix that or is that just to be expected of a modded Skyrim? 

 

The ini is there, but I have never downloaded the dll.

 

PS. I use HDT PE btw. 

 

 

Derpakiin uploaded a bundle for someone awhile back that includes the dll you're seeking.  Here's the post in question.

 

my 2 cents looks to me HDTSkyrimmempatch is also trying to do the same function as other memory patches, idk i have since removed it and everything is more stable esp with the latest crash fixes, but i suspect with ExpandSystemMemoryX64=true i will be having textures issues soon since I am not compressing textures and mainly using 4k textures on a gtx 980 ti card...

 

 

can anyone confirm if hdtSkyrimMemPatch.dll conflicts with crash fix v10, idk but i disabled it (I use MO) and somehow, skyrim functions better smoother and since I use enb i am also able to enable ExpandSystemMemoryX64=true.

 

or do i need hdtSkyrimMemPatch.dll?

 

hdtSkyrimMemPatch.dll exists in two variations, one for HDT PE (~50KB), one for HDT SMP (~ 320KB), they both do have their issues with ENB (but not with Crash Fixes afaik), though you will have more problems with the SMP version, if using ENB.

I don't know, if you really need it, but it generally seems to be a good choice to use it, else it wouldn't exist in the first place.

 

And if you use the SKSE MemPatch skse.ini settings (what you really should) or UseOSAllocators=1 of Crash Fixes (what you may try), do set ExpandSystemMemoryX64=false in your enblocal.ini. BTW, it generally seems to be better to disable this ENB feature, as it seems to be unstable for many users.

 

 

I can't find a link for HDTSkyrimMemPatch.dll anywhere, all of the links are dead. 

 

Is it even necessary and has it been proven to work? I have never used the HDTMemPatch though obviously my game also suffers from torpedo boobs and hair when zoning and disappearing followers sometimes but does HDTMemPatch fix that or is that just to be expected of a modded Skyrim? 

 

The ini is there, but I have never downloaded the dll.

 

PS. I use HDT PE btw. 

 

pls bear in mind hdt taxes your gpu alot, either tone down on textures i.e. try to compress them or use less textures and also try to compress the dll files, I always compress all skse dll files using "The Ultimate Packer for eXecutables", I find that it helps to keep skyrim stable i.e. less ctd, it may or may not work for u tho..

Posted

 

 

 

Derpakiin uploaded a bundle for someone awhile back that includes the dll you're seeking.  Here's the post in question.

 

 

This is worrisome, the fact that 

 

a) HDTMemPatch is not readily available for all to download; 

B) Little to no information can be obtained with regards to HDTMemPatch.dll;

 

As far as I can gather so far is that the HDTMemPatch functions differently then Sherson's Memory Patch and SSME. 

 

And it is to do with HDTPhysicsExtension.dll exclusively. 

 

Finally c) the Settings, what do they do?

 

[Exception]
AutoSaveGame = false
MiniDumpWithFullMemory = false
ReportToWindows = false
 
[Memory]
RecordFormHeapAllocateFailed = false
FixInfiniteLoad = true
ReplaceDefaultHavokHeap = true

 

 

http://www.loverslab.com/topic/60570-uunp-special-vagina-for-hdt-smp/page-2?do=findComment&comment=1536076

PE does not tax your graphic card at all, if you lose frames on HDT it's because your CPU can't keep up.

 

SMP also doesn't tax your gpu unless you have a compatible AMD set up.

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