merryMalfunctioning Posted August 10, 2016 Posted August 10, 2016 Been trying out DC Breeder. I've been attacked by the brainwashed impregnators, and I end up with an item in my inventory "Depragnation residue". When I click on it, it just disappears. Is this how it's supposed to work? I feel like I'm missing something here.
TheJuice Posted August 10, 2016 Posted August 10, 2016 I'm having an issue where my character won't equip the spacesuit before decompression. It sys she equips it in the corner the screen but she keeps wearing the other outfit that Jade gave her, and then of course her head explodes from the decompression.
=IceScream= Posted August 12, 2016 Posted August 12, 2016 I dont know but after complete Old World Blues Jade for some reason spawn an infinite number of her armor. If i delete this armors via console - she start spawn it again and again. Changing type of armor via wardrobe leads to the same result - she start spawn new type of armor...Have no ideas...Maybe she must give birth before OWB ends? Because she dont do that after i return to Mojave. Quite peculiar... I'll look into it to see if I can replicate the issue and find a solution. Not sure, but I think the reason of that glith - is Jade's pregnancy script and change of Jade's clothes (body swap maybe?), because after she knocked up and gave birth to Cacador the problem disappeared...for now...
Bloodhhunter666 Posted August 17, 2016 Posted August 17, 2016 IMPORTANT: Important for the players that have the German version of Fallout 3 GOTY or Fallout3 and all DLC's. It is indeed Tale of the Wastelands needed this MOD is run exclusively with the English version of Fallout3 or Fallout3 GOTY. Too bad for me, she would have liked to play, but buy me why not specially the English version. WICHTIG: Wichtig für die Spieler, die die deutsche Version von Fallout3 bzw. Fallout3 GOTY und alle DLC's besitzen. Es wird ja Tale of the Wastelands benötigt, diese MOD ist ausschließlich nur mit der englischen Version von Fallout3 bzw. Fallout3 GOTY lauffähig. Schade für mich, hätte sie gerne gespielt, kaufe mir aber deswegen nicht extra die englische Version.
Arcturus7777 Posted August 18, 2016 Posted August 18, 2016 I am having an issue in rivet city. I can not go into the upper level without a CTD. I tried the door from the stairwell and the door from the market. I Deactivated the ESP and the doors worked. I saved inside the upper level and then in the stairwell, and reactivated the ESP. the inside the upper level save would not load. I am using CASM.
RitualClarity Posted August 18, 2016 Posted August 18, 2016 I am having an issue in rivet city. I can not go into the upper level without a CTD. I tried the door from the stairwell and the door from the market. I Deactivated the ESP and the doors worked. I saved inside the upper level and then in the stairwell, and reactivated the ESP. the inside the upper level save would not load. I am using CASM. Might be a mod conflict since I don't see others mentioning it. Perhaps add your load order in case so that Pepertje can check that as well. I have had issues with conflicts and locations before. Remove the mod and it works (because you removed the conflict with the other mod I believe this is the locations that I tested for Pepertje before he released it and had no problems. (also ran no other mods except what was needed.) If he can't respond quickly ... perhaps try only running this with the required mods (no extra mods) then slowly add one or two mods at a time until crash.
Arcturus7777 Posted August 19, 2016 Posted August 19, 2016 I been trying to see what it could be that is interfering, with no luck. on the off chance someone spots a file in my load order known to cause trouble here is my load order. I converted Quo vagis to TTW, and Quo vagis DLC. deacivating these files did not help. FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm CaravanPack.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm TaleOfTwoWastelands.esm TTWFixes.esm Sexout.esm SexoutCommonResources.esm SexoutSlavery.esm oHUD.esm SexoutPregnancyV3.esm SexoutOffSpring.esm FalloutTTWquestoverhaul.esp Regulators.esm SexoutSoliciting.esm Fertile Breeder.esp SexoutTryout.esm FBCaptured.esp FBZeta.esp Lings.esm MikotoBeauty.esm NTTW_NPC_Redesign.esm FBJade.esp SexoutWorkingGirl.esp BelthansQuoVagis.esm SexoutStore.esm FBDCBreeder.esp jokristinascloset.esm Project Nevada - Core.esm Project Nevada - Equipment.esm Project Nevada - Rebalance.esp Project Nevada - Cyberware.esp UnethicalDeeds.esm wsex.esm TTW_StashPackOptions.esp TTWOptions.esp SlavePoses.esp SexoutPosNew.esp SexoutSpunk.esp SexoutLust - oHUD.esp Distributed Necklaces and Chains.esp The Mod Configuration Menu.esp Project Nevada - Honest Hearts.esp Project Nevada - Old World Blues (No Cyberware).esp Project Nevada - Dead Money.esp Project Nevada - Gun Runners' Arsenal.esp JIP Companions Command & Control.esp Armor by Race w Undies.esp PrnOut.esp TTWQO Additions and Patch.esp wsexInnuendoNPCs.esp LingsPrettyThings.esp MojaveDelight.esp MikotoBeauty.esp Project Nevada - TTW.esp SexoutClothingEval.esp SexoutSex.esp Tecknica.esp NSNS BNB.esp CASM with MCM.esp SmallerTalk.esp ttw_-_custom_race_ending_fix.esp Devastated City.esp SexoutCheckMeOut.esp no_modulationttw_0.esp Project Nevada - Lonesome Road.esp TTW CRTLF.esp Body by Race.esp HairPatcher.esp Male_Sleepwear_Open.esp BodyMorph.esp RaceBodyMorph.esp FetishFishnetNV.esp FetishLingerieSetNV.esp SexoutBang.esp TTW_TheFamily.esp AdvancedMedicalScanner.esp GNR Enhanced.esp BQV2DLC.esp SexoutConsequences.esp SexoutFadeToBlack.esp wsexInnuendoAnims.esp SunnyCompanion.esp SexoutTTWEncounters.esp CrowdedCities_v2.esp PlayableCompanionClothesTTW.esp FO3 Chargen Quest Overhaul.esp SexoutDogSexTTW.esp No sleeves no shirts.esp Colonol Nutty Equippable Trans.esp FalloutNVCheatTerminal.esp SexoutSoliciting-DLC.esp Skull Goddess Armor Expanded.esp SexoutSexAssault.esp OutfitConversionsT6MT6BBTN.esp My Cloth Collection NV Conversion Expansion.esp VelvetRose.esp bzArmour.esp BodyMorphSelector.esp wsex.esp Total active plugins: 112 Total plugins: 112
dkey Posted August 19, 2016 Posted August 19, 2016 I am having an issue in rivet city. I can not go into the upper level without a CTD. I tried the door from the stairwell and the door from the market. I Deactivated the ESP and the doors worked. I saved inside the upper level and then in the stairwell, and reactivated the ESP. the inside the upper level save would not load. I am using CASM. I'm having the same problem.
Arcturus7777 Posted August 19, 2016 Posted August 19, 2016 one further thing, I have a quest Buzzkill, and I talked to all the breeders, but the quest still shows I need to talk to them, and did not update, talking to them again, and the dialog is shown as done and still no advancement of the quest. since this quest is in Rivet City it may be where the conflict is located.
pepertje Posted August 21, 2016 Author Posted August 21, 2016 I am having an issue in rivet city. I can not go into the upper level without a CTD. I tried the door from the stairwell and the door from the market. I Deactivated the ESP and the doors worked. I saved inside the upper level and then in the stairwell, and reactivated the ESP. the inside the upper level save would not load. I am using CASM. I'm having the same problem. one further thing, I have a quest Buzzkill, and I talked to all the breeders, but the quest still shows I need to talk to them, and did not update, talking to them again, and the dialog is shown as done and still no advancement of the quest. since this quest is in Rivet City it may be where the conflict is located. Sorry for the long absence, I just got back from vacation. I'm aware of issues in Rivet City, I'm experiencing them myself and am still trying to figure out how to properly solve them. I don't know what could be causing the CTD's and start menu issues, though, my game loads up just fine, and the same can be said for the testers. I can look into it, but I can't promise I'll come up with anything useful aside from "are you using New Vegas Anti-Crash, if not, try that". As for Buzzkill, the quest objective remains the same until you find out who the culprit is. I didn't feel like giving it away without giving players something to think about. Although I'm guessing the answer should be easy to figure out.
RitualClarity Posted August 21, 2016 Posted August 21, 2016 I am having an issue in rivet city. I can not go into the upper level without a CTD. I tried the door from the stairwell and the door from the market. I Deactivated the ESP and the doors worked. I saved inside the upper level and then in the stairwell, and reactivated the ESP. the inside the upper level save would not load. I am using CASM. I'm having the same problem. one further thing, I have a quest Buzzkill, and I talked to all the breeders, but the quest still shows I need to talk to them, and did not update, talking to them again, and the dialog is shown as done and still no advancement of the quest. since this quest is in Rivet City it may be where the conflict is located. Sorry for the long absence, I just got back from vacation. I'm aware of issues in Rivet City, I'm experiencing them myself and am still trying to figure out how to properly solve them. I don't know what could be causing the CTD's and start menu issues, though, my game loads up just fine, and the same can be said for the testers. I can look into it, but I can't promise I'll come up with anything useful aside from "are you using New Vegas Anti-Crash, if not, try that". As for Buzzkill, the quest objective remains the same until you find out who the culprit is. I didn't feel like giving it away without giving players something to think about. Although I'm guessing the answer should be easy to figure out. When I tested awhile back with only the required mods it worked fine for me. Haven't tried it recently though. I would suggest that you make a backup.. then uninstall all mods that aren't required for Sexout or this mod. Then see if you have the crash. then add a few mods at a time. This may help find the conflict if there is one. I believe the above could go quite a way to help find the problem and help formulate a fix.
Arcturus7777 Posted August 22, 2016 Posted August 22, 2016 I have been selectively deactivating mods and can not find a conflict. FNV edit says the conflicts are resolved ok. IE green letters. Except the grenade one looked funky to a rookie like me. i been searching a lot, and have seen a lot of people complaining about fallout 3 doors in rivet city, so it may be that something in your mod activated the old bug. I could not find a fix, but I am lousy at finding what I want with google. Also, the doors are locked the mid deck from the market area. reloading the game fixes this. and last load the lab door and the upper level door both caused crashes. this was with a new game, and getting to rivet city at toon level 2.
RitualClarity Posted August 22, 2016 Posted August 22, 2016 The key is if it is a conflict that you remove EVERYTHING THAT ISN'T REQUIRED. Doing so with perhaps verify cache of the game will assure that the mod and the requirements are the only thing left (besides the save but we will get to that later) Then if it works properly then it is a conflict with something else. If it don't then it is the mod, a requirement or perhaps a corrupted save. I tested this before with a clean save and only the requirement and didn't have any problems. However that don't mean that your system don't have any problems. The key is to see if it works with only the required mods. If it does than work can be done from there. If not then there is a more clean clear focus to work on. Also If I was you I'd back up all my good saves and then make a clean save with only the required mods as well (most forget that part. Then once this is set up.. select the most needed wanted mod then add it .. Test and retest if good move on. Keep on adding a mod until you get the issue. Randomly removing mods isn't the most effect or effective way to resolve a possible conflict. It is up to you to do this or now. However I have heard this crop up on occasion and I don't think the reason has been found. Also for curious sake which language version is the game you are using (sometimes I believe different language versions might have different IDs and such. I believe Odessa and A.J or someone seen some of these issues with select versions of the game (language) Unless you or someone that gets these issues goes through these and other more specific steps once able to both reliably use the door then not it will be a long time before we find out the issue. Really going through a door shouldn't be a big issue or problem (modding wise. ) This is about my level of ability to help.. I am or at least think I am pretty good at diagnosing and ferreting out bugs from a game. (been doing it for quite a few years now for authors here... if it can be broken I really try to break it ) Fixing it is quite a different issue. However the closer you get and the easier it is for you to repeat the better it is to find out the issue at least. That much I do know.
soltaris Posted August 23, 2016 Posted August 23, 2016 Been trying out DC Breeder. I've been attacked by the brainwashed impregnators, and I end up with an item in my inventory "Depragnation residue". When I click on it, it just disappears. Is this how it's supposed to work? I feel like I'm missing something here. It's been a while since I played, but I believe it is meant to allow you to continue your pregnancy without getting the big belly.
pepertje Posted August 23, 2016 Author Posted August 23, 2016 Been trying out DC Breeder. I've been attacked by the brainwashed impregnators, and I end up with an item in my inventory "Depragnation residue". When I click on it, it just disappears. Is this how it's supposed to work? I feel like I'm missing something here. It's been a while since I played, but I believe it is meant to allow you to continue your pregnancy without getting the big belly. The depregnation residue is to remove the forcefully equipped big belly. The big belly is not unequippable so that NPC's don't switch back to their stronger outfit, but this goes for the player as well. Without the depregnation residue, you can't equip other outfits. Upon using the residue, you will still be pregnant, though. 1
anno Posted August 23, 2016 Posted August 23, 2016 Hi, I've found a problem with Jade after I've completed the purifier and "dying" and I'm in the Citidel about to start Broken Steel DLC and I go to the courtyard and she is having a conversation with T51b Breeder girl. When I approach Jade to talk to her, we are all stuck there unable to move or interact with anything. I'm sure this is the part where the dialog between me and Jade stats and I ask about her about the brotherhood and her relasionship with them. I'm using a custom race and attached my load order. loadorder.txt
pepertje Posted August 23, 2016 Author Posted August 23, 2016 Hi, I've found a problem with Jade after I've completed the purifier and "dying" and I'm in the Citidel about to start Broken Steel DLC and I go to the courtyard and she is having a conversation with T51b Breeder girl. When I approach Jade to talk to her, we are all stuck there unable to move or interact with anything. I'm sure this is the part where the dialog between me and Jade stats and I ask about her about the brotherhood and her relasionship with them. I'm using a custom race and attached my load order. loadorder.txt It's where Jade has a conversation with Bourne (T-51 woman). If you have general subtitles disabled, make sure you turn those on, there's a number of scenes where NPC's talk to each other which you can only "hear" with subtitles on. Once that conversation is done, Jade will talk to you. If the conversation doesn't trigger, use this console command: First, select Jade in console, then type "Say FBJI04Conversation" This should trigger the conversation between Jade and Bourne. If the conversation went as normal, but Jade doesn't talk to you afterwards, do this: Select Jade in console, then type "StartConversation Player FBJI04Greeting" This should get Jade to talk to you and continue the game as normal.
anno Posted August 23, 2016 Posted August 23, 2016 Hi, I've found a problem with Jade after I've completed the purifier and "dying" and I'm in the Citidel about to start Broken Steel DLC and I go to the courtyard and she is having a conversation with T51b Breeder girl. When I approach Jade to talk to her, we are all stuck there unable to move or interact with anything. I'm sure this is the part where the dialog between me and Jade stats and I ask about her about the brotherhood and her relasionship with them. I'm using a custom race and attached my load order. loadorder.txt It's where Jade has a conversation with Bourne (T-51 woman). If you have general subtitles disabled, make sure you turn those on, there's a number of scenes where NPC's talk to each other which you can only "hear" with subtitles on. Once that conversation is done, Jade will talk to you. If the conversation doesn't trigger, use this console command: First, select Jade in console, then type "Say FBJI04Conversation" This should trigger the conversation between Jade and Bourne. If the conversation went as normal, but Jade doesn't talk to you afterwards, do this: Select Jade in console, then type "StartConversation Player FBJI04Greeting" This should get Jade to talk to you and continue the game as normal. Thanks for the reply. The startconversation has worked for the greeting but the part that comes after that isnt triggering as well. Ok so after the conversation ends and me and Jade are supposed to travel togeather we are both stuck standing around. I can't move or use the pipboy and the HUD is gone. Ok fixed that with console commands. I think I've found the where the problem is. In FBJI04 conversation there is a choice for Jade to refure to me as a lover or a friend. those choices aren't showing up so I don't know if im a lover or a friend to her. i think the problem started in the Zeta DLC and I didn't really talk to her all that much especially at the start where we can team up or go our seperate ways. I didn't have that part of the conversation with her. So I must of missed a "lover" or "friend" flag some where.
nightsyde Posted August 24, 2016 Posted August 24, 2016 I have three active issues and one that resolved itself, but may be a symptom. 1) during Zeta, Jade appeared twice on the bridge- one naked, one dressed. I had to talk to BOTH before continuing/completing the quest stage. Only one Jade showed up at Rivet City afterwards. 2) "Slaking their thirst"- cannot talk to either Holly or Brianna. 3) "Little Green Devil"- Zeke attacks. he seems to be set to "essential", so he goes unconscious, then wakes up and tries to attack again. 4) "finding Jade"- After activating the Mother Punga in Point Lookout, Jade appears at the beginning of the hallucination, and the quest starts. Jade can't come to Point Lookout, though, and the quest seems to be stuck. I'm wanting to head to the DC Wasteland, but want to clear these from my quest queue before I go.
pepertje Posted August 24, 2016 Author Posted August 24, 2016 I have three active issues and one that resolved itself, but may be a symptom. 1) during Zeta, Jade appeared twice on the bridge- one naked, one dressed. I had to talk to BOTH before continuing/completing the quest stage. Only one Jade showed up at Rivet City afterwards. 2) "Slaking their thirst"- cannot talk to either Holly or Brianna. 3) "Little Green Devil"- Zeke attacks. he seems to be set to "essential", so he goes unconscious, then wakes up and tries to attack again. 4) "finding Jade"- After activating the Mother Punga in Point Lookout, Jade appears at the beginning of the hallucination, and the quest starts. Jade can't come to Point Lookout, though, and the quest seems to be stuck. I'm wanting to head to the DC Wasteland, but want to clear these from my quest queue before I go. 1) I have no idea what causes the double Jade bug, nor have I encountered it myself. Try selecting them in console to see if they are from different sources. If the first two symbols of the RefID are different, they come from different sources. 2) I don't recall the quest "Slaking Their Thirst", so... My guess is that it's from another mod. 3) Zeke was accidentally added to the wrong faction. The attached patch should fix it. If not, select him in console and type "stopcombat". 4) The quest should only trigger if you had Jade with you to begin with. (But why wouldn't you? She's awesome.) If she wasn't there, she shouldn't appear. If she was there, it means she got to Point Lookout. FBJade.esp
SerialSnackBob Posted August 25, 2016 Posted August 25, 2016 Slating their thirst is from TTWQO Addons and Patch
pepertje Posted August 26, 2016 Author Posted August 26, 2016 Slating their thirst is from TTWQO Addons and Patch Does it work with Fertile Breeder mods deactivated? If so, I really wouldn't know how it would happen, since my mod has 0 interaction with that mod.
Ice71Lake Posted August 29, 2016 Posted August 29, 2016 I Do Not No Why My Game Does Not Like To Run These FBZ 0.1.5.1 And FBJ 0.6.5.3 Any Help Would Be Great Thanks. P.S It Is From FB-DCB Wave 1, When I Try To Load These FBDCB And FBZ,FBJ This Is What My Game Says Missing Master Check Mod Load Order ?
pepertje Posted August 29, 2016 Author Posted August 29, 2016 I Do Not No Why My Game Does Not Like To Run These FBZ 0.1.5.1 And FBJ 0.6.5.3 Any Help Would Be Great Thanks. P.S It Is From FB-DCB Wave 1, When I Try To Load These FBDCB And FBZ,FBJ This Is What My Game Says Missing Master Check Mod Load Order ? Use WryeFlash to check that out. It can give you a headsup on which masters you might be missing. Also, always use LOOT to sort your load order if you get any issues, sometimes that does the trick just as well.
RitualClarity Posted August 29, 2016 Posted August 29, 2016 I Do Not No Why My Game Does Not Like To Run These FBZ 0.1.5.1 And FBJ 0.6.5.3 Any Help Would Be Great Thanks. P.S It Is From FB-DCB Wave 1, When I Try To Load These FBDCB And FBZ,FBJ This Is What My Game Says Missing Master Check Mod Load Order ? Use WryeFlash to check that out. It can give you a headsup on which masters you might be missing. Also, always use LOOT to sort your load order if you get any issues, sometimes that does the trick just as well. The FOMM hosted here would also show missing masters as well (or so I have been told ) I believe even MO will show it as well just not as obvious. You can also run FNVedit and it will stop on the missing master (or miss loaded master) and after you fix that issue re-run the program and fix any other issues you are prompted to and in the end it will state it is fully loaded and at that point your masters issues should be resolved.
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