dePog Posted December 18, 2021 Author Posted December 18, 2021 5 hours ago, XeroxedJoy said: This mod looks very interesting, but does Molag Bal's temptation path's armor limitation extend to piercings and the like aswell? Depends on what keywords the creator of the piercing has used. Any keyword regarding "Armor" or "Clothing" will cause stamina drain. (hmmm... "Jewelry" might also be included). My Molag Bal's intention for banning all those was so that Tief couldn't wear anything that could be enchanted. If you know how to remove keywords using xEdit or CK, then you could get them to work 1
Tinkering Solderbro Posted December 18, 2021 Posted December 18, 2021 (edited) Just a question, is it possible to remove the tail in tiefling mode completely? In combination with SL i have tail graphic problems and the tail nails the sex partners what does not look pretty. Can you provide a .bat file for that? Edited December 18, 2021 by Zethaneff more precise question
dePog Posted December 19, 2021 Author Posted December 19, 2021 11 hours ago, Zethaneff said: Just a question, is it possible to remove the tail in tiefling mode completely? In combination with SL i have tail graphic problems and the tail nails the sex partners what does not look pretty. Can you provide a .bat file for that? Unfortunately the tail gives Tief certain abilities when attached. If I remove the tail then some Daedric bonuses are removed also. I use Sexlab Tools to choose animations that suit Tief's tail. Or I make sure she is glamoured (with tail hidden)
JackPringles18 Posted December 26, 2021 Posted December 26, 2021 On 12/17/2021 at 11:56 PM, dePog said: lol, not a bug Version 3 moved them to the "Temple of Decision". See screenshot on the description page. Thanks! nice to know now lol
mercplatypus Posted May 1, 2022 Posted May 1, 2022 3 hours ago, chevalierx said: skyrim se 1.5.97 edit : not working in SSE it bug like hell and more with 3ba or UUNP how play this mod ? i strat new game , get 3 letters , and nothings ( i lsiten like sound of somthing activate ) but nothing nord female without any change ????? If I remember right then the mod is set to fire off it's scripts to fully change you into Tiefling after you reach the open world and won't activate all the way while you are indoors. Select the camping in the woods option and sleep in the bed, then give it a few minutes after you wake up outside of Helgen for everything to boot up.
chevalierx Posted May 1, 2022 Posted May 1, 2022 3 hours ago, mercplatypus said: If I remember right then the mod is set to fire off it's scripts to fully change you into Tiefling after you reach the open world and won't activate all the way while you are indoors. Select the camping in the woods option and sleep in the bed, then give it a few minutes after you wake up outside of Helgen for everything to boot up. i have try it and wait for 15 min in real time
dePog Posted May 2, 2022 Author Posted May 2, 2022 (edited) 8 hours ago, chevalierx said: i have try it and wait for 15 min in real time I have tested Tiefling on all the main Alternate Start mods - "Live Another Life", Realm of Lorkhan", "Unbound", "Alternate Perspective", and "Dimes". They all work correctly. Things to try Make sure the Tiefling mod is very close to the bottom of your load order. It overhauls many aspects of the game and needs to have priority over most other mods Make sure you have Slavetats installed "Live Another Life" is probably the most glitchy alternate start mod. Try disabling it and starting a game with "Dimes Quickstart" as a test Edited May 2, 2022 by dePog
Durpledore Posted June 6, 2022 Posted June 6, 2022 Would it be possible to add some exception to the molag ball weapon rule? I would like to exclude a whip from the stamina drain if it is all possible.
dePog Posted June 7, 2022 Author Posted June 7, 2022 17 hours ago, Durpledore said: Would it be possible to add some exception to the molag ball weapon rule? I would like to exclude a whip from the stamina drain if it is all possible. I would need to tell my script what its name was, or at least if it had a special 'keyword' so that I could add it to the exempt list. What whip did you have in mind?
Durpledore Posted June 7, 2022 Posted June 7, 2022 (edited) 7 hours ago, dePog said: I would need to tell my script what its name was, or at least if it had a special 'keyword' so that I could add it to the exempt list. What whip did you have in mind? The whip from Paradise Halls Enhanced. With the keyword PAHPaingiver [KYWD:04060DDE]. I think it does only like 1 damage flat (Tho boosted too 38 somehow with my load order :/) If you could tell me the name of the script that handles it I could probably add it myself. Probably need to add it to the esp aswell. I did manage to do it with the Jewelry stamina drain effect, but going trough the scripts and esp took way too long lol. Edited June 7, 2022 by Durpledore
dePog Posted June 8, 2022 Author Posted June 8, 2022 3 hours ago, Durpledore said: The whip from Paradise Halls Enhanced. With the keyword PAHPaingiver [KYWD:04060DDE]. I think it does only like 1 damage flat (Tho boosted too 38 somehow with my load order :/) If you could tell me the name of the script that handles it I could probably add it myself. Probably need to add it to the esp aswell. I did manage to do it with the Jewelry stamina drain effect, but going trough the scripts and esp took way too long lol. I am actually in the middle of rewriting many of the scripts for Tiefling, including the one that handles stamina drain if using weapons. I haven't used Paradise Halls, but I suspect that the keyword PAHPaingiver is also on other "weapons". So it would probably exclude them as well. When I have adjusted the script I will put a beta of Tieflingv3.1 on Nexus for you to try. The weapon drain function is actually being moved into a different Quest's script. So instead of checking every 10 seconds if you have a weapon, it will now only check when you equip "something" new. Sorta like "Oh, I noticed you added something! Was it a weapon?" 1
XeroxedJoy Posted June 12, 2022 Posted June 12, 2022 Hey man, are these known bugs? Several of my skills at starting start at zero, and on my character that I have been playing for a bit, the perk descriptions appear corrupted and I can't buy more than one rank in the perk even though I have the stat reqs and a perk point available. These problems go away upon taking Tiefling out of my load order. Any thoughts?
dePog Posted June 13, 2022 Author Posted June 13, 2022 (edited) 20 hours ago, XeroxedJoy said: Hey man, are these known bugs? Several of my skills at starting start at zero, and on my character that I have been playing for a bit, the perk descriptions appear corrupted and I can't buy more than one rank in the perk even though I have the stat reqs and a perk point available. These problems go away upon taking Tiefling out of my load order. Any thoughts? Tiefling has modified some Perk trees, however I am currently working on an update that will remove those modifications. May be a week or so as I am also rewriting a lot of the scripts to be more efficient. Edited June 13, 2022 by dePog 2
kurokurokurokuro Posted January 5, 2023 Posted January 5, 2023 (edited) edit: nevermind my problem was fixed with just the NioOvveride! Edited January 5, 2023 by kurokurokurokuro
Clea Strange Posted January 12, 2023 Posted January 12, 2023 (edited) I could see using a sex mod with this. I know that their are those who hate the tiefling. Yet I wouldn't be surprised if their were some who would be interested in the tiefling. Though of course I don't think Molag would approve. Also I could see vampires and other Daedric creatures being friends or on friendly terms with the Tiefling Edited January 12, 2023 by Clea Strange
PervBird Posted June 24, 2023 Posted June 24, 2023 Is there any way at all to redo the Mara/Molag Bal path choice, like some console command or something? I'm asking partly for RP reasons, partly because I can't make up my mind on these two.
dePog Posted July 6, 2023 Author Posted July 6, 2023 (edited) On 6/25/2023 at 1:50 AM, PervBird said: Is there any way at all to redo the Mara/Molag Bal path choice, like some console command or something? I'm asking partly for RP reasons, partly because I can't make up my mind on these two. Sorry, I hadn't noticed this comment earlier. What do you have in mind with "redo" ? Edited July 6, 2023 by dePog
BigOnes69 Posted July 8, 2023 Posted July 8, 2023 (edited) On 7/6/2023 at 7:53 AM, dePog said: Sorry, I hadn't noticed this comment earlier. What do you have in mind with "redo" ? Independent non religious so would have different abilities. Edited July 8, 2023 by BigOnes69
dePog Posted July 8, 2023 Author Posted July 8, 2023 5 hours ago, BigOnes69 said: Independent non religious so would have different abilities. You can already opt not to choose Molag or Mara. But you'd need some other mod to regen your Stats (health, magicka, stamina), such as SOA or Sexlab Triggers I think there is also a Vampiric feeding mod that gives you regen However, I will think about incorporating a non-Mara/Molag path.
PervBird Posted July 10, 2023 Posted July 10, 2023 On 7/6/2023 at 1:53 PM, dePog said: Sorry, I hadn't noticed this comment earlier. What do you have in mind with "redo" ? Switching from following Mara to following Molag Bal or vice-versa or at least resetting the game to before the choice was made. I thought maybe there might be some setstage command or something. Probably not, but hey, no harm in asking.
dePog Posted July 14, 2023 Author Posted July 14, 2023 On 7/11/2023 at 9:44 AM, PervBird said: Switching from following Mara to following Molag Bal or vice-versa or at least resetting the game to before the choice was made. I thought maybe there might be some setstage command or something. Probably not, but hey, no harm in asking. Currently you can decide to swap over to Molag Bal from Mara. If you go to the Temple of Decision and activate Molag's blood shrine it will let you change allegiance. Mara's bonuses will be taken from you and Molag's bonuses will replace them. You can't change from Molag over to Mara. I am thinking about letting the player change back to Mara as long as you haven't collected seven Temptations, but there are a lot of issues in scripting that scenario that I would have to overcome. At the moment its in my "too hard" basket, lol.
PervBird Posted July 16, 2023 Posted July 16, 2023 On 7/14/2023 at 1:49 PM, dePog said: Currently you can decide to swap over to Molag Bal from Mara. If you go to the Temple of Decision and activate Molag's blood shrine it will let you change allegiance. Mara's bonuses will be taken from you and Molag's bonuses will replace them. You can't change from Molag over to Mara. I am thinking about letting the player change back to Mara as long as you haven't collected seven Temptations, but there are a lot of issues in scripting that scenario that I would have to overcome. At the moment its in my "too hard" basket, lol. Oh, I didn't notice you could go from Mara to Molag Bal. I guess falling in such a way is more likely than starting out with him and rising above it anyway, from a storytelling standpoint.
AechRO Posted September 14, 2023 Posted September 14, 2023 Playing on SE with 3BA body, can't seem to get full cover to appear. It all just comes in at half cover, and when I try to hit the button to switch between full and half, the magic effect plays but the skin only changes along the legs. Any advice or is this possibly just a bug?
dePog Posted September 14, 2023 Author Posted September 14, 2023 10 minutes ago, AechRO said: Playing on SE with 3BA body, can't seem to get full cover to appear. It all just comes in at half cover, and when I try to hit the button to switch between full and half, the magic effect plays but the skin only changes along the legs. Any advice or is this possibly just a bug? Have you transported to the Temple of Decision. You can choose between half and full cover at one of the activation seals
AechRO Posted September 14, 2023 Posted September 14, 2023 2 hours ago, dePog said: Have you transported to the Temple of Decision. You can choose between half and full cover at one of the activation seals Yes, hitting that seal will play the magic effect but still appears as half, and when I un-sheath and then re-sheath the claws, that effect will still play with the outline of the full cover but then reverts back to half. At this point, I'm not sure if it's something blocking it (I turned off the specular map textures I had, but maybe dirt and blood? Race based textures?) but I'm going to try with nothing else active and see what the results are. Already tried on a new game and same results.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now