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Posted

First post on this page, it is se beta. Yes, sure, it has problems, but because of this, I play it and tested it. 

 

I didn't sleep with deadralight on, I used it only to see if the auto heal is on. Not easy to describe the problem. Did made a video of it. But it's too big for loverslab and don't want it on youtube. Maybe later. 

 

Tested it now with a new char and this works till now fine. 

 

 

 

Posted
On 7/29/2021 at 9:47 AM, Vargrivi the Wild said:

i cant find Gatti 14 Yumiko Suits for CBBEv3 for Special Edition, is that still a requirement?

 

The only requirement for SE is Slavetats. Sorry for the confusion, I will remake the description page when I fully release the SE version.

  • 4 weeks later...
Posted

To overcome Tieflings lack of Health regen there is an adult option to the problem

 

Adult Play Option

  • Regen by Sex: Using a couple of sex mods can give you an alternate way of regenerating Tiefling's health, stamina and magicka...
    • ... this will allow you to top up your health, magicka and stamina whenever you find a "willing" partner
    • ...................................
    • ... for SE: install SexLabSexLab Triggers, and a mod that lets you ask for sex (eg. SL Eager NPCs, Amorous Adventures, SL Survival, etc.)
    • ... in-game, go into Trigger's MCM and edit "Slot 1" to the following settings:
      • ... in "On Event" select "Orgasm", or "Orgasm SLSO" if you are also using the SLSO mod 
      • ... in "Chance" select 100%
      • ... in "Command 1" select "Heal (+100.json)". You could do the same for "Command 2" & 3, if you want quicker regen
    • ...................................
    • ... for LE: install Sexlab, Sexlab UtilOne, & a mod that lets you ask for sex (eg. SL Eager NPCs, Amorous Adventures, SL Survival, etc.)
    • ... in-game, go into the SexLab UtilOne MCM and edit the following settings:
      • ... select the On Orgasm tab
      • ... change Effect to Heal (+100)
      • ... in Chance select 100%
      • ... in Options select 1 Sec/Once/Instant. Or select 10 sec if you want quicker regen (3x 100)
Posted

I have installed Tiefling V3 and the dependencies plus Sexlab integration iin Skyrim LE. Have disabled ALL types of autosave, but within games every few minutes an autosave occurs. This happens in a way, that the whole game take a short break before the autosave text appear upper left.

 

I have never seen that much of autosave before, is there any option to disable it once and for all?

 

Posted (edited)
On 8/30/2021 at 5:23 AM, Zethaneff said:

I have installed Tiefling V3 and the dependencies plus Sexlab integration iin Skyrim LE. Have disabled ALL types of autosave, but within games every few minutes an autosave occurs. This happens in a way, that the whole game take a short break before the autosave text appear upper left.

 

I have never seen that much of autosave before, is there any option to disable it once and for all?

 

 

The game doesn't autosave by default. You must of turned them on at the Temple of Decision by clicking the Stone of Belief. All you have to do is go back and turn them off. 

 

The Tiefling User manual explains it like this:

Stone of Belief

·         Located: on the far side of the pool.

·         Shape: circular

·         Function: Save Settings options

·         This stone toggles through the 5 options available for Save settings. By default the game starts with Option 5 activated. The settings are

1.      PUSSY - Quicksave ON. You can save normally anywhere at any time.

2.      BARBIEGIRL - Quicksave OFF, but Autosave will occur every 3 minutes. Save also at Inns, Oblivion, Mara Prayer & paid save for gold

3.      MILKDRINKER - Quicksave OFF, but Autosave will occur every 5 minutes. Save also at Inns, Oblivion, Mara Prayer & paid save for gold

4.      HAIRY CHEST - Quicksave OFF, but Autosave will occur every 10 minutes. Save also at Inns, Oblivion, Mara Prayer & paid save for gold

5.      BALLS OF STEEL - Quicksave OFF. No Autosave. Save only available at Inns, Oblivion, after praying to Mara, or using the paid save for gold

·         The idea of turning off your ability to save whenever you like is to add some tension to the game. Dying is a real pain in the neck as it will send you back to the last Inn you were able to save at. This makes you think about how you will attack the enemy & whether it is worth the risk. However, for some people Skyrim is too unstable & crashes regularly, so that is why 5 Save options are now available.

·         Free Save Points include: most taverns; Oblivion cell; High Hrothgar; Fort Dawnguard; friends homes. Can also save during Mara Prayer regen.

 

TL;DR For no Autosaves, go to the Stone of Belief on the far side of the Temple of Decision and toggle it till it shows you either "PUSSY" or "BALLS OF STEEL"

Edited by dePog
Posted

Just a short question, is it possible that the LE archive does content the animations for 32 and 64 bit? Nemesis is protesting here.

 

WARNING(1027): 64bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Steam\steamapps\common\Skyrim\Data\meshes\actors\character\animations\FNIS_PCEA2\2Tiefling\1hm_equip.hkx

 

WARNING(1027): 64bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Steam\steamapps\common\Skyrim\Data\meshes\actors\character\animations\FNIS_PCEA2\2Tiefling\1hm_idle.hkx

 

WARNING(1027): 64bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Steam\steamapps\common\Skyrim\Data\meshes\actors\character\animations\FNIS_PCEA2\2Tiefling\1hm_runforward.hkx

 

WARNING(1027): 64bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Steam\steamapps\common\Skyrim\Data\meshes\actors\character\animations\FNIS_PCEA2\2Tiefling\1hm_runforwardleft.hkx

 

WARNING(1027): 64bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Steam\steamapps\common\Skyrim\Data\meshes\actors\character\animations\FNIS_PCEA2\2Tiefling\1hm_runforwardright.hkx

 

 

Posted
18 hours ago, Zethaneff said:

Just a short question, is it possible that the LE archive does content the animations for 32 and 64 bit? Nemesis is protesting here.

 

WARNING(1027): 64bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Steam\steamapps\common\Skyrim\Data\meshes\actors\character\animations\FNIS_PCEA2\2Tiefling\1hm_equip.hkx

 

WARNING(1027): 64bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Steam\steamapps\common\Skyrim\Data\meshes\actors\character\animations\FNIS_PCEA2\2Tiefling\1hm_idle.hkx

 

WARNING(1027): 64bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Steam\steamapps\common\Skyrim\Data\meshes\actors\character\animations\FNIS_PCEA2\2Tiefling\1hm_runforward.hkx

 

WARNING(1027): 64bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Steam\steamapps\common\Skyrim\Data\meshes\actors\character\animations\FNIS_PCEA2\2Tiefling\1hm_runforwardleft.hkx

 

WARNING(1027): 64bit hkx file detected. This file is not supported by current skyrim's architecture

File: D:\Steam\steamapps\common\Skyrim\Data\meshes\actors\character\animations\FNIS_PCEA2\2Tiefling\1hm_runforwardright.hkx

 

 

 

Nemesis is a piece of garbage that needs to be the "first against the wall when then the revolution comes". But, that's just my opinion.

Posted

question but does this mod conflict with ordinator. i installed it and now all my skills except for a select few are at 0. i use bat skillperk to see what would happen and all but 2 of them ranked up to 1. alchemy and enchanting. i hit bat skillperk again and all raised to the max level i set it at except for alchemy and enchanting. they are stuck at 0. was the skill alteration intentional because either i overlooked it but i did not see anything about it or is there a distinct conflict somewhere?

Posted
41 minutes ago, walkingfree2020 said:

question but does this mod conflict with ordinator. i installed it and now all my skills except for a select few are at 0. i use bat skillperk to see what would happen and all but 2 of them ranked up to 1. alchemy and enchanting. i hit bat skillperk again and all raised to the max level i set it at except for alchemy and enchanting. they are stuck at 0. was the skill alteration intentional because either i overlooked it but i did not see anything about it or is there a distinct conflict somewhere?

 just to add to this changing the load order for esp's and changing the priority order and then redoing a bash patch seems to partially do something. all magic skills are 0 and thief skills are 0 but i used skill perk twice. 1 time to get them to lvl 1 and the second time actually levels them up. so not sure if it was a game mechanic specifically you had intended for the skills to be at 0 but seems to be partially fixable with some console stuff and tweaking.

Posted

damn it. i got it all finally working and at the first change it's cbbe. started digging around to try to find unp compatible textures and cannot find anything. if i cannot find any unp compatible texture (because i absolutely refuse to use any cbbe at all [i know WAY too much about the dev and their practices-just sayin]) and since i personally have no knowledge of how to actually convert them myself i'll regretable have to uninstall andjust wait for the textures to be made...if they'll be made :/

Posted
12 hours ago, walkingfree2020 said:

damn it. i got it all finally working and at the first change it's cbbe. started digging around to try to find unp compatible textures and cannot find anything. if i cannot find any unp compatible texture (because i absolutely refuse to use any cbbe at all [i know WAY too much about the dev and their practices-just sayin]) and since i personally have no knowledge of how to actually convert them myself i'll regretable have to uninstall andjust wait for the textures to be made...if they'll be made :/

Are you talking LE? 
It took a lot of time to get everything colour matched and aligned (skin and tail) just doing CBBE. I was over it by that time. However, I will take a look at whether I can tweak the dragon skins for UNP. Can't say if or when. I'll reply again if I have any luck
 

Cheers,

dePog

Posted
On 9/4/2021 at 9:22 PM, dePog said:

Are you talking LE? 
It took a lot of time to get everything colour matched and aligned (skin and tail) just doing CBBE. I was over it by that time. However, I will take a look at whether I can tweak the dragon skins for UNP. Can't say if or when. I'll reply again if I have any luck
 

Cheers,

dePog

thanks. i was talking about SE. i've actually tried playing this mod since it first came out on LE some time back and back then compared to now i was fairly inept with a lot of different things and could not figure out why i could not get the bodies to match up. got frustrated and gave up at the time. came back in version 2 and gave it a go but i had not delved deeply into mod creation so i had issues then as well. now i've some experience behind me. i create followers, custom races, bodslides, outfits, and such. still need to learn scripting and such. hipoly conversions from low poly can do now. but for all i'vve learned i still havent learned texture conversion xD. it's on the list. i asked a few of my mates to see if they could help but they are all like "we only know how to convert to cbbe from unp"....and i just cried. i know you got a lot on your plate so when i said i'll have to wait i wasn't trying to be pushy or snide. if you know of wherei can find unp/bhunp textures for it specifically that would be grand but if not i'll just patiently wait for them to be available. :) and thanks for the response ^^b

Posted

This is a bug report for the LE Version from September 04

 

I have updated from the previos version, the major difference is: With 4 - 5 NPC acting in a fight near the player, Skyrim becomes Stop'N Go. Means everything apart background sound stops for 1 seconds, run for 3 seconds, stops again for 1 second. Stopped means if you jump, you get stuck flying in the air like all other figures stop, fires, arrows in the scene.

I reverted back to the old version that is named 3.0.4 here.

 

I think LE is at the script limit here.

 

Dunmermage

 

Posted
On 9/11/2021 at 8:47 PM, Zethaneff said:

This is a bug report for the LE Version from September 04

 

I have updated from the previos version, the major difference is: With 4 - 5 NPC acting in a fight near the player, Skyrim becomes Stop'N Go. Means everything apart background sound stops for 1 seconds, run for 3 seconds, stops again for 1 second. Stopped means if you jump, you get stuck flying in the air like all other figures stop, fires, arrows in the scene.

I reverted back to the old version that is named 3.0.4 here.

 

I think LE is at the script limit here.

 

Dunmermage

 

 

hmmm... I haven't noticed that. I play mainly on LE as I prefer its look to SE, and I have a real heavy modlist. I presume it is having an argument with some other mod in your load order. Sorry.

Posted
On 9/12/2021 at 3:20 PM, dePog said:

 

hmmm... I haven't noticed that. I play mainly on LE as I prefer its look to SE, and I have a real heavy modlist. I presume it is having an argument with some other mod in your load order. Sorry.

The daedric pulse seems to be involved, the more enemies get spammed with it, the earlier this stopN go effect will appear. I will keep an eye on this and try to encircle it. I guess there is a script running for daedric pulse and sometimes i use that heavily?

 

 

Posted
8 hours ago, Zethaneff said:

The daedric pulse seems to be involved, the more enemies get spammed with it, the earlier this stopN go effect will appear. I will keep an eye on this and try to encircle it. I guess there is a script running for daedric pulse and sometimes i use that heavily?

 

 

No script with pulse. Its just a projectile with magic effect similar to the firebolt

  • 1 month later...
Posted (edited)

I'm having a gamebreaking bug with this... Once I installed it and started playing, whenever I enter the Sneak perk tree it crashes the game (or rather, the game freezes and I have to force close the game).

It also happens when I try to enter the Destruction, Restoration, Smithing and Block.

 

Does this mod change any perks in these perk trees? I am also using a close-to-vanilla perk overhaul called Adamant.

 

EDIT: I managed to fix it by forcing Adamant to load after Tiefling. If Tiefling changes any perks, I am probably overwriting those changes now, so please poke me if those changes are critical to the mod functioning.

EDIT2: Nevermind, it's partially back. Whenever I hover over one specific perk in the sneak tree, it crashes... This mod really does not like Adamant, it seems.

Edited by Raindrops400
Posted
On 11/11/2021 at 3:11 AM, Raindrops400 said:

I'm having a gamebreaking bug with this... Once I installed it and started playing, whenever I enter the Sneak perk tree it crashes the game (or rather, the game freezes and I have to force close the game).

It also happens when I try to enter the Destruction, Restoration, Smithing and Block.

 

Does this mod change any perks in these perk trees? I am also using a close-to-vanilla perk overhaul called Adamant.

 

EDIT: I managed to fix it by forcing Adamant to load after Tiefling. If Tiefling changes any perks, I am probably overwriting those changes now, so please poke me if those changes are critical to the mod functioning.

EDIT2: Nevermind, it's partially back. Whenever I hover over one specific perk in the sneak tree, it crashes... This mod really does not like Adamant, it seems.

 

I had never heard of "Adamant" until about a week ago when I started getting messages about CTDs regarding perks. I'll have to download it and see if what the problem is.

  • 4 weeks later...
Posted (edited)

Hey, first of all, thanks for the mod. It's great as far as I can see.

 

The problem I have, is the tail, or better said, my old rig and it's old cpu.

CBPC is working for me, but HDT is always crashing the game to desktop. So it does with the HDT version of KS Hairdos Hairs and with every other HDT item provided by mods.

 

So my question is, if it may be possible to deactivate the tails before starting the mod, or to add some placeholder or tail without hdt. Cause this one prevents me unfortunately from playing the mod. 

Edited by JCThursby
Posted
On 12/8/2021 at 7:47 AM, JCThursby said:

Hey, first of all, thanks for the mod. It's great as far as I can see.

 

The problem I have, is the tail, or better said, my old rig and it's old cpu.

CBPC is working for me, but HDT is always crashing the game to desktop. So it does with the HDT version of KS Hairdos Hairs and with every other HDT item provided by mods.

 

So my question is, if it may be possible to deactivate the tails before starting the mod, or to add some placeholder or tail without hdt. Cause this one prevents me unfortunately from playing the mod. 

Unfortunately the tail has too much scripting that connects it to Tiefling's other functions and effects.

 

I presume you are playing the SE version? In SE I also get some interference happening between the tail and vagina if I install the body with full SMP. But if I choose SMP just for breasts and let CBPC look after the vagina and tummy then the tail remains stable. However, I have never experienced CTDs due to using SMP, nor have I seen any previous reports about that happening.

 

[ Just checking: do you have both CBPC and HDT-SMP installed? ]

Posted
On 12/10/2021 at 2:23 AM, dePog said:

Unfortunately the tail has too much scripting that connects it to Tiefling's other functions and effects.

 

I presume you are playing the SE version? In SE I also get some interference happening between the tail and vagina if I install the body with full SMP. But if I choose SMP just for breasts and let CBPC look after the vagina and tummy then the tail remains stable. However, I have never experienced CTDs due to using SMP, nor have I seen any previous reports about that happening.

 

[ Just checking: do you have both CBPC and HDT-SMP installed? ]

Ok, thanks for your reply.

 

Yes, I have HDT-SMP and CBPC installed. Until now I had chosen a mixed variant of 3BA (CBPC and SMP). I will try CBPC only, which seems to be the most performance-friendly one. Maybe this will help.

Posted

Sorry to bother you. I believe I have encountered a bug, I was doing what one does, find Movarths liar, and there were no power stones. I read up and supposedly they are in the shrine building but i found out those were the shines not the power stones, when i did more research. I have no power stones or shrines which I would consider a bug. Is there any fix or troubleshooting I could try? This is why I am contacting you. Good, Day.

Posted
21 hours ago, CV666 said:

Sorry to bother you. I believe I have encountered a bug, I was doing what one does, find Movarths liar, and there were no power stones. I read up and supposedly they are in the shrine building but i found out those were the shines not the power stones, when i did more research. I have no power stones or shrines which I would consider a bug. Is there any fix or troubleshooting I could try? This is why I am contacting you. Good, Day.

 

lol, not a bug

 

Version 3 moved them to the "Temple of Decision". See screenshot on the description page.

 

Posted (edited)

This mod looks very interesting, but does Molag Bal's temptation path's armor limitation extend to piercings and the like aswell?

Edited by XeroxedJoy

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