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Devious Devices - Equip (LE)


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Posted

Thanks for the suggestion, Punga!  It was a real ray of hope to fixing my issue.  Alas, SkyUi was already at the current version, and re-downloading then uninstall/reinstall did not work. That was something I'd not thought of though, so thank you much! :) I suppose I'll try re-downloading each element of the base files again, as a corrupt file is the only thing that makes sense to me logically for this issue right now (short of OS incompatibility) ...  urgh :angry: 

Posted

Thanks for the suggestion, Punga!  It was a real ray of hope to fixing my issue.  Alas, SkyUi was already at the current version, and re-downloading then uninstall/reinstall did not work. That was something I'd not thought of though, so thank you much! :) I suppose I'll try re-downloading each element of the base files again, as a corrupt file is the only thing that makes sense to me logically for this issue right now (short of OS incompatibility) ...  urgh :angry:

Tell me if you will succed. I have the same problem...

Posted

No dice thus far.  I've re-downloaded and uninstalled/reinstalled every element of the game related to POP & DDe (from SKSE all the way down to Fuz ro Doh). Devious Devices equip still has no MCM entry in SkyUI's MCM list, but Prison Overhaul's MCM with POP 8m still claims that DDe is "installed."  It's even the same in another completely new game.  The only thing I have left to try is a complete uninstall/reinstall of Skyrim, hoping I remember to properly install all of the patches in the appropriate order... :s   The trouble this issue is  causing is an infinite loop of Guard forced greet to arrest with no arrest dialogue, presumably because I can't select any restraints to apply as a base.  My character is immobilized buy a guard or bounty hunter wanting to arrest me, then they just blabber repeatedly with all of their vanilla dialogue.  "Stolen sweet-rolls, bellies full of mead and arrows to the knee... ect."

 

Comical, but broken and not fun.

  • 2 weeks later...
Posted

Hello. I find a bug. When i equip devious boots and armbinder - boots lost her sounds

1. That's an issue from DD integration.

2. To solve it you need to install DDi with one of the alternate animation sets.

Posted

 

DDe 2.51 just adds a StorageUtil data dump tool.

 

How about fixing compatibility with newer versions of Devious Devices?  What ever happened to that?

 

 

Patience you must have, my young padawan.

 

I have the feeling that dealing with DD items is a bit more complex than writing that tool.

Posted

I would like to help, but I have moved in to 3.x.

If you do need more logs, then I could make a test profile and add old DD files to it. Looks like I still have them in my HD.

Posted

 

 

DDe 2.51 just adds a StorageUtil data dump tool.

 

How about fixing compatibility with newer versions of Devious Devices?  What ever happened to that?

 

 

Patience you must have, my young padawan.

 

I have the feeling that dealing with DD items is a bit more complex than writing that tool.

 

 

:) 

 

'Tedious' would be a closer word to describe it.

Posted

I would like to help, but I have moved in to 3.x.

If you do need more logs, then I could make a test profile and add old DD files to it. Looks like I still have them in my HD.

 

I think @bicobus and I, reach a conclusion on that. Our initial hypothesis might have been correct after all.

It seems that SD+ nukes some xpop StorageUtil values. I was trying to confirm and possibly trace this for a more concise report to @skyrimll. However, that might not be possible without seeing @skyrimll's code. I was trying to do that by looking at log data dumps only. ;)

Posted

 

 

 

DDe 2.51 just adds a StorageUtil data dump tool.

 

How about fixing compatibility with newer versions of Devious Devices?  What ever happened to that?

 

 

Patience you must have, my young padawan.

 

I have the feeling that dealing with DD items is a bit more complex than writing that tool.

 

 

:)

 

'Tedious' would be a closer word to describe it.

 

 

If you'd be willing to send me all the exact versions of dependent mods you compile against, I'd be quite happy to leave you alone about DD compatibility.  I made the edits a while back (and subsequently deleted them because:), but I couldn't compile because I can't seem to find the exact version of SD+ that you reference.

Posted

Of course, it's the one from bellow. You have to use the patch as well.

http://www.loverslab.com/files/file/1386-sanguine’s-debauchery-patches/

 

But, you should be able to just comment out all the lines that reference that old SD+, no?

 

Yes, I could go through and meticulously comment out every line, but I was more interested in providing an unofficial patch (assuming you don't disapprove).  That means preserving all existing functionality.

Posted

Welcome back, Inte.

But wait, you come back and give us a tool? I mean the tool is nice and all, but a Inox iron mask would have been better. :)

Posted

What would happen if a mod did something like this? (The key being null or empty.)
 

StorageUtil.setStringValue(akActor, "", "random")
# or
StorageUtil.setStringValue(akActor, None, "random")
Posted

What would happen if a mod did something like this? (The key being null or empty.)

 

StorageUtil.setStringValue(akActor, "", "random")# orStorageUtil.setStringValue(akActor, None, "random")
A better place to post this would be in Papyrus thread.
Posted

Found a bug.

DDe 2.52 doesn't take as many dumps as DDe 2.51. Ideas?

 

You mean other than the limit you can set in the MCM?

 

Hmm ... I'll take a look.

Posted

Ok, bug confirmed and squashed. :blush: 


 

What would happen if a mod did something like this? (The key being null or empty.)
 

StorageUtil.setStringValue(akActor, "", "random")
# or
StorageUtil.setStringValue(akActor, None, "random")

 

Not sure what would happen. But I am sure @Ashal does. ;) 

Posted

The idea is if a mod is sending weird data to StorageUtil, which then react by wiping off entries. Long shot though, while waiting for skyrimLL to have more time.

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