Inte Posted October 21, 2016 Author Share Posted October 21, 2016 The 'not found' belong to CD. As far as the restrictive items, they do not look all that good when retextured dynamically through CK, which is all that DDe does to all DDs. @Koffii's original .nif files need to have different cube maps for the ebonite and the metal parts and so on in order for the dynamical CK retexturing to work. Link to comment
bicobus Posted October 21, 2016 Share Posted October 21, 2016 Using DDe with FtM can lead to NPC equiped with god-cursed items from CD. Like the jade ones. That might lead to issues if the player get the idea of wearing them. Link to comment
Inte Posted October 21, 2016 Author Share Posted October 21, 2016 Not sure how that is possible. FtM equips DDs by tags. CD cursed items have no such tags, nor are they being registered as having any. Are you sure they are not simply DDe Jade items? Link to comment
bicobus Posted October 21, 2016 Share Posted October 21, 2016 They very well may be just DDe Jade items, I'm not sure what differentiate them from the cursed versions. But since it's a possibility, they probably are. Sorry for the trouble. Link to comment
Inte Posted October 21, 2016 Author Share Posted October 21, 2016 No trouble. I thought you were asking for help. Those are my Jade version of the DDs. Link to comment
aethel Posted October 23, 2016 Share Posted October 23, 2016 Arm Shackles animations don't work and the tab key does nothing when equipped. Papyrus log shows the following: [10/23/2016 - 07:15:41PM] Error: Incorrect number of arguments passed. Expected 0, got 1. stack: [Active effect 11 on (00000014)].iDDeArmShEffect.OnEffectStart() - "iDDeArmShEffect.psc" Line ?The log doesn't show the line where the problem is but the only one that fits is this one: PlayBoundIdle(Idles[0]) It calls zadYokeEffect's PlayBoundIdle function, which apparently has no arguments: Function PlayBoundIdle() libs.BoundCombat.Apply_ABC(target) if !Terminate && libs.IsValidActor(target) && !libs.IsAnimating(target) && !target.IsInFaction(libs.SexLabAnimatingFaction) libs.ApplyBoundAnim(target) EndIf EndFunction I'm using newest DDi. Link to comment
Inte Posted October 23, 2016 Author Share Posted October 23, 2016 Great detective work. Obviously that function has been changed in the latest version of DDi with not thought to backwards compatibility. Link to comment
aethel Posted October 23, 2016 Share Posted October 23, 2016 Great detective work. Obviously that function has been changed in the latest version of DDi with not thought to backwards compatibility. Yeah, perhaps the best way to fix this would be to get the authors of DDi to add an optional parameter there since the only way to fix it on the DDe end is to basically copy/paste the function and add the idle parameter to libs.ApplyBoundAnim() (which already accepts an optional parameter). Tab key doesn't work because this is commented: ;TweenMenuKey = Input.GetMappedKey("Tween Menu") [...] ;RegisterForKey(TweenMenuKey) I don't know if this is intentional or not, but since the MCM allows disabling the struggle block on armbinders I think that key should work. Edit: Nevermind, just saw the shackles are rigged so that you can never take them off even if you manipulate the locks beforehand. Link to comment
Inte Posted October 23, 2016 Author Share Posted October 23, 2016 Key registrations have been removed in the latest DDi (apparently not needed?) and leaving that in will create a lot of log spam. Ninja'd , yes I've added that after the above requirement came into play. Link to comment
Xenoramos Posted October 26, 2016 Share Posted October 26, 2016 Hi Inte! I have a question: is it possible to add semi-transparent chastity set to Skyrim (Or at least chastity bra, exactly for it I asking)? I've already asked in mod request topic, but no reaction. Since your mod adds lots of DD variants, so I decided to try ask you about it. Link to comment
Player80 Posted October 28, 2016 Share Posted October 28, 2016 Hi, I have an error preventing DDe to load in game. It is in my load order, after DDa 2.9.2, DDi 3.2.7 and DDx 1.2.3, but when I go in game (new save) I have an error telling me to update some mods, and I get the following message at the top left corner : "Devious Device equipped failed (something like that)". Am I doing something wrong ? Link to comment
Inte Posted October 28, 2016 Author Share Posted October 28, 2016 I would need a log. Make sure Papyrus Utilities is up to date as well. Link to comment
Xenoramos Posted October 28, 2016 Share Posted October 28, 2016 Hi Inte! I have a question: is it possible to add semi-transparent chastity set to Skyrim (Or at least chastity bra, exactly for it I asking)? I've already asked in mod request topic, but no reaction. Since your mod adds lots of DD variants, so I decided to try ask you about it. I would need a log. Make sure Papyrus Utilities is up to date as well. I'm terribly sorry for asking again, but I need to know, should I abandon any hopes on my request or it have a chance to become real someday? Link to comment
Inte Posted October 28, 2016 Author Share Posted October 28, 2016 Hi Inte! I have a question: is it possible to add semi-transparent chastity set to Skyrim (Or at least chastity bra, exactly for it I asking)? I've already asked in mod request topic, but no reaction. Since your mod adds lots of DD variants, so I decided to try ask you about it. I would need a log. Make sure Papyrus Utilities is up to date as well.I'm terribly sorry for asking again, but I need to know, should I abandon any hopes on my request or it have a chance to become real someday? Semi transparent DD set would require them to be made from scratch or the .nif files of the existing ones modified. DDe changes the existing DD textures dynamically through CK, so no. Link to comment
Xenoramos Posted October 29, 2016 Share Posted October 29, 2016 Hi Inte! I have a question: is it possible to add semi-transparent chastity set to Skyrim (Or at least chastity bra, exactly for it I asking)? I've already asked in mod request topic, but no reaction. Since your mod adds lots of DD variants, so I decided to try ask you about it. I would need a log. Make sure Papyrus Utilities is up to date as well.I'm terribly sorry for asking again, but I need to know, should I abandon any hopes on my request or it have a chance to become real someday? Semi transparent DD set would require them to be made from scratch or the .nif files of the existing ones modified. DDe changes the existing DD textures dynamically through CK, so no. Ok, thanks for answer. Link to comment
MiriamGarrity Posted November 8, 2016 Share Posted November 8, 2016 Has anyone else had this problem? I had this mod working perfectly, then I started a new game. I initialized everything the same way through the MCM menus, but now it does not equip or unequip anything from me. I can use the console "help" and player.addItem commands to give them to myself and equip them normally, but DDe cannot equip/unequip anything itself in my new game. :_( Link to comment
Punga Posted November 8, 2016 Share Posted November 8, 2016 Make sure you do not have any items equipped when you start. Link to comment
m2pt5 Posted November 12, 2016 Share Posted November 12, 2016 Would support for devices from Cursed Loot be possible? Link to comment
Inte Posted November 12, 2016 Author Share Posted November 12, 2016 Probably not, all DCL items are quest items. Link to comment
m2pt5 Posted November 12, 2016 Share Posted November 12, 2016 Not all of them, only the majority. I just checked in tes5edit to confirm, and the Pink Armbinder, the Balloon Hood, and the Bondage Mittens don't seem to be, as well as several others I'm sure I've had appear randomly from various causes. Link to comment
Inte Posted November 12, 2016 Author Share Posted November 12, 2016 Yeah, but the real nice ones, the ones worth adding, are quest items, i.e. Leon's Obsidian items, Bound Queen etc. Besides, the pink armbinder is just a dynamically CK added retexture like all the DDe items. Link to comment
Punga Posted November 14, 2016 Share Posted November 14, 2016 Kimy should put them in DDx. Link to comment
Punga Posted November 15, 2016 Share Posted November 15, 2016 I think I finally found a bug in DDe. After equipping an outfit, if I go to outfit page and press clear outfit then I cannot remove the previously equipped outfit. What do you think? A bug, yes? Time for DDe 2.40, yes? Link to comment
Inte Posted November 18, 2016 Author Share Posted November 18, 2016 Yes, a bug indeed. Squashed in 2.40. Link to comment
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