Bazinga Posted May 19, 2017 Author Posted May 19, 2017 Hi George. It's no bother, don't worry. Some of these questions barely make sense though but I think I understand what you were trying to ask. Anyway: 1) Sharp knuckles? First time I hear that one. You learn something new about the ways this game can bug out every day. "Sharp breasts" could either refer to breasts being stretched out by collisions with some arm or hand collision box (in this case rotate the sex scene with the Sexlab hotkey). Or maybe to a skeleton issue. Don't let anything else than my Beast HDT mod overwrite files from XPMSE. HDT Physics Extensions (HDT PE) is the main mod that adds havok body physics to the game. And my mod needs it to work properly. You still load my mod after it though. Meaning any xml from HDT PE or any other source should get lower priority than mine, effectively overwriting it in the Mod Organizer virtual data folder. 2) Install whichever you want. And then pick the same choices in the FOMod installer of my mod so the schlongs get collisions too. SoS then distributes these schlong types to Skyrim's male NPCs at random.
George222 Posted May 20, 2017 Posted May 20, 2017 ... here is your Naturalistic package ... Naturalistic HDT jiggle and collisions XML.jpg ... Btw, I won't be online today, so I'll try to answer the other questions itt in the next days. ---------------------------------------------- Hello Bazinga! I decided to show you pictures of what I was writing in my last post: Here are examples of body deformations during sex animation: And here - the order they are installed in Mod Organizer (all my MODs) - there are 2 pictures to include all the modes in the picture: ... and this is the conflict I was writing about: Then, here are folders in the Organizer Mode (with open subfolders) of the 2 MODs: hdtPhysicsExtensions v14 and Naturalistic HDT Jiggle and Collision Set - as they are installed in Mod Organizer: 1. Naturalistic HDT Jiggle and Collision Set: 2. hdtPhysicsExtensions v14.28: ... Maybe this time I was more explicit and you can help me get out of the post ! Thank you!
Lifariz Posted May 20, 2017 Posted May 20, 2017 ... here is your Naturalistic package ... Naturalistic HDT jiggle and collisions XML.jpg ... Btw, I won't be online today, so I'll try to answer the other questions itt in the next days. ---------------------------------------------- Hello Bazinga! I decided to show you pictures of what I was writing in my last post: Here are examples of body deformations during sex animation: deformation body-01.jpg deformation body-02.jpg deformation body-03.jpg deformation body-04.jpg And here - the order they are installed in Mod Organizer (all my MODs) - there are 2 pictures to include all the modes in the picture: Mod Organizer-part 1.jpg Mod Organizer-part 2.jpg ... and this is the conflict I was writing about: conflict-hdtPEDefaultBBP.jpg Then, here are folders in the Organizer Mode (with open subfolders) of the 2 MODs: hdtPhysicsExtensions v14 and Naturalistic HDT Jiggle and Collision Set - as they are installed in Mod Organizer: 1. Naturalistic HDT Jiggle and Collision Set: Naturalistic HDT Jiggle and Collision Set.jpg 2. hdtPhysicsExtensions v14.28: hdtPhysicsExtensions v14-28.jpg ... Maybe this time I was more explicit and you can help me get out of the post ! Thank you! Critical rule for MO: Always put your generated files folders at the bottom of your left pane load order. I don't see your Bodyslide generated files folder at the bottom of your load order either. And do check all the updates for your mods while your at it. Also as a side note, where's your MatorSmash? ReProccer might do stuff Bash can do but it can't do everything MatorSmash can do. The only instance MatorSmash can't be used is if you have Requiem, which you do not so give it a try maybe?
Bazinga Posted May 20, 2017 Author Posted May 20, 2017 Whoa! Now that looks just wrong, lol. And it definitely looks like a skeleton issue to me. But you installed XPMSE where it's supposed to be so I really don't know... Maybe reinstall it and this time make sure not to change any setting in the FOMod installer? Just keep the default settings. And then rerun FNIS for Users. Don't forget to check the boxes for "Gender Specific Animations" and "Skeleton Arm Fix" before running the FNIS behavior update. What's with the Dimonized UNP mod, why do you have that one installed? With Bodyslide and the UUNP Special body built with that you don't need it. ...Just to make sure, you did build the body, hands and feet? They are in the Overwrite folder or they overwrote the files inside the Dimonized UNP mod folder, right? Don't worry about the "conflict" between my mod and HDT PE. That's not a conflict, it's just my xml overwriting the one coming with that mod. Every body physics mod does that, the xml from HDT PE is just for the people with reading difficulties who don't even realize that you can do more than just install the basic HDT PE framework. Very strange indeed. My only advice right now would be to check the female or the male head mesh for xml attachments and if there are any, delete them. The preconfigured setup of this mod here doesn't use the head meshes to read in physics data so equipping and unequipping something there shouldn't have any impact at all. It might have been a weird coincidence to be honest. It seems to work more often than it doesn't, it just seems to randomly not work sometimes, despite not changing anything lol. When it does work, it works perfectly though. Your collisions really are second to none. I am using the default male head mesh, with no attachments. (my character is male) The female head did have xml attachments, but the collision is only with the male schlong, it works with everything else so I assume that isn't the case but I have removed them just to be safe. I fucking hate this forum software. It just deleted my answer again! ... Anyway, to make it short because who knows if it saves my answer this time: Try reinstalling XPMSE with the SoS Racemenu compatibility plugin deactivated in case you selected that before. The installer says something about male player characters and SoS scaling not working well together with XPMSE Racemenu scaling for schlongs. But I don't really get it. I never play male characters so I'm not using this esp anyway. Maybe this patch screws up collision boxes scaling together with the schlong while fixing whatever issue it's supposed to fix. And if that really was the cause please tell me what drawbacks there are to not using this patch and if there's a way to live with them. If there really is such a major issue I'd like to add this to the mod description.
Deathmaw Posted May 20, 2017 Posted May 20, 2017 I don't have that plugin enabled sadly, I use the SOS menu to scale my schlongs. After more testing it seems to not be a head issue. It works 70-80% of the time and then sometimes it just wont. But If I do an animation again straight after changing nothing it will lol. It is really odd. What that racemenu SOS patch does is it allows you to scale your schlong in racemenu like you do other parts, rather than using SOS's built in schlong size selector.
waiyan Posted May 21, 2017 Posted May 21, 2017 Hi. Would you be willing to make another hdt mod? If so; please make Ponytail hairstyles 3.0 mod for hdt version. If you aren't interested; can you please tell me which tutorial should I watch and which tools do I require ? I've already had 3ds max and Nif scope and I have some experience with changing meshes. I don't mean to bother you; but I really hope you accept my request.
George222 Posted May 21, 2017 Posted May 21, 2017 And if that really was the cause please tell me what drawbacks there are to not using this patch and if there's a way to live with them. If there really is such a major issue I'd like to add this to the mod description. ////::::::/::://///////// Hello Bazing and Liferiz ! ... we solved the problem in a proportion of 70%. I've reinstalled: hdtPhysicExtension, SOS, XPMS, and your Naturalistic package ... all of this we reinstalled with more attention (every mistake I made at the previous installation). I now have a body almost to my liking, I have Jiggle and Collisions as I wish ... but I noticed that the vagina opens pretty well in animations with men and domestic animals (dog, horse) ... but not (Wolf, bear) ... Then another problem is the clothes that are not matched to the body of my character (modifies it when dressed) - I have to learn to adapt them in BodySlide (though I know Is a bit complicated, but I have to do this after all.) ... related to what you think about my way or not: BodySlide exists, if you look more carefully (in picture 2) with several positions above the naturalistic package (even ticked with pink as naturalistic). Then: Dimonized UNP I know he helped me someday and I did not get out of the way (I'll uninstall him if you say it's useless now). I did not know anything about Martor Smash until now (I'll read about it and see if it really helps me to install it and learn how to use it). What I miss is a brighter ENB to make my sex scene more visible (the one I have now - Vividian - is too colorful and sex scenes have too many shadows and a useless blur). If you can recommend an ENB full of light and much detail, I would ask you to recommend it. My PC is pretty powerful and can handle any ENB without problems. I will remind you about the vaginal opening that does not happen in wild animals (wolf, horse ...) - here I especially want your opinion! Thank you for everything and I confess that I have learned many of the discussions with you! ---/----------------/ Hello Lifariz! Now I read more carefully (I read on the phone, where the web pages do not look as good as the PC ...). So I wanted to ask you: when referring to the folder created by BodySlide, do you suggest I archive the nifs for body, hands and feets obtained with BodySlide and install them in the Mod Organizer as a separate MOD? ... and about Martor Smash you can tell me a little more, what could I do? (I swear I did not know anything about him until now) ...
Bazinga Posted May 21, 2017 Author Posted May 21, 2017 If you can recommend an ENB full of light and much detail, I would ask you to recommend it. My PC is pretty powerful and can handle any ENB without problems. I will remind you about the vaginal opening that does not happen in wild animals (wolf, horse ...) I didn't try that many different ENBs to be honest so I'm not qualified to give advice on that. For me performance impact always outweights visual improvements. So atm I'm using "Project ENB" which has relatively low performance loss (I lose "only" 10 - 15 fps) but uses a very outdated ENBseries binary (0.221). I think it's pretty because the colors are warm and nice but not exaggerated. And the faces are sharp enough and don't get hidden by dumb shadow settings. On top of that I have Climates of Tamriel installed, because Project ENB wanted me to. So far it's good enough for me. Before that I think I used RealLike ENB. That one was good too and had even less performance impact so I don't know why I switched anymore. Maybe there were some weird shadows on plants during night times but I could be remembering another ENB here. about the creature schlongs: Try uninstalling Bad Dog Vanilla Critters to see if that brings all the collisions back. If it does you could search for the schlongified creature meshes in the Bad Dog mod folder and add the xml data link via Nifscope yourself. Maybe then it will work with Bad Dog too. And check the readme for Beast HDT to see which creatures are supported. v0.3 doesn't cover all of the schlongified ones in the game (not even close), but horses and all kinds of wolves (including Death Hounds) are supported. edit: Immersive Creatures could be incompatible too. I just realized that it adds variants of already existing creature types to the game too, so it might screw with giants, wolves and other stuff covered by Beast HDT. I'll see what I can do about it but atm Beast HDT might not be compatible to Immersive Creatures or to the Bad Dog Vanilla Critters mod.
happy_polla Posted May 22, 2017 Posted May 22, 2017 @Bazinga: Hello Bazinga! Billy made some creatures animation is very good, but some animation need collisions. Can you made Gargoyle and Horker have collisions, please ?
Reesewow Posted May 22, 2017 Posted May 22, 2017 Immersive Creatures could be incompatible too. I just realized that it adds variants of already existing creature types to the game too, so it might screw with giants, wolves and other stuff covered by Beast HDT. I'll see what I can do about it but atm Beast HDT might not be compatible to Immersive Creatures or to the Bad Dog Vanilla Critters mod. I use immersive creatures myself and it doesn't seem "incompatible" so much as a user would need to put in the effort to attach xmls to the added variants (assuming the underlying skeleton change by Beast HDT isn't overwritten). That would be a decent chunk of boring xml attaching for creatures with a lot of variants. I did that for the troll and wolf variants myself, but I couldn't be asked to try put in the effort to do it for all the draugr and falmer.
Bazinga Posted May 22, 2017 Author Posted May 22, 2017 Good to know, that makes things a lot easier for me. Thanks for clearing that up, reesewow2 @happy_polla: Sure thing, I'll add them to the next version. If everything goes smoothly it should be ready later this week.
George222 Posted May 24, 2017 Posted May 24, 2017 Good to know, that makes things a lot easier for me. Thanks for clearing that up, reesewow2 @happy_polla: Sure thing, I'll add them to the next version. If everything goes smoothly it should be ready later this week. ----------------- Hello Bazinga! ... I come back with observations after I uninstalled Bad Dog Vanilla Critters - as you have suggested to me at the last discussion, and I have now obtained vaginal and breast and bunt motions and wild animals (bear, wolf ... just so I've tried so far ...) because I now get an unwanted CDT directly into the desktop during animations. I maintain that I still use "Immersive Creatures" - so it does not seem to bother much, at least as bad as Bad Dog Vanilla Critters !!! ... then I noticed that the different variants of an animal (introduced by Immersive Creatures) first turn into the basic version and then the animation begins (for example - a polar bear returns to the original version of the brown bear then The animation starts ...) ... so the additional variants introduced by Immersive Creature seem to be just for decoration .. anyway, now I have to solve the new issue (that CDT in the desktop during an animation) ...
CrypticBlight Posted May 27, 2017 Posted May 27, 2017 I'm not getting hand collision. Did I install something wrong?
mad.scientist Posted May 28, 2017 Posted May 28, 2017 Hi Bazinga, thanks for the great mod ! Maybe you've already seen it - MadMansGun has taken up maintaining the MoreNastyCritters mod. Apparently he streamlined it a bit and changed a few things around (ie file names and folder structure) of the creature meshes. This must have broken your collisions for the creatures. Will you continue to base your mod on dentarr's MNC version 9.3 or will you support MadMansGun's MNC new version 10 ? https://www.loverslab.com/topic/78746-more-nasty-critters-slal-edition
Bazinga Posted May 28, 2017 Author Posted May 28, 2017 Hi Bazinga, thanks for the great mod ! Maybe you've already seen it - MadMansGun has taken up maintaining the MoreNastyCritters mod. Apparently he streamlined it a bit and changed a few things around (ie file names and folder structure) of the creature meshes. This must have broken your collisions for the creatures. Will you continue to base your mod on dentarr's MNC version 9.3 or will you support MadMansGun's MNC new version 10 ? https://www.loverslab.com/topic/78746-more-nasty-critters-slal-edition Thank you, that's great news! I'll switch to v10 in a heartbeat. And I think that I'll go back to using the creature meshes and skeletons from MNC, XPMSE, Realistic Ragdolls and I guess the Bad Dog creature mods (they seem great, will see if I need 2 versions then) and work with them. I edited the bones in these nifs before because sometimes the collision boxes weren't placed where I wanted them. I got that under control now so I hope that I don't need these edits anymore. And about how things are progressing: It's slow atm, summer is finally here. But I still find a little time now and then meaning there is progress. So just have patience please.
mad.scientist Posted May 28, 2017 Posted May 28, 2017 It's indeed great news. Good to hear you'll be using it. Don't worry about slow progress. I know exactly how it is. Though I'd love to know if the Chaurus is in one of your next updates ;D
MadMansGun Posted May 29, 2017 Posted May 29, 2017 Thank you, that's great news! I'll switch to v10 in a heartbeat. And I think that I'll go back to using the creature meshes and skeletons from MNC, XPMSE, Realistic Ragdolls and I guess the Bad Dog creature mods (they seem great, will see if I need 2 versions then) and work with them. I edited the bones in these nifs before because sometimes the collision boxes weren't placed where I wanted them. I got that under control now so I hope that I don't need these edits anymore. if it's of any help, i have not changed any skeleton file paths, and all adult mesh files are found in "meshes\MoreNastyCritters\" (and "meshes\hentaicreatures\" if hentai creatures is installed) i am still working on fixing errors as they are found, so i don't know how that will effect things on your end. and i have discovered a interesting problem: the dog and wolf penis are not set to the same angle, (i wish someone told me that before i made my animations )
George222 Posted May 30, 2017 Posted May 30, 2017 Hi Bazinga, thanks for the great mod ! Maybe you've already seen it - MadMansGun has taken up maintaining the MoreNastyCritters mod. Apparently he streamlined it a bit and changed a few things around (ie file names and folder structure) of the creature meshes. This must have broken your collisions for the creatures. Will you continue to base your mod on dentarr's MNC version 9.3 or will you support MadMansGun's MNC new version 10 ? https://www.loverslab.com/topic/78746-more-nasty-critters-slal-edition Thank you, that's great news!I'll switch to v10 in a heartbeat. And I think that I'll go back to using the creature meshes and skeletons from MNC, XPMSE, Realistic Ragdolls and I guess the Bad Dog creature mods (they seem great, will see if I need 2 versions then) and work with them. I edited the bones in these nifs before because sometimes the collision boxes weren't placed where I wanted them. I got that under control now so I hope that I don't need these edits anymore. And about how things are progressing: It's slow atm, summer is finally here. But I still find a little time now and then meaning there is progress. So just have patience please. =============The news that the MNC update was made is great! (I hope so many things have been solved) ... the problem is that I have just managed (finally) to go quite well together: Bazinga's Natturalistic HDT ... with Billyy and Anub's animations ... Probably now I have to reinstall everything (all modes) to run all of the above together with MNC 10.A! ... anyway, I'm still waiting for Bazinga's updates and maybe ... then I'm going to take it.
Vortec Posted June 1, 2017 Posted June 1, 2017 Hi i have a problem with my Character, it looks like she has a Dish in her tits. Was wondering you could look at my files and figure out what's wrong?. I've been goofing around with JFF and can't figure out the cause of it. Thanks for your time. hdtFingers.xml hdtm.xml hdtPhysicsExtensionsDefaultBBP.xml hdtPhysicsExtensionsMaleBody.xml hdtVagina.xml
Bazinga Posted June 2, 2017 Author Posted June 2, 2017 Hi i have a problem with my Character, it looks like she has a Dish in her tits. Was wondering you could look at my files and figure out what's wrong?. I've been goofing around with JFF and can't figure out the cause of it. Thanks for your time. The structure you set up there is off. Why do you have the same rigidbodies twice? Like finger bones both in the hdtfingers.xml and the hdtvagina.xml? Or the hand bones in both the hdtphysicsextensionsdefaultbbp.xml and the hdtvagina.xml? The game will use both versions of these collision boxes at the same time. And I honestly don't know what effect that has, but I guess that the forces they exert on other (movable) collision boxes like the breasts will add up. And are you by chance using the old UUNP body mesh and not the repaint? That distortion above the boobs is one of the reasons why I did that repaint. It might still show on the repainted body though, in that case it might have something to do with the pose in that screenshot and with wrong breast or hand collision box settings. Btw, where did you get the values you used for the hand collision boxes inside the hdtphysicsextensionsdefaultbbp.xml? These seem wrong. Not that a incorrectly placed collision box with a radius of just 1.5 will do much harm but still.
MARTIN671 Posted June 2, 2017 Posted June 2, 2017 Hello Bazinga ! When do we expect to update the physics of animals?
Bazinga Posted June 2, 2017 Author Posted June 2, 2017 When it's done. Hopefully this weekend though.
Lifariz Posted June 3, 2017 Posted June 3, 2017 When it's done. Hopefully this weekend though. Well, I'll just go ahead and install the newer MNC. I can live with collision-less bestiality until Bazinga comes to the rescue
traen Posted June 3, 2017 Posted June 3, 2017 Hey bazinga!Love your xmls, they're definitely the best out there. I've recently been playing around with the Chinese version of UUNP, and while I vastly prefer it over the western fork of UUNP, their bodies can't handle your xml files. Would you be interested in trying them out? https://mega.nz/#!Vc9lQJrY!gRYfZQUXY7ITEuNStP5FGkErdBy2ad3F2YzQTcM8k64 Their main differences are that the bodies have actual nipples, and their vaginas are prettier (in my opinion), and the textures are standalone, not built in the female body textures.
Bazinga Posted June 3, 2017 Author Posted June 3, 2017 Hey bazinga! Love your xmls, they're definitely the best out there. I've recently been playing around with the Chinese version of UUNP, and while I vastly prefer it over the western fork of UUNP, their bodies can't handle your xml files. Would you be interested in trying them out? https://mega.nz/#!Vc9lQJrY!gRYfZQUXY7ITEuNStP5FGkErdBy2ad3F2YzQTcM8k64 Their main differences are that the bodies have actual nipples, and their vaginas are prettier (in my opinion), and the textures are standalone, not built in the female body textures. Holy smokes, that body is awesome! It seems like they also fixed the major issues with UUNP like the protruding butt crack, the distorted jiggling (looks weird above the breasts) and the misalignment between labia and the surrounding body mesh. And while I also fixed most of these issues in my mod the more realistic and nice looking vagina alone makes it worth switching immediately. So thanks for uploading this, I think I'll add at least the caliente folder and the vagina and public hair textures in future updates. Would be nice to know who I should give credit btw. It would be even better if someone fluent in whatever Chinese dialect this is would translate this whole installer package and upload it on Loverslab. 1
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