toxic44 Posted March 31, 2016 Posted March 31, 2016 2 of them suddenly gathered in a giants camp and don´t move from there A giant pimp stole them from you. Outside, sometime they don't stay where you put them, you can still find them on the map. Better keep them inside to see them working.
innoculate Posted March 31, 2016 Posted March 31, 2016 2 of them suddenly gathered in a giants camp and don´t move from there A giant pimp stole them from you. Outside, sometime they don't stay where you put them, you can still find them on the map. Better keep them inside to see them working. a giant pimp you say? That means war
Musje Posted April 1, 2016 Posted April 1, 2016 Had the same problem as some others: NMM didn't copy the scripts. After a manualcopy it works fine. This makes a nice addition to the TDF mod
toxic44 Posted April 1, 2016 Posted April 1, 2016 Had the same problem as some others: NMM didn't copy the scripts. After a manualcopy it works fine. This makes a nice addition to the TDF mod The stupid update of NMM killed my game. Thank that, now I use MO which is much better.
Guest S0767 Posted April 4, 2016 Posted April 4, 2016 Had the same problem as some others: NMM didn't copy the scripts. After a manualcopy it works fine. This makes a nice addition to the TDF mod The stupid update of NMM killed my game. Thank that, now I use MO which is much better. I'll try manually adding myself, maybe that'll solve my issue as well (the "$" character shows up on the mod, so it says "$TDF Prostitution" and all the messages that come up, such as saying "you're off the clock" state "$Prostitute has left your service." I salute you for using MO - I didn't really care for it, the only advantage was it not messing with your Skyrim directory - but that's not that big of a deal to me, only takes about an hour to reinstall if I *have* to. Well, that and profiles - NMM's profile feature sucks if you have a lot of mods. Worthless (takes forever to switch back and forth, it has to reactivate/deactive all the non-relevant mods.
nyctophilia Posted April 4, 2016 Author Posted April 4, 2016 Had the same problem as some others: NMM didn't copy the scripts. After a manualcopy it works fine. This makes a nice addition to the TDF mod The stupid update of NMM killed my game. Thank that, now I use MO which is much better. I'll try manually adding myself, maybe that'll solve my issue as well (the "$" character shows up on the mod, so it says "$TDF Prostitution" and all the messages that come up, such as saying "you're off the clock" state "$Prostitute has left your service." I salute you for using MO - I didn't really care for it, the only advantage was it not messing with your Skyrim directory - but that's not that big of a deal to me, only takes about an hour to reinstall if I *have* to. Well, that and profiles - NMM's profile feature sucks if you have a lot of mods. Worthless (takes forever to switch back and forth, it has to reactivate/deactive all the non-relevant mods. You're missing the Translate_ENGLISH.txt (or other language) file for this mod and/or its dependency, in data\interface\translations.
Guest S0767 Posted April 4, 2016 Posted April 4, 2016 Had the same problem as some others: NMM didn't copy the scripts. After a manualcopy it works fine. This makes a nice addition to the TDF mod The stupid update of NMM killed my game. Thank that, now I use MO which is much better. I'll try manually adding myself, maybe that'll solve my issue as well (the "$" character shows up on the mod, so it says "$TDF Prostitution" and all the messages that come up, such as saying "you're off the clock" state "$Prostitute has left your service." I salute you for using MO - I didn't really care for it, the only advantage was it not messing with your Skyrim directory - but that's not that big of a deal to me, only takes about an hour to reinstall if I *have* to. Well, that and profiles - NMM's profile feature sucks if you have a lot of mods. Worthless (takes forever to switch back and forth, it has to reactivate/deactive all the non-relevant mods. You're missing the Translate_ENGLISH.txt (or other language) file for this mod and/or its dependency, in data\interface\translations. Much appreciated - I had forgotten NOT to use NMM to install it - it sometimes doesn't copy things over. I just went ahead, extracted the original mod and the addon into a data directory and made my own archive out of it. Works like a charm TYVM!
innoculate Posted April 10, 2016 Posted April 10, 2016 She must have experience of 10 or more, then "you are off the hook". Speak again to her "you have done good work I want you to work..."For example Dawnstar. Seren has an experience of 16, Training 10 and everything works fine until she asks me to come back from time to time. That´s it. Afterwards she is still in the state "you have done good work I want you to work..."Forgot: no questmarker s well Ok, got it. The scripts didn´t install with NMM. I copied them manually and now everything is working fine Found another issue: the girls are not making any money. I waited beside them for a customer, but afterwards it says : no money earned yet.Well, we´re only in it for the money How much the girls earned is based on how long they work in an area since the last time you took their earnings. Short periods when you are present and actually see them turning tricks right after you took their previous earnings doesn't mean they'll have more earnings, think of it as a "they have to pay for their own upkeep first" and then we'll earn you some money now go away and let us peddle our asses type situation. Even after long periods still no money earned
nyctophilia Posted April 10, 2016 Author Posted April 10, 2016 She must have experience of 10 or more, then "you are off the hook". Speak again to her "you have done good work I want you to work..."For example Dawnstar. Seren has an experience of 16, Training 10 and everything works fine until she asks me to come back from time to time. That´s it. Afterwards she is still in the state "you have done good work I want you to work..."Forgot: no questmarker s well Ok, got it. The scripts didn´t install with NMM. I copied them manually and now everything is working fine Found another issue: the girls are not making any money. I waited beside them for a customer, but afterwards it says : no money earned yet.Well, we´re only in it for the money How much the girls earned is based on how long they work in an area since the last time you took their earnings. Short periods when you are present and actually see them turning tricks right after you took their previous earnings doesn't mean they'll have more earnings, think of it as a "they have to pay for their own upkeep first" and then we'll earn you some money now go away and let us peddle our asses type situation. Even after long periods still no money earned Money earned by hookers/prostitutes is available to the player once every 24 Skyrim hours. After leaving and reentering the cell. If your game is not adhering to the rule, reset the quests via the MCM.
innoculate Posted April 10, 2016 Posted April 10, 2016 She must have experience of 10 or more, then "you are off the hook". Speak again to her "you have done good work I want you to work..."For example Dawnstar. Seren has an experience of 16, Training 10 and everything works fine until she asks me to come back from time to time. That´s it. Afterwards she is still in the state "you have done good work I want you to work..."Forgot: no questmarker s well Ok, got it. The scripts didn´t install with NMM. I copied them manually and now everything is working fine Found another issue: the girls are not making any money. I waited beside them for a customer, but afterwards it says : no money earned yet.Well, we´re only in it for the money How much the girls earned is based on how long they work in an area since the last time you took their earnings. Short periods when you are present and actually see them turning tricks right after you took their previous earnings doesn't mean they'll have more earnings, think of it as a "they have to pay for their own upkeep first" and then we'll earn you some money now go away and let us peddle our asses type situation. Even after long periods still no money earned Money earned by hookers/prostitutes is available to the player once every 24 Skyrim hours. After leaving and reentering the cell. If your game is not adhering to the rule, reset the quests via the MCM. Well, that works but is not really a nice solution. I probably will have troubles to find all the girls again. Is there a variable I could reset?
PervBird Posted April 10, 2016 Posted April 10, 2016 Damn, of course I would notice this and want to try it just when I'm actually unable to play Skyrim.
WaxenFigure Posted April 10, 2016 Posted April 10, 2016 She must have experience of 10 or more, then "you are off the hook". Speak again to her "you have done good work I want you to work..."For example Dawnstar. Seren has an experience of 16, Training 10 and everything works fine until she asks me to come back from time to time. That´s it. Afterwards she is still in the state "you have done good work I want you to work..." Forgot: no questmarker s well Ok, got it. The scripts didn´t install with NMM. I copied them manually and now everything is working fine Found another issue: the girls are not making any money. I waited beside them for a customer, but afterwards it says : no money earned yet. Well, we´re only in it for the money How much the girls earned is based on how long they work in an area since the last time you took their earnings. Short periods when you are present and actually see them turning tricks right after you took their previous earnings doesn't mean they'll have more earnings, think of it as a "they have to pay for their own upkeep first" and then we'll earn you some money now go away and let us peddle our asses type situation. Even after long periods still no money earned Money earned by hookers/prostitutes is available to the player once every 24 Skyrim hours. After leaving and reentering the cell. If your game is not adhering to the rule, reset the quests via the MCM. Well, that works but is not really a nice solution. I probably will have troubles to find all the girls again. Is there a variable I could reset? Add this plugin (http://www.loverslab.com/topic/54271-tdfs-prostitution-and-pimping-independent-prostitutes-plug-in/). It will add map markers for all your whores plus it also allows you to put whores anywhere you want. Also understand that for whores assigned to a city (base mod) you only have to meet one of them, that whore will give you the earnings for all of them so hunting down more than one of them will only result in your finding no earnings after the first one.
innoculate Posted April 14, 2016 Posted April 14, 2016 She must have experience of 10 or more, then "you are off the hook". Speak again to her "you have done good work I want you to work..."For example Dawnstar. Seren has an experience of 16, Training 10 and everything works fine until she asks me to come back from time to time. That´s it. Afterwards she is still in the state "you have done good work I want you to work..."Forgot: no questmarker s well Ok, got it. The scripts didn´t install with NMM. I copied them manually and now everything is working fine Found another issue: the girls are not making any money. I waited beside them for a customer, but afterwards it says : no money earned yet.Well, we´re only in it for the money How much the girls earned is based on how long they work in an area since the last time you took their earnings. Short periods when you are present and actually see them turning tricks right after you took their previous earnings doesn't mean they'll have more earnings, think of it as a "they have to pay for their own upkeep first" and then we'll earn you some money now go away and let us peddle our asses type situation. Even after long periods still no money earned Money earned by hookers/prostitutes is available to the player once every 24 Skyrim hours. After leaving and reentering the cell. If your game is not adhering to the rule, reset the quests via the MCM. Well, that works but is not really a nice solution. I probably will have troubles to find all the girls again. Is there a variable I could reset? Add this plugin (http://www.loverslab.com/topic/54271-tdfs-prostitution-and-pimping-independent-prostitutes-plug-in/). It will add map markers for all your whores plus it also allows you to put whores anywhere you want. Also understand that for whores assigned to a city (base mod) you only have to meet one of them, that whore will give you the earnings for all of them so hunting down more than one of them will only result in your finding no earnings after the first one. Many thanks for your explanations. You know, I´m playing the TDF´s since the beginning and I never had any problems with it. I think the plugin does not initialize in the right way. The scripts didn´t install with the NMM and I had to reset the whole system (with lots of IDs for prid) to get everything working together.
nyctophilia Posted April 16, 2016 Author Posted April 16, 2016 She must have experience of 10 or more, then "you are off the hook". Speak again to her "you have done good work I want you to work..."For example Dawnstar. Seren has an experience of 16, Training 10 and everything works fine until she asks me to come back from time to time. That´s it. Afterwards she is still in the state "you have done good work I want you to work..."Forgot: no questmarker s well Ok, got it. The scripts didn´t install with NMM. I copied them manually and now everything is working fine Found another issue: the girls are not making any money. I waited beside them for a customer, but afterwards it says : no money earned yet.Well, we´re only in it for the money How much the girls earned is based on how long they work in an area since the last time you took their earnings. Short periods when you are present and actually see them turning tricks right after you took their previous earnings doesn't mean they'll have more earnings, think of it as a "they have to pay for their own upkeep first" and then we'll earn you some money now go away and let us peddle our asses type situation. Even after long periods still no money earned Money earned by hookers/prostitutes is available to the player once every 24 Skyrim hours. After leaving and reentering the cell. If your game is not adhering to the rule, reset the quests via the MCM. Well, that works but is not really a nice solution. I probably will have troubles to find all the girls again. Is there a variable I could reset? Add this plugin (http://www.loverslab.com/topic/54271-tdfs-prostitution-and-pimping-independent-prostitutes-plug-in/). It will add map markers for all your whores plus it also allows you to put whores anywhere you want. Also understand that for whores assigned to a city (base mod) you only have to meet one of them, that whore will give you the earnings for all of them so hunting down more than one of them will only result in your finding no earnings after the first one. Many thanks for your explanations. You know, I´m playing the TDF´s since the beginning and I never had any problems with it. I think the plugin does not initialize in the right way. The scripts didn´t install with the NMM and I had to reset the whole system (with lots of IDs for prid) to get everything working together. This mod uses the same file structure as the unofficial patches, FOMOD installers etc.. For use with NMM and is a one click install for MO. NMM has experienced some growing pains lately trying to be more like MO. So therein lies the rub.
nyctophilia Posted April 22, 2016 Author Posted April 22, 2016 <snip> After further testing/evaluation: started a new game with FLP. Wasn't able to duplicate your results, using this mod, as per the description page. However, I was able to achieve the same results after an incomplete merge using TES5Edit and merge scripts 1.9 by matortheeternal. matortheeternal has built a newish program that does a great job of merging mods. It's one that I will recommend because it also handles, script fragments (recompiles script fragments to match the new plug-in), seq files, etc. https://www.youtube.com/watch?v=0S6cpCwTezE&feature=youtu.be
nyctophilia Posted April 22, 2016 Author Posted April 22, 2016 <snip> After further testing/evaluation: started a new game with FLP. Wasn't able to duplicate your results, using this mod, as per the description page. However, I was able to achieve the same results after an incomplete merge using TES5Edit and merge scripts 1.9 by matortheeternal. matortheeternal has built a newish program that does a great job of merging mods. It's one that I will recommend because it also handles, script fragments (recompiles script fragments to match the new plug-in), seq files, etc. I haven't merged TDF/independent with anything and haven't changed scripts. Tried as you said, no problems too. Then reinstalled mod and continued my save. Recruiting npc(1) in inn, training, setting up to work: all fine, if i dismiss and taking manually, all dialogue options in place. Going outside. Recruited another npc(2). Moving to inn. Training, setting up to work. Both still works fine. Waited 24 hours in another location. Returning to inn. Npc(1) working fine when i get in manual mode. Npc(2) became broken and have no dialogues to train/dance/offer. Recruiting another npc(3). Training, setting up to work here. Dismissing from work. Taking to manually management: it's broken too. So i think it can be reproduced when messing with more than one hooker. Another strange thing: when npc is "broken", if you'll give it any clothes via "i want to give you something more eye-catching", it equips anything but torso clothing, even if given cloth have more armor. If npc is not "broken", it equips torso clothing immediately when you give it as well. If you haven't merged the two plug-ins, that leaves a priority issue. Move this mods ESP below FLP and any custom followers.
nyctophilia Posted April 24, 2016 Author Posted April 24, 2016 If you haven't merged the two plug-ins, that leaves a priority issue. Move this mods ESP below FLP and any custom followers. Looks like i found a problem and FLP was not the cause. Sometimes hooker already found a client and slowly moving to bed, but it's hard to notice and skyrim pathfinding is ugly. Sometimes they do not reach bed for the long time and you leaving location, or you fire when they found client, both cases they left in state "having client" forever. So that why all TDF dialogue options (except experience) are not shown on "bugged" npc. When firing npc from alone-work, you need to remove: 1. Npc from HookerTravellingToBedFaction(set it's rank to 0) Example from TDF: ;BEGIN FRAGMENT Fragment_17 Function Fragment_17() ;BEGIN CODE (GetOwningQuest() as BB_HookerClientStartSexQuestScript).BeginSex() HookerREF.GetActorRef().SetFactionRank(HookerTravellingToBedFaction, 0) ;Now placed at Start of Phase 5 ;END CODE EndFunction ;END FRAGMENT 2. Keyword BB_HookerTravellingToBedKeyword from npc(set to 0) (not sure where it's sets, but TDF have lot of checks about that like here: bool Function AssessHookerAvailability(Actor akHooker) bool HookerAvailable = false if (akHooker != None) && (akHooker.GetDistance(Game.GetPlayer()) < PimpingAllowedDistance.Value) && (akHooker.GetFactionRank(SexLabAnimatingFaction) < 0) && (akHooker.HasKeyword(BB_HookerTravellingToBedKeyword) == false) && (akHooker.HasKeyword(BB_DancerKeyword) == false) HookerAvailable = true if (BB_PimpingAutoQuest1.IsRunning()) && (((BB_PimpingAutoQuest1 as BB_PimpingAutoQuestScript).HookerREF).GetRef() as Actor == akHooker) HookerAvailable = false endif if (BB_PimpingAutoQuest2.IsRunning()) && (((BB_PimpingAutoQuest2 as BB_PimpingAutoQuestScript).HookerREF).GetRef() as Actor == akHooker) HookerAvailable = false endif if (BB_PimpingAutoQuest3.IsRunning()) && (((BB_PimpingAutoQuest3 as BB_PimpingAutoQuestScript).HookerREF).GetRef() as Actor == akHooker) HookerAvailable = false endif endif return HookerAvailable endFunction 3. Something about magical effect BB_WorkerOccupiedMagicEffect(maybe just remove spell from npc) Example from TDF: Function BeginSex() ;Debug.Notification("Function ran") Actor HookerActor = HookerREF.GetActorRef() Actor GuardActor = GuardREF.GetActorRef() int PracticalExperience = HookerActor.GetFactionRank(HookerPracticalExperience) int PracticalExperience2 = HookerActor.GetFactionRank(HookerPracticalExperience2) if PracticalExperience2 < 0 HookerActor.SetFactionRank(HookerPracticalExperience2, 0) endif if PracticalExperience < 1 HookerActor.SetFactionRank(HookerPracticalExperience, 1) elseif PracticalExperience >= 100 if PracticalExperience2 >= 100 ;do nothing else HookerActor.ModFactionRank(HookerPracticalExperience2, 1) endif else HookerActor.ModFactionRank(HookerPracticalExperience, 1) endif OccupiedSpell.Cast(HookerActor,HookerActor) Hope that helps. Your first post: "After i've set npc to work in custom place, and then dismiss from that and taking to "manually" pimping again, they have no dialogue options to dance/train and no options to offer them for another npcs. If i "reset" her with FLP(Follower Live Packages), options appearing again".... So now you say, this mod doesn't release them ? Not true. By the way, those code snippets you posted, are only for the manual pimping aspect of TDF's mod. The City Prostitution and Hookers/Prostitutes from this mod are handled in a different way. Once the NPC's alias is cleared through dialogue/script, the scene quest and everything associated with it is also cleared (package client etc.), because it relies on the alias being filled. AFT, FLP, etc., and/or any mod that tries to do as much as they do end up editing vanilla scripts. When a mod author edits vanilla scripts, there are going to be incompatibilities/bugs sooner or later. Especially when you consider the people that use the unofficial patches, which correct script anomalies etc. in the vanilla game, and are updated frequently. Like I previously posted. I started a new game with FLP and the two mods in question without seeing anything like you mentioned. But I certainly didn't try all of the features that mod provides (FLP) or use it with any other compatible follower mod. Nor did I look at the script code for any potential problems. Besides a corrupted save, corrupted.esp, or possibly a script or two missing, and/or an incomplete/incompatible merge, the only other mod that I have noticed that can reproduce similar effects as stated in your original post is Lunari Warriors. Any NPC mod that incorporates a hair/body changer and/or uses multiple instances of NPC's and their assets to achieve an effect.
nyctophilia Posted April 24, 2016 Author Posted April 24, 2016 ... By the way, i had this "bug" when testing on clean skyrim without any merges or changed vanilla scripts. Here's my loadorder used for test. As you can see, nothing interfering with TDF. And i had mentioned bug without FLP and any other mods. And they had mentioned keywords(at least BB_HookerTravellingToBedKeyword) when were "bugged". Why FLP helped me to fix that? I think it made something similar to resurrect and cleaned up magical effects and keywords from npc. So it is sure TDF or Independent bug and you can easilly reproduce it if set working npc alone in very crowded place and dismiss it when it found client already. I'll say this. Out of over 5000 downloads you're the first that's expressed this type of anomaly. I spent about three days evaluating/debugging the mod before I uploaded it. I'm not able to reproduce what you've described. If other people post a similar problem to yours, and it's proven to be not mod related, I'll check into it further. Edit: after rereading your post, if I understand you correctly, you're now stating that this only happens when you fire the hooker/prostitute while they are in the process of entertaining a client with hookers travel to beds enabled ? If that's true, that means they are at the beginning of the scene quest before SexLab takes over. I also can't understand why you say you can't find them because of Skyrim's pathing problems. After all, the hookers from this mod all acquire a quest marker when they start working. If you are doing what I stated, you would have to stop the quest manually (BB_IndependentHookersXScene), because firing them while they're in the middle of a client interaction isn't expected or considered, that's what the reset/restart quests function is for in the MCM.
Kageryu Posted May 19, 2016 Posted May 19, 2016 Is it possible for all the prostitutes to just deposit or send all their collected money to the bank in Markarth?
Vyxenne Posted May 20, 2016 Posted May 20, 2016 She must have experience of 10 or more, then "you are off the hook". Speak again to her "you have done good work I want you to work..."For example Dawnstar. Seren has an experience of 16, Training 10 and everything works fine until she asks me to come back from time to time. That´s it. Afterwards she is still in the state "you have done good work I want you to work..."Forgot: no questmarker s well Ok, got it. The scripts didn´t install with NMM. I copied them manually and now everything is working fine Found another issue: the girls are not making any money. I waited beside them for a customer, but afterwards it says : no money earned yet.Well, we´re only in it for the money How much the girls earned is based on how long they work in an area since the last time you took their earnings. Short periods when you are present and actually see them turning tricks right after you took their previous earnings doesn't mean they'll have more earnings, think of it as a "they have to pay for their own upkeep first" and then we'll earn you some money now go away and let us peddle our asses type situation. Even after long periods still no money earned Money earned by hookers/prostitutes is available to the player once every 24 Skyrim hours. After leaving and reentering the cell. If your game is not adhering to the rule, reset the quests via the MCM. Well, that works but is not really a nice solution. I probably will have troubles to find all the girls again. Is there a variable I could reset? Add this plugin (http://www.loverslab.com/topic/54271-tdfs-prostitution-and-pimping-independent-prostitutes-plug-in/). It will add map markers for all your whores plus it also allows you to put whores anywhere you want. Also understand that for whores assigned to a city (base mod) you only have to meet one of them, that whore will give you the earnings for all of them so hunting down more than one of them will only result in your finding no earnings after the first one. Many thanks for your explanations. You know, I´m playing the TDF´s since the beginning and I never had any problems with it. I think the plugin does not initialize in the right way. The scripts didn´t install with the NMM and I had to reset the whole system (with lots of IDs for prid) to get everything working together. I am managing over 300 mods, with 231 active plugins at the moment, with NMM 0.56.1- the last version before NMM decided to try to emulate MO and trashed my entire installation a few months back. NMM installed TDF Prostitution and Pimping as well as this plugin with absolutely no problems. If you're having problems with the new versions of NMM, such that you are having to reinstall Skyrim and all mods anyway, you might want to consider reverting to NMM 0.56.1. Yes, it makes changes to your game folders, unlike MO and the new NMM. However, unlike MO and the new NMM, the old NMM has never - ever - bricked my game in my 3000 hours playing heavily-modded Skyrim. In other words, it just works. Of course, I run LOOT every time and 'FNIS for Users' after any animation change.
Vyxenne Posted May 20, 2016 Posted May 20, 2016 Is it possible for all the prostitutes to just deposit or send all their collected money to the bank in Markarth? No. They are your girls and you must visit them from time to time. Kiss them. Fuck them to show your appreciation for their hard work.
PubliusNV Posted August 11, 2016 Posted August 11, 2016 I just found this mod and started using it. For some reason the vanilla mod would only give me the choice of sending Hroki to Whiterun or Solitude, when I really wanted to keep her in Markarth. With this plug-in, I can! Thanks very much for creating it!
gunthererickson Posted December 21, 2016 Posted December 21, 2016 Greetings. I must report that the dialogues to make a independient prostitute does show up, but the scripts doesn't work, the prostitute just goes to her home and doesn't register as a prostitute slot
WaxenFigure Posted January 9, 2017 Posted January 9, 2017 Realized I use this mod ALL the time now but never upvoted you for it. Fixed that, and thanks again.
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