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FUTA CONTENT THREAD - Futa News and More (1/26/17 Update)


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Posted
26 minutes ago, TRX_Trixter said:

Little bit later i make some alphas and step by step instruction

Are you able to make weapon mods? if you can make Pantheon's spear from lol i can pay you for your services:

 

Pin on lol

 

ArtStation - Pantheon's Spear (fan made)

Posted
36 minutes ago, helioskrill said:

Are you able to make weapon mods? if you can make Pantheon's spear from lol i can pay you for your services:

 

Pin on lol

 

ArtStation - Pantheon's Spear (fan made)

 

I'm afraid - yes i can  :)
 

Spoiler


Untitled-1.png.b0bddd0dc112b222efdc113606da8ee5.png

but there are no sense to make spears in Skyrim. There no gameplay mechanic for this type of weapon

Posted
On 2/1/2022 at 9:51 AM, TRX_Trixter said:

Oh... Do this in Nifskope is a really extreme experience. Something like painting with concrete :)

 

But anyway

 

You need only BSTriShape type blocks so remove all NiNodes from file. Then you will need to change shader type on shlong for something without Skinned in parameters. After that your main problem will be normalmap. Body and boyparts in Skyrim using Object Space normalmap instead of tangent normal for all other things. So you will need to convert object space to tangent in some way.

 

Maybe better solution in this case will be to take shlong mesh part from my statues but not from bodyparts.

 

 

 

When I saw that statue appear on Nexus, I wondered if there would be a TRX_Trixter version!  Would be a very cool addition...

 

Posted
2 minutes ago, Bluegunk said:

 

When I saw that statue appear on Nexus, I wondered if there would be a TRX_Trixter version!  Would be a very cool addition...

 

I dont think so. PCBoss don like idea of futa versions.

Posted (edited)
11 hours ago, TRX_Trixter said:

@Dr.StrongDong static mesh versionStatic.nif bun making this via NifScope....

 

@DJOTO, @helioskrill honestly i just hate spears XDDD.  Ok may be i will do this but later (lack of time for main projects), but anyway i will need better references.

 

Thank you so much for this TRX, It looks good in game. Though I don't think I can share the statues here, because PsBoss doesn't want statues posted anywhere else.

 

Screenshot_61.jpg

Edited by Dr.StrongDong
Posted
2 hours ago, Dr.StrongDong said:

 

Thank you so much for this TRX, It looks good in game. Though I don't think I can share the statues here, because PsBoss doesn't want statues posted anywhere else.

 

Screenshot_61.jpg

Would it be possible through PM ?

Posted
2 hours ago, Dr.StrongDong said:

 

Thank you so much for this TRX, It looks good in game. Though I don't think I can share the statues here, because PsBoss doesn't want statues posted anywhere else.

 

Screenshot_61.jpg

can u share it via PM for me ? thx before 

Posted
6 hours ago, Dr.StrongDong said:

 

Thank you so much for this TRX, It looks good in game. Though I don't think I can share the statues here, because PsBoss doesn't want statues posted anywhere else.

 

Screenshot_61.jpg

Great!

 

You can send your work to other people by PM with permission for personal only use. 

 

I will post here tangent normal for this model. But little bit later.

Posted (edited)

@Dr.StrongDong i made for you a texture package with stone material (as on my statues) in 4k resolution (you can downscale it if you need). Now you will have tangent normalmap (blue one) for more proper model view.

Just copy in NifScope shader settings from any of my statues and replace with it existing one on flaccid model. 

Stone.7z

Edited by TRX_Trixter
Posted (edited)

TRX Addon 2.0 some current janges list

 

Already done

 

1. 5 regular addons

2. 5 no balls addons

3. No balls slider removed from regular addon. Now its will be new standalone option with its own sliders set.

4. Texturesets and armoraddons for each race:

    Default = nord, redguard, imperial, breton. 

    Argonian   

    DarkElf

    HighElf

    Khajiit

    Orc

    WoodElf

5. More smooth skinning for regular version

6. Two new sliders

 

 a) Shaft inflate 2

 

Spoiler

3.png.aeadd6a9c980f939665a47b58494495c.png

 

 b) Shaft Root Form for more cylindrical root


 

Spoiler

slder 0

      

1.png.1086b16b0e7dc292fde0b4402c1ee000.png

 

 

slider 100

 

2.png.4c48b20302b357d0cfe8184acb48f420.png

Now in work

 

1. No ball option:  sliders, skinning, textyures adaptation for better model look

2. Build in Pubic hairs option for regular and no balls addons

 

Current issues

1. Little freazes in SOS menu with 10 active addons. Maybe its just my problem. Not critical at all

2. Mess with active addons list (addons alphabetical order) in SOS addon menu and SOS MCM. Reason - random order of addons activation. Serching for solution.

 

Edited by TRX_Trixter
Posted
3 hours ago, TRX_Trixter said:

 

I will post here tangent normal for this model. But little bit later.

Speaking of normals, is it possible to prevent the nif-exporter from updating model normals when exporting? And are there any programs where in general these normals can be edited - as if it were a suclpting mode?

Posted
5 minutes ago, TDA said:

Speaking of normals, is it possible to prevent the nif-exporter from updating model normals when exporting? And are there any programs where in general these normals can be edited - as if it were a suclpting mode?

With all models im working in 3ds max. All texture work - in SP + Photoshop. So when i export model from max im not using materials or replace them in nif file for good one for this model from any vanilla nifs.

 

Editing normals.... Photoshop / Gimp / SP. But really good way - rebake normalmap after model editing.

Posted
On 1/28/2022 at 4:49 AM, FutaNemesislol said:

1277624232_SkyrimSE2022-01-2722-54-15.png.786aaec7e7c0619e643e3f13bee1bfdc.png

  Reveal hidden contents

1132512339_SkyrimSE2022-01-2722-45-45.png.a45b02c7c13652fbdbb3afdc15fd4b04.png

2063217541_SkyrimSE2022-01-2722-37-22.png.01427a76c5bbabf45745ef0108f38f86.png

1266841430_Oldersis.thumb.jpg.0a19ca23d7e7fe0c2505555931ee49fa.jpg

 

 

I saw your Nexus version. Nice!  I downloaded the follower but is there a futa version as in your pics?

Thanks!

 

Posted (edited)
1 hour ago, TRX_Trixter said:

 But really good way - rebake normalmap after model editing.

I'd love to rebake, but 3ds max freezes as soon as the Projection modifier is added (the model I want to take the normals -1.5 million polygons )...

Edited by TDA
Posted (edited)
19 minutes ago, TDA said:

I'd love to rebake, but 3ds max freezes as soon as the Projection modifier is added (the model I want to take the normals -1.5 million polygons )...

If you dont have good hardware this will be a problem in any software. You can try to bake it in SP. It uses little bit different algoritm then 3ds max.

Edited by TRX_Trixter

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