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FUTA CONTENT THREAD - Futa News and More (1/26/17 Update)


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Posted (edited)
8 minutes ago, Thelewdgooberkitty69 said:
  Reveal hidden contents

sample_42daa0efe978b341e0022449665db4ca7035bdb3_LI.jpg

that looks super real like can it get thick veins and nuts too? also what happen to other cock mod ?

For now you see only base model. I finish for it some balls sliders (list on the left side) but htere are still a lot of work with refining details of anatomy (like uhretra zone etc...) 

5.png.e1863e54c14c10851aba9a821ffa67c4.png

 

 

So i think any one of you can make your suggestions about sliders you want for this shlong type.

Edited by TRX_Trixter
Posted
8 hours ago, Cobraofficer11 said:

Nice looking statutes, do you have higher resolution screenshots, for scientific purposes ofcourse?

From here you can collect the data for your research.

 

Posted
5 hours ago, TRX_Trixter said:

For now you see only base model. I finish for it some balls sliders (list on the left side) but htere are still a lot of work with refining details of anatomy (like uhretra zone etc...) 

5.png.e1863e54c14c10851aba9a821ffa67c4.png

 

 

So i think any one of you can make your suggestions about sliders you want for this shlong type.

The most obvious would be Flare, I suppose. The next would be sub-sheath/shaft sections.

Posted
9 hours ago, TRX_Trixter said:

For now you see only base model. I finish for it some balls sliders (list on the left side) but htere are still a lot of work with refining details of anatomy (like uhretra zone etc...) 

5.png.e1863e54c14c10851aba9a821ffa67c4.png

 

 

So i think any one of you can make your suggestions about sliders you want for this shlong type.

does this realistic3d modal of a horse cock help understand what hoarse dick looks like for your modal? what I was asking?

sample_42daa0efe978b341e0022449665db4ca7035bdb3.jpg

Posted (edited)
16 hours ago, TRX_Trixter said:

So i think any one of you can make your suggestions about sliders you want for this shlong type.

 

7 hours ago, Thelewdgooberkitty69 said:

does this realistic3d modal of a horse cock help understand what hoarse dick looks like for your modal? what I was asking?

 

 

I'd also like to echo the request for sliders to make the balls more defined, round and droopy, with a thinner "waistline"- if possible, I'd like to see them implemented on the regular version too.

 

For visual reference, here's one of my ERF CBBE Futanari presets next to my attempts at achieving the same look on the TRX schlong's balls:

 

 

chlng.png.23e177bb6035a51f20ec147820bd8e90.png

 

While the TRX schlong is more realistic, with ERF's schlong it's easier to emulate the futanari hentai artwork look I'm going for

Edited by donnerwetter
Posted
5 hours ago, donnerwetter said:

 

 

I'd also like to echo the request for sliders to make the balls more defined, round and droopy, with a thinner "waistline"- if possible, I'd like to see them implemented on the regular version too.

 

For visual reference, here's one of my ERF CBBE Futanari presets next to my attempts at achieving the same look on the TRX schlong's balls:

 

 

chlng.png.23e177bb6035a51f20ec147820bd8e90.png

 

While the TRX schlong is more realistic, with ERF's schlong it's easier to emulate the futanari hentai artwork look I'm going for

Ok

Posted
1 minute ago, FutaNemesislol said:

 

Ahh Sunjeong club lady

 

Yep. Planning on a couple of different versions- this, semi and maybe also both for the open one. (Times three for small, normal and large)

Posted (edited)

I think I saw someone saying that is possible to make the SMP outfit colide with the schlong. Can anyone make a patch for the Dragon Lilly Definitive Edition from Sunjeong site?

 

Or post a tutorial no how t d it myself.

 

 

Edited by devildx
Posted
On 2/4/2022 at 8:49 AM, Dr.StrongDong said:

 

Thank you so much for this TRX, It looks good in game. Though I don't think I can share the statues here, because PsBoss doesn't want statues posted anywhere else.

 

Screenshot_61.jpg

 

Can you DM me the files plz? For personal use only

Posted
On 2/4/2022 at 2:49 AM, Dr.StrongDong said:

 

Thank you so much for this TRX, It looks good in game. Though I don't think I can share the statues here, because PsBoss doesn't want statues posted anywhere else.

 

Screenshot_61.jpg

+ 1

 

Personal use, off course.

Posted
On 2/3/2022 at 5:49 PM, Dr.StrongDong said:

 

Thank you so much for this TRX, It looks good in game. Though I don't think I can share the statues here, because PsBoss doesn't want statues posted anywhere else.

 

Screenshot_61.jpg

omg this look wow just amazing wish I could use : ( CAN WE GET DMS of this epic work you made 

Posted (edited)

Thanks to you jerks I had to download yet another custom race mod and fuck up my load order for the millionth time. Have some pics

 

 

ScreenShot42.png

ScreenShot43.png

 

Edited by Debaster
Posted (edited)
On 2/19/2022 at 3:13 AM, devildx said:

I think I saw someone saying that is possible to make the SMP outfit colide with the schlong. Can anyone make a patch for the Dragon Lilly Definitive Edition from Sunjeong site?

 

Or post a tutorial no how t d it myself.

 

 

 

You mean just whatever schlong you've got selected in SOS? I haven't tried to actually do this myself yet, but while adding static bulge collision to the Anaconda conversion I did a while back I figured you could just add whatever schlong you want to an outfit in OS, copy materials from an existing collision object, change the schlong's shape name, edit the outfit's SMP XML config and add the renamed schlong as a new collision object. It would still have the same sliders and weight painting as whatever schlong you're using so it'd produce accurate collisions.

 

Not sure if using a regular full poly model for collisions would cause massive lag though.

 

Edit: Thinking about it some more, you could just skip to the XML editing part and add the schlong itself as a collision object

Edited by donnerwetter
Posted
1 hour ago, donnerwetter said:

 

You mean just whatever schlong you've got selected in SOS? I haven't tried to actually do this myself yet, but while adding static bulge collision to the Anaconda conversion I did a while back I figured you could just add whatever schlong you want to an outfit in OS, copy materials from an existing collision object, change the schlong's shape name, edit the outfit's SMP XML config and add the renamed schlong as a new collision object. It would still have the same sliders and weight painting as whatever schlong you're using so it'd produce accurate collisions.

 

Not sure if using a regular full poly model for collisions would cause massive lag though.

 

Edit: Thinking about it some more, you could just skip to the XML editing part and add the schlong itself as a collision object

Found the posts:

 

https://www.loverslab.com/topic/53953-futa-content-thread-futa-news-and-more-12617-update/page/311/#comment-3461334

https://www.loverslab.com/topic/53953-futa-content-thread-futa-news-and-more-12617-update/page/311/#comment-3462149

 

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