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FUTA CONTENT THREAD - Futa News and More (1/26/17 Update)


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Posted
26 minutes ago, FutaNemesislol said:

oh nice! good job I will probably attempt this later but you should try to do this with trx futanari addon (sense..well you can basically customize your schlong and it looks better to) plus the average user isn't gonna know how to do this...including me931072213992476693.webp.a93e6868883c4cc6d1f5f2bb3d77b58b.webp

I can try

 

Here's an example video with 1 bone for each ball + some config changes

Posted
3 hours ago, pema123 said:

Don't know if someone beat me to this but: Ball Collisions!

 

How? 

  1. In OutfitStudio copy SMP object from SOS SMP to futa object (I assume you already have SMP enabled schlong)
  2. Rename like "scrotumcollision"
  3. reposition to cover the area of the balls, then use grow/shrink mesh brushes to make it fit the shape of scrotum
  4. Copy Bone Weights
  5. Sliders -> Conform Selected
  6. Save as new Outfit with name, don't forget to click "To Project"
  7. Open Nif (use the nif in bodyslide folder, not your built meshes) in NifSkope, If you don't already have the schlong with SMP, use another as a reference
  8. Make sure your schlong is pointed at SMP config, mine is "SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml"
  9. Add "per-triangle-shape" and bones configuration (Example config provided)
  10. Done! Enjoy!

Caveats

  1. It's a single SMPobject, but could easily be two for each ball
  2. Config is still WIP and is a bit wonky

 

Attached is the bodyslide for ERF Futa/Cut+Uncut + Configuration for 3BA, I've done some adjustments to the bodyslide, so it's kinda messed up, follow the steps provided if you want to convert your own

ERF Futa With SMP Balls.zip 1 MB · 8 downloads

 

Definitely great! Thank you.

Posted
4 hours ago, pema123 said:

Don't know if someone beat me to this but: Ball Collisions!

 

How? 

  1. In OutfitStudio copy SMP object from SOS SMP to futa object (I assume you already have SMP enabled schlong)
  2. Rename like "scrotumcollision"
  3. reposition to cover the area of the balls, then use grow/shrink mesh brushes to make it fit the shape of scrotum
  4. Copy Bone Weights
  5. Sliders -> Conform Selected
  6. Save as new Outfit with name, don't forget to click "To Project"
  7. Open Nif (use the nif in bodyslide folder, not your built meshes) in NifSkope, If you don't already have the schlong with SMP, use another as a reference
  8. Make sure your schlong is pointed at SMP config, mine is "SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml"
  9. Add "per-triangle-shape" and bones configuration (Example config provided)
  10. Done! Enjoy!

Caveats

  1. It's a single SMPobject, but could easily be two for each ball
  2. Config is still WIP and is a bit wonky

 

Attached is the bodyslide for ERF Futa/Cut+Uncut + Configuration for 3BA, I've done some adjustments to the bodyslide, so it's kinda messed up, follow the steps provided if you want to convert your own

ERF Futa With SMP Balls.zip 1 MB · 12 downloads

 

Nice work! Looking at your videos, I assume you don't have any CBPC-based Floppy SOS implementation on? I imagine those would conflict with these SMP ball physics.

 

(I just wish we had a few more ball bones to work with, but that's not something you or I can change)

Posted
24 minutes ago, donnerwetter said:

 

Nice work! Looking at your videos, I assume you don't have any CBPC-based Floppy SOS implementation on? I imagine those would conflict with these SMP ball physics.

 

(I just wish we had a few more ball bones to work with, but that's not something you or I can change)

It shouldn't actually conflict. There's a smp object for the dong too, so the balls collide with it. Even when the bones are set to 0 mass, the SMP object will still collide with things, and will still follow the animation of the mesh. This is how  you can get dicks to interact with SMP skirts, vaginas, and breasts, etc.

 

In the file I posted you'd probably want to extend the schlong object so it's nearly touching with the balls (right now if I jump they fly through the space not covered by collisions). 

 

With the recent release of an API for switching between SMP xml configs, and that being integrated into "Faster SMP", having a partial/full SMP schlong that changes based on arousal/Sexlab animation status seems feasible. I'm investigating that next

Posted (edited)
29 minutes ago, pema123 said:

It shouldn't actually conflict. There's a smp object for the dong too, so the balls collide with it. Even when the bones are set to 0 mass, the SMP object will still collide with things, and will still follow the animation of the mesh. This is how  you can get dicks to interact with SMP skirts, vaginas, and breasts, etc.

 

In the file I posted you'd probably want to extend the schlong object so it's nearly touching with the balls (right now if I jump they fly through the space not covered by collisions). 

 

With the recent release of an API for switching between SMP xml configs, and that being integrated into "Faster SMP", having a partial/full SMP schlong that changes based on arousal/Sexlab animation status seems feasible. I'm investigating that next

 

Could it be hooked into SOS's erection animation system? ? Floppy at the lowest orientation to firm at the highest?

 

Edit: Or maybe even take a page out of the OG Floppy SOS for LE and some kind of menu system to select between states?

Edited by donnerwetter
Posted
On 2/10/2022 at 8:49 PM, pema123 said:

Don't know if someone beat me to this but: Ball Collisions!

 

How? 

  1. In OutfitStudio copy SMP object from SOS SMP to futa object (I assume you already have SMP enabled schlong)
  2. Rename like "scrotumcollision"
  3. reposition to cover the area of the balls, then use grow/shrink mesh brushes to make it fit the shape of scrotum
  4. Copy Bone Weights
  5. Sliders -> Conform Selected
  6. Save as new Outfit with name, don't forget to click "To Project"
  7. Open Nif (use the nif in bodyslide folder, not your built meshes) in NifSkope, If you don't already have the schlong with SMP, use another as a reference
  8. Make sure your schlong is pointed at SMP config, mine is "SKSE\Plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml"
  9. Add "per-triangle-shape" and bones configuration (Example config provided)
  10. Done! Enjoy!

Caveats

  1. It's a single SMPobject, but could easily be two for each ball
  2. Config is still WIP and is a bit wonky

 

Attached is the bodyslide for ERF Futa/Cut+Uncut + Configuration for 3BA, I've done some adjustments to the bodyslide, so it's kinda messed up, follow the steps provided if you want to convert your own

ERF Futa With SMP Balls.zip 1 MB · 36 downloads

Hi, this would be so nice to work...sadly it doesnt work for me: With Balls its no preview and doesnt build, the normal one works but still no smp collision on ballZ

 

Capture.JPG

Capture1.JPG

Posted (edited)
1 hour ago, RubyRZND said:

I may start posting here and on the Femboy thread my own creations. You guys inspire me XD

509957650516279320.png.2b571b4589f26010943a6f4bf269117d.png

 

haha just go for it, the more screenshots you take the better you will get at it. Plus for me I only started modding last january and I asked for help in a variety of discord servers before I eventually got better. Speaking of femboy stuff I just did a femboy on femboy vid, I'll post it later in the other thread

Edited by FutaNemesislol
Posted
1 hour ago, FutaNemesislol said:

509957650516279320.png.2b571b4589f26010943a6f4bf269117d.png

 

haha just go for it, the more screenshots you take the better you will get at it. Plus for me I only started modding last january and I asked for help in a variety of discord servers before I eventually got better. Speaking of femboy stuff I just did a femboy on femboy vid, I'll post it later in the other thread

 

Yeah I do want to become a modder myself but for now all I can do is texture ones. Which Im currently working on a few.

 

Next time I play I'll make sure to take some aiming to post them :P

Posted
18 hours ago, bonesexpozed said:

Hi, this would be so nice to work...sadly it doesnt work for me: With Balls its no preview and doesnt build, the normal one works but still no smp collision on ballZ

 

Capture.JPG

Capture1.JPG

 

Yeah looks like I borked the file structure. Try this one, it also includes 2 bones for balls under the name "ERF Futanari CBBE 3BS"

ERF Futa With SMP Balls.zip

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