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FUTA CONTENT THREAD - Futa News and More (1/26/17 Update)


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Posted
On 1/29/2022 at 8:54 AM, hellblar said:

During the New Year vacations, out of boredom, I made a little comic about how Dovahkin first met his Huskarla Lydia. To my surprise, a lot of people liked it )) I got a lot of thumbs up. People have been texting me privately to tell me they want a sequel. 

 

I would love to write a sequel to the adventures of Lydia and Dragonborn. But that will take time.

 

In the meantime, here's a short story I started doing at the same time. 

It's a story about the happiest day of a girl named Melissa. Right now she and her friend are getting ready for a wedding ceremony. ?

 

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Wedding night 

 

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What lingerie is that?

Posted
On 1/27/2022 at 6:38 AM, adumbthrowaway said:

Do you mind if I ask what face mods you use to get it to look that nice?

Only the RaceMenu, just close the eyes a little, turn them up, open the mouth and adjust the eyebrows.

 

Done.

 

On 1/27/2022 at 3:16 PM, helioskrill said:

what helmet mod is that?

Iron Helmet - Skyrim vanilla.

 

I changed his ''slot'' from helmet to circlet, not to make the hair disappear.

Posted (edited)

I'm releasing a messy but potentially helpful resource for those of you who know your way around the Creation Kit, xEdit/TES5Edit/SSEEdit, Outfit Studio, BodySlide, NifSkope as well as textures and meshes. It's an .esp that adds 14 duplicates of ERF's CBBE Futanari Schlong to SOS, useful if you use several different body presets at once or if you just want more schlong variety. You are expected to customise it yourself to fit your own modding needs, as well as to build your own custom meshes. By default, the 14 "new" schlongs are named thus:

 

schlnglist.png.6b3604eab765bfc4cea99b45bcbef6ca.png

 

These refer to my personal custom races and characters, but you can change their ingame names by changing the faction names.

 

They have the following mesh paths:

 

SOS CBBE Futanari: ERF_Futanari\futanari_dw_schlong_cbbe_1.nif

SOS CBBE M Futanari: ERF_Futanari\futanari_schlong_cbbe_m_1.nif

SOS CBBE Normal Futanari: ERF_Futanari\futanari_schlong_cbbe_normal_1.nif

SOS CBBE Normal M Futanari: ERF_Futanari\futanari_schlong_cbbe_normal_m_1.nif

SOS CBBE Blacc Futanari: ERF_Futanari\futanari_schlong_cbbe_blacc_1.nif

SOS CBBE Blacc M Futanari: ERF_Futanari\futanari_schlong_cbbe_blacc_m_1.nif

SOS CBBE Smol Futanari: ERF_Futanari\futanari_schlong_cbbe_smol_1.nif

SOS CBBE Smol M Futanari: ERF_Futanari\futanari_schlong_cbbe_smol_m_1.nif

SOS CBBE Thicc Futanari: ERF_Futanari\futanari_schlong_cbbe_thicc_1.nif

SOS CBBE Thicc M Futanari: ERF_Futanari\futanari_schlong_cbbe_thicc_m_1.nif

SOS CBBE Slim Futanari: ERF_Futanari\futanari_schlong_cbbe_slim_1.nif

SOS CBBE Slim M Futanari: ERF_Futanari\futanari_schlong_cbbe_slim_m_1.nif

SOS CBBE Smol Eastern: ERF_Futanari\futanari_schlong_cbbe_smol_eastern_1.nif

SOS CBBE Smol Eastern M Futanari: ERF_Futanari\futanari_schlong_cbbe_smol_eastern_m_1.nif

 

Here's a hot tip: Open a schlong project in Outfit Studio, change the output path to one of the ones listed above and save it as a new project so you don't need to manually rename .nifs every time you want to replace the meshes for a particular schlong. Do this 14 times for all schlongs.

 

Also, on my installation the "M" is used for schlongs that use male schlong positioning for maximum compatibility when using futanari characters in the male role in male/female animations. (Also M/M anims) An easy way to do this is to go into the ShapeData folder for a particular schlong project and doing the following edit in NifSkope:

 

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Now every schlong you build from that project will have the alternate male positioning.

 

The textures are a messier, overlapping affair, so you'll need to look into the Texture Sets section in the .esp to make them work for you. Don't be intimidated by the fact that every texture set has 8 variants- you only need to edit one and copy the changes to the other ones.

 

Here's the esp:

 

SOS - DW Schlongs Donor Form 44.esp

 

(It's named "donor" because I just merged it with the esp from ERF's CBBE Futanari addon.)

Edited by donnerwetter
Posted (edited)

I'm kind of new to nifskope and I'm trying to make a futa statue using the TRX futanari armorbase. But everytime I load into game or CK it just crashes. I'm assuming that it's due to the npc ninode things and the scene root, Is there anyway to remove these without breaking the model, so that i'm just left with the model itself. (just the BSTriShape, BSLightingShaderProperty and BSShaderTextureSet of the schlong)Screenshot_29.jpg.c7e1038f9c5b32772d93b2113a34bda2.jpg

Edited by Dr.StrongDong
Posted

This probably isn't the right place to ask but here we go.

 

I use SLEN to set female character to male for futa purposes but is there is more...I dunno concrete way of setting them? I noticed there are a lot of male animations that are never used even though the female's gender is manually set to male, is it a skeleton issue?

Posted (edited)
2 hours ago, Dr.StrongDong said:

I'm kind of new to nifskope and I'm trying to make a futa statue using the TRX futanari armorbase. But everytime I load into game or CK it just crashes. I'm assuming that it's due to the npc ninode things and the scene root, Is there anyway to remove these without breaking the model, so that i'm just left with the model itself. (just the BSTriShape, BSLightingShaderProperty and BSShaderTextureSet of the schlong)

 

Beware, you are potentially doing gods work. Good luck and god bless ❤️

Skyrim SE604.png

Edited by Supermacy
Posted (edited)
5 hours ago, Dr.StrongDong said:

I'm kind of new to nifskope and I'm trying to make a futa statue using the TRX futanari armorbase. But everytime I load into game or CK it just crashes. I'm assuming that it's due to the npc ninode things and the scene root, Is there anyway to remove these without breaking the model, so that i'm just left with the model itself. (just the BSTriShape, BSLightingShaderProperty and BSShaderTextureSet of the schlong)Screenshot_29.jpg.c7e1038f9c5b32772d93b2113a34bda2.jpg

Oh... Do this in Nifskope is a really extreme experience. Something like painting with concrete :)

 

But anyway

 

You need only BSTriShape type blocks so remove all NiNodes from file. Then you will need to change shader type on shlong for something without Skinned in parameters. After that your main problem will be normalmap. Body and boyparts in Skyrim using Object Space normalmap instead of tangent normal for all other things. So you will need to convert object space to tangent in some way.

 

Maybe better solution in this case will be to take shlong mesh part from my statues but not from bodyparts.

 

 

Edited by TRX_Trixter
Posted
10 hours ago, BAB PEEG said:

This probably isn't the right place to ask but here we go.

 

I use SLEN to set female character to male for futa purposes but is there is more...I dunno concrete way of setting them? I noticed there are a lot of male animations that are never used even though the female's gender is manually set to male, is it a skeleton issue?

In Sexlab framework you have to set the gender of the character not in SLEN.

Posted
10 hours ago, TRX_Trixter said:

Oh... Do this in Nifskope is a really extreme experience. Something like painting with concrete :)

 

But anyway

 

You need only BSTriShape type blocks so remove all NiNodes from file. Then you will need to change shader type on shlong for something without Skinned in parameters. After that your main problem will be normalmap. Body and boyparts in Skyrim using Object Space normalmap instead of tangent normal for all other things. So you will need to convert object space to tangent in some way.

 

Maybe better solution in this case will be to take shlong mesh part from my statues but not from bodyparts.

 

 

Thank you for the help, didn't realize it would be this difficult.

I have tried using the meshes from your other statues and it looks great in vr, I was just hoping I could make a nice flaccid statue.

20220201_123716_MixedReality.jpg

Posted
34 minutes ago, Dr.StrongDong said:

Thank you for the help, didn't realize it would be this difficult.

I have tried using the meshes from your other statues and it looks great in vr, I was just hoping I could make a nice flaccid statue.

20220201_123716_MixedReality.jpg

Hm.... maybe we will do this in other way: i will create for you static wariant of mesh export for flaccid variant an you will try to attach it in NifScope? 

Posted
59 minutes ago, TRX_Trixter said:

Hm.... maybe we will do this in other way: i will create for you static wariant of mesh export for flaccid variant an you will try to attach it in NifScope? 

That would be great, I'm still just learning to mod, so hopefully one day I'll be able to make fantastic models like you.

Posted
6 minutes ago, Dr.StrongDong said:

That would be great, I'm still just learning to mod, so hopefully one day I'll be able to make fantastic models like you.

Ok. Tomorrow will do this snd podt nif here.

Posted (edited)

Does anyone have any suggestions of lewd words or symbols on a pp? Trx released a full body mod for tats

 

Also @TRX_Trixter is it possible you can add another alpha for the lips? The ones I have aren't the best

Or what could be even better is give a tutorial on how you import alphas into substance because its a little confusing

Spoiler

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Edited by FutaNemesislol
Posted
15 minutes ago, FutaNemesislol said:

Does anyone have any suggestions of lewd words or symbols on a pp? Trx released a full body mod for tats

 

Also @TRX_Trixter is it possible you can add another alpha for the lips? The ones I have aren't the best

Or what could be even better is give a tutorial on how you import alphas into substance because its a little confusing

  Reveal hidden contents

image.png.91119c757ae8fa0fc3544fd5d6194077.png

 

Little bit later i make some alphas and step by step instruction

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