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FUTA CONTENT THREAD - Futa News and More (1/26/17 Update)


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Posted (edited)
5 hours ago, RubyRZND said:

 

Nice ones :3

 

Tho which sound effects do u use?

I manually edited some of the ones in the vid and I put it in a video editor

Edited by FutaNemesislol
Posted
On 10/22/2021 at 11:59 AM, grenodeur said:

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  Hide contents

 

 

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Those PoV shots look so good! Mind sharing what mod you use for it and maybe main .ini tweaks? Pretty please!

Posted

It's -25 outside. No snow. There is a lot of work. Getting ready for the New Year...

 

I wish I was in Goa. I want to celebrate the New Year on hot sand. With a hot hottie.

 

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Spoiler

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Posted

Hey, hi, hello!? Do you know perhaps what is going on with our cheerful sunflower EkaterinaBraun?
I really miss this modest and friendly girl who brings a lot of positive energy to this thread.? (I guess you do too!)
The futa-shots and futuristic add-ons you're tweaking Skyrim with are pretty imaginative!?
To not elaborate too much, I wish you a lot of health and unfailing cheerfulness 4 the upcoming Xmas!?
Stay safe and keep the sweets locked up to make sure that your chicks with dicks don't get any more thick in.. their hips.?

Here's a gift from me as a token of us friendship.? (a few random pics from various albums / sets)

Spoiler

Recorder: All right, Dragonporn. Let's see what kind of a treasure is hidden between your sweet rolls.
Lara_Recorder_buttocks_massage.jpg.d50b58bc8b9869e868e3de128efcd557.jpg
Recorder was very naughty so she got two rods as a present from Santa Claus!
Recorder_got_2_rods_01.jpg.9fd02108b2b5965e17703ccab10e02a8.jpg

Nothing special.. I just came up with another idiotic idea for Lara to give herself a reverse footjob.
1354498260_Lara_self_footjob.jpg.2bc85073ca0d2edb13acd42b3c23f280.jpg
Lara: It's not going to suck itself so.. Be a good girl and do some naughty squat on your tiptoes.
Lara_futa_AP_01.jpg.256172926d8926745c66db0c89bd1012.jpg
Voluptuous Valerica on the beach waiting for an ordered bottle of bloody Mary. Drink to throat and bottle into butt.. That's how it works!
Futa_Valerica.jpg.e6d00ea456813df35c1a6edadbae4f08.jpg
Chronicles of Ciri - Medalion is humming when the Bitcher is cumming.
2134673165_LaraCiri_01.jpg.48d2e411a69a096c2757e24e2698e8d3.jpg
Lara & Bitcher give Ciri a invigorating shower as a reward for passing all trials of the swords.
Ciri_facial_03.jpg.8c381c693ee30a87b68ffa10dfc90df9.jpg
Amazing Rayya unloading all splinterable bullets of Lara's revolver.
1292795246_LaraRayya_01.jpg.651fccc9a2b7a0342de35e13f83e2b34.jpg
She busted her futafriend in the act.. Pounding ass of another girl is not betrayal, just remedy for inaccessible play with lover!
1871720767_CatYenn.jpg.7c25e3a9383045d484b26f31b9c33f56.jpg
The same thing again, but this time the door was closed.
1043317563_CatYenn_NH_01a.jpg.628d1cce0b3b4d51141c75778dd09c55.jpg
Janessa and Futaleya fulfill a love contract.
1011467870_Lara__Janessa.jpg.9c84c6e840f91360aa462ff5bd9210ce.jpg
Cataleya aka Futaleya (my pixilated wood elf) is punished by two gorgeous guardians for trying to steal a statue from Hanali's temple.
Yen_Mio_Cat_08.jpg.e1372ad3dc79e10c22dbe747ee8329cf.jpg


 

Posted
On 12/15/2021 at 7:29 AM, Impish_ said:

I don't normally like modern stuff in Skyrim but Project Urban OldStreet is too cool to not make some pics, so have some Goth Orc 
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What is wrong with these people? Nobody wants to let this green beauty into the shop, tattoo studio nor casino.?
Guys & Girls! Verily, I say that there is no better form of payment than the one that poped out of her jeggings!?
Please keep up your funny works, my friend. You've made me a lot of laugh this flaunt!?

P.S.

Spoiler

1) You're right, Project Urban is mega cool.? It changes the world of Skyrim so much that one gets the feeling like it's a whole new game. > Btw, thanks for recommending & directing to this mod?
2) So that's the smart way your orcish girl brings order to these modern district of Skyrim? All the baby gangsters and drug dealers get running away for fear at the sight of her spray gun on top.?
3) SHE's hot! I would play basketball with her or watch how she paints some sloppy graffiti on the wall.?
4) Your street fighter still has a lot of nice spots to pierce if she aims to become a original gangsta with trinkets!?

 

Posted
On 8/2/2021 at 7:19 PM, pema123 said:

 

1. open the schlong with physics object in NIFSkope - point to "skse\plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml" instead of wherever it points to (mine originally pointed to CBBESOS or something).

2. modify your "skse\plugins\hdtSkinnedMeshConfigs\MaleGenitals.xml" for 3BA with the right shape name and give it a tag like "VirtualPenis".

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<?xml version="1.0" encoding="UTF-8"?>
<system>

	<!-- COLLISIONS -->
	<per-triangle-shape name="peniscollision">
		<margin>0.2</margin>
		<priority>2</priority>
		<penetration>0.1</penetration>
		<shared>public</shared>
		<tag>VirtualPenis</tag>
		<no-collide-with-tag>VirtualPenis</no-collide-with-tag>
	</per-triangle-shape>
</system>

 

 

3. 3BBB-Amazing.xml - add your Physics configs for schlong (set bone mass of Genitals01-06 as 0 otherwise you will be soft)

  Reveal hidden contents
	<!-- KEYFRAMED -->
	<bone-default>
		<mass>0</mass>
		<inertia x="0" y="0" z="0"/>
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1"/>
			<origin x="0" y="0" z="0"/>
		</centerOfMassTransform>
		<linearDamping>0</linearDamping>
		<angularDamping>0</angularDamping>
		<friction>0</friction>
		<rollingFriction>0</rollingFriction>
		<restitution>0</restitution>
		<margin-multiplier>0</margin-multiplier>
	</bone-default>
	<bone name="NPC GenitalsBase [GenBase]"/>
	<!-- BODY -->
	<bone name="NPC Genitals01 [Gen01]">
		<mass>0</mass>
		<inertia x="2" y="2" z="3"/>
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1"/>
			<origin x="0" y="0" z="0"/>
		</centerOfMassTransform>
		<linearDamping>0</linearDamping>
		<angularDamping>0</angularDamping>
		<friction>0</friction>
		<rollingFriction>0</rollingFriction>
		<restitution>0</restitution>
		<margin-multiplier>0.1</margin-multiplier>
	</bone>
	<bone name="NPC Genitals02 [Gen02]">
		<mass>0</mass>
		<inertia x="2" y="2" z="2.5"/>
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1"/>
			<origin x="0" y="0" z="0"/>
		</centerOfMassTransform>
		<linearDamping>0</linearDamping>
		<angularDamping>0</angularDamping>
		<friction>0</friction>
		<rollingFriction>0</rollingFriction>
		<restitution>0</restitution>
		<margin-multiplier>0.2</margin-multiplier>
	</bone>
	<bone name="NPC Genitals03 [Gen03]">
		<mass>0</mass>
		<inertia x="2" y="2" z="2"/>
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1"/>
			<origin x="0" y="0" z="0"/>
		</centerOfMassTransform>
		<linearDamping>0</linearDamping>
		<angularDamping>0</angularDamping>
		<friction>0</friction>
		<rollingFriction>0</rollingFriction>
		<restitution>0</restitution>
		<margin-multiplier>1</margin-multiplier>
	</bone>
	<bone name="NPC Genitals04 [Gen04]">
		<mass>0</mass>
		<inertia x="2" y="2" z="1.5"/>
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1"/>
			<origin x="0" y="0" z="0"/>
		</centerOfMassTransform>
		<linearDamping>0</linearDamping>
		<angularDamping>0</angularDamping>
		<friction>0</friction>
		<rollingFriction>0</rollingFriction>
		<restitution>0</restitution>
		<margin-multiplier>2</margin-multiplier>
	</bone>
	<bone name="NPC Genitals05 [Gen05]">
		<mass>0</mass>
		<inertia x="2" y="2" z="1.25"/>
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1"/>
			<origin x="0" y="0" z="0"/>
		</centerOfMassTransform>
		<linearDamping>0</linearDamping>
		<angularDamping>0</angularDamping>
		<friction>0</friction>
		<rollingFriction>0</rollingFriction>
		<restitution>0</restitution>
		<margin-multiplier>3</margin-multiplier>
	</bone>
	<bone name="NPC Genitals06 [Gen06]">
		<mass>0</mass>
		<inertia x="2" y="2" z="1.0"/>
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1"/>
			<origin x="0" y="0" z="0"/>
		</centerOfMassTransform>
		<linearDamping>0</linearDamping>
		<angularDamping>0</angularDamping>
		<friction>0</friction>
		<rollingFriction>0</rollingFriction>
		<restitution>0</restitution>
		<margin-multiplier>4</margin-multiplier>
	</bone>
	<bone name="NPC GenitalsScrotum [GenScrot]">
		<mass>0.4</mass>
		<inertia x="10" y="10" z="10"/>
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1"/>
			<origin x="0" y="0" z="0"/>
		</centerOfMassTransform>
		<linearDamping>0.5</linearDamping>
		<angularDamping>0.5</angularDamping>
		<friction>0</friction>
		<rollingFriction>0</rollingFriction>
		<gravity-factor>1</gravity-factor>
		<restitution>0.1</restitution>
		<margin-multiplier>0</margin-multiplier>
	</bone>
	<bone-default>
		<mass>0</mass>
		<inertia x="0" y="0" z="0"/>
		<centerOfMassTransform>
			<basis x="0" y="0" z="0" w="1"/>
			<origin x="0" y="0" z="0"/>
		</centerOfMassTransform>
		<linearDamping>0</linearDamping>
		<angularDamping>0</angularDamping>
		<friction>0</friction>
		<rollingFriction>0</rollingFriction>
		<restitution>0</restitution>
		<margin-multiplier>0</margin-multiplier>
	</bone-default>
	<!-- KEYFRAMED (SKELETON) -->



	<generic-constraint bodyA="NPC GenitalsScrotum [GenScrot]" bodyB="NPC GenitalsBase [GenBase]">
		<frameInB>
			<basis x="0" y="0" z="0" w="1"/>
			<origin x="0" y="0" z="0"/>
		</frameInB>
		<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
		<linearLowerLimit x="0" y="0" z="0"/>
		<linearUpperLimit x="0" y="0" z="0"/>
		<angularLowerLimit x="-1.2" y="-0.2" z="-0.2"/>
		<angularUpperLimit x="1.2" y="0.2" z="0.2"/>
		<linearStiffness x="100" y="100" z="100"/>
		<angularStiffness x="100" y="100" z="100"/>
		<linearDamping x="2" y="2" z="3"/>
		<angularDamping x="2" y="2" z="3"/>
		<linearEquilibrium x="0" y="0" z="0"/>
		<angularEquilibrium x="0" y="0" z="0"/>
		<linearBounce x="0" y="0" z="0"/>
		<angularBounce x="0.2" y="0.1" z="0.1"/>
	</generic-constraint>

	<generic-constraint-default>
	<frameInB>
		<basis x="0" y="0" z="0" w="1"/>
		<origin x="0" y="0" z="0"/>
	</frameInB>
	<useLinearReferenceFrameA>false</useLinearReferenceFrameA>
		<linearLowerLimit x="0" y="0" z="0"/>
		<linearUpperLimit x="0" y="0" z="0"/>
		<angularLowerLimit x="0" y="0" z="0"/>
		<angularUpperLimit x="0" y="0" z="0"/>
		<linearStiffness x="0" y="0" z="0"/>
		<angularStiffness x="0" y="0" z="0"/>
		<linearDamping x="10" y="10" z="10"/>
		<angularDamping x="10" y="10" z="10"/>
		<linearEquilibrium x="0" y="0" z="0"/>
		<angularEquilibrium x="0" y="0" z="0"/>
		<linearBounce x="0" y="0" z="0"/>
		<angularBounce x="0" y="0" z="0"/>
	</generic-constraint-default>

	<generic-constraint bodyA="NPC Genitals01 [Gen01]" bodyB ="NPC GenitalsBase [GenBase]"></generic-constraint>
	<generic-constraint bodyA="NPC Genitals02 [Gen02]" bodyB ="NPC Genitals01 [Gen01]"></generic-constraint>
	<generic-constraint bodyA="NPC Genitals03 [Gen03]" bodyB ="NPC Genitals02 [Gen02]"></generic-constraint>
	<generic-constraint bodyA="NPC Genitals04 [Gen04]" bodyB ="NPC Genitals03 [Gen03]"></generic-constraint>
	<generic-constraint bodyA="NPC Genitals05 [Gen05]" bodyB ="NPC Genitals04 [Gen04]"></generic-constraint>
	<generic-constraint bodyA="NPC Genitals06 [Gen06]" bodyB ="NPC Genitals05 [Gen05]"></generic-constraint>

 

4. Edit "skirt.xml" from whatever outfit

<per-triangle-shape name="Skirt">
  ...
  	<shared>public</shared> <!-- not sure this is needed -->
	<can-collide-with-tag>VirtualPenis</can-collide-with-tag>
  ...
 </per-triangle-shape>

 

Would anyone kindly help me with this? I have never used NifSkope before.

 

1) I opened the program and within it:

   - open file -> mesh from SoS addon (in my case TRX). 

   - the folder had 2 SoS Nifs for 0 and 100 weight and GND file (shading?).

   - I selected the 0 weight slider file (I presume I need to repeat this for 100 as well)

   Am I opening the correct file?

 

2) I look through all the data rows on the left, checking every subdirectory and can't find anything that points to anything physics-related.

    Basically, what do I need to do here? 

 

 

This is such a massive topic, I think it deserves a separate thread/manual. If I am extra dumb and it already exists - please help me find it.
Thanks!

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