DaXmAn Posted October 12, 2015 Posted October 12, 2015 Skyrim has been with us for so so long time. We have probably one of the biggest modding community. Recently I noticed a slowdown of creation of new good quality mods. What do you think? How long until Skyrim modding will "die"?
Kaos Wulf Posted October 12, 2015 Posted October 12, 2015 The game is 4 years past its prime, and Fallout 4 is on the horizon. Perhaps people aren't feeling inspired by Skyrim atm, because they're anxiously awaiting the next big game right around the corner. This period of time is what I refer to as "the pre-release blues".
Juanwayne Posted October 12, 2015 Posted October 12, 2015 Many modders are probably getting ready to migrate over to Fallout 4. I think Skyrim has atleast a few more good years of mods to go before it finally settles down.
2Dimm Posted October 12, 2015 Posted October 12, 2015 u mad? The Forgotten City, The Notice Board, Molag Bal's Inferno, tons of armors... all this mods have just been released lol i think it wont die, just slow down because of fallout 4
noodles1976 Posted October 12, 2015 Posted October 12, 2015 Years, tbh. Just look at Oblivion or FO3...while content isn't getting made/released every single day, there is still a steady flow of mods being created. While the quality varies, there are some modders that prefer working with specific titles and never move onto the next 'best' game. I imagine there will be a big drop off once FO4 is released, but it mostly be the tatty mod makers that migrate right away. The 'high end' modders probably won't touch it until a script extender is made or a GECK is released. As for Skyrim, I'm sure the TES modding community will continue on as it always has...every couple of weeks or months there will be something new to test, play and enjoy. I figure it's a long away from 'death'. N~dles
GimmeBACON Posted October 12, 2015 Posted October 12, 2015 http://www.loverslab.com/topic/51365-0sex-skyrim-sex-sim-other-0s-content-wip/ That is all...
Kaz Aanh Posted October 12, 2015 Posted October 12, 2015 Many modders are probably getting ready to migrate over to Fallout 4. I think Skyrim has atleast a few more good years of mods to go before it finally settles down. Not until a proper female aesthetics mods will get released. I will stick with both games, Skyrim for screenshotting and F4 for a playthrough. It will take few years until Fallout 4 will get nicer mods.
DorkDiva Posted October 12, 2015 Posted October 12, 2015 Well... being a modder myself, I have been modding TES since Morrowind, and as times drags on, it just loses life and things start to get repetitive, routine, and ultimately I end up creating the same things over and over without realizing it. And with Skyrim, while I have not been into it as heavily as I was for Morrowind or Oblivion, all of what I said there has happened. I turned out so many bodyslide presets I forgot how many I have included in the releases, so many eye mods, and textures. I personally do not want to do it anymore, feels to much like work, I don't even play the game anymore other than to test out what I made. You just lose the joy and fun after a while. <---( this is what happnens to me, I am not saying or speaking for anyone else) So I take long breaks, but really I doubt the game will ever really die. Either will the modding scenes. People are still modding for Morrowind and even older games. So perhaps some modders are taking breaks for a while. I wouldnt worry about it too much, there will always be new user created content worth sharing and Dl'ing. That is why construction sets and creation kits are made I guess, to keep it long lived. And they really do.
doan77 Posted October 12, 2015 Posted October 12, 2015 u mad? The Forgotten City, The Notice Board, Molag Bal's Inferno, tons of armors... all this mods have just been released lol i think it wont die, just slow down because of fallout 4 I have the impression that we have some of the most advanced mod, right now. Maybe because lots of them needed time to be release. We see the best mod for skyrim, but there is less and less modders as time goes on
Kaos Wulf Posted October 12, 2015 Posted October 12, 2015 So I take long breaks, but really I doubt the game will ever really die. Either will the modding scenes. People are still modding for Morrowind and even older games. So perhaps some modders are taking breaks for a while. Agreed. People still mod for Doom, and that's what, 20 years old? There is that point where our hobby starts to feel like a job, and breaks are good to relieve you of that. So long as there's a passion for something, it's not going away.
NickNozownik Posted October 12, 2015 Posted October 12, 2015 Nah, there are new good quality mods. Like the Forgotten City or Complete Alchemy and Cooking Overhaul. And the Notice Board. They're the most recent. It can slow down but it is definitely not dying. This paid mods bullshit and banning some of them from the Nexus definitely didn't help, but there are still plenty of decent modders around.
sativa Posted October 12, 2015 Posted October 12, 2015 For F4 i must wait the next year,maybe a hype as F3,onetimeplayer for me, (the same old engine,dx9 u know)but before TES6 Skyrim never dies and modding goes on!
LastDragonborn Posted October 12, 2015 Posted October 12, 2015 Skyrim modding is kind of dead. There are lots of new mods at the moment but low quality, The best mod so far is notice boards and a couple of weapons mods and the bikini dragon armor. Most of the mods atm are either junk or a bunch of babydoll female followers which I find extremely annoying. It has been kind of ish ever since that paid modding happened and most of the quality modders quit.
pinky6225 Posted October 12, 2015 Posted October 12, 2015 Skyrim modding is kind of dead. There are lots of new mods at the moment but low quality, The best mod so far is notice boards and a couple of weapons mods and the bikini dragon armor. Most of the mods atm are either junk or a bunch of babydoll female followers which I find extremely annoying. It has been kind of ish ever since that paid modding happened and most of the quality modders quit. Modders quiting after the displays of entitlement and abuse dished out by the user base isn't really surprsing, that said in the couple of months i didn't play skyrim as i was playing elder scrolls online lots of stuff got updated so no i wouldn't say the modding scene is dying
DaXmAn Posted October 12, 2015 Author Posted October 12, 2015 Ok so... maybe we enjoy more nice mods in the future... There are so many talented people out there, but all those people "work" alone, in most cases. Can you imagine what could be achieved if all those people could cooperate?
GimmeBACON Posted October 12, 2015 Posted October 12, 2015 There are mod teams for larger projects, a lot of them in fact. Character, weapon, armor, texture, mesh, and smaller things like that don't need ten people to all work on them, hence why you find more of them.
Guest toymachine Posted October 12, 2015 Posted October 12, 2015 I plan to jump to FO4 when it's ready for modding with the toolkit. Since it's not long from the official game release I'm probably going to enjoy just building and building. More than likely still be around Skyrim due to mods, but once those goodies start pouring in for Fallout 4, it's full throttle.
winny257 Posted October 12, 2015 Posted October 12, 2015 the good modders are already gone years ago, I mean the the under its own power created something wonderful!not the the by other have cribbed and where you need 20 other mods around a mod to run to bring.now are by and large only modder on work the their fans not let down want, or the the straight that Modding discovered have.looks at Nexus, that tells me everything each "second" mod is a Follower mod!I have since at least one year nothing more downloaded, what also the time the good mods is long gone. edit: Fallout 4 goes me on ass over now, sorry for the slip-up.
Rayblue Posted October 13, 2015 Posted October 13, 2015 I don't think the sky is falling, because once in a while someone comes out with an innovation that pulls people back in to mod and play the game. I just hope modding kits for FO4 isn't locked into something.
Cynical Misanthrope Posted October 13, 2015 Posted October 13, 2015 It will never die out completely. It slows down yes, but there will always be someone out there who will keep doing stuff. One of my all time favorite racing sim is called GTR2, and that was released in 2006. But thanks to a large community, it's still active to this very day. Same will happen with Skyrim, it will "officially" die out (if hasn't already?) but the community will keep it alive.
BlackArk Posted October 13, 2015 Posted October 13, 2015 Does not seem like it. Chesko is also releasing frostfall 3.0 this month. So excited. Maybe you feel like we are in some kind of mod depression but It will get better until people jump on to a new game to mod.
winny257 Posted October 13, 2015 Posted October 13, 2015 I don't think the sky is falling, because once in a while someone comes out with an innovation that pulls people back in to mod and play the game. I just hope modding kits for FO4 isn't locked into something. I hope so, then all would stupid behold from the laundry, then one can see, who knows anything about modding. the majority can without aids (construction sets) not!
Allannaa Posted October 13, 2015 Posted October 13, 2015 "The good modders are already gone" ...? Wow. That's kind of a slap in the face, particularly since some of the best modders in the game are right here on LL. "Babydoll female followers" ... Good lord, yes. What is it with the butts and boobs fetish? Someone, somewhere (might even have been here, actually) made a follower mod where the follower was actually supposed to be a rather goofy looking creature. I've forgotten the name, but it was cute as hell. Things do go in fits and starts. I personally don't usually mod during the summer; farming requires too much work for me to want to do anything other than collapse onto the porch swing and groan that I'm too old for this shiz. Another thing that causes fits and starts is education. Some modders are still in school or have gone back to school. That means their time's taken up with studying and exams and so on. Some modders have kids that range in age from kindertarten through high school, and that means they end up being involved in the child's autumn activities -- which they should be. After all, I mean... Kids! No better entertainment! But a lot of modders got really disgusted with the pay-to-play garbage that Steam and Bethesda so mistakenly started. For one thing, unless someone was on the "special snowflake" committee to begin with, then their mods were ignored -- no matter how great those mods might have been. That whole fiasco turned modders and players off so hard that I'm still shaking my head over it. How, after all the years since the first ES came out, could ANYONE have thought that was a good idea? If you need money for modding a game in your spare time, then I have news for you -- you're doing something wrong. So get off your ass and out from behind your computer and maybe concentrate on your real-world job. The tools for modding are expensive? Damned right they can be, but so's a mortgage or a new car, and I don't see people in other venues requiring us to pay for those things. If you buy art programs, then you EXPECT to spend a pretty penny. But you bought them by your choice, so don't pass along your expenses to us. That's not to say that donations shouldn't be invited -- that's perfectly fine, and honestly in this day and age, what other method do we really have to let someone know we appreciate what they did for us online? And of course, mod authors get royally sick of the nasty negative comments. "Oh, your mod sucks" in all its variations can get a little disheartening after a while. And then there's the "This guy's mod does what yours did only better, so why'd you bother?" crowd. Those comments get annoying after a while, too. Maybe someone released a mod just because they were proud of the fact they'd learned to do something and wanted to share. Maybe they mod for themselves and their own gameplay, but occasionally get urged to share their work, so they took the plunge and did so. For whatever reason, someone released a mod. If you don't like what it does, don't use it, but for crying out loud, why be nasty to the author? If the mod doesn't work, why say crap like "You suck and you're stupid"? Instead, why not give details clearly and calmly, so that the mod author can maybe learn something and fix the issues? Granted, we don't get a lot of that kind of thing here on LL. Most people are willing to say "Hey I got your stuff but it didn't work, and this happened." And most people, if they don't like a mod after all, are polite enough to just uninstall it and leave it at that, without going back to the support thread and asserting that the mod, and the author, suck. Another thing that can turn modders off is what I call the "did you even READ IT?" syndrome. Most mod authors post requirements for the mod, order in which it should be loaded, and how to use the mod. SOS, for instance, links you to a screen shot that very clearly marks what basic files you *must* use. Other authors tell you very clearly to use an installation tool, or which files, folders, and loose assets you should use, and where to put them. But that doesn't stop people from posting "Hey, it doesn't work! Whaaa!" Well, when you've created a read-me, explained on the upload page (or description page for that *other* site), and explained in your support or forum post thread exactly what to do, and you STILL get people asking that, in spite of the fact that the post above them asked it, and you answered -- it gets old. It's one reason I pulled a mod of mine; it had a very small quest to get a player house, but the damned NPC would never play nice, even after she'd been beta-tested and tweaked by far more experienced modders than I was at the time. She was grey-face, in spite of the SEQ export instructions, she didn't sync with the voice actress who -- for free -- had voiced her, and half the time she wouldn't take the items from the player and advance the quest. And No one. Knew. Why! So I warned of the bugs in the upload /description area, and still had every other post on that forum tellling me that she didn't work. Yeah. Got old fast. Pulled the mod and re-vamped it to work without her. But no, modding isn't dead. Far from it.
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