Musje Posted March 2, 2016 Author Posted March 2, 2016 found a compatability issue with this and CD (the jarl of Falkreath {Siddagear}) if this is loaded after CD (3.84 full) it will break the whole CD expansion questline, if loaded before CD the HSH questline cannot be started thru him. Unfortunately I can't get Captured Dreams to work, even with my mod disabled. With CD installed the game crashes a few minutes into the game or whenever I try zoning. Got the prerequisites (I already had the required Devious stuff) and load order seems ok, and no strange things in the logs Has anyone else epxerienced issues with CD and HSH (especially in Falkreath)?
jimmywon34 Posted March 2, 2016 Posted March 2, 2016 This is suppose to be loaded before PAH sexlab extension right? I have slaves at breezehome and maybe the house is just bugged but slaves are doing weird things, actually so are followers. One example is they keep heading for the front door going through it over and over again popping back in and then going back out the door. They are slaves from sexslavesforvanillabanditcamps though idk if that affects something....
svenrune15 Posted March 2, 2016 Posted March 2, 2016 a question, how do you get house slaves to train other slaves? i've completed most of the quest's right now im following the shopping list, nice add on i must say , ummm regardless of my house slaves the're not submissive enough like 20 ish, does that have to do with the slave training other slaves? thanks for this amazing mod, a really nice expansion that im adding to my mod collection
Musje Posted March 2, 2016 Author Posted March 2, 2016 This is suppose to be loaded before PAH sexlab extension right? I have slaves at breezehome and maybe the house is just bugged but slaves are doing weird things, actually so are followers. One example is they keep heading for the front door going through it over and over again popping back in and then going back out the door. They are slaves from sexslavesforvanillabanditcamps though idk if that affects something.... It's best loaded after PAHE but it should work if you load it before. Breezehome has proven to have a troublesome Navmesh, I tried fixing it but without success. The door thing happens sometimes, regardless of where your slaves came from. a question, how do you get house slaves to train other slaves? i've completed most of the quest's right now im following the shopping list, nice add on i must say , ummm regardless of my house slaves the're not submissive enough like 20 ish, does that have to do with the slave training other slaves? thanks for this amazing mod, a really nice expansion that im adding to my mod collection Once you have a house slave at 70 submission, you can ask that slave to train others. If they are not 70 yet then remove them from the house and train them a bit.
D_ManXX2 Posted March 2, 2016 Posted March 2, 2016 Dawnguard.esm is in the master list so you can't launch the mod without it. I'll remove it from the masterlist and try playing but I fear CTDs have you tried wrey bash ?? it will allow you to create a dummy file for master file. this will allow you to fire up this mod without need for dawn guard. even though it has dummy file for dawn guard the mod will still run fine.
valcon767 Posted March 2, 2016 Posted March 2, 2016 thanks for the fast reply and other information from the other information provided I suspect that MO didn't install it correctly first time out. will try removing HSH and doing clean save and reinstalling HSH and see if that fixes the problem. (main issue for me seems to be the guards at the mines not working right) if letting mo put it in does not work I will try manually unpacking and installing (into mo) and see if that works. will report on progress or anything else I find out.
CongenialVirus Posted March 2, 2016 Posted March 2, 2016 You just released an update, and now there is another update. You are my favorite person. Here, I want you to have this. [iron helmet received]
jimmywon34 Posted March 2, 2016 Posted March 2, 2016 This is suppose to be loaded before PAH sexlab extension right? I have slaves at breezehome and maybe the house is just bugged but slaves are doing weird things, actually so are followers. One example is they keep heading for the front door going through it over and over again popping back in and then going back out the door. They are slaves from sexslavesforvanillabanditcamps though idk if that affects something.... It's best loaded after PAHE but it should work if you load it before. Breezehome has proven to have a troublesome Navmesh, I tried fixing it but without success. The door thing happens sometimes, regardless of where your slaves came from. a question, how do you get house slaves to train other slaves? i've completed most of the quest's right now im following the shopping list, nice add on i must say , ummm regardless of my house slaves the're not submissive enough like 20 ish, does that have to do with the slave training other slaves? thanks for this amazing mod, a really nice expansion that im adding to my mod collection Once you have a house slave at 70 submission, you can ask that slave to train others. If they are not 70 yet then remove them from the house and train them a bit. Ahh ic that could end up being a good thing i suppose maybe i can just mod breezehome now, how are the other vanilla houses looking? any issues with them too?
Musje Posted March 2, 2016 Author Posted March 2, 2016 The other houses don't have these issues as far as I have seen. The Riften home is a bit cramped and sometimes slaves struggle to get where they need to go, but they wont bolt for the door. The rest of the houses work fine. A small issue: currently slaves cannot be trained in the portable slave camps / cages. Just some missing dialogue, will add it tomorrow
CongenialVirus Posted March 2, 2016 Posted March 2, 2016 I am having an issue with dispensing justice. When I dialogue with the NPC. She just tells me to do my worst and do her in. I assume this means I need to kill her. Problem is, she is set as essential and can not die. Additionally when I do fight her, after about 5 seconds her HP resets to full and combat ends. I observed this behavior in patch .82 as well. What am I doing wrong? Is it possible this is a conflict with some other mod?
Mercor Posted March 2, 2016 Posted March 2, 2016 Hello! I'm trying this mod, I love the idea of it ^^ But right now I'm having a problem: I'm in the Mail Order Bride quest. I just met the redguard and now I'm supposed to meet Deeja at the docks. Problem: I don't see anyone at the docks. I tried to find the NPC via console, but the only character I saw was a female argonian who was trying to attack him, and I don't know it was supposed to be this character since I can't talk to her.Can someone help me, please? EDIT : OK I know why I didn't find her, it may contains spoilers so read it only if you already did the quest "Lights out!" ... So in fact I killed her during this quest, which explains why she always attacked me when I used the "player.placeatme" command. There is no way to make friendly again in this case except thanks to console commands. So now my problem's solved. Just a suggestion : maybe you should find another NPC to interact with for this part of the quest, I might not be the only one to have this problem ^^" Anyway, can't wait to continue the quest!
jimmywon34 Posted March 3, 2016 Posted March 3, 2016 The other houses don't have these issues as far as I have seen. The Riften home is a bit cramped and sometimes slaves struggle to get where they need to go, but they wont bolt for the door. The rest of the houses work fine. A small issue: currently slaves cannot be trained in the portable slave camps / cages. Just some missing dialogue, will add it tomorrow Ok cool and just so i'm clear as far as the dialogue options once they are a home slave how do i get them to train other slaves? is that the 'make yourself useful' option because i don't see an option to tell them directly to go train another slave or to fetch another slave from their cell.
CliftonJD Posted March 3, 2016 Posted March 3, 2016 (edited) found a compatability issue with this and CD (the jarl of Falkreath {Siddagear}) if this is loaded after CD (3.84 full) it will break the whole CD expansion questline, if loaded before CD the HSH questline cannot be started thru him. Unfortunately I can't get Captured Dreams to work, even with my mod disabled. With CD installed the game crashes a few minutes into the game or whenever I try zoning. Got the prerequisites (I already had the required Devious stuff) and load order seems ok, and no strange things in the logs Has anyone else epxerienced issues with CD and HSH (especially in Falkreath)? haven't had ctd issues with this and cd, but I also was unaware their was testing needed for compatibility there and haven't tried my expansion quest yet there either This is suppose to be loaded before PAH sexlab extension right? I have slaves at breezehome and maybe the house is just bugged but slaves are doing weird things, actually so are followers. One example is they keep heading for the front door going through it over and over again popping back in and then going back out the door. They are slaves from sexslavesforvanillabanditcamps though idk if that affects something.... the slaves bolting for the door issue seems to be regardless of load order due to the navmeshing and regardless of where the slave came from the load order seems to be having varied results: loaded before pahe the users say they hear the slave voices different but loaded after pahe some users are losing the slave names<<<hopefully this is fixed with recent updates, but too soon to say I am having an issue with dispensing justice. When I dialogue with the NPC. She just tells me to do my worst and do her in. I assume this means I need to kill her. Problem is, she is set as essential and can not die. Additionally when I do fight her, after about 5 seconds her HP resets to full and combat ends. I observed this behavior in patch .82 as well. What am I doing wrong? Is it possible this is a conflict with some other mod? from what I read she's sposed to surrender at some point Edited March 3, 2016 by CliftonJD
armisael1 Posted March 3, 2016 Posted March 3, 2016 Thank you again for this amazing mod! I've been keeping up to date and I have had no problems outside of the occasional [snap out of it!] I hope you won't mind but I had just hoped to add a suggestion (actually a request); With the increased slot count for the camps and homes tokens, would it be possible to activate more sex between slaves, perhaps three or more actors? Or perhaps if there are other mods that can handle this kind of thing, I would gladly take a point in the right direction! And once again thank you, I'm definitely enjoying the hell out of your hard work~
valcon767 Posted March 3, 2016 Posted March 3, 2016 update regarding my last 2 posts in this thread turned out to be a bad (corrupted??) install causing me the issues. regarding CD expansion and HSH Bounty Hunter quest the only way I was able to have either have a issue after reinstalling HSH was to start the CD Expansion quest and try to start Bounty Hunter right after doing the part with Siddegear (just need him to reload his dialogue for it to work) easy fix is to leave and re-enter the longhouse (or save and load that save). lol for anyone who does not know you can become Thane of Falkreath at level 1 on any system, time consuming but possible (if you want to know how read spoiler) items needed are 1 black briar mead (free one under helgen or buy for under 100 gold at a tavern), 5000 gold, woodcutter axe and optionally a fur or hide armor. to make the gold (without earning towards level 2 just get a woodcutter axe {free one either in Riverwood or at Half-Moon Mill} and chop firewood to sell {get up to 5 gold per piece} and sell to Hod {Riverwood} or Hert {Half-Moon Mill}. they will buy ALL that you have on you and do not run out of money when they do {even if you sell them 10000 at once}) Make a save just before entering the longhouse (in case you get a hard bandit leader to kill), take the mead to Siddegear (have to ask him for work), then go kill bandit leader he tells you to (easiest to hardest under vanilla conditions are Bannermist Tower, Bilegulch Mine, Knifepoint Ridge, Embershard Mine, and Forgotten Cave). For help my people part that is easy to do sell 1 cabbage/potato/gourd to Mathies (can pick right by him during daytime), take ashes from Thaddigier to Runil, and sell firewood to Hert or just drop the optional piece of armor in town (someone has to ask if they can have it -- just say yes), buy house (the reason you made 5000 gold from firewood) and build house (small shell is all you need) go back to Jarl and get your Thaneship. Enjoy being Thane of Falkreath at level 1.
Musje Posted March 3, 2016 Author Posted March 3, 2016 Hello! I'm trying this mod, I love the idea of it ^^ But right now I'm having a problem: I'm in the Mail Order Bride quest. I just met the redguard and now I'm supposed to meet Deeja at the docks. Problem: I don't see anyone at the docks. I tried to find the NPC via console, but the only character I saw was a female argonian who was trying to attack him, and I don't know it was supposed to be this character since I can't talk to her. Can someone help me, please? EDIT : OK I know why I didn't find her, it may contains spoilers so read it only if you already did the quest "Lights out!" ... So in fact I killed her during this quest, which explains why she always attacked me when I used the "player.placeatme" command. There is no way to make friendly again in this case except thanks to console commands. So now my problem's solved. Just a suggestion : maybe you should find another NPC to interact with for this part of the quest, I might not be the only one to have this problem ^^" Anyway, can't wait to continue the quest! I'll find another NPC or add a new one. Somehow I never got around to killing this particular NPC Ok cool and just so i'm clear as far as the dialogue options once they are a home slave how do i get them to train other slaves? is that the 'make yourself useful' option because i don't see an option to tell them directly to go train another slave or to fetch another slave from their cell. If you add a slave to your home with 70 or more submission, and if that house has other slaves below 70, the slave will have an extra dialogue option "I want you to train another slave". Choose that, then go to another slave and choose "present yourself to your trainer". Keep in mind that slave training currently only works in the 5 houses bought from the Jarls. Hopefully tonight I will post an update that adds training to the portable camps / cells (with maybe also a fix for the Mail Order Bride quest)
Strec Posted March 3, 2016 Posted March 3, 2016 Waiting with impatience to be able to train slave in camps and cells Why do you limit the number of token and the number of slaves by token? Technical? Because having only 3 slaves by token is very low in big cells
Suitti Posted March 3, 2016 Posted March 3, 2016 Hey, got a little annoying bug, whenever i want the slave stay in on of the house or with the token cell thing all of the slave's starts using that annoying voice sound "Hey, melon brain, Hey, cheese cake" example if you don't know what i'm talking about here is an example in another thread. http://www.loverslab.com/topic/51405-weirdest-bug-ever/ I get that after i say'd to the slave were gonna stay here and to get rid of that it's when i want the slave follow me again with the dialogue "hit the road" or what the dialogue was again.
Musje Posted March 3, 2016 Author Posted March 3, 2016 It sounds like that bug where slaves would get that annoying throw voice change. I've seen this myself a few times but not sure why it would happen Have you tried the fix in that thread, i.e. the "removefromfaction db1" console command with the offending slave selected? I'm going to try that now.
Suitti Posted March 3, 2016 Posted March 3, 2016 It sounds like that bug where slaves would get that annoying throw voice change. I've seen this myself a few times but not sure why it would happen Have you tried the fix in that thread, i.e. the "removefromfaction db1" console command with the offending slave selected? I'm going to try that now. Yeah i did that and it did fix it.
CliftonJD Posted March 3, 2016 Posted March 3, 2016 It sounds like that bug where slaves would get that annoying throw voice change. I've seen this myself a few times but not sure why it would happen Have you tried the fix in that thread, i.e. the "removefromfaction db1" console command with the offending slave selected? I'm going to try that now. thanks i'll have to remember that, somebody else reported it as load order against pahe so I feared that wouldn't be fixable also heard back from bla so read your messages and we'll get pahe to play along
Musje Posted March 3, 2016 Author Posted March 3, 2016 Version 0.91 is up, fixing the Mail Order Bride quest by adding a custom NPC instead of using Deeja who may be killed Also the training functions now work in the portable slave camps / cells.
Dave0000 Posted March 4, 2016 Posted March 4, 2016 when are slaves supose to dance...? i am sitting in the chair and they only kneeling around
svenrune15 Posted March 4, 2016 Posted March 4, 2016 just wanted to say, thank you, for keeping us with updates and answering our questions, we know you don't have to, that's why i wanted to thank you. you're amazing
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