jal856 Posted February 12, 2016 Posted February 12, 2016 @CliftonJD, I tried the Whiterun home, but it seemed like they were having a difficult time pathfinding to the holding cell, like there wasn't enough space between the doorframe and the holding cell which took up half the doorway. o.O
CliftonJD Posted February 12, 2016 Posted February 12, 2016 @CliftonJD, I tried the Whiterun home, but it seemed like they were having a difficult time pathfinding to the holding cell, like there wasn't enough space between the doorframe and the holding cell which took up half the doorway. o.O lol, my issue was they kept trying to play with the outside door like kids going in and out
jal856 Posted February 12, 2016 Posted February 12, 2016 XD And there goes an image of the Villagers from minecraft playing with doors. But I'll try the house in riften and see what happens.
jimmywon34 Posted February 12, 2016 Posted February 12, 2016 Sorry if this has been answered i didn't see it anywhere but when you say zaz animation pack and assets is a requirement do you mean 'zaz animation pack' and 'zaz resources' the two different mods?
Suitti Posted February 12, 2016 Posted February 12, 2016 Sorry if this has been answered i didn't see it anywhere but when you say zaz animation pack and assets is a requirement do you mean 'zaz animation pack' and 'zaz resources' the two different mods? Zaz animation pack.
CliftonJD Posted February 12, 2016 Posted February 12, 2016 Sorry if this has been answered i didn't see it anywhere but when you say zaz animation pack and assets is a requirement do you mean 'zaz animation pack' and 'zaz resources' the two different mods? that would be a bad idea the zaz resources mod is broken according to fnis and its a redundant conflict as zap now does everything that would have done Zaz animation pack. that mod is split into 3 parts now on the download page, basically what the author here is telling you is you need to download everything from zap, that's the main file, then the update to it, and the meshes i'm sure that's why the author here mentioned it separate, cuz I've seen too many people download the main file and the update, forgetting to grab the meshes then go complaining to the modders about purple textures and meshes for mods that use zap
jimmywon34 Posted February 12, 2016 Posted February 12, 2016 Sorry if this has been answered i didn't see it anywhere but when you say zaz animation pack and assets is a requirement do you mean 'zaz animation pack' and 'zaz resources' the two different mods? Zaz animation pack. Ok Thank you. Sorry if this has been answered i didn't see it anywhere but when you say zaz animation pack and assets is a requirement do you mean 'zaz animation pack' and 'zaz resources' the two different mods? that would be a bad idea the zaz resources mod is broken according to fnis and its a redundant conflict as zap now does everything that would have done Zaz animation pack. that mod is split into 3 parts now on the download page, basically what the author here is telling you is you need to download everything from zap, that's the main file, then the update to it, and the meshes i'm sure that's why the author here mentioned it separate, cuz I've seen too many people download the main file and the update, forgetting to grab the meshes then go complaining to the modders about purple textures and meshes for mods that use zap Thank you for the information.
Musje Posted February 13, 2016 Author Posted February 13, 2016 Hello I'm a user of paradise and this mod looks interesting i have a quick question i see that zaz is required will there be someway to keep your slaves chained up or tied to the wall or in a cage with this mod when you leave home and then come back and they are the same as you left them? You can leave them in the cage and they'll stay there. Once they have been trained up you can order them around and lock them in ZaZ furnuture too. I don't know if this normally happens or not, but I had a slave "Generic bandit" Train another, something happened when the second slave raped my first slave during training lol. Then I went to have him stop training, go to his cell (In solitude) And once he got in, I got a little notification "Bandit slave died" And he dropped to the floor. Can you tell me if this is some sort of odd bug, feature or something from the core Paradise halls mod that I'm unaware of? Luckily I had a save before it happened and now I'm just playing around seeing if it happens again. Also, it happened when I procured two new slaves (Foresworn bandits) And brought them into the house as well. Strange, they are not supposed to have sex with one another. Is there some other mod active that does this? There should be no issue with generic guys like bandits, I keep them around all the time without problems
CliftonJD Posted February 13, 2016 Posted February 13, 2016 Hello I'm a user of paradise and this mod looks interesting i have a quick question i see that zaz is required will there be someway to keep your slaves chained up or tied to the wall or in a cage with this mod when you leave home and then come back and they are the same as you left them? You can leave them in the cage and they'll stay there. Once they have been trained up you can order them around and lock them in ZaZ furnuture too. I don't know if this normally happens or not, but I had a slave "Generic bandit" Train another, something happened when the second slave raped my first slave during training lol. Then I went to have him stop training, go to his cell (In solitude) And once he got in, I got a little notification "Bandit slave died" And he dropped to the floor. Can you tell me if this is some sort of odd bug, feature or something from the core Paradise halls mod that I'm unaware of? Luckily I had a save before it happened and now I'm just playing around seeing if it happens again. Also, it happened when I procured two new slaves (Foresworn bandits) And brought them into the house as well. Strange, they are not supposed to have sex with one another. Is there some other mod active that does this? There should be no issue with generic guys like bandits, I keep them around all the time without problems well, lol, you should make that a feature except for the slave dieing at the end it could be used for sex training the slave
jimmywon34 Posted February 13, 2016 Posted February 13, 2016 Hello I'm a user of paradise and this mod looks interesting i have a quick question i see that zaz is required will there be someway to keep your slaves chained up or tied to the wall or in a cage with this mod when you leave home and then come back and they are the same as you left them? You can leave them in the cage and they'll stay there. Once they have been trained up you can order them around and lock them in ZaZ furnuture too. I don't know if this normally happens or not, but I had a slave "Generic bandit" Train another, something happened when the second slave raped my first slave during training lol. Then I went to have him stop training, go to his cell (In solitude) And once he got in, I got a little notification "Bandit slave died" And he dropped to the floor. Can you tell me if this is some sort of odd bug, feature or something from the core Paradise halls mod that I'm unaware of? Luckily I had a save before it happened and now I'm just playing around seeing if it happens again. Also, it happened when I procured two new slaves (Foresworn bandits) And brought them into the house as well. Strange, they are not supposed to have sex with one another. Is there some other mod active that does this? There should be no issue with generic guys like bandits, I keep them around all the time without problems well, lol, you should make that a feature except for the slave dieing at the end it could be used for sex training the slave I have not even gotten around to use this yet in game but i like this idea very much of slaves raping other slaves to train them or raping them your self to train them as sex slaves as well, are yo using sexlab defeat and is there any conflict's between this mod and that one?
jal856 Posted February 13, 2016 Posted February 13, 2016 Lol, seems like its a feature a lot would like, minus slaves just dropping dead. XD But as of the post, I had installed: SL Animation loader. SL MatchMaker. Dwemer Goggles/Scouter. Caravan TRacker. Paradise Halls, Farangars study + the slave camp. SL Defeat. Paradise halls AP Patch. Paradise Halls Homesweet home. Eyes of Aber. Racemenu esp & Plugin, Woodland raven armor. And Dragonwall. So out of those mods recently installed or updated, is it possible there is some issue between the Paradise halls mods, and the Sexlab defeat? Because without defeat, they wouldn't have gotten busy all over the floor. Though still doesn't explain how one of them ended up dead. o.O I tried recreating the situation, but maybe it was a one time bug or something?
CliftonJD Posted February 13, 2016 Posted February 13, 2016 Lol, seems like its a feature a lot would like, minus slaves just dropping dead. XD But as of the post, I had installed: SL Animation loader. SL MatchMaker. Dwemer Goggles/Scouter. Caravan TRacker. Paradise Halls, Farangars study + the slave camp. SL Defeat. Paradise halls AP Patch. Paradise Halls Homesweet home. Eyes of Aber. Racemenu esp & Plugin, Woodland raven armor. And Dragonwall. So out of those mods recently installed or updated, is it possible there is some issue between the Paradise halls mods, and the Sexlab defeat? Because without defeat, they wouldn't have gotten busy all over the floor. Though still doesn't explain how one of them ended up dead. o.O I tried recreating the situation, but maybe it was a one time bug or something? pahe detects defeat and defeat should be detecting pahe, but defeat isn't setup to detect home sweet home and defeat shouldn't be killing either slaves if this is coming from sl defeat they're doing something odd with bandits that wouldn't be done to the player if you had also seen this on a follower it might make a bit more sense that maybe your follower were to rape a bandit to death and defeat were applying the same detection here to make the slaves do that
Nikudev Posted February 14, 2016 Posted February 14, 2016 I can't seem to keep generic NPC's in my home, no matter what I do, once I let my slave (Example. Stormcloak soldier; renamed by PAHE) take care of my home I get no dialogue from her except, her repeatedly saying "Need...to Sleep", and "Please no more" despite reloading a save. Is this caused by any of my mods? also halfway through enslavement some dialogues stopped working correctly (Like their lips are moving but no subtitles are coming out once I ask "Okay Slave" but it still continues). Oh and I used the Markarth home 0 0 Skyrim.esm 1 1 Update.esm 2 2 Unofficial Skyrim Patch.esp 3 3 Dawnguard.esm 4 4 Unofficial Dawnguard Patch.esp 5 5 HearthFires.esm 6 6 Unofficial Hearthfire Patch.esp 7 7 Dragonborn.esm 8 8 Unofficial Dragonborn Patch.esp 9 9 MFVM.esm 10 a ZaZAnimationPack.esm 11 b paradise_halls.esm 12 c ApachiiHair.esm 13 d HepsyHair.esm 14 e Schlongs of Skyrim - Core.esm 15 f CreatureFramework.esm 16 10 SexLab.esm 17 11 SexLabAroused.esm 18 12 Devious Devices - Assets.esm 19 13 HentaiPregnancy.esm 20 14 Children+SoulGems.esm 21 15 Devious Devices - Integration.esm 22 16 daymoyl.esm 23 17 Devious Devices - Expansion.esm imperialcrossbow.esp 24 18 ImperialChange.esp 25 19 HM Child Character.esp 26 1a custom family home.esp 27 1b blackmarsh.esp 28 1c SexLabMatchMaker.esp 29 1d RaceMenuMorphsCBBE.esp 30 1e MarryMe.esp 31 1f MFVM_Hearthfire_Patch.esp 32 20 LetsBeFriends.esp 33 21 orcstronghold.esp 34 22 SexLab Cumshot.esp 35 23 dD - Realistic Ragdoll Force - Realistic.esp 36 24 Remodeled Armor - Vanilla Replacer.esp 37 25 Remodeled Armor - Vanilla Replacer - Dawnguard.esp 38 26 Remodeled Armor - Vanilla Replacer - Dragonborn.esp 39 27 zzEstrus.esp 40 28 EstrusChaurus.esp 41 29 ethereal_elven_overhaul.esp 42 2a OBIS.esp 43 2b summersetisles.esp 44 2c OBISDB.esp 45 2d DeviouslyHelpless.esp 46 2e Captured Dreams.esp 47 2f zgrowth.esp 48 30 animal_mansion.esp 49 31 SexLabNudeCreatures.esp 50 32 SexLabNudeCreaturesDB.esp 51 33 SexLabNudeCreaturesDG.esp 52 34 HentaiCreatures.esp 53 35 SexLab More Creatures.esp 54 36 Inconsequential NPCs.esp 55 37 follower xylea.esp 56 38 Devious Deviants.esp 57 39 LiFEv1.1.esp 58 3a RaceMenu.esp 59 3b RaceMenuPlugin.esp 60 3c SexLab Aroused Creatures.esp 61 3d FNIS.esp 62 3e display-model.esp 63 3f DestroyTheEntireDarkBrotherhood.esp 64 40 JemWM.esp 65 41 SkyUI.esp 66 42 Schlongs of Skyrim.esp 67 43 SOS - Smurf Average Addon.esp 68 44 XPMSE.esp 69 45 SexLabWorkingGirl.esp 70 46 Riding Styles.esp 71 47 NonSexLabAnimationPack.esp 72 48 SlaveTats.esp 73 49 Brawl Bugs CE.esp 74 4a MoreNastyCritters.esp 75 4b paradise_halls_SLExtension.esp 76 4c PAH_HomeSweetHome.esp 77 4d immersive patrols ii.esp genpeople.esp genpeopleliter.esp 78 4e SexLab_Dialogues.esp 79 4f sanguinesDebauchery.esp 80 50 paradise_halls_fellglow_slave_camp.esp 81 51 hg.esp 82 52 paradise_halls_farengars_study.esp 83 53 MilkModNEW.esp 84 54 MilkModNEW AB.esp 85 55 MilkModNEW HF.esp 86 56 MilkModNEW ZaZ.esp 87 57 SummonSuccubus.esp 88 58 ArgonianMom.esp 89 59 Children+SoulGemsDragonborn.esp 90 5a Alternate Start - Live Another Life.esp 91 5b ImmerSlave.esp 92 5c ImmerSlave-ParadiseHallsPatch.esp
CliftonJD Posted February 14, 2016 Posted February 14, 2016 I can't seem to keep generic NPC's in my home, no matter what I do, once I let my slave (Example. Stormcloak soldier; renamed by PAHE) take care of my home I get no dialogue from her except, her repeatedly saying "Need...to Sleep", and "Please no more" despite reloading a save. Is this caused by any of my mods? also halfway through enslavement some dialogues stopped working correctly (Like their lips are moving but no subtitles are coming out once I ask "Okay Slave" but it still continues). Oh and I used the Markarth home 0 0 Skyrim.esm 1 1 Update.esm 2 2 Unofficial Skyrim Patch.esp 3 3 Dawnguard.esm 4 4 Unofficial Dawnguard Patch.esp 5 5 HearthFires.esm 6 6 Unofficial Hearthfire Patch.esp 7 7 Dragonborn.esm 8 8 Unofficial Dragonborn Patch.esp 9 9 MFVM.esm 10 a ZaZAnimationPack.esm 11 b paradise_halls.esm 12 c ApachiiHair.esm 13 d HepsyHair.esm 14 e Schlongs of Skyrim - Core.esm 15 f CreatureFramework.esm 16 10 SexLab.esm 17 11 SexLabAroused.esm 18 12 Devious Devices - Assets.esm 19 13 HentaiPregnancy.esm 20 14 Children+SoulGems.esm 21 15 Devious Devices - Integration.esm 22 16 daymoyl.esm 23 17 Devious Devices - Expansion.esm imperialcrossbow.esp 24 18 ImperialChange.esp 25 19 HM Child Character.esp 26 1a custom family home.esp 27 1b blackmarsh.esp 28 1c SexLabMatchMaker.esp 29 1d RaceMenuMorphsCBBE.esp 30 1e MarryMe.esp 31 1f MFVM_Hearthfire_Patch.esp 32 20 LetsBeFriends.esp 33 21 orcstronghold.esp 34 22 SexLab Cumshot.esp 35 23 dD - Realistic Ragdoll Force - Realistic.esp 36 24 Remodeled Armor - Vanilla Replacer.esp 37 25 Remodeled Armor - Vanilla Replacer - Dawnguard.esp 38 26 Remodeled Armor - Vanilla Replacer - Dragonborn.esp 39 27 zzEstrus.esp 40 28 EstrusChaurus.esp 41 29 ethereal_elven_overhaul.esp 42 2a OBIS.esp 43 2b summersetisles.esp 44 2c OBISDB.esp 45 2d DeviouslyHelpless.esp 46 2e Captured Dreams.esp 47 2f zgrowth.esp 48 30 animal_mansion.esp 49 31 SexLabNudeCreatures.esp 50 32 SexLabNudeCreaturesDB.esp 51 33 SexLabNudeCreaturesDG.esp 52 34 HentaiCreatures.esp 53 35 SexLab More Creatures.esp 54 36 Inconsequential NPCs.esp 55 37 follower xylea.esp 56 38 Devious Deviants.esp 57 39 LiFEv1.1.esp 58 3a RaceMenu.esp 59 3b RaceMenuPlugin.esp 60 3c SexLab Aroused Creatures.esp 61 3d FNIS.esp 62 3e display-model.esp 63 3f DestroyTheEntireDarkBrotherhood.esp 64 40 JemWM.esp 65 41 SkyUI.esp 66 42 Schlongs of Skyrim.esp 67 43 SOS - Smurf Average Addon.esp 68 44 XPMSE.esp 69 45 SexLabWorkingGirl.esp 70 46 Riding Styles.esp 71 47 NonSexLabAnimationPack.esp 72 48 SlaveTats.esp 73 49 Brawl Bugs CE.esp 74 4a MoreNastyCritters.esp 75 4b paradise_halls_SLExtension.esp 76 4c PAH_HomeSweetHome.esp 77 4d immersive patrols ii.esp genpeople.esp genpeopleliter.esp 78 4e SexLab_Dialogues.esp 79 4f sanguinesDebauchery.esp 80 50 paradise_halls_fellglow_slave_camp.esp 81 51 hg.esp 82 52 paradise_halls_farengars_study.esp 83 53 MilkModNEW.esp 84 54 MilkModNEW AB.esp 85 55 MilkModNEW HF.esp 86 56 MilkModNEW ZaZ.esp 87 57 SummonSuccubus.esp 88 58 ArgonianMom.esp 89 59 Children+SoulGemsDragonborn.esp 90 5a Alternate Start - Live Another Life.esp 91 5b ImmerSlave.esp 92 5c ImmerSlave-ParadiseHallsPatch.esp each house seems to be getting different results for each user so i'd suggest another home, but I also notice some issues with your load order there you have paradise halls way up high for over half your mods to overwrite it then you have pahe in the middle with more stuff to overwrite it and I don't think that immerslave-paradise hallspatch is going to help you here, pahe has its own start button from the mcm
Nikudev Posted February 18, 2016 Posted February 18, 2016 I can't seem to keep generic NPC's in my home, no matter what I do, once I let my slave (Example. Stormcloak soldier; renamed by PAHE) take care of my home I get no dialogue from her except, her repeatedly saying "Need...to Sleep", and "Please no more" despite reloading a save. Is this caused by any of my mods? also halfway through enslavement some dialogues stopped working correctly (Like their lips are moving but no subtitles are coming out once I ask "Okay Slave" but it still continues). Oh and I used the Markarth home 0 0 Skyrim.esm 1 1 Update.esm 2 2 Unofficial Skyrim Patch.esp 3 3 Dawnguard.esm 4 4 Unofficial Dawnguard Patch.esp 5 5 HearthFires.esm 6 6 Unofficial Hearthfire Patch.esp 7 7 Dragonborn.esm 8 8 Unofficial Dragonborn Patch.esp 9 9 MFVM.esm 10 a ZaZAnimationPack.esm 11 b paradise_halls.esm 12 c ApachiiHair.esm 13 d HepsyHair.esm 14 e Schlongs of Skyrim - Core.esm 15 f CreatureFramework.esm 16 10 SexLab.esm 17 11 SexLabAroused.esm 18 12 Devious Devices - Assets.esm 19 13 HentaiPregnancy.esm 20 14 Children+SoulGems.esm 21 15 Devious Devices - Integration.esm 22 16 daymoyl.esm 23 17 Devious Devices - Expansion.esm imperialcrossbow.esp 24 18 ImperialChange.esp 25 19 HM Child Character.esp 26 1a custom family home.esp 27 1b blackmarsh.esp 28 1c SexLabMatchMaker.esp 29 1d RaceMenuMorphsCBBE.esp 30 1e MarryMe.esp 31 1f MFVM_Hearthfire_Patch.esp 32 20 LetsBeFriends.esp 33 21 orcstronghold.esp 34 22 SexLab Cumshot.esp 35 23 dD - Realistic Ragdoll Force - Realistic.esp 36 24 Remodeled Armor - Vanilla Replacer.esp 37 25 Remodeled Armor - Vanilla Replacer - Dawnguard.esp 38 26 Remodeled Armor - Vanilla Replacer - Dragonborn.esp 39 27 zzEstrus.esp 40 28 EstrusChaurus.esp 41 29 ethereal_elven_overhaul.esp 42 2a OBIS.esp 43 2b summersetisles.esp 44 2c OBISDB.esp 45 2d DeviouslyHelpless.esp 46 2e Captured Dreams.esp 47 2f zgrowth.esp 48 30 animal_mansion.esp 49 31 SexLabNudeCreatures.esp 50 32 SexLabNudeCreaturesDB.esp 51 33 SexLabNudeCreaturesDG.esp 52 34 HentaiCreatures.esp 53 35 SexLab More Creatures.esp 54 36 Inconsequential NPCs.esp 55 37 follower xylea.esp 56 38 Devious Deviants.esp 57 39 LiFEv1.1.esp 58 3a RaceMenu.esp 59 3b RaceMenuPlugin.esp 60 3c SexLab Aroused Creatures.esp 61 3d FNIS.esp 62 3e display-model.esp 63 3f DestroyTheEntireDarkBrotherhood.esp 64 40 JemWM.esp 65 41 SkyUI.esp 66 42 Schlongs of Skyrim.esp 67 43 SOS - Smurf Average Addon.esp 68 44 XPMSE.esp 69 45 SexLabWorkingGirl.esp 70 46 Riding Styles.esp 71 47 NonSexLabAnimationPack.esp 72 48 SlaveTats.esp 73 49 Brawl Bugs CE.esp 74 4a MoreNastyCritters.esp 75 4b paradise_halls_SLExtension.esp 76 4c PAH_HomeSweetHome.esp 77 4d immersive patrols ii.esp genpeople.esp genpeopleliter.esp 78 4e SexLab_Dialogues.esp 79 4f sanguinesDebauchery.esp 80 50 paradise_halls_fellglow_slave_camp.esp 81 51 hg.esp 82 52 paradise_halls_farengars_study.esp 83 53 MilkModNEW.esp 84 54 MilkModNEW AB.esp 85 55 MilkModNEW HF.esp 86 56 MilkModNEW ZaZ.esp 87 57 SummonSuccubus.esp 88 58 ArgonianMom.esp 89 59 Children+SoulGemsDragonborn.esp 90 5a Alternate Start - Live Another Life.esp 91 5b ImmerSlave.esp 92 5c ImmerSlave-ParadiseHallsPatch.esp each house seems to be getting different results for each user so i'd suggest another home, but I also notice some issues with your load order there you have paradise halls way up high for over half your mods to overwrite it then you have pahe in the middle with more stuff to overwrite it and I don't think that immerslave-paradise hallspatch is going to help you here, pahe has its own start button from the mcm I got myself a home in Solitude instead, and it seems to be working. My only gripe is that once my slaves reach "70" in their slavery level, they talk to me with the "Throw Voice" Dialogue, everything else is fine though. Will start working on my load order now, will place Paradise halls and PAHE at the very back.
Musje Posted February 18, 2016 Author Posted February 18, 2016 My only gripe is that once my slaves reach "70" in their slavery level, they talk to me with the "Throw Voice" Dialogue, everything else is fine though. Is that happening for house slaves under Home Sweet Home only, or also for slaves managed by PAHE?
Ears Posted February 18, 2016 Posted February 18, 2016 My only gripe is that once my slaves reach "70" in their slavery level, they talk to me with the "Throw Voice" Dialogue, everything else is fine though. Is that happening for house slaves under Home Sweet Home only, or also for slaves managed by PAHE? this problem was in the original PH version 0.6
jimmywon34 Posted February 20, 2016 Posted February 20, 2016 Lol, seems like its a feature a lot would like, minus slaves just dropping dead. XD But as of the post, I had installed: SL Animation loader. SL MatchMaker. Dwemer Goggles/Scouter. Caravan TRacker. Paradise Halls, Farangars study + the slave camp. SL Defeat. Paradise halls AP Patch. Paradise Halls Homesweet home. Eyes of Aber. Racemenu esp & Plugin, Woodland raven armor. And Dragonwall. So out of those mods recently installed or updated, is it possible there is some issue between the Paradise halls mods, and the Sexlab defeat? Because without defeat, they wouldn't have gotten busy all over the floor. Though still doesn't explain how one of them ended up dead. o.O I tried recreating the situation, but maybe it was a one time bug or something? pahe detects defeat and defeat should be detecting pahe, but defeat isn't setup to detect home sweet home and defeat shouldn't be killing either slaves if this is coming from sl defeat they're doing something odd with bandits that wouldn't be done to the player if you had also seen this on a follower it might make a bit more sense that maybe your follower were to rape a bandit to death and defeat were applying the same detection here to make the slaves do that Yes I hope it works with defeat i love that mod and this one looks like a hidden gem. Still have yet to be able to test in game though can anyone tell me when you buy the add-on for your house with this mod do you get to pick which room it replaces? And is that room just a jail or is it like a torture room where you can put slaves in shackles on the wall? Thanks.
CliftonJD Posted February 20, 2016 Posted February 20, 2016 Lol, seems like its a feature a lot would like, minus slaves just dropping dead. XD But as of the post, I had installed: SL Animation loader. SL MatchMaker. Dwemer Goggles/Scouter. Caravan TRacker. Paradise Halls, Farangars study + the slave camp. SL Defeat. Paradise halls AP Patch. Paradise Halls Homesweet home. Eyes of Aber. Racemenu esp & Plugin, Woodland raven armor. And Dragonwall. So out of those mods recently installed or updated, is it possible there is some issue between the Paradise halls mods, and the Sexlab defeat? Because without defeat, they wouldn't have gotten busy all over the floor. Though still doesn't explain how one of them ended up dead. o.O I tried recreating the situation, but maybe it was a one time bug or something? pahe detects defeat and defeat should be detecting pahe, but defeat isn't setup to detect home sweet home and defeat shouldn't be killing either slaves if this is coming from sl defeat they're doing something odd with bandits that wouldn't be done to the player if you had also seen this on a follower it might make a bit more sense that maybe your follower were to rape a bandit to death and defeat were applying the same detection here to make the slaves do that Yes I hope it works with defeat i love that mod and this one looks like a hidden gem. Still have yet to be able to test in game though can anyone tell me when you buy the add-on for your house with this mod do you get to pick which room it replaces? And is that room just a jail or is it like a torture room where you can put slaves in shackles on the wall? Thanks. read the extra details on the main page in 1 of the updates it mentions adding the location to a motel in an undiscovered area near rorikstead
jimmywon34 Posted February 21, 2016 Posted February 21, 2016 Lol, seems like its a feature a lot would like, minus slaves just dropping dead. XD But as of the post, I had installed: SL Animation loader. SL MatchMaker. Dwemer Goggles/Scouter. Caravan TRacker. Paradise Halls, Farangars study + the slave camp. SL Defeat. Paradise halls AP Patch. Paradise Halls Homesweet home. Eyes of Aber. Racemenu esp & Plugin, Woodland raven armor. And Dragonwall. So out of those mods recently installed or updated, is it possible there is some issue between the Paradise halls mods, and the Sexlab defeat? Because without defeat, they wouldn't have gotten busy all over the floor. Though still doesn't explain how one of them ended up dead. o.O I tried recreating the situation, but maybe it was a one time bug or something? pahe detects defeat and defeat should be detecting pahe, but defeat isn't setup to detect home sweet home and defeat shouldn't be killing either slaves if this is coming from sl defeat they're doing something odd with bandits that wouldn't be done to the player if you had also seen this on a follower it might make a bit more sense that maybe your follower were to rape a bandit to death and defeat were applying the same detection here to make the slaves do that Yes I hope it works with defeat i love that mod and this one looks like a hidden gem. Still have yet to be able to test in game though can anyone tell me when you buy the add-on for your house with this mod do you get to pick which room it replaces? And is that room just a jail or is it like a torture room where you can put slaves in shackles on the wall? Thanks. read the extra details on the main page in 1 of the updates it mentions adding the location to a motel in an undiscovered area near rorikstead I'm either blind or what you're talking about isn't there. I thought you went to buy upgrades at some inn between ivarstead and riften? And i also read almost all of the posts for this mod and what i got from it was that when you buy the upgrade for this mod from whoever sells it, it replaces the childs room? is that correct? because that would be perfect since i don't adopt any kids.
Musje Posted February 21, 2016 Author Posted February 21, 2016 I'm either blind or what you're talking about isn't there. I thought you went to buy upgrades at some inn between ivarstead and riften? And i also read almost all of the posts for this mod and what i got from it was that when you buy the upgrade for this mod from whoever sells it, it replaces the childs room? is that correct? because that would be perfect since i don't adopt any kids. The mod adds (optional) upgrades for each of the 5 townhouses, AND adds a new inn near Rorikstead. The upgrades can be bought from the innkeeper there. As for the rooms that are replaced: Whiterun: the space on the ground floor to the left and behind the stairs (the kids room I think) Solitude: the dusty looking basement bedroom (coming into the basement from the stairs: left and then left again) Winterhold: upstairs, the small room opposite the master bedroom Markath: the enchanter lab next to the living room Riften: Basement enchanter room There is no choice in which room is replaced but upgrades for different rooms are coming The inn has the same functions as the house upgrades and can hold 14 slaves by the way. You can't really use it yet since you don't get the key to the basement. I hope to publish a new version this week that adds the quest to get that key.
jimmywon34 Posted February 21, 2016 Posted February 21, 2016 I'm either blind or what you're talking about isn't there. I thought you went to buy upgrades at some inn between ivarstead and riften? And i also read almost all of the posts for this mod and what i got from it was that when you buy the upgrade for this mod from whoever sells it, it replaces the childs room? is that correct? because that would be perfect since i don't adopt any kids. The mod adds (optional) upgrades for each of the 5 townhouses, AND adds a new inn near Rorikstead. The upgrades can be bought from the innkeeper there. As for the rooms that are replaced: Whiterun: the space on the ground floor to the left and behind the stairs (the kids room I think) Solitude: the dusty looking basement bedroom (coming into the basement from the stairs: left and then left again) Winterhold: upstairs, the small room opposite the master bedroom Markath: the enchanter lab next to the living room Riften: Basement enchanter room There is no choice in which room is replaced but upgrades for different rooms are coming The inn has the same functions as the house upgrades and can hold 14 slaves by the way. You can't really use it yet since you don't get the key to the basement. I hope to publish a new version this week that adds the quest to get that key. Thank you for the info and looking forward to the update sounds great. As far as the houses will it work with custom/mod homes too? not the upgrades to the homes obviously but telling slaves to stay at those types of homes? For example I have the Riverwood Lodge and Underground Bathhouse. And also what about a modded vanilla home like modded breezehome? will the upgrades still work in that case?
CliftonJD Posted February 21, 2016 Posted February 21, 2016 I'm either blind or what you're talking about isn't there. I thought you went to buy upgrades at some inn between ivarstead and riften? And i also read almost all of the posts for this mod and what i got from it was that when you buy the upgrade for this mod from whoever sells it, it replaces the childs room? is that correct? because that would be perfect since i don't adopt any kids. The mod adds (optional) upgrades for each of the 5 townhouses, AND adds a new inn near Rorikstead. The upgrades can be bought from the innkeeper there. As for the rooms that are replaced: Whiterun: the space on the ground floor to the left and behind the stairs (the kids room I think) Solitude: the dusty looking basement bedroom (coming into the basement from the stairs: left and then left again) Winterhold: upstairs, the small room opposite the master bedroom Markath: the enchanter lab next to the living room Riften: Basement enchanter room There is no choice in which room is replaced but upgrades for different rooms are coming The inn has the same functions as the house upgrades and can hold 14 slaves by the way. You can't really use it yet since you don't get the key to the basement. I hope to publish a new version this week that adds the quest to get that key. Thank you for the info and looking forward to the update sounds great. As far as the houses will it work with custom/mod homes too? not the upgrades to the homes obviously but telling slaves to stay at those types of homes? For example I have the Riverwood Lodge and Underground Bathhouse. And also what about a modded vanilla home like modded breezehome? will the upgrades still work in that case? modded breezehome depends on whether the mod interferes with the child's bedroom this mod isn't made for custom homes so telling a slave to wait in 1 of those is back to the escape mechanics of pahe and how well your slave is trained
dhaedra Posted February 22, 2016 Posted February 22, 2016 I like your mod, but all my homes are mods. Is there any chance you could add a feature so we can tell a slave that the home we are currently in is their new home. Is this possible? Would be great to get all your mod's features of Slaves training Slaves and the bdsm between the slaves but in whatever home we choose? It would also be great not to have the requirement of having children's room add ons. I don't plan on having any kids in Skyrim.
Musje Posted February 22, 2016 Author Posted February 22, 2016 I am thinking about a feature that would allow you to let your slaves stay in any playerhome. Dont want it to be too free though (like leaving slaves in NPC homes). And I haven't found a good way to detect who owns the home: GetActorOwner seems to retun None for pretty much any cell in the game, and GetFactionOwner isn't much help either. By the way there is no requirement to get the children's room upgrade (or anu other upgrade) before you can buy the cell upgrades! If your house is empty you can go and buy the cell upgrade. If you already have the childrens' room or enchanter lab or whatever, the cell upgrade will simply replace it (and you even get a discount on the price
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