Strec Posted March 7, 2016 Posted March 7, 2016 my expereince with this is random npc disapppearing. tthe breeze home needs to be redid as the whole room should be cage and just place the cage door right behind the normal door. captureing named npc dont work well as they randomly go back to arrgo. named npc also when told to keep busy like to leave breezehome. i say instead of modiying existing houses have u buy the items and place them like the camps in the houses. remove the house changes as it can cause random issues with other mods. I agree. This was historiccaly (before the cell tokens) but now that we have them I think there is no need to have the houses update because we can use tokens even in personnal houses. Give us a free token (or more) at startup and it will be sufficient. Less work for you to maintain More flexibility Note : perhaps we could avoid to longer quote some posts with big images? Thanks for the interest and readability of the thread.
Musje Posted March 8, 2016 Author Posted March 8, 2016 Named NPCs should NOT become aggressive when enslaved, whether they are in PAHE or in HSH. If this is happening, do check your load order. If you put a cell in someone's home, some slaves will complain about you being there and not allow any dialogue. The next version will fix this.
sidfu Posted March 8, 2016 Posted March 8, 2016 Named NPCs should NOT become aggressive when enslaved, whether they are in PAHE or in HSH. If this is happening, do check your load order. If you put a cell in someone's home, some slaves will complain about you being there and not allow any dialogue. The next version will fix this. the aggresive thing happens when u do a combat enslave. its fine if u do 100% and dont go to combat. what actualy happens is for example i told the slave i was gonna punish them then they turned red but nevver actualy attack u. they just show up as enimies so u cant rest if itsin your home.
Strec Posted March 9, 2016 Posted March 9, 2016 Use mercy on nexus, permits any NPC who surrender never attack you anymore.
CliftonJD Posted March 9, 2016 Posted March 9, 2016 Named NPCs should NOT become aggressive when enslaved, whether they are in PAHE or in HSH. If this is happening, do check your load order. If you put a cell in someone's home, some slaves will complain about you being there and not allow any dialogue. The next version will fix this. the aggresive thing happens when u do a combat enslave. its fine if u do 100% and dont go to combat. what actualy happens is for example i told the slave i was gonna punish them then they turned red but nevver actualy attack u. they just show up as enimies so u cant rest if itsin your home. i'm going to have to second what musje said on that until the unreleased beta allows for paralysis enslave, there's only fear or combat on the public version of pah/pahe, so if you need to adjust your mcm settings to circumvent the default combat or fear - there's something wrong with your mods or load order pahe and its related mods should be loaded last any/all "soon-to-be-slaves" should be aggressive during combat, but all hostilities should end after enslavement there shouldn't be any hostilities during a punishment if that happens again: 1. tell us what mod you used for the punishment pahe/hsh or even which dialog 2. post the log Use mercy on nexus, permits any NPC who surrender never attack you anymore. shouldn't need to use that on slaves, unless there's something wrong Never had a slave turn hostile
valcon767 Posted March 9, 2016 Posted March 9, 2016 Referencing the disappearing slaves issue Discovered this much only thru gameplay (I did not try to crack open mods because it is interactions by several mods that can cause this). I think I MIGHT have found a cause of this happening I have seen this happen on bandits, wenches (deadly, forgotten) and various other enemy types (both mod added and vanilla) that were enslaved. trigger the enslavement dialogue (during combat) and they get killed before the actual enslavement finishes triggering (they die then the slave they become appears afterwards) end result is enslaved (renamed by Paradise Halls or Extension) but they did actually DIE before the renamed slave appeared in place. later (sometimes not all times) the new slave (the one that died but became a slave anyway) will disappear or have other issues (mostly disappear, they are not there but are listed in the MCM for either PAHE or HSH). if someone could either provide confirmation that this is happening or its never happens to them would be appreciated. edit when they disappear this way for me leaving and re-entering cell (no matter how many times) does not make slave reappear. the disappeared slave is listed in MCM but does not appear in game (cannot release due to nothing there to interact with) and console moveto commands do not work on these (due to no id), unknown if moveto commands would work if I could fine the id needed. edit 2 would it be possible to add a function to slave pens, cells, and camps ?? a free all slaves function this function would free all slaves controlled by the pen, camp, or cell and at the same time remove all slaves it just freed from the MCM slots by doing this it would get rid of the slaves that take up a slot but are not present in the cell/world (the disappeared ones mainly) that the player cannot interact with due to nothing physically present but are taking up a slot.
CliftonJD Posted March 9, 2016 Posted March 9, 2016 Referencing the disappearing slaves issue Discovered this much only thru gameplay (I did not try to crack open mods because it is interactions by several mods that can cause this). I think I MIGHT have found a cause of this happening I have seen this happen on bandits, wenches (deadly, forgotten) and various other enemy types (both mod added and vanilla) that were enslaved. trigger the enslavement dialogue (during combat) and they get killed before the actual enslavement finishes triggering (they die then the slave they become appears afterwards) end result is enslaved (renamed by Paradise Halls or Extension) but they did actually DIE before the renamed slave appeared in place. later (sometimes not all times) the new slave (the one that died but became a slave anyway) will disappear or have other issues (mostly disappear, they are not there but are listed in the MCM for either PAHE or HSH). if someone could either provide confirmation that this is happening or its never happens to them would be appreciated. edit when they disappear this way for me leaving and re-entering cell (no matter how many times) does not make slave reappear. the disappeared slave is listed in MCM but does not appear in game (cannot release due to nothing there to interact with) and console moveto commands do not work on these (due to no id), unknown if moveto commands would work if I could fine the id needed. edit 2 would it be possible to add a function to slave pens, cells, and camps ?? a free all slaves function this function would free all slaves controlled by the pen, camp, or cell and at the same time remove all slaves it just freed from the MCM slots by doing this it would get rid of the slaves that take up a slot but are not present in the cell/world (the disappeared ones mainly) that the player cannot interact with due to nothing physically present but are taking up a slot. the npc dieing before the enslavement process takes over and swaps the corpse with the cloned actor is known behavior for pahe since the delay was added to remove slavetats and doesn't cause the slaves to disappear how many times did you click enslave before it died - before I discovered the delay was just that, I used to click more than once thinking it hadn't triggered, but by clicking it more than once can leave false map markers and once left an unfindable slave thru normal means, the mcm should list the slave's location in pahe please try to keep the pahe bugs in the pahe thread so we can help you better in the future unfortunately that won't explain the slaves you have disappearing from home sweet home I think you need to try getting a screenshot of the mcm for the pahe slave you can't find and post it at pahe another possibility on home sweet home is the cell markers musje mentioned - did you place those4
sidfu Posted March 9, 2016 Posted March 9, 2016 the dieing thing i can verfiy cause i accdently stilll had 100% and tryied talking to a companion i got message companion died she blinked out then in and started running off.
CliftonJD Posted March 9, 2016 Posted March 9, 2016 the dieing thing i can verfiy cause i accdently stilll had 100% and tryied talking to a companion i got message companion died she blinked out then in and started running off. should have had the option to "enslave" or "talk" to that companion during accidents like these edit: that's options plural as in both buttons should be there to choose
sidfu Posted March 9, 2016 Posted March 9, 2016 the dieing thing i can verfiy cause i accdently stilll had 100% and tryied talking to a companion i got message companion died she blinked out then in and started running off. should have had the option to "enslave" or "talk" to that companion during accidents like these edit: that's options plural as in both buttons should be there to choose on that its probaly just a case i hit the button at right time so didnt get the menu is all. was stateing aboutg the dieing. was checking my log and noticed 1 error comeing from pah or sweet home cant tell [03/08/2016 - 06:57:45PM] warning: Assigning None to a non-object variable named "::temp137" stack: [alias slave048 on quest PAH (1E01FAEF)].PAHSlave.StartPunishment() - "pahslave.psc" Line ? [alias slave048 on quest PAH (1E01FAEF)].PAHSlave.HandlePunishmentOnHit() - "pahslave.psc" Line ? [alias slave048 on quest PAH (1E01FAEF)].PAHSlave.OnHit() - "pahslave.psc" Line ? on the 1 slave i have i can punish her but after i stop whiping here there no message saying the punishment is done. swear i remember when testing it that when i talked to them again there was that option but could be wrong.
CliftonJD Posted March 9, 2016 Posted March 9, 2016 the dieing thing i can verfiy cause i accdently stilll had 100% and tryied talking to a companion i got message companion died she blinked out then in and started running off. should have had the option to "enslave" or "talk" to that companion during accidents like these edit: that's options plural as in both buttons should be there to choose on that its probaly just a case i hit the button at right time so didnt get the menu is all. was stateing aboutg the dieing. was checking my log and noticed 1 error comeing from pah or sweet home cant tell [03/08/2016 - 06:57:45PM] warning: Assigning None to a non-object variable named "::temp137" stack: [alias slave048 on quest PAH (1E01FAEF)].PAHSlave.StartPunishment() - "pahslave.psc" Line ? [alias slave048 on quest PAH (1E01FAEF)].PAHSlave.HandlePunishmentOnHit() - "pahslave.psc" Line ? [alias slave048 on quest PAH (1E01FAEF)].PAHSlave.OnHit() - "pahslave.psc" Line ? on the 1 slave i have i can punish her but after i stop whiping here there no message saying the punishment is done. swear i remember when testing it that when i talked to them again there was that option but could be wrong. unfortunately there's no message to say the punishment is done if you choose to whip her its done when you stop whipping for pahe home sweet home does have that dialog, but ... 1.i need musje's confirmation if she's sharing that same code or not cuz that looks like pahe 2. please post the rest of the log, if you want to try checking the logs yourself you need to look for errors related to "xpmse"---if that's in the logs it'll screw things up everytime, if its not in the logs we have something that we need to look into for future bug fixes, but you'll nee to post that to pahe or blabla won't see it
CliftonJD Posted March 9, 2016 Posted March 9, 2016 Referencing the disappearing slaves issue .... as i've already regarded this in a previous post i'm snipping everything out until you post a log we can't even fathom what's going on... in a previous post i mentioned about xpmse spamming up the logs becuase i have a good deal of slaves under my watch so the newer versions of xpmse freak out and flood my logs so atm i can't really blame the author here for what i'm seeing in my log, but what i'm seeing and what sidfu sees look to me like pah is having a hard time splitting pahe from home sweet home ....anyhow here's a good example of what somebody may find in the logs Error: Cannot call IsPlayerTeammate() on a None object, aborting function callstack:[alias slave019 on quest PAH (1201FAEF)].pahslave.EndBehaviour() - "pahslave.psc" Line ?[alias slave019 on quest PAH (1201FAEF)].pahslave.behaviour() - "pahslave.psc" Line 286[alias slave019 on quest PAH (1201FAEF)].pahslave.RunAway() - "pahslave.psc" Line 429[alias slave019 on quest PAH (1201FAEF)].pahslavemind.RunAwayByFormula() - "pahslavemind.psc" Line 331[alias slave019 on quest PAH (1201FAEF)].pahslavemind.OnMoodUpdateGameTime() - "pahslavemind.psc" Line ?[alias slave019 on quest PAH (1201FAEF)].pahslavemind.OnUpdateGameTime() - "pahslavemind.psc" Line 158
jimmywon34 Posted March 9, 2016 Posted March 9, 2016 Referencing the disappearing slaves issue .... as i've already regarded this in a previous post i'm snipping everything out until you post a log we can't even fathom what's going on... in a previous post i mentioned about xpmse spamming up the logs becuase i have a good deal of slaves under my watch so the newer versions of xpmse freak out and flood my logs so atm i can't really blame the author here for what i'm seeing in my log, but what i'm seeing and what sidfu sees look to me like pah is having a hard time splitting pahe from home sweet home ....anyhow here's a good example of what somebody may find in the logs Error: Cannot call IsPlayerTeammate() on a None object, aborting function call stack: [alias slave019 on quest PAH (1201FAEF)].pahslave.EndBehaviour() - "pahslave.psc" Line ? [alias slave019 on quest PAH (1201FAEF)].pahslave.behaviour() - "pahslave.psc" Line 286 [alias slave019 on quest PAH (1201FAEF)].pahslave.RunAway() - "pahslave.psc" Line 429 [alias slave019 on quest PAH (1201FAEF)].pahslavemind.RunAwayByFormula() - "pahslavemind.psc" Line 331 [alias slave019 on quest PAH (1201FAEF)].pahslavemind.OnMoodUpdateGameTime() - "pahslavemind.psc" Line ? [alias slave019 on quest PAH (1201FAEF)].pahslavemind.OnUpdateGameTime() - "pahslavemind.psc" Line 158 How would we find out if xpmse is spamming our log? I get drops big in fps around a lot of npcs and always thought it might be hdt.
Musje Posted March 9, 2016 Author Posted March 9, 2016 HSH does not have a punishing dialogue. It also doesn't use any PAHE functions other than the ones to release or add a slave to/from PAHE
Dave0000 Posted March 9, 2016 Posted March 9, 2016 HSH does not have a punishing dialogue. It also doesn't use any PAHE functions other than the ones to release or add a slave to/from PAHE can you ad a function so that one slave has sex with other... or with follower?
Strec Posted March 9, 2016 Posted March 9, 2016 Concerning the hostile problem I just had a problem I've never had before : I have a slave with 72 obedience and a camp, I wanted to say it to stay in the cell and when asking this it attacks me. After a few tests : If it is set as 'combat for me' and I say to stay, it attacks me. If not, all works well
Musje Posted March 9, 2016 Author Posted March 9, 2016 Can't test right now, Skyrim started to do random CTDs when zoning or walking around, and I don;t have a clue what is causing it.
Strec Posted March 9, 2016 Posted March 9, 2016 I regularry have CTDs like this. I regenerate FNIS files and it's ok, think I have a problem with Sexlab
Musje Posted March 9, 2016 Author Posted March 9, 2016 Already tried the usual fixes. Looks like I have to reinstall
sidfu Posted March 9, 2016 Posted March 9, 2016 try the crash fix plugin. also enableling the skse dump funtion and useing http://www.osronline.com/page.cfm?name=analyze to look at the error.
Dave0000 Posted March 9, 2016 Posted March 9, 2016 are you checking thats you dont have any orange colored mods in wrye bash ? if you do load them into tes5edit and click on each and select sort masters ... then save and rebuild tes5merged and bashed patch
Musje Posted March 9, 2016 Author Posted March 9, 2016 Something messed up bad. I ended up reinstalling the game and not installing some mods and restarting a new game on my Dev machine. So far so good.
CliftonJD Posted March 10, 2016 Posted March 10, 2016 Referencing the disappearing slaves issue .... as i've already regarded this in a previous post i'm snipping everything out until you post a log we can't even fathom what's going on... in a previous post i mentioned about xpmse spamming up the logs becuase i have a good deal of slaves under my watch so the newer versions of xpmse freak out and flood my logs so atm i can't really blame the author here for what i'm seeing in my log, but what i'm seeing and what sidfu sees look to me like pah is having a hard time splitting pahe from home sweet home ....anyhow here's a good example of what somebody may find in the logs Error: Cannot call IsPlayerTeammate() on a None object, aborting function call stack: [alias slave019 on quest PAH (1201FAEF)].pahslave.EndBehaviour() - "pahslave.psc" Line ? [alias slave019 on quest PAH (1201FAEF)].pahslave.behaviour() - "pahslave.psc" Line 286 [alias slave019 on quest PAH (1201FAEF)].pahslave.RunAway() - "pahslave.psc" Line 429 [alias slave019 on quest PAH (1201FAEF)].pahslavemind.RunAwayByFormula() - "pahslavemind.psc" Line 331 [alias slave019 on quest PAH (1201FAEF)].pahslavemind.OnMoodUpdateGameTime() - "pahslavemind.psc" Line ? [alias slave019 on quest PAH (1201FAEF)].pahslavemind.OnUpdateGameTime() - "pahslavemind.psc" Line 158 How would we find out if xpmse is spamming our log? I get drops big in fps around a lot of npcs and always thought it might be hdt. couple ways to check if its xpmse first check the xpmse mcm to make sure everything there checks out, unless you don't have mcm then update it next you either open the log with notepad and use the searchbox(ctrl+f) for "xpmse" or post the log here and i'll tell you every mod stopping up your logs Or since you already discovered an fps drop around groups of npc's, you can also look at the xpmse mcm for the option to disable the cloak spell and it'll tell you a location to coc before clicking it Concerning the hostile problem I just had a problem I've never had before : I have a slave with 72 obedience and a camp, I wanted to say it to stay in the cell and when asking this it attacks me. After a few tests : If it is set as 'combat for me' and I say to stay, it attacks me. If not, all works well did you ask using "wait for me here"--pahe or "i'm going to make sure you stay here"--pahe or "you will stay and look after this place"---hsh Can't test right now, Skyrim started to do random CTDs when zoning or walking around, and I don;t have a clue what is causing it. as I've told the others, post a log only time something can cause a ctd without showing in the logs is if its skeleton or meshes
jal856 Posted March 10, 2016 Posted March 10, 2016 o.O I may be a bit late and or lost lol. But recently started a new save because I had some broken record script bringing down my frames. Anywho, I found out the Breeze home wall had been completely removed when you install a slave cage in there. XD So what sort of confuses me is, was that a thing that was fixed? Because I don't recall updating this mod. o.O
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