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Bad Dog's Hoodie Schlongs: Khajiit, Argonians, Human/Elf


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Posted

Well shit. Yeah, all those keys do is send the SOS anim events. I'm surprised not to see an SOS message, but I guess it doesn't send one in that situation. In this version of hoodies I'm not catching those messages--you have to go through SL Aroused to see them.

 

So... I've been assuming people don't use the schlong up/down keys or potions much except during sex to align things properly. Is that not true? Is it important that these work? Because right now I've taken that option away.

Posted
On 8/3/2018 at 10:28 PM, Bad Dog said:

Well shit. Yeah, all those keys do is send the SOS anim events. I'm surprised not to see an SOS message, but I guess it doesn't send one in that situation. In this version of hoodies I'm not catching those messages--you have to go through SL Aroused to see them.

 

So... I've been assuming people don't use the schlong up/down keys or potions much except during sex to align things properly. Is that not true? Is it important that these work? Because right now I've taken that option away.

 

I spent 30 minutes trying to understand why the slit on argonians wouldn't bend up or down, wasn't responding to either Page Up/Down or potions, until of course I initiated a SL animation, and voila. I didn't think you had changed some of the current version schlongs to not respond to either, since some were responding and others weren't.

 

Please add it back, for the sake of consistency with the rest of SoS, it may seem like barely anyone uses it, but those who do, appreciate it. It's really useful for general purpose testing, and applying morphs through RaceMenu.

Posted
2 hours ago, Teraunce said:

Why did I spend the past 4 hours making rainbow textures for argonians for bad dog's bits?

Because you wanted to? And before you really worry, though I'm not sure if you know already, it isn't a completely unique idea - /rainbow penis - e621.

Posted
9 minutes ago, Bad Dog said:

I'll see if I can make the RCAE dependency soft, so it's used if there and not if not.

 

Was this in hopes of catching those SOS Animation event messages? After reading some of the previous messages, is the Page up/down stuff not something simple to fix?

EDIT: I'm actually also not getting the foreskin pullback, when using page up/down.

Posted

It's especially for SE, where RCAE isn't available and I needed another mechanism. But keeping the dependencies down is a good thing generally. 

 

Since the two mechanisms are entirely independent though (SOS animation events vs. SLA update events) I can run them both without a problem.

Posted

Shaddup. I'm doing new khajiit textures for YA and do you know what a pain that is?  A huge pain, that's what.

 

Unrelated question. Do people like FavoredSoul's uncircumcised dick? I've never really been happy with mine and it occurred to me I could rig it up for SOS.

Posted
18 hours ago, Bad Dog said:

Unrelated question. Do people like FavoredSoul's uncircumcised dick? I've never really been happy with mine and it occurred to me I could rig it up for SOS.

Forgot to mention it before, but I already ported the foreskin mesh from the Uncut Futa SOS addon to the male schlong meshes.

 

It's similar to Leito's addon in the sense that the foreskin is already pulled back a bit (as it doesn't use stage-swapping like Hoodies), but I thought you may want to check it out; in that case, I can't send you the file itself at the moment but it should be included in the latest version of the shark race mod (it's the "malegenitals_p3" file).

Posted

Does anyone understand how tri files are applied and how they are associated with animation events? I'm thinking...

 

Have a few different meshes for the peen as now. But each mesh also uses morphs to go from most flaccid to most aroused in its range. The most aroused is exactly the same as the most flaccid morph for the next mesh up. That way the peen can vary continuously all the way up and the motion can be managed by tris rather than a skeleton.

 

Advantage--no additional bones needed, no new animations.

 

Disadvantage--motion has to be linear within each mesh, which is why multiple are probably still required. Also, may not be possible at all since tris are usually just for head parts and body weight. 

Posted
3 hours ago, Bad Dog said:

[...]

Applying morphs ingame that are stored as tris is certainly possible, that's how RaceMenu/Bodyslide morphs work; all you need is the NiOverride DLL plugin from RaceMenu. And it works on non-head-part meshes just fine, though the TRI format for those is a bit different and IIRC can only be created in Bodyslide/OS.

 

You can check out the WeightMorphs mod in the Nexus to see a working implementation of those morphs in scripts (you still need to properly generate the bodies in BS with the "Generate Morphs" box checked for said morphs to visually take effect ingame, though).

 

As for whether that combination of runtime morphs and stage-swapping x

can actually work... well, I guess we won't know until we try.

Posted

For me SOS gives every woman a Schlong. Only with the help of the "female - no schlong" option that the previous verison of BD had, did the randomizer work properly and only gave however many % of the women I set in the MCM Schlongs.

 

Any chance you could add that back in?

Posted

Isn't it still in there? I didn't mean to take it out. Yeah, without it, no matter how small the percentage the female schlongs are the only game in town so SOS will always apply them.

Posted

I just tried re-installing under a different mod-name to be sure, but it's still not there. I had only the two Lykaios esps deactivated, since I don't run that mod and thus MO gave me a missing master warning if I left them on.

Posted

Looking at the mod, do you have the Horse Strapon? It looks to me like I decided to call it that instead of calling it "none". As a strapon, it won't be equipped unless your lady is in the active position.

Posted

Okay, new version out. I put the RCAE thing back in so you can control your schlongs directly again. But though it will through a few errors at game start, it will actually run without RCAE.

 

Ladies are now in their own download so you can get them or not. The two files can be installed independently. If you load both, there are some common files that get overwritten--that's normal, don't worry about it.

 

There are some body textures in there. Load your own after this mod if you have favorites. Do NOT overwrite the argonian ladies unless you know what you're doing--the pussy texture conflicts with the tails, so this mod gives you a new tail texture separate from the body texture.

 

Let me know how it goes. If it seems to be working, I'll do the SSE version.

Posted

The Horse Strapon was the no Schlong?

I did have that, but could only set probabilites for Argonian and Khajeet, not the other races in the previous version, but I didn't even consider that those were the no Schlong option now.

 

Now with the new version it shows all the races for the Horse Strapon and seems to work fine.

 

Seems to work fine now.

 

Thanks for the quick answer and fixing.

 

Edit: Nevermind the crossed out text. I mixed that up with the MMG option ?

Posted

Right, sorry. Thought that it would be clearer. Also, it's possible to do other strapons if horses aren't your thing. 

 

This is only needed if you're running futa females, otherwise SL's own method is fine.

Posted

Thanks for providing the RCAE compatibility in the latest version, makes tweaking characters super easy!

 

I've sadly ran into two different issues, first for some reason using Lykaios with your Lykaio schlong hitches like crazy for me when bending the schlong up or down, this does the same whenever a scene is started, it appears, and this is only happening on Lykaios, when the mesh is being switched, it's causing my game to freeze for one to three seconds. I had the same issue with your old standalone lykaios schlong, I'm honestly not sure what the cause is. 

 

The other issue is, the werewolf sheath/anthro schlong doesn't appear to respond my SOS bend keys. Starting a scene also seems to apply a Creature Framework/MNC skin to the schlong, even though I've disabled them all.

 

Something else to note, the 7.0 hairless patch looks like it needs to be updated. Only the first stage has the hair removed, everything after still has hair.

Posted

K, I'll have a look at these issues. There's nothing different about the lykaios schlong so I don't know why it's behaving oddly.

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