NOOOthere Posted July 18, 2016 Posted July 18, 2016 Hey there, is there a way to end the mod without actually going through all the quests, like how there used to be a cheat option with the jarl? The reason I ask is that I want to go through these quests in the future in my playthrough, but not yet, but have been enslaved via simple slavery. I'm still on the part where you report to Zaid or get help from Aela, but I just read that Aela cant help you no matter what. I've spent quite a bit of time doing quests after i've been enslaved (because I tried seeing whether being a companion would change Aela's mind) and so I don't want to load an earlier save, or i'll lose quite a bit of progress. Would be it harmful to slowly advance all the quests via console, or maybe even jump straight to the end of slaverun, with the possiblilty of it coming back? Or maybe another solution? Also if Aela cant help you, can we have that marker removed in the next version, otherwise its jsut a tease. Totally unrelated, but I have an issue where when I bring up the console and click on an object or person, i hcan see the base and reference id, but I dont get that useful information tab, or an option to bring up that tab for that target. Not sure why, does anyone have an idea? The reset dialog with the Jarl will appear when you activate the test/cheat mode edit the slaverunconfig.json file in skse/plugins/slaverun and set the value of testmode to 1 Got past it, thanks. Now if I can figure out why the falmer in the slave arena is falling through the floor on spawn, before I get a chance to get a <RefID to moveto player> him the oponent in the arena is random, so you can just load a savegame before you ask the NPC and probably get another one of 5 or 6 possible arena fights Thanks for the well designed mod. I have reached the slavery in Solitude quest and there seems to the first bug: the quest mark ,leading me to the Solitude army officer, is on the ground instead of on the captain... I tried to skip to next quest substage but nothing happens. the solitude military leader depends on what you did in the civil war, as default it should be general tallius, can you do a sqv slv_solitudeslavery and have a special look at the 2 aliases for SLV_GeneralSolitude1 and SLV_GeneralSolitude2 ? you are probably now at stage 1000 of slv_solitudeslavery, the next stage where you don't need the military leader and heading back to Elisif is 3000 I just wanted to say thanks for completing this mod Kenjoka and the dialog from noelleis and ltadams2247. Despite of the bugs.. This is the one of my top 3 favorite sexlab mods! Oh, Thank you I can't find the solitude military leader too. REF 'SLV_GeneralSolitude1' -> " (00077DE3) REF 'SLV_GeneralSolitude2' -> " (00077DE3) SLV_GeneralSolitude2 is the Stormcloak leader, when CW is over and Solitude falls to Ulfric, it is moved to SLV_GeneralSolitude1, either when General Thulius is dead or the CW is over. Do you have finished the Civil war? or maybe thulius died some other way? I've finished the Civil war, and thulius is alive. I have completed this quest with setstage.
kboom Posted July 18, 2016 Posted July 18, 2016 I have frequent CTD in dungeon when speaking with Fang i have no idea why. Here is my load order and papyrus log. Papyrus.0.log loadorder.txt
ProjRadioNoise Posted July 18, 2016 Posted July 18, 2016 After I complete the aggressive slave training outside Whiterun with Brutus and Sven Skyrim will crash completely as soon as I go inside of Whiterun to do the walk of shame. Is there a fix to this or...?
ShinCogoShin259841 Posted July 18, 2016 Posted July 18, 2016 After I complete the aggressive slave training outside Whiterun with Brutus and Sven Skyrim will crash completely as soon as I go inside of Whiterun to do the walk of shame. Is there a fix to this or...? Have you the mod Maria Eden Prostitution active ? Because this one cause crash with Slaverun. All stories are finish ? So what happened next ? New features ? Or just bug fixing ?
Kenjoka Posted July 19, 2016 Author Posted July 19, 2016 After I complete the aggressive slave training outside Whiterun with Brutus and Sven Skyrim will crash completely as soon as I go inside of Whiterun to do the walk of shame. Is there a fix to this or...? when you zone, you normaly also do a automatic save, and that's what causing the CTD when using Maria Eden and Devious Integration together, if you are not using ME then try do disable the enforcer of slaverun and/also disable the automatic save After I complete the aggressive slave training outside Whiterun with Brutus and Sven Skyrim will crash completely as soon as I go inside of Whiterun to do the walk of shame. Is there a fix to this or...? Have you the mod Maria Eden Prostitution active ? Because this one cause crash with Slaverun. All stories are finish ? So what happened next ? New features ? Or just bug fixing ? I will post some news on the work of slaverun 2.0 soon Thank you @Kenjoka for the job you'v done. Thats a rly great mod, iv passed him 4 times. So, i want to ask u a question. Do u have plans to extend FemPC slaver questline, in a way like wth orc's sextravellers, when u can offer yourself, instead of slave, and all in all via to mainquest end up like a slave? or maybe i missed smth? Sry gor my terrible language. And thx for ur time. Wish luck. I just uploaded the version 1.0 and I will post soon what I am currently working on, it is only for the slave quest, but after that I will continue again with the slaver quest Hey there, is there a way to end the mod without actually going through all the quests, like how there used to be a cheat option with the jarl? The reason I ask is that I want to go through these quests in the future in my playthrough, but not yet, but have been enslaved via simple slavery. I'm still on the part where you report to Zaid or get help from Aela, but I just read that Aela cant help you no matter what. I've spent quite a bit of time doing quests after i've been enslaved (because I tried seeing whether being a companion would change Aela's mind) and so I don't want to load an earlier save, or i'll lose quite a bit of progress. Would be it harmful to slowly advance all the quests via console, or maybe even jump straight to the end of slaverun, with the possiblilty of it coming back? Or maybe another solution? Also if Aela cant help you, can we have that marker removed in the next version, otherwise its jsut a tease. Totally unrelated, but I have an issue where when I bring up the console and click on an object or person, i hcan see the base and reference id, but I dont get that useful information tab, or an option to bring up that tab for that target. Not sure why, does anyone have an idea? The reset dialog with the Jarl will appear when you activate the test/cheat mode edit the slaverunconfig.json file in skse/plugins/slaverun and set the value of testmode to 1 Got past it, thanks. Now if I can figure out why the falmer in the slave arena is falling through the floor on spawn, before I get a chance to get a <RefID to moveto player> him the oponent in the arena is random, so you can just load a savegame before you ask the NPC and probably get another one of 5 or 6 possible arena fights Thanks for the well designed mod. I have reached the slavery in Solitude quest and there seems to the first bug: the quest mark ,leading me to the Solitude army officer, is on the ground instead of on the captain... I tried to skip to next quest substage but nothing happens. the solitude military leader depends on what you did in the civil war, as default it should be general tallius, can you do a sqv slv_solitudeslavery and have a special look at the 2 aliases for SLV_GeneralSolitude1 and SLV_GeneralSolitude2 ? you are probably now at stage 1000 of slv_solitudeslavery, the next stage where you don't need the military leader and heading back to Elisif is 3000 I just wanted to say thanks for completing this mod Kenjoka and the dialog from noelleis and ltadams2247. Despite of the bugs.. This is the one of my top 3 favorite sexlab mods! Oh, Thank you I can't find the solitude military leader too. REF 'SLV_GeneralSolitude1' -> " (00077DE3) REF 'SLV_GeneralSolitude2' -> " (00077DE3) SLV_GeneralSolitude2 is the Stormcloak leader, when CW is over and Solitude falls to Ulfric, it is moved to SLV_GeneralSolitude1, either when General Thulius is dead or the CW is over. Do you have finished the Civil war? or maybe thulius died some other way? I've finished the Civil war, and thulius is alive. I have completed this quest with setstage. Thank you, I think I found the problem and fixed it now I have frequent CTD in dungeon when speaking with Fang i have no idea why. Here is my load order and papyrus log. Can you try this: disable FaceLight Plus I had a very similar problem last weekend, completely random when leaving a dialogue, I got CTD as I was mostly testing slaverun, I thought it was a slaverun problem, but it happened on others too, when I disabled the facelight feature for automatic dialogue lights, all CTD were gone
Kenjoka Posted July 19, 2016 Author Posted July 19, 2016 Thanks for the reply, by in the beginning I mean I've started the quest and the quest is telling me to find Zaid for training or try to find someone else for help. But the quest marker just points at the dragonsreach door while the other points at the hunter girl. and Zaid isn't in Dragonsreach? As a test, can you please start a new character and see if it works with a new game? Super noob question and should be easy to answer In the beginning I get to Draognsreach but neither Zaid or the Dungeon is there Is this because of the enb i'm using or is it because some other mod changing the interrior of dragonsreach? edit: I console spawned him but the spawned zaid doesn't have any dialogue and the quest pointer doesn't point to him >.< Right now I'm stuck with a useless zaid-named npc and a quest marker that points to the door of Dragonsreach, as in it points at the door from both the inside and the outside. (it's the part where you're suppose to find zaid or find help). I started a clean save and the problem persists regardless of which version of the story i chose. The quest starts by talking to the jarl of whiterun who sends you out to speak to people and eventually you get to riverwood and after talking to a npc back to whiterun and the slaver dudes are there I would suggest loading a game before you started consoling and going to talk to the jarl of whiterun I started the quest and I got to the slave dudes, I'm saying after that part where they send u to talk to Zaid, Zaid the npc isn't there in Dragonsreach. Not only did I reload a older save I started a NEW save and after couple hrs of dragonfighting and dungeon clearing ended up with the same conclusion, Zaid isn't there. with NEW save you mean a new character in a new skyrim game, right? Are you using the latest release? you are using a mod manager? Because I have done that a dozen times and it always worked with a New char, updated installations or "clean" saves are always a bit , lets call them 'different' Yes I created a new character and in a new save and spent an hr going through the main sequence (the Jarl doesn't talk about slaverun until after u kill ur first dragon n find out about being the dragon born, the same thing happens with other quest mods too). I'm using the latest release and I use NMM. I use LOOT and SaveTool once in a while too but that's not really related since the save is new. I have a total of 190 mods with 187 of them running is that maybe the problem lol XD I'm sure this problem is unique to me. I played slaverun before and stopped after getting to a crash point that I couldn't get across, later i started playing other games and just recently gotten back to skyrim and decided to retry slaverun, the only addition to before was that I added HDT mods and a couple clothing mods that i couldn't find with additemmenu (is my mods not loading in right?), after coming back to skyrim i tried using my previous saves and that when I found Zaid missing. Then i thought maybe something went wrong or was corrupt so I went on the site and downloaded a new version, uninstalled the old version and installed the new one, and started a brand new game. Sadly the results are the same. the attached screenshot is of me looking at the spot where I remember Zaid and the training dungeon to be. I only have the Slaverun quest toggled to find Zaid or seek help elsewhere, the quest marker pointing at the door is pointing at the hunter girl in another building, Zaid's quest pointer is nowhere to be found in Dragonsreach despite the fact that from the outside, the pointer points at the dragonreach door and it can be seen from the map too. When I walked in a piece of paper dropped on the ground from the air and it says "Female Ownership Certification" and that a copy of it is suppose to be kept by the slaverun company does this have something to do with Zaid's disappearance lol? That is what I recommend as a quick test: - uninstall all old versions of slaverun reloaded (no SLV_* should be in your scripts directory; should be no problem if you use MO) - download the new version I uploaded today and install it - open the slaverunconfig.json file (in SKSE... dir) with a text editor and change testmode 0 to 1 (this will enable some cheat features to speed this up) - use the mod alternate start - live another live http://www.nexusmods...rim/mods/9557/? and create a new female char - choose the scenario to start in the whiterun inn and use the bed to start in Bannered Mare in Whiterun - go immediatly to the Jarl, choose the Cheat option to go to Brutus at the city gate - for Brutus choose the last answer to volunteer as a slave and go back to Dragonsreach, Zaid should be there waiting for you
kboom Posted July 19, 2016 Posted July 19, 2016 Thank you i will try that later. The whipping scene is somehow conflict with MoreNastyCritter.esp i have to disable it or i will get CTD. Btw does anyone tweak enforcement so it less likely gets CTD? i very like that feature but it's heavy.
ProjRadioNoise Posted July 20, 2016 Posted July 20, 2016 After I complete the aggressive slave training outside Whiterun with Brutus and Sven Skyrim will crash completely as soon as I go inside of Whiterun to do the walk of shame. Is there a fix to this or...? Have you the mod Maria Eden Prostitution active ? Because this one cause crash with Slaverun. All stories are finish ? So what happened next ? New features ? Or just bug fixing ? Yeah I forgot I had Maria Eden Prostitution active.
LeviMuffinman Posted July 20, 2016 Posted July 20, 2016 Thanks for the reply, by in the beginning I mean I've started the quest and the quest is telling me to find Zaid for training or try to find someone else for help. But the quest marker just points at the dragonsreach door while the other points at the hunter girl. and Zaid isn't in Dragonsreach? As a test, can you please start a new character and see if it works with a new game? Super noob question and should be easy to answer In the beginning I get to Draognsreach but neither Zaid or the Dungeon is there Is this because of the enb i'm using or is it because some other mod changing the interrior of dragonsreach? edit: I console spawned him but the spawned zaid doesn't have any dialogue and the quest pointer doesn't point to him >.< Right now I'm stuck with a useless zaid-named npc and a quest marker that points to the door of Dragonsreach, as in it points at the door from both the inside and the outside. (it's the part where you're suppose to find zaid or find help). I started a clean save and the problem persists regardless of which version of the story i chose. The quest starts by talking to the jarl of whiterun who sends you out to speak to people and eventually you get to riverwood and after talking to a npc back to whiterun and the slaver dudes are there I would suggest loading a game before you started consoling and going to talk to the jarl of whiterun I started the quest and I got to the slave dudes, I'm saying after that part where they send u to talk to Zaid, Zaid the npc isn't there in Dragonsreach. Not only did I reload a older save I started a NEW save and after couple hrs of dragonfighting and dungeon clearing ended up with the same conclusion, Zaid isn't there. with NEW save you mean a new character in a new skyrim game, right? Are you using the latest release? you are using a mod manager? Because I have done that a dozen times and it always worked with a New char, updated installations or "clean" saves are always a bit , lets call them 'different' Yes I created a new character and in a new save and spent an hr going through the main sequence (the Jarl doesn't talk about slaverun until after u kill ur first dragon n find out about being the dragon born, the same thing happens with other quest mods too). I'm using the latest release and I use NMM. I use LOOT and SaveTool once in a while too but that's not really related since the save is new. I have a total of 190 mods with 187 of them running is that maybe the problem lol XD I'm sure this problem is unique to me. I played slaverun before and stopped after getting to a crash point that I couldn't get across, later i started playing other games and just recently gotten back to skyrim and decided to retry slaverun, the only addition to before was that I added HDT mods and a couple clothing mods that i couldn't find with additemmenu (is my mods not loading in right?), after coming back to skyrim i tried using my previous saves and that when I found Zaid missing. Then i thought maybe something went wrong or was corrupt so I went on the site and downloaded a new version, uninstalled the old version and installed the new one, and started a brand new game. Sadly the results are the same. the attached screenshot is of me looking at the spot where I remember Zaid and the training dungeon to be. I only have the Slaverun quest toggled to find Zaid or seek help elsewhere, the quest marker pointing at the door is pointing at the hunter girl in another building, Zaid's quest pointer is nowhere to be found in Dragonsreach despite the fact that from the outside, the pointer points at the dragonreach door and it can be seen from the map too. When I walked in a piece of paper dropped on the ground from the air and it says "Female Ownership Certification" and that a copy of it is suppose to be kept by the slaverun company does this have something to do with Zaid's disappearance lol? That is what I recommend as a quick test: - uninstall all old versions of slaverun reloaded (no SLV_* should be in your scripts directory; should be no problem if you use MO) - download the new version I uploaded today and install it - open the slaverunconfig.json file (in SKSE... dir) with a text editor and change testmode 0 to 1 (this will enable some cheat features to speed this up) - use the mod alternate start - live another live http://www.nexusmods...rim/mods/9557/? and create a new female char - choose the scenario to start in the whiterun inn and use the bed to start in Bannered Mare in Whiterun - go immediatly to the Jarl, choose the Cheat option to go to Brutus at the city gate - for Brutus choose the last answer to volunteer as a slave and go back to Dragonsreach, Zaid should be there waiting for you Thanks Kenjoka and pinky for all your replies! It feels great to be helped ^^ I could really see all the effort both of you put into helping me! The problem was resolved, it wasn't anyone else's fault but mine. After all suggested solutions failed I resorted to closing plugins one by one that were able to conflict with Slaverun according to LOOT and finally found the source: The Unofficial Redguard DLC, which I downloaed from the Steam Workshop. It seems like this mod blocked Slaverun's redesign of Dragonsreach. If there's an "Incompatibilities list," Redguard DLC should be added onto it. Again thanks everyone ^^
maanfall Posted July 20, 2016 Posted July 20, 2016 Hmm.. for some reason after I updated to the 1.0 version (with a new game), people that are stripped with enforcer don't stay stripped. Even if I'm in the same cell as them, after waiting 24 hours they just redress themselves. Is this intentional? My load order if it isn't intentional (quite a lot of mods but stable): Skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmDragonborn.esmUnofficial Skyrim Legendary Edition Patch.espFalskaar.esmWyrmstooth.espCreatureFramework.esmApachiiHair.esmhdtHighHeel.esmRaceCompatibility.esmSharedSeranaDialogue.esmRSkyrimChildren.esmApachiiHairFemales.esmSchlongs of Skyrim - Core.esmEFFCore.esmSexLab.esmDevious Devices - Assets.esmSexLabAroused.esmZaZAnimationPack.esmDevious Devices - Integration.esmInn Girls Resources.esmDevious Devices - Expansion.esmWM Flora Fixes.espGray Fox Cowl.esmnotice board.espmoonpath.esmETaC - RESOURCES.esmSexLab - Sexual Fame [sLSF].esmPSQ PlayerSuccubusQuest.esmSOGS.esmChesko_LoreBasedLoadingScreens.espAMatterOfTime.espAHZmoreHUD.espAuto Unequip Ammo.espSkyrim Bigger Trees Full.espWhiterunHoldForest.espETaC - Complete.espCollegeOfWinterholdImmersive.espGuard Dialogue Overhaul.espWeapons & Armor Fixes_Remade.espComplete Crafting Overhaul_Remade.espBetter Dynamic Snow.espSkyrim Bridges.espfallentreebridges.espKS Hairdo's.espSolitude Expansion.espImmersive Wenches.espOBIS.espOBISDB.espCivil War Overhaul.espgoodbrother.espBetterQuestObjectives.espComplete Alchemy & Cooking Overhaul.espBook Covers Skyrim.espDawnofSkyrim-AllMajorCities.espSkyrim Immersive Creatures.espImmersive Orc Strongholds.espSexLab_Solutions.espxazPrisonOverhaul.espxazPrisonOverhaul - Patch.espOpulentThievesGuild.espThunderchild - Epic Shout Package.esphydra_slavegirls.espSkyrim Immersive Creatures - DLC2.espWintermyst - Enchantments of Skyrim.espScarcity - Less Loot Mod.espSexLab_DibellaCult.espImmersive Whiterun.espCidhna Mine Expanded.espRuffled Feather Merged.espImmersive Solstheim.espJKs LITE - Merged.espmarriagemod - alpha v3.espWindhelm Bridge Overhaul.espPoint The Way.espzMirai.espGM_SnazzyHDNobleBedsMix.espSkyrimsUniqueTreasures.espBFT Ships and Carriages.espCeles Nightingale Armor.espBarenziahQuestMarkers.espCCO_SIC_Patch.espApropos.espConvenient Horses.espBedUndressDLCNoBedroll.espImmersive Weapons.espWeaponsArmorFixes_ImmersiveWeapons_Patch.espPrvtI_HeavyArmory.espTreaclemanMoonpathPatch.espSeranaDialogEdit.espInconsequential NPCs.espSexLabSkoomaWhore.espRadiant and Unique Potions Poisons and BOOZE.espImmersive Potions.espImmersive Sounds - Compendium.espdD - Enhanced Blood Main.espAtlas Legendary.espmoonpath_questdata.espETaC - Merged Patches.espnotice board - dragonborn patch.espWildcat - Combat of Skyrim.espSMIM-Merged-All.espDeviously Cursed Loot.espSimpleSlavery.espImmersive Patrols II.espETaC - Dragon Bridge South.espColorful_Magic.espSlaverun_Reloaded.espCiceriareplacor.espSOGS.espThe Ordinary Women.espBijin Wives.espBijin Warmaidens.espLostLongSwords.espMarriable Serana.espSexLab-AmorousAdventures.espRSChildren - Complete USLEEP.espRSChildren - Complete.espSexLab_DibellaCult_Sisters.espDevious Cidhna.espBetter Vampires.espTTYM - Think to Yourself Messages.espAurora - Standing Stones of Skyrim.espRewardYourFollowers.espFemaleHiemskr.espCollegeDaysWinterhold.espRecorder Follower Base.espChampion of Kynareth.espWheelsOfLull.espTCoW Improvement.espCompatibility_ICoW_CoWNPCImprov.espCassandra Frost Witch.espSave the Dark Brotherhood!.espTradeRoutes.espSpousesEnhanced.espThe Paarthurnax Dilemma.espSexLab Eager NPCs.espmjhReducedGoldRewards.espDragonBoneBikini.espWrath Of Nature.espApocalypse - The Spell Package.espApocalypse - More Apocalypse.espdD-Reduced Wound Size.espdD - Realistic Ragdoll Force - Realistic.espElemental Staves.espFireAndIceOverhaul.espDeadlySpellImpacts.espRaceMenuPlugin.espAtlas Compass Tweaks.espLunariRace.espPrvtI_HeavyArmory_DG_Addon.espRaceMenu.espRaceCompatibilityUSKPOverride.espSGEyebrows.espMarriable Serana HF.espRaceMenuMorphsCBBE.espSkyrim_Strap_Ons.espHearthFire Display Case Fix.espThunderchild - Wyrmstooth Compatibility Patch.espThunderchild - Dragon Language Words Patch.espISD_Dragonspear.espISD_DragonspearCraft.espTheEyesOfBeauty.espTERAArmors_CBBE.espUnreadBooksGlow.espSexLabGenderChange.espShowRaceMenuAlternative.espSerana.espUD_Serana.espFreckleMania.espRemodeled Armor - Vanilla Replacer.espRemodeled Armor - Vanilla Replacer - Dawnguard.espRemodeled Armor - Vanilla Replacer - Dragonborn.espISCompendium Enhanced Blood Patch.espJewelCraft.espSOS - B3lisario UNP Addon.espEFFDialogue.espSkyUI.espTradeBarter.espDual Sheath Redux.espUIExtensions.espiHUD.espHHairstyles.espSOS - VectorPlexus Regular Addon.espSOS - VectorPlexus Muscular Addon.espSimpleTaxes.espMoreNastyCritters.espVioLens.espVigor - Combat and Injuries.espDragon Combat Overhaul.espHDT Piercingsets.espElisif Makeover.espBetterQuestObjectives-EFFPatch.espBetterQuestObjectives-PaarDilemmaPatch.espTradeRoutes-ETaC-Patch.espPath of Shadows.espXPMSE.espSexLabSexBounty.espdD-DG-DB-Immersive Creatures EBT Patch.espFantasy Soundtrack Project.espVL No AoE Drain.espFantasy Soundtrack Project - Combat.esp12FemaleBrows.espSexLab_Solutions_PO_Patch.espValerica.espDeadly Wenches.espSpousesEnhanced_Serana.espSexLabSquirtR.espFNIS.espNonSexLabAnimationPack.espSexLabNudeCreatures.espSexLabNudeCreaturesDG.espSexLabNudeCreaturesDB.espMoss Rocks - Legendary.espRSChildren_NonPlayableOverride.espFNIS_PCEA2.espFemaleUlfric.espCACO - Merged Patch.espHarvestOverhaulCreatures.espHarvestOverhaul.espSchlongs of Skyrim.espOrdinator - Perks of Skyrim.espCACO-Ordinatored.espWAFR_CCOR_Ordinator_Patch.espApocalypse - Ordinator Compatibility Patch.espSLSW Addicted.espVivid Weathers.espVivid Weathers - Wyrmstooth.espVivid Weathers - Falskaar.espDeadlyDragons.espNARC-Deadly Dragons.espDevious Deviants.espQueenMiraak.espSlaveTats.espRegnPiercings.espBijin NPCs.espSlaverun_Reloaded_Comments.espScarcity - 4x Loot Rarity.espScarcity - 4x Merchant Item Rarity.espAlternate Start - Live Another Life.espBetterQuestObjectives-AlternateStartPatch.espccas_starts.espBashed Patch, 0.espDual Sheath Redux Patch.espyps-ImmersivePiercing.espSexLab - Devious Butt.esp Edit: In the MCM menu, in the statistics tab the counter for amount of NPC's stripped stays at 0
Kenjoka Posted July 21, 2016 Author Posted July 21, 2016 Hmm.. for some reason after I updated to the 1.0 version (with a new game), people that are stripped with enforcer don't stay stripped. Even if I'm in the same cell as them, after waiting 24 hours they just redress themselves. Is this intentional? My load order if it isn't intentional (quite a lot of mods but stable): Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp Falskaar.esm Wyrmstooth.esp CreatureFramework.esm ApachiiHair.esm hdtHighHeel.esm RaceCompatibility.esm SharedSeranaDialogue.esm RSkyrimChildren.esm ApachiiHairFemales.esm Schlongs of Skyrim - Core.esm EFFCore.esm SexLab.esm Devious Devices - Assets.esm SexLabAroused.esm ZaZAnimationPack.esm Devious Devices - Integration.esm Inn Girls Resources.esm Devious Devices - Expansion.esm WM Flora Fixes.esp Gray Fox Cowl.esm notice board.esp moonpath.esm ETaC - RESOURCES.esm SexLab - Sexual Fame [sLSF].esm PSQ PlayerSuccubusQuest.esm SOGS.esm Chesko_LoreBasedLoadingScreens.esp AMatterOfTime.esp AHZmoreHUD.esp Auto Unequip Ammo.esp Skyrim Bigger Trees Full.esp WhiterunHoldForest.esp ETaC - Complete.esp CollegeOfWinterholdImmersive.esp Guard Dialogue Overhaul.esp Weapons & Armor Fixes_Remade.esp Complete Crafting Overhaul_Remade.esp Better Dynamic Snow.esp Skyrim Bridges.esp fallentreebridges.esp KS Hairdo's.esp Solitude Expansion.esp Immersive Wenches.esp OBIS.esp OBISDB.esp Civil War Overhaul.esp goodbrother.esp BetterQuestObjectives.esp Complete Alchemy & Cooking Overhaul.esp Book Covers Skyrim.esp DawnofSkyrim-AllMajorCities.esp Skyrim Immersive Creatures.esp Immersive Orc Strongholds.esp SexLab_Solutions.esp xazPrisonOverhaul.esp xazPrisonOverhaul - Patch.esp OpulentThievesGuild.esp Thunderchild - Epic Shout Package.esp hydra_slavegirls.esp Skyrim Immersive Creatures - DLC2.esp Wintermyst - Enchantments of Skyrim.esp Scarcity - Less Loot Mod.esp SexLab_DibellaCult.esp Immersive Whiterun.esp Cidhna Mine Expanded.esp Ruffled Feather Merged.esp Immersive Solstheim.esp JKs LITE - Merged.esp marriagemod - alpha v3.esp Windhelm Bridge Overhaul.esp Point The Way.esp zMirai.esp GM_SnazzyHDNobleBedsMix.esp SkyrimsUniqueTreasures.esp BFT Ships and Carriages.esp Celes Nightingale Armor.esp BarenziahQuestMarkers.esp CCO_SIC_Patch.esp Apropos.esp Convenient Horses.esp BedUndressDLCNoBedroll.esp Immersive Weapons.esp WeaponsArmorFixes_ImmersiveWeapons_Patch.esp PrvtI_HeavyArmory.esp TreaclemanMoonpathPatch.esp SeranaDialogEdit.esp Inconsequential NPCs.esp SexLabSkoomaWhore.esp Radiant and Unique Potions Poisons and BOOZE.esp Immersive Potions.esp Immersive Sounds - Compendium.esp dD - Enhanced Blood Main.esp Atlas Legendary.esp moonpath_questdata.esp ETaC - Merged Patches.esp notice board - dragonborn patch.esp Wildcat - Combat of Skyrim.esp SMIM-Merged-All.esp Deviously Cursed Loot.esp SimpleSlavery.esp Immersive Patrols II.esp ETaC - Dragon Bridge South.esp Colorful_Magic.esp Slaverun_Reloaded.esp Ciceriareplacor.esp SOGS.esp The Ordinary Women.esp Bijin Wives.esp Bijin Warmaidens.esp LostLongSwords.esp Marriable Serana.esp SexLab-AmorousAdventures.esp RSChildren - Complete USLEEP.esp RSChildren - Complete.esp SexLab_DibellaCult_Sisters.esp Devious Cidhna.esp Better Vampires.esp TTYM - Think to Yourself Messages.esp Aurora - Standing Stones of Skyrim.esp RewardYourFollowers.esp FemaleHiemskr.esp CollegeDaysWinterhold.esp Recorder Follower Base.esp Champion of Kynareth.esp WheelsOfLull.esp TCoW Improvement.esp Compatibility_ICoW_CoWNPCImprov.esp Cassandra Frost Witch.esp Save the Dark Brotherhood!.esp TradeRoutes.esp SpousesEnhanced.esp The Paarthurnax Dilemma.esp SexLab Eager NPCs.esp mjhReducedGoldRewards.esp DragonBoneBikini.esp Wrath Of Nature.esp Apocalypse - The Spell Package.esp Apocalypse - More Apocalypse.esp dD-Reduced Wound Size.esp dD - Realistic Ragdoll Force - Realistic.esp Elemental Staves.esp FireAndIceOverhaul.esp DeadlySpellImpacts.esp RaceMenuPlugin.esp Atlas Compass Tweaks.esp LunariRace.esp PrvtI_HeavyArmory_DG_Addon.esp RaceMenu.esp RaceCompatibilityUSKPOverride.esp SGEyebrows.esp Marriable Serana HF.esp RaceMenuMorphsCBBE.esp Skyrim_Strap_Ons.esp HearthFire Display Case Fix.esp Thunderchild - Wyrmstooth Compatibility Patch.esp Thunderchild - Dragon Language Words Patch.esp ISD_Dragonspear.esp ISD_DragonspearCraft.esp TheEyesOfBeauty.esp TERAArmors_CBBE.esp UnreadBooksGlow.esp SexLabGenderChange.esp ShowRaceMenuAlternative.esp Serana.esp UD_Serana.esp FreckleMania.esp Remodeled Armor - Vanilla Replacer.esp Remodeled Armor - Vanilla Replacer - Dawnguard.esp Remodeled Armor - Vanilla Replacer - Dragonborn.esp ISCompendium Enhanced Blood Patch.esp JewelCraft.esp SOS - B3lisario UNP Addon.esp EFFDialogue.esp SkyUI.esp TradeBarter.esp Dual Sheath Redux.esp UIExtensions.esp iHUD.esp HHairstyles.esp SOS - VectorPlexus Regular Addon.esp SOS - VectorPlexus Muscular Addon.esp SimpleTaxes.esp MoreNastyCritters.esp VioLens.esp Vigor - Combat and Injuries.esp Dragon Combat Overhaul.esp HDT Piercingsets.esp Elisif Makeover.esp BetterQuestObjectives-EFFPatch.esp BetterQuestObjectives-PaarDilemmaPatch.esp TradeRoutes-ETaC-Patch.esp Path of Shadows.esp XPMSE.esp SexLabSexBounty.esp dD-DG-DB-Immersive Creatures EBT Patch.esp Fantasy Soundtrack Project.esp VL No AoE Drain.esp Fantasy Soundtrack Project - Combat.esp 12FemaleBrows.esp SexLab_Solutions_PO_Patch.esp Valerica.esp Deadly Wenches.esp SpousesEnhanced_Serana.esp SexLabSquirtR.esp FNIS.esp NonSexLabAnimationPack.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDG.esp SexLabNudeCreaturesDB.esp Moss Rocks - Legendary.esp RSChildren_NonPlayableOverride.esp FNIS_PCEA2.esp FemaleUlfric.esp CACO - Merged Patch.esp HarvestOverhaulCreatures.esp HarvestOverhaul.esp Schlongs of Skyrim.esp Ordinator - Perks of Skyrim.esp CACO-Ordinatored.esp WAFR_CCOR_Ordinator_Patch.esp Apocalypse - Ordinator Compatibility Patch.esp SLSW Addicted.esp Vivid Weathers.esp Vivid Weathers - Wyrmstooth.esp Vivid Weathers - Falskaar.esp DeadlyDragons.esp NARC-Deadly Dragons.esp Devious Deviants.esp QueenMiraak.esp SlaveTats.esp RegnPiercings.esp Bijin NPCs.esp Slaverun_Reloaded_Comments.esp Scarcity - 4x Loot Rarity.esp Scarcity - 4x Merchant Item Rarity.esp Alternate Start - Live Another Life.esp BetterQuestObjectives-AlternateStartPatch.esp ccas_starts.esp Bashed Patch, 0.esp Dual Sheath Redux Patch.esp yps-ImmersivePiercing.esp SexLab - Devious Butt.esp Edit: In the MCM menu, in the statistics tab the counter for amount of NPC's stripped stays at 0 Here is my guess: some versions ago I added the options in the MCM menu to use outfits for free women, followers and slaves which are set to off per default, this means that no outfits are used, the female are stripped, but skyrim logic let's them redress again and again. if you use outfits (and that was the default in my early versions of slaverun) women use that slave or naked outfit, and will never redress, but never means never also if they are leaving an enslaved area there is some script that will put another outfit to all undressed women when you end slavery, but it is an default cloth outfit for everyone, not that outfit the NPC had before slaverun ------------------------------------------- Here is a little bit preview what I am working on: Slaverun Reloaded 2.0 will not be a complete remake or change of everything. It will probably have only a very few new technical features, for example: when a slave is raped in the streets by the enforcer logic the keyword 'anal' was used for the sexlab call (which can be added by 'aggressive' by a checkbox in MCM), result is that only a very few animations with that keyword are found I changed that, so the default tag is 'Sex' and this can be added by 'Anal' or 'Aggressive' in MCM options. So you will so much more different sex animations triggered by enforcer but the main focus is story, story, story, so more quests are coming (first step in the female slave quest) as you can see, Brutus and Sven now have torches, cool, aye? well, what you can see in the screenshot , there are other females/slaves and they will get important for you, they have a story and they will join you on your story (not as followers) another quest part will be that as a female slave you will 'help' to enslave other females in a 'Slavery Enforcement and Fugitive Retrieval Unit' (have a look at Fansadox comics 217 and 335 , adventures of Agent Lydia CumGulper) As 4 or 5 new quests are already finished (5-6 more to come), there will be probably soon a teaser or preview version One of the new quest is a training to be a painslut, well after the training my slave died from the apropos settings (all values 9), so maybe she was not qualified to be a painslut One of the new quest is also using only the Molag Bal animations from FunnyBizness (if not installed, using others as a fallback) P.S. I just found a bug at the end of the slaver Falkreath quest (non existing old script was used), which is also in the 1.0 version, so there will be a bugfix for that too P.P.S what I forgot: it will have Dragonborn DLC as dependency to enslave Raven Rock also
maanfall Posted July 21, 2016 Posted July 21, 2016 Here is my guess: some versions ago I added the options in the MCM menu to use outfits for free women, followers and slaves which are set to off per default, this means that no outfits are used, the female are stripped, but skyrim logic let's them redress again and again. if you use outfits (and that was the default in my early versions of slaverun) women use that slave or naked outfit, and will never redress, but never means never also if they are leaving an enslaved area there is some script that will put another outfit to all undressed women when you end slavery, but it is an default cloth outfit for everyone, not that outfit the NPC had before slaverun Alright, I'll go check if those are the settings that screwed it up, quite odd though because I've always played with the 'naked' setting for outfits on previous settings and it never did this before. Anyways, looking forward to the new stuff, seems to be quite a lot.
4nk8r Posted July 22, 2016 Posted July 22, 2016 I recently updated to the latest version while running about elsewhere in Skyrim. When I returned to Whiterun, Zaid and the other slavers were missing from inside Dragonsreach, but Brutus, chest, horse and crucifixion were still outside Whiterun like expected. Quest markers for Zaid sent me in a loop to the Dragonsreach dungeon, then through a door that lead back inside Dragonsreach main and back outside to Whiterun, but still no Zaid or cages, etc. I've managed to remove Slaverun Reloaded and scrub my save of it, but I'd like to restart the mod and be able to make different choices without a new game. What, if any, factions do I need to reset in DD(a/i/e) and/or Zaz, etc. to get back to pre-enslavement state? Anything else I need to do, short of a new game, to get back to pre-Slaverun status? Edit: Any way to get everyone clothed again in the previously nude-only areas? Nevermind.
SkrimKnight Posted July 23, 2016 Posted July 23, 2016 I'm currently doing a female slaver playthrough and I just got sent to zaid as a slave from simple slavery. I like the idea of losing the dominant role as punishment for being captured, but it seems to break the game. the hud disappears, my pc moves to the cross but then nothing happens and I have to load an earlier save. Also I think the dialogue for being captured as a slaver and sold as a slave should be a bit different? Maybe zaid gives you a choice between becoming a slave willingly or resisting (like when you first start the quest).
idonotlikeusernames Posted July 23, 2016 Posted July 23, 2016 I thought about that, and I like the idea of a weak male, one problem would be the usage of devices. I have tried 'Devious devices for him' more than one times, but never was realy happy with it. So maybe the weak male wouldn't be a slave, but he be treated as wimp and pussy by other, maybe even raped by males and females... Only problem is the priority and my time as I am adding a lot of new quests for the female slave questline at the moment Please do add this in, I would love for there to be a male path other than slaver for some of the quests.
Kenjoka Posted July 24, 2016 Author Posted July 24, 2016 I'm currently doing a female slaver playthrough and I just got sent to zaid as a slave from simple slavery. I like the idea of losing the dominant role as punishment for being captured, but it seems to break the game. the hud disappears, my pc moves to the cross but then nothing happens and I have to load an earlier save. Also I think the dialogue for being captured as a slaver and sold as a slave should be a bit different? Maybe zaid gives you a choice between becoming a slave willingly or resisting (like when you first start the quest). ah, when I build the events for simple slavery, there wasn't a female slaver questline, so scripted is only a check for males, and they get free unharmed, but no female slavers. I will add a 'get free' in 1.0 version also thanks for noticing ha, but for version 2: yessss, Zaid will finaly have his revenge on an enslaved female slaver, If you ever thought Zaid would accept a female slaver as equal, you are wrong, he had to tolerate you for some time, but no the fun for you is over... I recently updated to the latest version while running about elsewhere in Skyrim. When I returned to Whiterun, Zaid and the other slavers were missing from inside Dragonsreach, but Brutus, chest, horse and crucifixion were still outside Whiterun like expected. Quest markers for Zaid sent me in a loop to the Dragonsreach dungeon, then through a door that lead back inside Dragonsreach main and back outside to Whiterun, but still no Zaid or cages, etc. I've managed to remove Slaverun Reloaded and scrub my save of it, but I'd like to restart the mod and be able to make different choices without a new game. What, if any, factions do I need to reset in DD(a/i/e) and/or Zaz, etc. to get back to pre-enslavement state? Anything else I need to do, short of a new game, to get back to pre-Slaverun status? Edit: Any way to get everyone clothed again in the previously nude-only areas? Nevermind. The most important faction is zbfFactionSlave you should remove the player from it, just to be sure (I am not sure if it is not also coded, when you start slaverun)
bathoz Posted July 24, 2016 Posted July 24, 2016 I'm not certain if I've said it before, but news that you're working on version 2 makes me incredibly happy. Because this is the best plot including mod in here in more ways than one. Not only is the story actually good, and interesting and containing an arc. But Slaverun seems to be one of the few mods that works to use the various frameworks* that exist out there to improve itself – like the fame mod, or the branding one etc. The story is brilliant. My favourite part is in Windhelm, where suddenly you aren't seen as capable of doing even simple quests. You've devolved so far, you're only good for one thing. I kind of wish that that change could be represented mechanically, but I realise that not everyone played it as a focused story experience, and doing that could wreck some people's playthroughs. It's not all good. The beginning is a little rocky and abrupt – especially when telling the story of how the dragonborn became slave. Or even how the laws were instituted. Both are largely inherited from the original mod, and you obvious tried to smooth the latter, but it still seems sudden and more fun could be had there. Similarly, the ending is very sudden. All that foreshadowing you provide just vanishes – all the plans for you are gone with a little dinner. Similarly, if you go free, slavery is just over. It would be interesting to see what goes into ending slavery. Would every slave want and be able to cope with being free? Would every Jarl want to return his hold to egalitarian rule? And, relating to mechanical stuff up there, how does the Dragonborn get back to being able to use a sword. Or relearning spells that had been forgotten through disuse, etc. Quests to remove tattoos, and the like. Anyway, I'm keen to see where you go. *One of the frameworks that I always thought would be perfect for Slaverun was the Devious Attributes one, if only to make the fall into slavery more gamist.
4nk8r Posted July 25, 2016 Posted July 25, 2016 The most important faction is zbfFactionSlave you should remove the player from it, just to be sure (I am not sure if it is not also coded, when you start slaverun) Thanks for the info. I want to readdress something for which I thought I had a solution (console "resetinventory"). Since removing Slaverun Reloaded, all the females in previously enslaved cities are still naked and their inventories lack their original clothing/armor. Will their gear reappear after time passes, like with cell resets, or do I need to re-add gear manually via equipitem? I've experimented with disable/enable, "resurrect 0", "resurrect 1", as well as recycleactor. They always show up naked and their inventories lack any armor or clothing of any kind. If I roll back to a previous save that still had Slaverun, is there a way to restore the missing clothing by resetting quest variables or the like?
Kenjoka Posted July 25, 2016 Author Posted July 25, 2016 I'm not certain if I've said it before, but news that you're working on version 2 makes me incredibly happy. Because this is the best plot including mod in here in more ways than one. Not only is the story actually good, and interesting and containing an arc. But Slaverun seems to be one of the few mods that works to use the various frameworks* that exist out there to improve itself – like the fame mod, or the branding one etc. The story is brilliant. My favourite part is in Windhelm, where suddenly you aren't seen as capable of doing even simple quests. You've devolved so far, you're only good for one thing. I kind of wish that that change could be represented mechanically, but I realise that not everyone played it as a focused story experience, and doing that could wreck some people's playthroughs. It's not all good. The beginning is a little rocky and abrupt – especially when telling the story of how the dragonborn became slave. Or even how the laws were instituted. Both are largely inherited from the original mod, and you obvious tried to smooth the latter, but it still seems sudden and more fun could be had there. Similarly, the ending is very sudden. All that foreshadowing you provide just vanishes – all the plans for you are gone with a little dinner. Similarly, if you go free, slavery is just over. It would be interesting to see what goes into ending slavery. Would every slave want and be able to cope with being free? Would every Jarl want to return his hold to egalitarian rule? And, relating to mechanical stuff up there, how does the Dragonborn get back to being able to use a sword. Or relearning spells that had been forgotten through disuse, etc. Quests to remove tattoos, and the like. Anyway, I'm keen to see where you go. *One of the frameworks that I always thought would be perfect for Slaverun was the Devious Attributes one, if only to make the fall into slavery more gamist. thanks, I guess you will then will be also very happy with the changes of SR 2.0 as I added there a lot of quest content for the first hour of enslavement At the moment I am testing changes which I did for the Branding Device of Doom, as this (new version 0.47) is now summable in the slaverun dungeon, and will be used much for applying the progressive slavetats after every city enslavement. The most important faction is zbfFactionSlave you should remove the player from it, just to be sure (I am not sure if it is not also coded, when you start slaverun) Thanks for the info. I want to readdress something for which I thought I had a solution (console "resetinventory"). Since removing Slaverun Reloaded, all the females in previously enslaved cities are still naked and their inventories lack their original clothing/armor. Will their gear reappear after time passes, like with cell resets, or do I need to re-add gear manually via equipitem? I've experimented with disable/enable, "resurrect 0", "resurrect 1", as well as recycleactor. They always show up naked and their inventories lack any armor or clothing of any kind. If I roll back to a previous save that still had Slaverun, is there a way to restore the missing clothing by resetting quest variables or the like? I just found an error when slavery is ended ingame, where the outfits are not correctly restored. The script code does work, but it doesn't set the correct outfits, but again the naked outfits hat have already been set I uploaded just the new versions which has 3 bugfixes. For your problem: - download and install the new version (if you have the 1.0 version installed, you can just update) - edit the slaverunconfig.json file and set testmode to 1 - load a save where slavery is still active - go the the Jarl of Whiterun and use the cheat to end slavery (in version 2.0 this will also be possible in MCM Menu)
shinji72 Posted July 25, 2016 Posted July 25, 2016 It will be possible to update to 2.0 while still half way through the last version. I never get to complete the slaverun saga because you allways throw in a major update that makes me start over
Versh Posted July 25, 2016 Posted July 25, 2016 Uhm.. Kenjoka, if you want/need I can teach you how to avoid hard dependancy on mods... About Dragonborn isn't a big deal (I guess that, so far, everyone has that dlc, and with the remastered everyone will have), but maybe it would become useful in the future.
therealkarlsquell Posted July 26, 2016 Posted July 26, 2016 Mhh somehow i am to report back to brutus regulary, but brutus ignores me (there is no specific report back option) after sometime i am an escaped slave, are brought back and eric zaid and mundus enter an infinite whipping scene ( stopped after having a coffee ca. 10 minutes). Any help?
BlueSquare Posted July 26, 2016 Posted July 26, 2016 Ok, got this completely through now with every ending and just wanted to say thanks für this great mod. Gave me lots of hours of fun. Bugs in such a complex and big mod are only normal I guess, but hey, in a bethesda game bugs are lorefriendly, aren't they? Questlinespoilers ahead Slavesquestline: All in all pretty fun, but way too fucked up at the end with the cannibalism. I think just getting killed would be enough (just my unimportant optinion), please don't get it the wrong way. I'm grateful for this great mod! Slaverquestline: Without abolism: Very nice and fun. With both genders. With abolism: skyrim being skyrim, running around killing the enemies. I really liked that it was completed before you enslaved whole skyrim. And please excuse my english, it's not my native language.
4nk8r Posted July 26, 2016 Posted July 26, 2016 The most important faction is zbfFactionSlave you should remove the player from it, just to be sure (I am not sure if it is not also coded, when you start slaverun) Thanks for the info. I want to readdress something for which I thought I had a solution (console "resetinventory"). Since removing Slaverun Reloaded, all the females in previously enslaved cities are still naked and their inventories lack their original clothing/armor. Will their gear reappear after time passes, like with cell resets, or do I need to re-add gear manually via equipitem? I've experimented with disable/enable, "resurrect 0", "resurrect 1", as well as recycleactor. They always show up naked and their inventories lack any armor or clothing of any kind. If I roll back to a previous save that still had Slaverun, is there a way to restore the missing clothing by resetting quest variables or the like? I just found an error when slavery is ended ingame, where the outfits are not correctly restored. The script code does work, but it doesn't set the correct outfits, but again the naked outfits hat have already been set I uploaded just the new versions which has 3 bugfixes. For your problem: - download and install the new version (if you have the 1.0 version installed, you can just update) - edit the slaverunconfig.json file and set testmode to 1 - load a save where slavery is still active - go the the Jarl of Whiterun and use the cheat to end slavery (in version 2.0 this will also be possible in MCM Menu) I just figured out what went wrong with my game. The new Redguard Expansion Remastered. It makes changes to the navmesh and doors in Dragonsreach. NPC's couldn't enter/exit properly and the cages from Slaverun were completely missing from the main hall. NPC's were in the cell, but somewhere inaccessible. I discovered this when I did a moveto Zaid's location. I zoned into the Dragonsreach cell way up in the sky and promptly fell to my death. I could see other NPC's, Slaverun and vanilla, appear in the air along side me. Some fell and died, others survived or teleported to the ground. The navmesh problems it caused seemed to exist even without Slaverun in my load order, so it doesn't look like a direct conflict with Slaverun. I'm not sure if I had started a new game with Redguard, but without Slaverun, that the navmesh changes made would have been OK. Something for another day. I already posted a note in the support thread for Redguard. Thanks for your assistance and your awesome mod.
leesonhok Posted July 26, 2016 Posted July 26, 2016 i have anyquestion Quest with Jarl windhelm investigate dark quarters >> Where's the map ? please help me
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