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Slaverun Reloaded (03-June-2018)


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Posted

 

Hey there, is there a way to end the mod without actually going through all the quests, like how there used to be a cheat option with the jarl? The reason I ask is that I want to go through these quests in the future in my playthrough, but not yet, but have been enslaved via simple slavery. I'm still on the part where you report to Zaid or get help from Aela, but I just read that Aela cant help you no matter what. I've spent quite a bit of time doing quests after i've been enslaved (because I tried seeing whether being a companion would change Aela's mind) and so I don't want to load an earlier save, or i'll lose quite a bit of progress.

 

Would be it harmful to slowly advance all the quests via console, or maybe even jump straight to the end of slaverun, with the possiblilty of it coming back? Or maybe another solution? Also if Aela cant help you, can we have that marker removed in the next version, otherwise its jsut a tease.

 

Totally unrelated, but I have an issue where when I bring up the console and click on an object or person, i hcan see the base and reference id, but I dont get that useful information tab, or an option to bring up that tab for that target. Not sure why, does anyone have an idea?

The reset dialog with the Jarl will appear when you activate the test/cheat mode

 

edit the slaverunconfig.json file in skse/plugins/slaverun and set the value of testmode to 1

 

 

 

Got past it, thanks. Now if I can figure out why the falmer in the slave arena is falling through the floor on spawn, before I get a chance to get a <RefID to moveto player> him

the oponent in the arena is random, so you can just load a savegame before you ask the NPC and probably get another one of 5 or 6 possible arena fights

 

Thanks for the well designed mod. I have reached the slavery in Solitude quest and there seems to the first bug: the quest mark ,leading me to the Solitude army officer, is on the ground instead of on the captain... I tried to skip to next quest substage but nothing happens.

the solitude military leader depends on what you did in the civil war, as default it should be general tallius,

can you do a sqv slv_solitudeslavery and have a special look at the 2 aliases

for SLV_GeneralSolitude1 and SLV_GeneralSolitude2 ?

 

you are probably now at stage 1000 of slv_solitudeslavery, the next stage where you don't need the military leader and heading back to Elisif is 3000

 

I just wanted to say thanks for completing this mod Kenjoka and the dialog from noelleis and ltadams2247. Despite of the bugs.. This is the one of my top 3 favorite sexlab mods! :D

Oh, Thank you :D

 

I can't find the solitude military leader too.

 

REF 'SLV_GeneralSolitude1' -> " (00077DE3)

REF 'SLV_GeneralSolitude2' -> " (00077DE3)

 

SLV_GeneralSolitude2 is the Stormcloak leader, when CW is over and Solitude falls to Ulfric,

 

it is moved to SLV_GeneralSolitude1, either when General Thulius is dead or the CW is over.

Do you have finished the Civil war?

 

or maybe thulius died some other way?

 

I've finished the Civil war, and thulius is alive.

I have completed this quest with setstage.

Posted

After I complete the aggressive slave training outside Whiterun with Brutus and Sven Skyrim will crash completely as soon as I go inside of Whiterun to do the walk of shame. Is there a fix to this or...?

Posted

After I complete the aggressive slave training outside Whiterun with Brutus and Sven Skyrim will crash completely as soon as I go inside of Whiterun to do the walk of shame. Is there a fix to this or...?

 

 

Have you the mod Maria Eden Prostitution active ? Because this one cause crash with Slaverun.

 

All stories are finish ? So what happened next ? New features ? Or just bug fixing ?

Posted

After I complete the aggressive slave training outside Whiterun with Brutus and Sven Skyrim will crash completely as soon as I go inside of Whiterun to do the walk of shame. Is there a fix to this or...?

when you zone, you normaly also do a automatic save, and that's  what causing the CTD when using Maria Eden and Devious Integration together,

if you are not using ME then try do disable the enforcer of slaverun and/also disable the automatic save

 

 

After I complete the aggressive slave training outside Whiterun with Brutus and Sven Skyrim will crash completely as soon as I go inside of Whiterun to do the walk of shame. Is there a fix to this or...?

 

 

Have you the mod Maria Eden Prostitution active ? Because this one cause crash with Slaverun.

 

All stories are finish ? So what happened next ? New features ? Or just bug fixing ?

 

I will post some news on the work of slaverun 2.0 soon :D

 

Thank you @Kenjoka for the job you'v done. Thats a rly great mod, iv passed him 4 times. So, i want to ask u a question. Do u have plans to extend FemPC slaver questline, in a way like wth orc's sextravellers, when u can offer yourself, instead of slave, and all in all via to mainquest end up like a slave? or maybe i missed smth? Sry gor my terrible language. And thx for ur time.

Wish luck.

I just uploaded the version 1.0 and I will post soon what I am currently working on, it is only for the slave quest, but after that I will continue again with the slaver quest

 

 

 

 

 

Hey there, is there a way to end the mod without actually going through all the quests, like how there used to be a cheat option with the jarl? The reason I ask is that I want to go through these quests in the future in my playthrough, but not yet, but have been enslaved via simple slavery. I'm still on the part where you report to Zaid or get help from Aela, but I just read that Aela cant help you no matter what. I've spent quite a bit of time doing quests after i've been enslaved (because I tried seeing whether being a companion would change Aela's mind) and so I don't want to load an earlier save, or i'll lose quite a bit of progress.

 

Would be it harmful to slowly advance all the quests via console, or maybe even jump straight to the end of slaverun, with the possiblilty of it coming back? Or maybe another solution? Also if Aela cant help you, can we have that marker removed in the next version, otherwise its jsut a tease.

 

Totally unrelated, but I have an issue where when I bring up the console and click on an object or person, i hcan see the base and reference id, but I dont get that useful information tab, or an option to bring up that tab for that target. Not sure why, does anyone have an idea?

The reset dialog with the Jarl will appear when you activate the test/cheat mode

 

edit the slaverunconfig.json file in skse/plugins/slaverun and set the value of testmode to 1

 

 

 

Got past it, thanks. Now if I can figure out why the falmer in the slave arena is falling through the floor on spawn, before I get a chance to get a <RefID to moveto player> him

the oponent in the arena is random, so you can just load a savegame before you ask the NPC and probably get another one of 5 or 6 possible arena fights

 

Thanks for the well designed mod. I have reached the slavery in Solitude quest and there seems to the first bug: the quest mark ,leading me to the Solitude army officer, is on the ground instead of on the captain... I tried to skip to next quest substage but nothing happens.

the solitude military leader depends on what you did in the civil war, as default it should be general tallius,

can you do a sqv slv_solitudeslavery and have a special look at the 2 aliases

for SLV_GeneralSolitude1 and SLV_GeneralSolitude2 ?

 

you are probably now at stage 1000 of slv_solitudeslavery, the next stage where you don't need the military leader and heading back to Elisif is 3000

 

I just wanted to say thanks for completing this mod Kenjoka and the dialog from noelleis and ltadams2247. Despite of the bugs.. This is the one of my top 3 favorite sexlab mods! :D

Oh, Thank you :D

 

I can't find the solitude military leader too.

 

REF 'SLV_GeneralSolitude1' -> " (00077DE3)

REF 'SLV_GeneralSolitude2' -> " (00077DE3)

 

SLV_GeneralSolitude2 is the Stormcloak leader, when CW is over and Solitude falls to Ulfric,

 

it is moved to SLV_GeneralSolitude1, either when General Thulius is dead or the CW is over.

Do you have finished the Civil war?

 

or maybe thulius died some other way?

 

I've finished the Civil war, and thulius is alive.

I have completed this quest with setstage.

 

 

 

Thank you, I think I found the problem and fixed it now

 

I have frequent CTD in dungeon when speaking with Fang i have no idea why. Here is my load order and papyrus log.

Can you try this: disable FaceLight Plus

I had a very similar problem last weekend, completely random when leaving a dialogue, I got CTD

as I was mostly testing slaverun, I thought it was a slaverun problem, but it happened on others too,

when I disabled the facelight feature for automatic dialogue lights, all CTD were gone

Posted

 

 

 

Thanks for the reply, by in the beginning I mean I've started the quest and the quest is telling me to find Zaid for training or try to find someone else for help. But the quest marker just points at the dragonsreach door while the other points at the hunter girl.

and Zaid isn't in Dragonsreach?

 

As a test, can you please start a new character and see if it works with a new game?

 

 

 

 

Super noob question and should be easy to answer

In the beginning I get to Draognsreach but neither Zaid or the Dungeon is there

 

Is this because of the enb i'm using or is it because some other mod changing the interrior of dragonsreach?

 

edit: I console spawned him but the spawned zaid doesn't have any dialogue and the quest pointer doesn't point to him >.<

 

Right now I'm stuck with a useless zaid-named npc and a quest marker that points to the door of Dragonsreach, as in it points at the door from both the inside and the outside. (it's the part where you're suppose to find zaid or find help).

 

I started a clean save and the problem persists regardless of which version of the story i chose.

 

The quest starts by talking to the jarl of whiterun who sends you out to speak to people and eventually you get to riverwood and after talking to a npc back to whiterun and the slaver dudes are there

 

I would suggest loading a game before you started consoling and going to talk to the jarl of whiterun

 

 

 

 

I started the quest and I got to the slave dudes, I'm saying after that part where they send u to talk to Zaid, Zaid the npc isn't there in Dragonsreach.

 

Not only did I reload a older save I started a NEW save and after couple hrs of dragonfighting and dungeon clearing ended up with the same conclusion, Zaid isn't there.

 

with NEW save you mean a new character in a new skyrim game, right?

Are you using the latest release? you are using a mod manager?

Because I have done that a dozen times and it always worked with a New char,

updated installations or "clean" saves are always a bit , lets call them 'different'

 

 

 

 

Yes I created a new character and in a new save and spent an hr going through the main sequence (the Jarl doesn't talk about slaverun until after u kill ur first dragon n find out about being the dragon born, the same thing happens with other quest mods too).

 

I'm using the latest release and I use NMM. I use LOOT and SaveTool once in a while too but that's not really related since the save is new. I have a total of 190 mods with 187 of them running is that maybe the problem lol XD

 

I'm sure this problem is unique to me. I played slaverun before and stopped after getting to a crash point that I couldn't get across, later i started playing other games and just recently gotten back to skyrim and decided to retry slaverun, the only addition to before was that I added HDT mods and a couple clothing mods that i couldn't find with additemmenu (is my mods not loading in right?), after coming back to skyrim i tried using my previous saves and that when I found Zaid missing.

 

Then i thought maybe something went wrong or was corrupt so I went on the site and downloaded a new version, uninstalled the old version and installed the new one, and started a brand new game. Sadly the results are the same.

 

the attached screenshot is of me looking at the spot where I remember Zaid and the training dungeon to be. I only have the Slaverun quest toggled to find Zaid or seek help elsewhere, the quest marker pointing at the door is pointing at the hunter girl in another building, Zaid's quest pointer is nowhere to be found in Dragonsreach despite the fact that from the outside, the pointer points at the dragonreach door and it can be seen from the map too. When I walked in a piece of paper dropped on the ground from the air and it says "Female Ownership Certification" and that a copy of it is suppose to be kept by the slaverun company does this have something to do with Zaid's disappearance lol?

 

That is what I recommend as a quick test:

 

- uninstall all old versions of slaverun reloaded (no SLV_* should be in your scripts directory; should be no problem if you use MO)

- download the new version I uploaded today and install it

- open the slaverunconfig.json file (in SKSE... dir) with a text editor and change testmode 0 to 1 (this will enable some cheat features to speed this up)

- use the mod alternate start - live another live http://www.nexusmods...rim/mods/9557/? and create a new female char

- choose the scenario to start in the whiterun inn and use the bed to start in Bannered Mare in Whiterun

- go immediatly to the Jarl, choose the Cheat option to go to Brutus at the city gate

- for Brutus choose the last answer to volunteer as a slave and go back to Dragonsreach, Zaid should be there waiting for you

 

 

 

Posted

Thank you i will try that later. The whipping scene is somehow conflict with MoreNastyCritter.esp i have to disable it or i will get CTD.

 

Btw does anyone tweak enforcement so it less likely gets CTD? i very like that feature but it's heavy. 

Posted

 

After I complete the aggressive slave training outside Whiterun with Brutus and Sven Skyrim will crash completely as soon as I go inside of Whiterun to do the walk of shame. Is there a fix to this or...?

 

 

Have you the mod Maria Eden Prostitution active ? Because this one cause crash with Slaverun.

 

All stories are finish ? So what happened next ? New features ? Or just bug fixing ?

 

Yeah I forgot I had Maria Eden Prostitution active.

Posted

 

 

 

 

Thanks for the reply, by in the beginning I mean I've started the quest and the quest is telling me to find Zaid for training or try to find someone else for help. But the quest marker just points at the dragonsreach door while the other points at the hunter girl.

and Zaid isn't in Dragonsreach?

 

As a test, can you please start a new character and see if it works with a new game?

 

 

 

 

Super noob question and should be easy to answer

In the beginning I get to Draognsreach but neither Zaid or the Dungeon is there

 

Is this because of the enb i'm using or is it because some other mod changing the interrior of dragonsreach?

 

edit: I console spawned him but the spawned zaid doesn't have any dialogue and the quest pointer doesn't point to him >.<

 

Right now I'm stuck with a useless zaid-named npc and a quest marker that points to the door of Dragonsreach, as in it points at the door from both the inside and the outside. (it's the part where you're suppose to find zaid or find help).

 

I started a clean save and the problem persists regardless of which version of the story i chose.

 

The quest starts by talking to the jarl of whiterun who sends you out to speak to people and eventually you get to riverwood and after talking to a npc back to whiterun and the slaver dudes are there

 

I would suggest loading a game before you started consoling and going to talk to the jarl of whiterun

 

 

 

 

I started the quest and I got to the slave dudes, I'm saying after that part where they send u to talk to Zaid, Zaid the npc isn't there in Dragonsreach.

 

Not only did I reload a older save I started a NEW save and after couple hrs of dragonfighting and dungeon clearing ended up with the same conclusion, Zaid isn't there.

 

with NEW save you mean a new character in a new skyrim game, right?

Are you using the latest release? you are using a mod manager?

Because I have done that a dozen times and it always worked with a New char,

updated installations or "clean" saves are always a bit , lets call them 'different'

 

 

 

 

Yes I created a new character and in a new save and spent an hr going through the main sequence (the Jarl doesn't talk about slaverun until after u kill ur first dragon n find out about being the dragon born, the same thing happens with other quest mods too).

 

I'm using the latest release and I use NMM. I use LOOT and SaveTool once in a while too but that's not really related since the save is new. I have a total of 190 mods with 187 of them running is that maybe the problem lol XD

 

I'm sure this problem is unique to me. I played slaverun before and stopped after getting to a crash point that I couldn't get across, later i started playing other games and just recently gotten back to skyrim and decided to retry slaverun, the only addition to before was that I added HDT mods and a couple clothing mods that i couldn't find with additemmenu (is my mods not loading in right?), after coming back to skyrim i tried using my previous saves and that when I found Zaid missing.

 

Then i thought maybe something went wrong or was corrupt so I went on the site and downloaded a new version, uninstalled the old version and installed the new one, and started a brand new game. Sadly the results are the same.

 

the attached screenshot is of me looking at the spot where I remember Zaid and the training dungeon to be. I only have the Slaverun quest toggled to find Zaid or seek help elsewhere, the quest marker pointing at the door is pointing at the hunter girl in another building, Zaid's quest pointer is nowhere to be found in Dragonsreach despite the fact that from the outside, the pointer points at the dragonreach door and it can be seen from the map too. When I walked in a piece of paper dropped on the ground from the air and it says "Female Ownership Certification" and that a copy of it is suppose to be kept by the slaverun company does this have something to do with Zaid's disappearance lol?

 

That is what I recommend as a quick test:

 

- uninstall all old versions of slaverun reloaded (no SLV_* should be in your scripts directory; should be no problem if you use MO)

- download the new version I uploaded today and install it

- open the slaverunconfig.json file (in SKSE... dir) with a text editor and change testmode 0 to 1 (this will enable some cheat features to speed this up)

- use the mod alternate start - live another live http://www.nexusmods...rim/mods/9557/? and create a new female char

- choose the scenario to start in the whiterun inn and use the bed to start in Bannered Mare in Whiterun

- go immediatly to the Jarl, choose the Cheat option to go to Brutus at the city gate

- for Brutus choose the last answer to volunteer as a slave and go back to Dragonsreach, Zaid should be there waiting for you

 

 

 

 

Thanks Kenjoka and pinky for all your replies! It feels great to be helped ^^

I could really see all the effort both of you put into helping me!

 

The problem was resolved, it wasn't anyone else's fault but mine. After all suggested solutions failed I resorted to closing plugins one by one that were able to conflict with Slaverun according to LOOT and finally found the source: The Unofficial Redguard DLC, which I downloaed from the Steam Workshop. It seems like this mod blocked Slaverun's redesign of Dragonsreach.

 

If there's an "Incompatibilities list," Redguard DLC should be added onto it. 

Again thanks everyone ^^

Posted

Hmm.. for some reason after I updated to the 1.0 version (with a new game), people that are stripped with enforcer don't stay stripped. Even if I'm in the same cell as them, after waiting 24 hours they just redress themselves. Is this intentional?

 

My load order if it isn't intentional (quite a lot of mods but stable):

 

 

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
Falskaar.esm
Wyrmstooth.esp
CreatureFramework.esm
ApachiiHair.esm
hdtHighHeel.esm
RaceCompatibility.esm
SharedSeranaDialogue.esm
RSkyrimChildren.esm
ApachiiHairFemales.esm
Schlongs of Skyrim - Core.esm
EFFCore.esm
SexLab.esm
Devious Devices - Assets.esm
SexLabAroused.esm
ZaZAnimationPack.esm
Devious Devices - Integration.esm
Inn Girls Resources.esm
Devious Devices - Expansion.esm
WM Flora Fixes.esp
Gray Fox Cowl.esm
notice board.esp
moonpath.esm
ETaC - RESOURCES.esm
SexLab - Sexual Fame [sLSF].esm
PSQ PlayerSuccubusQuest.esm
SOGS.esm
Chesko_LoreBasedLoadingScreens.esp
AMatterOfTime.esp
AHZmoreHUD.esp
Auto Unequip Ammo.esp
Skyrim Bigger Trees Full.esp
WhiterunHoldForest.esp
ETaC - Complete.esp
CollegeOfWinterholdImmersive.esp
Guard Dialogue Overhaul.esp
Weapons & Armor Fixes_Remade.esp
Complete Crafting Overhaul_Remade.esp
Better Dynamic Snow.esp
Skyrim Bridges.esp
fallentreebridges.esp
KS Hairdo's.esp
Solitude Expansion.esp
Immersive Wenches.esp
OBIS.esp
OBISDB.esp
Civil War Overhaul.esp
goodbrother.esp
BetterQuestObjectives.esp
Complete Alchemy & Cooking Overhaul.esp
Book Covers Skyrim.esp
DawnofSkyrim-AllMajorCities.esp
Skyrim Immersive Creatures.esp
Immersive Orc Strongholds.esp
SexLab_Solutions.esp
xazPrisonOverhaul.esp
xazPrisonOverhaul - Patch.esp
OpulentThievesGuild.esp
Thunderchild - Epic Shout Package.esp
hydra_slavegirls.esp
Skyrim Immersive Creatures - DLC2.esp
Wintermyst - Enchantments of Skyrim.esp
Scarcity - Less Loot Mod.esp
SexLab_DibellaCult.esp
Immersive Whiterun.esp
Cidhna Mine Expanded.esp
Ruffled Feather Merged.esp
Immersive Solstheim.esp
JKs LITE - Merged.esp
marriagemod - alpha v3.esp
Windhelm Bridge Overhaul.esp
Point The Way.esp
zMirai.esp
GM_SnazzyHDNobleBedsMix.esp
SkyrimsUniqueTreasures.esp
BFT Ships and Carriages.esp
Celes Nightingale Armor.esp
BarenziahQuestMarkers.esp
CCO_SIC_Patch.esp
Apropos.esp
Convenient Horses.esp
BedUndressDLCNoBedroll.esp
Immersive Weapons.esp
WeaponsArmorFixes_ImmersiveWeapons_Patch.esp
PrvtI_HeavyArmory.esp
TreaclemanMoonpathPatch.esp
SeranaDialogEdit.esp
Inconsequential NPCs.esp
SexLabSkoomaWhore.esp
Radiant and Unique Potions Poisons and BOOZE.esp
Immersive Potions.esp
Immersive Sounds - Compendium.esp
dD - Enhanced Blood Main.esp
Atlas Legendary.esp
moonpath_questdata.esp
ETaC - Merged Patches.esp
notice board - dragonborn patch.esp
Wildcat - Combat of Skyrim.esp
SMIM-Merged-All.esp
Deviously Cursed Loot.esp
SimpleSlavery.esp
Immersive Patrols II.esp
ETaC - Dragon Bridge South.esp
Colorful_Magic.esp
Slaverun_Reloaded.esp
Ciceriareplacor.esp
SOGS.esp
The Ordinary Women.esp
Bijin Wives.esp
Bijin Warmaidens.esp
LostLongSwords.esp
Marriable Serana.esp
SexLab-AmorousAdventures.esp
RSChildren - Complete USLEEP.esp
RSChildren - Complete.esp
SexLab_DibellaCult_Sisters.esp
Devious Cidhna.esp
Better Vampires.esp
TTYM - Think to Yourself Messages.esp
Aurora - Standing Stones of Skyrim.esp
RewardYourFollowers.esp
FemaleHiemskr.esp
CollegeDaysWinterhold.esp
Recorder Follower Base.esp
Champion of Kynareth.esp
WheelsOfLull.esp
TCoW Improvement.esp
Compatibility_ICoW_CoWNPCImprov.esp
Cassandra Frost Witch.esp
Save the Dark Brotherhood!.esp
TradeRoutes.esp
SpousesEnhanced.esp
The Paarthurnax Dilemma.esp
SexLab Eager NPCs.esp
mjhReducedGoldRewards.esp
DragonBoneBikini.esp
Wrath Of Nature.esp
Apocalypse - The Spell Package.esp
Apocalypse - More Apocalypse.esp
dD-Reduced Wound Size.esp
dD - Realistic Ragdoll Force - Realistic.esp
Elemental Staves.esp
FireAndIceOverhaul.esp
DeadlySpellImpacts.esp
RaceMenuPlugin.esp
Atlas Compass Tweaks.esp
LunariRace.esp
PrvtI_HeavyArmory_DG_Addon.esp
RaceMenu.esp
RaceCompatibilityUSKPOverride.esp
SGEyebrows.esp
Marriable Serana HF.esp
RaceMenuMorphsCBBE.esp
Skyrim_Strap_Ons.esp
HearthFire Display Case Fix.esp
Thunderchild - Wyrmstooth Compatibility Patch.esp
Thunderchild - Dragon Language Words Patch.esp
ISD_Dragonspear.esp
ISD_DragonspearCraft.esp
TheEyesOfBeauty.esp
TERAArmors_CBBE.esp
UnreadBooksGlow.esp
SexLabGenderChange.esp
ShowRaceMenuAlternative.esp
Serana.esp
UD_Serana.esp
FreckleMania.esp
Remodeled Armor - Vanilla Replacer.esp
Remodeled Armor - Vanilla Replacer - Dawnguard.esp
Remodeled Armor - Vanilla Replacer - Dragonborn.esp
ISCompendium Enhanced Blood Patch.esp
JewelCraft.esp
SOS - B3lisario UNP Addon.esp
EFFDialogue.esp
SkyUI.esp
TradeBarter.esp
Dual Sheath Redux.esp
UIExtensions.esp
iHUD.esp
HHairstyles.esp
SOS - VectorPlexus Regular Addon.esp
SOS - VectorPlexus Muscular Addon.esp
SimpleTaxes.esp
MoreNastyCritters.esp
VioLens.esp
Vigor - Combat and Injuries.esp
Dragon Combat Overhaul.esp
HDT Piercingsets.esp
Elisif Makeover.esp
BetterQuestObjectives-EFFPatch.esp
BetterQuestObjectives-PaarDilemmaPatch.esp
TradeRoutes-ETaC-Patch.esp
Path of Shadows.esp
XPMSE.esp
SexLabSexBounty.esp
dD-DG-DB-Immersive Creatures EBT Patch.esp
Fantasy Soundtrack Project.esp
VL No AoE Drain.esp
Fantasy Soundtrack Project - Combat.esp
12FemaleBrows.esp
SexLab_Solutions_PO_Patch.esp
Valerica.esp
Deadly Wenches.esp
SpousesEnhanced_Serana.esp
SexLabSquirtR.esp
FNIS.esp
NonSexLabAnimationPack.esp
SexLabNudeCreatures.esp
SexLabNudeCreaturesDG.esp
SexLabNudeCreaturesDB.esp
Moss Rocks - Legendary.esp
RSChildren_NonPlayableOverride.esp
FNIS_PCEA2.esp
FemaleUlfric.esp
CACO - Merged Patch.esp
HarvestOverhaulCreatures.esp
HarvestOverhaul.esp
Schlongs of Skyrim.esp
Ordinator - Perks of Skyrim.esp
CACO-Ordinatored.esp
WAFR_CCOR_Ordinator_Patch.esp
Apocalypse - Ordinator Compatibility Patch.esp
SLSW Addicted.esp
Vivid Weathers.esp
Vivid Weathers - Wyrmstooth.esp
Vivid Weathers - Falskaar.esp
DeadlyDragons.esp
NARC-Deadly Dragons.esp
Devious Deviants.esp
QueenMiraak.esp
SlaveTats.esp
RegnPiercings.esp
Bijin NPCs.esp
Slaverun_Reloaded_Comments.esp
Scarcity - 4x Loot Rarity.esp
Scarcity - 4x Merchant Item Rarity.esp
Alternate Start - Live Another Life.esp
BetterQuestObjectives-AlternateStartPatch.esp
ccas_starts.esp
Bashed Patch, 0.esp
Dual Sheath Redux Patch.esp
yps-ImmersivePiercing.esp
SexLab - Devious Butt.esp

 

 

Edit: In the MCM menu, in the statistics tab the counter for amount of NPC's stripped stays at 0

Posted

Hmm.. for some reason after I updated to the 1.0 version (with a new game), people that are stripped with enforcer don't stay stripped. Even if I'm in the same cell as them, after waiting 24 hours they just redress themselves. Is this intentional?

 

My load order if it isn't intentional (quite a lot of mods but stable):

 

 

Skyrim.esm

Update.esm

Dawnguard.esm

HearthFires.esm

Dragonborn.esm

Unofficial Skyrim Legendary Edition Patch.esp

Falskaar.esm

Wyrmstooth.esp

CreatureFramework.esm

ApachiiHair.esm

hdtHighHeel.esm

RaceCompatibility.esm

SharedSeranaDialogue.esm

RSkyrimChildren.esm

ApachiiHairFemales.esm

Schlongs of Skyrim - Core.esm

EFFCore.esm

SexLab.esm

Devious Devices - Assets.esm

SexLabAroused.esm

ZaZAnimationPack.esm

Devious Devices - Integration.esm

Inn Girls Resources.esm

Devious Devices - Expansion.esm

WM Flora Fixes.esp

Gray Fox Cowl.esm

notice board.esp

moonpath.esm

ETaC - RESOURCES.esm

SexLab - Sexual Fame [sLSF].esm

PSQ PlayerSuccubusQuest.esm

SOGS.esm

Chesko_LoreBasedLoadingScreens.esp

AMatterOfTime.esp

AHZmoreHUD.esp

Auto Unequip Ammo.esp

Skyrim Bigger Trees Full.esp

WhiterunHoldForest.esp

ETaC - Complete.esp

CollegeOfWinterholdImmersive.esp

Guard Dialogue Overhaul.esp

Weapons & Armor Fixes_Remade.esp

Complete Crafting Overhaul_Remade.esp

Better Dynamic Snow.esp

Skyrim Bridges.esp

fallentreebridges.esp

KS Hairdo's.esp

Solitude Expansion.esp

Immersive Wenches.esp

OBIS.esp

OBISDB.esp

Civil War Overhaul.esp

goodbrother.esp

BetterQuestObjectives.esp

Complete Alchemy & Cooking Overhaul.esp

Book Covers Skyrim.esp

DawnofSkyrim-AllMajorCities.esp

Skyrim Immersive Creatures.esp

Immersive Orc Strongholds.esp

SexLab_Solutions.esp

xazPrisonOverhaul.esp

xazPrisonOverhaul - Patch.esp

OpulentThievesGuild.esp

Thunderchild - Epic Shout Package.esp

hydra_slavegirls.esp

Skyrim Immersive Creatures - DLC2.esp

Wintermyst - Enchantments of Skyrim.esp

Scarcity - Less Loot Mod.esp

SexLab_DibellaCult.esp

Immersive Whiterun.esp

Cidhna Mine Expanded.esp

Ruffled Feather Merged.esp

Immersive Solstheim.esp

JKs LITE - Merged.esp

marriagemod - alpha v3.esp

Windhelm Bridge Overhaul.esp

Point The Way.esp

zMirai.esp

GM_SnazzyHDNobleBedsMix.esp

SkyrimsUniqueTreasures.esp

BFT Ships and Carriages.esp

Celes Nightingale Armor.esp

BarenziahQuestMarkers.esp

CCO_SIC_Patch.esp

Apropos.esp

Convenient Horses.esp

BedUndressDLCNoBedroll.esp

Immersive Weapons.esp

WeaponsArmorFixes_ImmersiveWeapons_Patch.esp

PrvtI_HeavyArmory.esp

TreaclemanMoonpathPatch.esp

SeranaDialogEdit.esp

Inconsequential NPCs.esp

SexLabSkoomaWhore.esp

Radiant and Unique Potions Poisons and BOOZE.esp

Immersive Potions.esp

Immersive Sounds - Compendium.esp

dD - Enhanced Blood Main.esp

Atlas Legendary.esp

moonpath_questdata.esp

ETaC - Merged Patches.esp

notice board - dragonborn patch.esp

Wildcat - Combat of Skyrim.esp

SMIM-Merged-All.esp

Deviously Cursed Loot.esp

SimpleSlavery.esp

Immersive Patrols II.esp

ETaC - Dragon Bridge South.esp

Colorful_Magic.esp

Slaverun_Reloaded.esp

Ciceriareplacor.esp

SOGS.esp

The Ordinary Women.esp

Bijin Wives.esp

Bijin Warmaidens.esp

LostLongSwords.esp

Marriable Serana.esp

SexLab-AmorousAdventures.esp

RSChildren - Complete USLEEP.esp

RSChildren - Complete.esp

SexLab_DibellaCult_Sisters.esp

Devious Cidhna.esp

Better Vampires.esp

TTYM - Think to Yourself Messages.esp

Aurora - Standing Stones of Skyrim.esp

RewardYourFollowers.esp

FemaleHiemskr.esp

CollegeDaysWinterhold.esp

Recorder Follower Base.esp

Champion of Kynareth.esp

WheelsOfLull.esp

TCoW Improvement.esp

Compatibility_ICoW_CoWNPCImprov.esp

Cassandra Frost Witch.esp

Save the Dark Brotherhood!.esp

TradeRoutes.esp

SpousesEnhanced.esp

The Paarthurnax Dilemma.esp

SexLab Eager NPCs.esp

mjhReducedGoldRewards.esp

DragonBoneBikini.esp

Wrath Of Nature.esp

Apocalypse - The Spell Package.esp

Apocalypse - More Apocalypse.esp

dD-Reduced Wound Size.esp

dD - Realistic Ragdoll Force - Realistic.esp

Elemental Staves.esp

FireAndIceOverhaul.esp

DeadlySpellImpacts.esp

RaceMenuPlugin.esp

Atlas Compass Tweaks.esp

LunariRace.esp

PrvtI_HeavyArmory_DG_Addon.esp

RaceMenu.esp

RaceCompatibilityUSKPOverride.esp

SGEyebrows.esp

Marriable Serana HF.esp

RaceMenuMorphsCBBE.esp

Skyrim_Strap_Ons.esp

HearthFire Display Case Fix.esp

Thunderchild - Wyrmstooth Compatibility Patch.esp

Thunderchild - Dragon Language Words Patch.esp

ISD_Dragonspear.esp

ISD_DragonspearCraft.esp

TheEyesOfBeauty.esp

TERAArmors_CBBE.esp

UnreadBooksGlow.esp

SexLabGenderChange.esp

ShowRaceMenuAlternative.esp

Serana.esp

UD_Serana.esp

FreckleMania.esp

Remodeled Armor - Vanilla Replacer.esp

Remodeled Armor - Vanilla Replacer - Dawnguard.esp

Remodeled Armor - Vanilla Replacer - Dragonborn.esp

ISCompendium Enhanced Blood Patch.esp

JewelCraft.esp

SOS - B3lisario UNP Addon.esp

EFFDialogue.esp

SkyUI.esp

TradeBarter.esp

Dual Sheath Redux.esp

UIExtensions.esp

iHUD.esp

HHairstyles.esp

SOS - VectorPlexus Regular Addon.esp

SOS - VectorPlexus Muscular Addon.esp

SimpleTaxes.esp

MoreNastyCritters.esp

VioLens.esp

Vigor - Combat and Injuries.esp

Dragon Combat Overhaul.esp

HDT Piercingsets.esp

Elisif Makeover.esp

BetterQuestObjectives-EFFPatch.esp

BetterQuestObjectives-PaarDilemmaPatch.esp

TradeRoutes-ETaC-Patch.esp

Path of Shadows.esp

XPMSE.esp

SexLabSexBounty.esp

dD-DG-DB-Immersive Creatures EBT Patch.esp

Fantasy Soundtrack Project.esp

VL No AoE Drain.esp

Fantasy Soundtrack Project - Combat.esp

12FemaleBrows.esp

SexLab_Solutions_PO_Patch.esp

Valerica.esp

Deadly Wenches.esp

SpousesEnhanced_Serana.esp

SexLabSquirtR.esp

FNIS.esp

NonSexLabAnimationPack.esp

SexLabNudeCreatures.esp

SexLabNudeCreaturesDG.esp

SexLabNudeCreaturesDB.esp

Moss Rocks - Legendary.esp

RSChildren_NonPlayableOverride.esp

FNIS_PCEA2.esp

FemaleUlfric.esp

CACO - Merged Patch.esp

HarvestOverhaulCreatures.esp

HarvestOverhaul.esp

Schlongs of Skyrim.esp

Ordinator - Perks of Skyrim.esp

CACO-Ordinatored.esp

WAFR_CCOR_Ordinator_Patch.esp

Apocalypse - Ordinator Compatibility Patch.esp

SLSW Addicted.esp

Vivid Weathers.esp

Vivid Weathers - Wyrmstooth.esp

Vivid Weathers - Falskaar.esp

DeadlyDragons.esp

NARC-Deadly Dragons.esp

Devious Deviants.esp

QueenMiraak.esp

SlaveTats.esp

RegnPiercings.esp

Bijin NPCs.esp

Slaverun_Reloaded_Comments.esp

Scarcity - 4x Loot Rarity.esp

Scarcity - 4x Merchant Item Rarity.esp

Alternate Start - Live Another Life.esp

BetterQuestObjectives-AlternateStartPatch.esp

ccas_starts.esp

Bashed Patch, 0.esp

Dual Sheath Redux Patch.esp

yps-ImmersivePiercing.esp

SexLab - Devious Butt.esp

 

 

 

Edit: In the MCM menu, in the statistics tab the counter for amount of NPC's stripped stays at 0

Here is my guess:

some versions ago I added the options in the MCM menu to use outfits for free women, followers and slaves which are set to off per default,

 

this means that no outfits are used, the female are stripped, but skyrim logic let's them redress again and again.

if you use outfits (and that was the default in my early versions of slaverun) women use that slave or naked outfit, and will never redress, but never means never :D

also if they are leaving an enslaved area

 

there is some script that will put another outfit to all undressed women when you end slavery, but it is an default cloth outfit for everyone, not that outfit the NPC had before slaverun

 

 

-------------------------------------------

Here is a little bit preview what I am working on:

Slaverun Reloaded 2.0 will not be a complete remake or change of everything. It will probably have only a very few new technical features,

 

for example: when a slave is raped in the streets by the enforcer logic the keyword 'anal' was used for the sexlab call (which can be added by 'aggressive' by a checkbox in MCM), result is that only a very few animations with that keyword are found

I changed that, so the default tag is 'Sex' and this can be added by 'Anal' or 'Aggressive' in MCM options. So you will so much more different sex animations triggered by enforcer

 

 

post-27485-0-34371700-1469075522_thumb.jpg

 

 

 

but the main focus is story, story, story, so more quests are coming (first step in the female slave quest)

 

as you can see, Brutus and Sven now have torches, cool, aye? ;)

post-27485-0-83703000-1469075639_thumb.jpg

 

well, what you can see in the screenshot , there are other females/slaves and they will get important for you, they have a story and they will join you on your story (not as followers)

 

another quest part will be that as a female slave you will 'help' to enslave other females in a 'Slavery Enforcement and Fugitive Retrieval Unit' (have a look at Fansadox comics 217 and 335 , adventures of Agent Lydia CumGulper)

 

As 4 or 5 new quests are already finished (5-6 more to come), there will be probably soon a teaser or preview version

 

One of the new quest is a training to be a painslut,

well after the training my slave died from the apropos settings (all values 9), so maybe she was not qualified to be a painslut :(

 

 

post-27485-0-03018900-1469076137_thumb.jpg

 

 

 

One of the new quest is also using only the Molag Bal animations from FunnyBizness (if not installed, using others as a fallback)

 

 

P.S. I just found a bug at the end of the slaver Falkreath quest (non existing old script was used), which is also in the 1.0 version, so there will be a bugfix for that too

 

P.P.S what I forgot: it will have Dragonborn DLC as dependency to enslave Raven Rock also :)

Posted

 

Here is my guess:

some versions ago I added the options in the MCM menu to use outfits for free women, followers and slaves which are set to off per default,

 

this means that no outfits are used, the female are stripped, but skyrim logic let's them redress again and again.

if you use outfits (and that was the default in my early versions of slaverun) women use that slave or naked outfit, and will never redress, but never means never :D

also if they are leaving an enslaved area

 

there is some script that will put another outfit to all undressed women when you end slavery, but it is an default cloth outfit for everyone, not that outfit the NPC had before slaverun

 

Alright, I'll go check if those are the settings that screwed it up, quite odd though because I've always played with the 'naked' setting for outfits on previous settings and it never did this before.

 

Anyways, looking forward to the new stuff, seems to be quite a lot.

Posted

I recently updated to the latest version while running about elsewhere in Skyrim.  When I returned to Whiterun, Zaid and the other slavers were missing from inside Dragonsreach, but Brutus, chest, horse and crucifixion were still outside Whiterun like expected.  Quest markers for Zaid sent me in a loop to the Dragonsreach dungeon, then through a door that lead back inside Dragonsreach main and back outside to Whiterun, but still no Zaid or cages, etc.

 

I've managed to remove Slaverun Reloaded and scrub my save of it, but I'd like to restart the mod and be able to make different choices without a new game.  What, if any, factions do I need to reset in DD(a/i/e) and/or Zaz, etc. to get back to pre-enslavement state?  Anything else I need to do, short of a new game, to get back to pre-Slaverun status?

 

Edit: Any way to get everyone clothed again in the previously nude-only areas? ;) Nevermind.

Posted

I'm currently doing a female slaver playthrough and I just got sent to zaid as a slave from simple slavery. I like the idea of losing the dominant role as punishment for being captured, but it seems to break the game. the hud disappears, my pc moves to the cross but then nothing happens and I have to load an earlier save.

 

Also I think the dialogue for being captured as a slaver and sold as a slave should be a bit different? Maybe zaid gives you a choice between becoming a slave willingly or resisting (like when you first start the quest).

Posted

 

I thought about that, and I like the idea of a weak male,

one problem would be the usage of devices. I have tried 'Devious devices for him' more than one times, but never was realy happy with it.

 

So maybe the weak male wouldn't be a slave, but he be treated as wimp and pussy by other, maybe even raped by males and females...

 

Only problem is the priority and my time as I am adding a lot of new quests for the female slave questline at the moment

 

 

Please do add this in, I would love for there to be a male path other than slaver for some of the quests.

 

Posted

I'm currently doing a female slaver playthrough and I just got sent to zaid as a slave from simple slavery. I like the idea of losing the dominant role as punishment for being captured, but it seems to break the game. the hud disappears, my pc moves to the cross but then nothing happens and I have to load an earlier save.

 

Also I think the dialogue for being captured as a slaver and sold as a slave should be a bit different? Maybe zaid gives you a choice between becoming a slave willingly or resisting (like when you first start the quest).

ah, when I build the events for simple slavery, there wasn't a female slaver questline, so scripted is only a check for males, and they get free unharmed, but no female slavers.

I will add a 'get free' in 1.0 version also

 

thanks for noticing

 

ha, but for version 2: yessss, Zaid will finaly have his revenge on an enslaved female slaver,

If you ever thought Zaid would accept a female slaver as equal, you are wrong, he had to tolerate you for some time, but no the fun for you is over... :D

 

I recently updated to the latest version while running about elsewhere in Skyrim.  When I returned to Whiterun, Zaid and the other slavers were missing from inside Dragonsreach, but Brutus, chest, horse and crucifixion were still outside Whiterun like expected.  Quest markers for Zaid sent me in a loop to the Dragonsreach dungeon, then through a door that lead back inside Dragonsreach main and back outside to Whiterun, but still no Zaid or cages, etc.

 

I've managed to remove Slaverun Reloaded and scrub my save of it, but I'd like to restart the mod and be able to make different choices without a new game.  What, if any, factions do I need to reset in DD(a/i/e) and/or Zaz, etc. to get back to pre-enslavement state?  Anything else I need to do, short of a new game, to get back to pre-Slaverun status?

 

Edit: Any way to get everyone clothed again in the previously nude-only areas? ;) Nevermind.

The most important faction is zbfFactionSlave

you should remove the player from it, just to be sure (I am not sure if it is not also coded, when you start slaverun)

Posted

I'm not certain if I've said it before, but news that you're working on version 2 makes me incredibly happy. Because this is the best plot including mod in here in more ways than one. Not only is the story actually good, and interesting and containing an arc. But Slaverun seems to be one of the few mods that works to use the various frameworks* that exist out there to improve itself – like the fame mod, or the branding one etc.

 

The story is brilliant. My favourite part is in Windhelm, where suddenly you aren't seen as capable of doing even simple quests. You've devolved so far, you're only good for one thing. I kind of wish that that change could be represented mechanically, but I realise that not everyone played it as a focused story experience, and doing that could wreck some people's playthroughs. 

 

It's not all good. The beginning is a little rocky and abrupt – especially when telling the story of how the dragonborn became slave. Or even how the laws were instituted. Both are largely inherited from the original mod, and you obvious tried to smooth the latter, but it still seems sudden and more fun could be had there. Similarly, the ending is very sudden. All that foreshadowing you provide just vanishes – all the plans for you are gone with a little dinner. Similarly, if you go free, slavery is just over. It would be interesting to see what goes into ending slavery. Would every slave want and be able to cope with being free? Would every Jarl want to return his hold to egalitarian rule? And, relating to mechanical stuff up there, how does the Dragonborn get back to being able to use a sword. Or relearning spells that had been forgotten through disuse, etc. Quests to remove tattoos, and the like.

 

Anyway, I'm keen to see where you go.

 

*One of the frameworks that I always thought would be perfect for Slaverun was the Devious Attributes one, if only to make the fall into slavery more gamist. 

Posted

 

The most important faction is zbfFactionSlave

you should remove the player from it, just to be sure (I am not sure if it is not also coded, when you start slaverun)

 

 

Thanks for the info.  I want to readdress something for which I thought I had a solution (console "resetinventory").  Since removing Slaverun Reloaded, all the females in previously enslaved cities are still naked and their inventories lack their original clothing/armor.  Will their gear reappear after time passes, like with cell resets, or do I need to re-add gear manually via equipitem?  I've experimented with disable/enable, "resurrect 0", "resurrect 1", as well as recycleactor.  They always show up naked and their inventories lack any armor or clothing of any kind.  If I roll back to a previous save that still had Slaverun, is there a way to restore the missing clothing by resetting quest variables or the like?

Posted

I'm not certain if I've said it before, but news that you're working on version 2 makes me incredibly happy. Because this is the best plot including mod in here in more ways than one. Not only is the story actually good, and interesting and containing an arc. But Slaverun seems to be one of the few mods that works to use the various frameworks* that exist out there to improve itself – like the fame mod, or the branding one etc.

 

The story is brilliant. My favourite part is in Windhelm, where suddenly you aren't seen as capable of doing even simple quests. You've devolved so far, you're only good for one thing. I kind of wish that that change could be represented mechanically, but I realise that not everyone played it as a focused story experience, and doing that could wreck some people's playthroughs. 

 

It's not all good. The beginning is a little rocky and abrupt – especially when telling the story of how the dragonborn became slave. Or even how the laws were instituted. Both are largely inherited from the original mod, and you obvious tried to smooth the latter, but it still seems sudden and more fun could be had there. Similarly, the ending is very sudden. All that foreshadowing you provide just vanishes – all the plans for you are gone with a little dinner. Similarly, if you go free, slavery is just over. It would be interesting to see what goes into ending slavery. Would every slave want and be able to cope with being free? Would every Jarl want to return his hold to egalitarian rule? And, relating to mechanical stuff up there, how does the Dragonborn get back to being able to use a sword. Or relearning spells that had been forgotten through disuse, etc. Quests to remove tattoos, and the like.

 

Anyway, I'm keen to see where you go.

 

*One of the frameworks that I always thought would be perfect for Slaverun was the Devious Attributes one, if only to make the fall into slavery more gamist. 

thanks,

I guess you will then will be also very happy with the changes of  SR 2.0 as I added there a lot of quest content for the first hour of enslavement

 

At the moment I am testing changes which I did for the Branding Device of Doom, as this (new version 0.47) is now summable in the slaverun dungeon, and will be used much for applying the progressive slavetats after every city enslavement.

 

 

 

The most important faction is zbfFactionSlave

you should remove the player from it, just to be sure (I am not sure if it is not also coded, when you start slaverun)

 

 

Thanks for the info.  I want to readdress something for which I thought I had a solution (console "resetinventory").  Since removing Slaverun Reloaded, all the females in previously enslaved cities are still naked and their inventories lack their original clothing/armor.  Will their gear reappear after time passes, like with cell resets, or do I need to re-add gear manually via equipitem?  I've experimented with disable/enable, "resurrect 0", "resurrect 1", as well as recycleactor.  They always show up naked and their inventories lack any armor or clothing of any kind.  If I roll back to a previous save that still had Slaverun, is there a way to restore the missing clothing by resetting quest variables or the like?

 

 

I just found an error when slavery is ended ingame, where the outfits are not correctly restored. The script code does work, but it doesn't set the correct outfits, but again the naked outfits hat have already been set :(

 

I uploaded just the new versions which has 3 bugfixes.

 

For your problem:

- download and install the new version (if you have the 1.0 version installed,  you can just update)

- edit the slaverunconfig.json file and set testmode to 1

- load a save where slavery is still active

- go the the Jarl of Whiterun and use the cheat to end slavery (in version 2.0 this will also be possible in MCM Menu)

Posted

It will be possible to update to 2.0 while still half way through the last version. I never get to complete the slaverun saga because you allways throw in a major update that makes me start over ;)

Posted

Uhm.. Kenjoka, if you want/need I can teach you how to avoid hard dependancy on mods... About Dragonborn isn't a big deal (I guess that, so far, everyone has that dlc, and with the remastered everyone will have), but maybe it would become useful in the future.

Posted

Mhh somehow i am to report back to brutus regulary, but brutus ignores me (there is no specific report back option) after sometime i am an escaped slave, are brought back and eric zaid and mundus enter an infinite whipping scene ( stopped after having a coffee ca. 10 minutes). Any help?

Posted

Ok, got this completely through now with every ending and just wanted to say thanks für this great mod. Gave me lots of hours of fun. Bugs in such a complex and big mod are only normal I guess, but hey, in a bethesda game bugs are lorefriendly, aren't they?

 

Questlinespoilers ahead

Slavesquestline:

 

All in all pretty fun, but way too fucked up at the end with the cannibalism. I think just getting killed would be enough (just my unimportant optinion), please don't get it the wrong way. I'm grateful for this great mod!

 

 

Slaverquestline:

 

Without abolism: Very nice and fun. With both genders.

With abolism: skyrim being skyrim, running around killing the enemies. I really liked that it was completed before you enslaved whole skyrim.

 

 

And please excuse my english, it's not my native language.

Posted

 

 

 

The most important faction is zbfFactionSlave

you should remove the player from it, just to be sure (I am not sure if it is not also coded, when you start slaverun)

 

 

Thanks for the info.  I want to readdress something for which I thought I had a solution (console "resetinventory").  Since removing Slaverun Reloaded, all the females in previously enslaved cities are still naked and their inventories lack their original clothing/armor.  Will their gear reappear after time passes, like with cell resets, or do I need to re-add gear manually via equipitem?  I've experimented with disable/enable, "resurrect 0", "resurrect 1", as well as recycleactor.  They always show up naked and their inventories lack any armor or clothing of any kind.  If I roll back to a previous save that still had Slaverun, is there a way to restore the missing clothing by resetting quest variables or the like?

 

 

I just found an error when slavery is ended ingame, where the outfits are not correctly restored. The script code does work, but it doesn't set the correct outfits, but again the naked outfits hat have already been set :(

 

I uploaded just the new versions which has 3 bugfixes.

 

For your problem:

- download and install the new version (if you have the 1.0 version installed,  you can just update)

- edit the slaverunconfig.json file and set testmode to 1

- load a save where slavery is still active

- go the the Jarl of Whiterun and use the cheat to end slavery (in version 2.0 this will also be possible in MCM Menu)

 

 

I just figured out what went wrong with my game.  The new Redguard Expansion Remastered.  It makes changes to the navmesh and doors in Dragonsreach.  NPC's couldn't enter/exit properly and the cages from Slaverun were completely missing from the main hall.  NPC's were in the cell, but somewhere inaccessible.  I discovered this when I did a moveto Zaid's location.  I zoned into the Dragonsreach cell way up in the sky and promptly fell to my death.  I could see other NPC's, Slaverun and vanilla, appear in the air along side me.  Some fell and died, others survived or teleported to the ground. The navmesh problems it caused seemed to exist even without Slaverun in my load order, so it doesn't look like a direct conflict with Slaverun.

 

I'm not sure if I had started a new game with Redguard, but without Slaverun, that the navmesh changes made would have been OK.  Something for another day.

 

I already posted a note in the support thread for Redguard.

 

Thanks for your assistance and your awesome mod.

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