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Get Vagina working with collisions! (Updated All-in-One UUNP HDT Animated Pussy is back!)


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Posted

Hey, I used the suggested method of changing my characters body shapes in 'showracemenu' opposed to bodyslide 2 - i was wondering if i could change the NPC's bodies too? or even better tailor a body to any Npc i want?

 

TIA

Posted

Eureka!!!

 

Now I got all collisions to work even without havok object.

 

There was a spelling error in the femalehands_1.nif, it links to the xmls via Havol Path, not Havok Path.

Since the female NPCs in my mod setup usually don't use the femalehead.nif anyway there was nothing pointing them to the right xmls, simple as that. It only took me about 4 or 5 hours to figure out wtf went wrong.  :D

 

Please fix that, HeroedeLeyenda, for the Bijin files too.

 

And I would really really suggest to replace the strapon.xml with the content of the hdtm.xml, works much better (especially boobjobs) imo.

Posted

Heureka!!!

 

Now I got all collisions to work even without havok object.

 

There was a spelling error in the femalehands_1.nif, it links to the xmls via Havol Path, not Havok Path.

Since the female NPCs in my mod setup usually don't use the femalehead.nif anyway there was nothing pointing them to the right xmls, simple as that. It only took me about 4 or 5 hours to figure out wtf went wrong.  :D

 

Please fix that, HeroedeLeyenda, for the Bijin files too.

 

And I would really really suggest to replace the strapon.xml with the content of the hdtm.xml, works much better (especially boobjobs) imo.

 

Thank you very much!

 

I've fixed all, but don't download anything until the next 3-4h to be safe (files are re-uploading the changes on the cloud and the downloads maybe will corrupt for you).

 

I've fixed femalehands_1.nif on all files and replaced strapon.xml with hdtm.xml as you said a few post ago.

 

Posted

 

I've fixed femalehands_1.nif on all files and replaced strapon.xml with hdtm.xml as you said a few post ago.

 

 

 

Thanks, highly appreciated!  :)

No guarantees that exchanging that xml will work better for all setups though.

Maybe there's something I'm missing here, some reason for that strapon.xml to be something else than just a copy of the hdtm.xml.

I also exchanged the hdtPhysicsExtensionsDefaultBBP.xml from your mod with the 5.0 regular version of hdt Bounce and Jiggles because I still had that and just love the quickly declining bounce effects in it.

And I changed some values on most xml with JFF, while mostly not having a clue wtf I'm doing there. Although I like the results I don't know how it would look with your original xmls.

 

Mostly I increased some capsule sizes for breasts and strapon/schlong with JFF. The problem I had and still have is that in many animations just one breast or ass cheek reacts to the schlong/strapon, as if the skeleton/body was kinda crooked or something.

The first and laziest solution I could come up with was to increase the radius under collision - hkpcapsuleshape in the xmls. That works but it also leads to breasts and ass cheeks spazzing out more often so I dunno...

 

As I said, some sort of tutorial wtf all these values mean in JFF would be incredibly great and useful. ^^

 

 

 

btw, someone on nexus made a KS Hairdos hdt version. would it be possible for you to make it compatible to your xml settings?

 

Seconded. I tried out this wig version here and it's really great HDT hair, much better than anything I saw before.

But it interferes with the body and makes the boobs stick up in weird angles without jiggling.

Somehow the groups and no collision check marks in that HDTHairPhx_Sky201.xml have to be changed in something that doesn't collide with the boobs, butt and anything else from this mod here...

Posted

shameless self-quote:

 

Mostly I increased some capsule sizes for breasts and strapon/schlong with JFF. The problem I had and still have is that in many animations just one breast or ass cheek reacts to the schlong/strapon, as if the skeleton/body was kinda crooked or something.

The first and laziest solution I could come up with was to increase the radius under collision - hkpcapsuleshape in the xmls. That works but it also leads to breasts and ass cheeks spazzing out more often so I dunno...

 

As I said, some sort of tutorial wtf all these values mean in JFF would be incredibly great and useful. ^^

 

I found out why only the right breast has collision in sexlab animations when properly aligned for boobjobs:

There is a wrong (imo wrong) entry in the NPC L Breast bone in the hdtPhysicsExtensionsDefaultBBP.xml.

I opened the file in Just for Fun, then under NPC L Breast and further under hkpcapsuleshape, there are negative values for the vertex1 and vertex 2 x coordinates. I just deleted the minuses and tada, both boobs jiggle like jelly during boobjobs. Yummy!  :D

 

Dunno where that mismatch with the NPC R Breast entry comes from, maybe it's screwed up intentionally for those idles that I don't care about? Because my other hdtPhysicsExtensionsDefaultBBP.xml has that issue too...

Posted

btw, someone on nexus made a KS Hairdos hdt version. would it be possible for you to make it compatible to your xml settings?

I got it to work.

As I wrote the xml of this hair mod doesn't have a reasonable collision group setup, it's like the author didn't care about any other collision than his own.  :-/

 

I fixed it with JFF, by basically putting every bone under either collision group 1 (main body) or 15 (hair) and checking all the boxes except 1 and 15.

Here's the complete mod for the wig version, I use that myself. Only adjusted the xml, nothing else.

 

HDTHair_Sky201_v1-3_BSA.zip

 

edit:

Wait, this isn't the whole KS Hairdos HDT mod, right? I thought you meant the one listed here under Kaspruts.

Saw just now on nexus that there are already 75 KS hairs supporting HDT. Holy cow!  :heart:

Might be a bad idea though to use a non wig version of this. In my experience the hair tends to wig out (pun intended) very often, so I would only use HDT hair for the player char (does it even work for NPCs?) and only a wig version that you can reequip in a second if the hair bugs out.

But maybe this HDT hair mod is different, dunno. Will try it out immediately myself.

 

Btw, they are doing some fixes for HDT breast collisions. Seems to be ongoing.

 

edit 2:

So I tested that KS Hairdos HDT mod for a bit. Can't say I like it that much tbh. Compare the hair to the wig I attached in this post, the same hair from that nexus mod behaves a lot poorer especially when you turn around abruptly or generally make fast movements. The xml looks way more complicated than in the wig version but somehow it's still inferior.

So the breast collision isn't even the main issue with that mod, better wait for an updated version with better physics.

 

edit 3:

If anyone is wondering how to equip the wig in the mod I attached: type "help hdthair" in the console and there you'll find the wig IDs. The rest should be obvious.

Posted

Hi, thanks for doing this. A few questions.

 

When you say zero sliders, do you mean this:

 

http://i.imgur.com/rzWbk9G.jpg

 

Then you move the sliders and click "Build"? And if I want the same shape to my armor and clothes I would click "Batch Build" with this UUNP Special Preset?

 

I suppose the "Labia" object will get removed when applied to armor and clothes?

 

There is some texture containing pubic hair body and work with the mod?

 

Yes that would be nice. I tried Painted Lady and it looks kind of bad.

 

Posted

Hi, thanks for doing this. A few questions.

 

When you say zero sliders, do you mean this:

 

http://i.imgur.com/rzWbk9G.jpg

Almost.

More like this.

Preset -> Zeroed Sliders

 

Don't worry about there being no difference between 0 and 1 weight, you can use the racemenu sliders to adjust it ingame and afaik NPCs all have the same body weight anyway (maybe wrong though but I never noticed any variation).

 

 

 

Then you move the sliders and click "Build"?

You don't need to move any sliders. Do that ingame with the racemenu.

All the sliders you got here are available there too, and you see much better what they do (since you see the char reshaping in real time).

Since the body in this mod is already UUNP Special with zeroed sliders, you don't need to click build either.

Choose the outfits you want to match to the body with Group Filter and then click Batch Build (no need to check racemenu morphs, these are already in the mod - for the zeroed sliders body that is) and you are done.

 

edit:

Wait a sec, I have to admit that this isn't really a good way to do it.

Sure, you can adjust your body in racemenu, but when you equip some armor or clothes ingame it will switch back to the default UUNP Special Zeroed Sliders shape. I didn't care because except for some small adjustments to the breasts and nipples (I wanted them both perkier) I was happy with the default shape.

The right way to do it is build the body as you like in bodyslide (also click the build button afterwards ofc) and then batch build the armor/clothes to fit it. The problem I have with that approach is that it always messes up the alignments of those HDT piercings that I can't live without anymore so I used the method described in the OP instead. 

 

Sometimes the penis and vagina are lining up but a lot of the time they don't line up properly. Any advice?

 

http://imgur.com/G2OUkCh

http://imgur.com/s7oIqFs

 

Has nothing to do with this mod, it's a Sexlab problem since day 1. And a nightmare to finetune.

Look in the MCM menu for Sexlab under Player Hotkeys. First try out the realign key, sometimes it already helps. If they are still mismatched, then you have to move one of the sexual partners with the help of the keyboard keys.

Adjustments you make while the animations are playing will be saved in an external file. Better make sure to uncheck race / gender specific adjustments and check even actors height under animation settings in the Sexlab MCM menu too or else the changes you make to an animation likely won't help for the next sexual partner. And maybe uncheck auto advance animation stage too. ^^

It takes a helluva lot of time to adjust animations btw, especially the schlong erection settings are all over the place.

Newer animations are often better aligned though.

Posted

 

Hi, thanks for doing this. A few questions.

 

When you say zero sliders, do you mean this:

 

http://i.imgur.com/rzWbk9G.jpg

Almost.

More like this.

Preset -> Zeroed Sliders

 

Don't worry about there being no difference between 0 and 1 weight, you can use the racemenu sliders to adjust it ingame and afaik NPCs all have the same body weight anyway (maybe wrong though but I never noticed any variation).

 

 

 

Then you move the sliders and click "Build"?

You don't need to move any sliders. Do that ingame with the racemenu.

All the sliders you got here are available there too, and you see much better what they do (since you see the char reshaping in real time).

Since the body in this mod is already UUNP Special with zeroed sliders, you don't need to click build either.

Choose the outfits you want to match to the body with Group Filter and then click Batch Build (no need to check racemenu morphs, these are already in the mod - for the zeroed sliders body that is) and you are done.

 

edit:

Wait a sec, I have to admit that this isn't really a good way to do it.

Sure, you can adjust your body in racemenu, but when you equip some armor or clothes ingame it will switch back to the default UUNP Special Zeroed Sliders shape. I didn't care because except for some small adjustments to the breasts and nipples (I wanted them both perkier) I was happy with the default shape.

The right way to do it is build the body as you like in bodyslide (also click the build button afterwards ofc) and then batch build the armor/clothes to fit it. The problem I have with that approach is that it always messes up the alignments of those HDT piercings that I can't live without anymore so I used the method described in the OP instead. 

 

Sometimes the penis and vagina are lining up but a lot of the time they don't line up properly. Any advice?

 

http://imgur.com/G2OUkCh

http://imgur.com/s7oIqFs

 

Has nothing to do with this mod, it's a Sexlab problem since day 1. And a nightmare to finetune.

Look in the MCM menu for Sexlab under Player Hotkeys. First try out the realign key, sometimes it already helps. If they are still mismatched, then you have to move one of the sexual partners with the help of the keyboard keys.

Adjustments you make while the animations are playing will be saved in an external file. Better make sure to uncheck race / gender specific adjustments and check even actors height under animation settings in the Sexlab MCM menu too or else the changes you make to an animation likely won't help for the next sexual partner. And maybe uncheck auto advance animation stage too. ^^

It takes a helluva lot of time to adjust animations btw, especially the schlong erection settings are all over the place.

Newer animations are often better aligned though.

 

 

I wouldn't have been able to explain this better, thank you Bazinga. I appoint you my spokesperson :lol:

 

Posted
 

 

The body I've uploaded is UUNP Special with zeroed sliders (body by default) to build it with Racemenu in the console, I did this because if you create a new body on bodyslide, the .xml files attached dissapear. Was a good thing for people who don't know how to use Bodyslide, with the morphs they can make the body easily.
 

 

At least for Bodyslide 2.8 this is wrong btw, the hdtvagina.xml info in the body nifs built with body slide doesn't disappear.

The reason I did it your way was that the body nif generated with bodyslide always turns out misaligned to the HDT piercings from this file here (after I batch built them to match the body ofc).

And I can't find a way to fix that, everything is off (shifted to inside the breasts / belly etc).

Posted

 

 

 

The body I've uploaded is UUNP Special with zeroed sliders (body by default) to build it with Racemenu in the console, I did this because if you create a new body on bodyslide, the .xml files attached dissapear. Was a good thing for people who don't know how to use Bodyslide, with the morphs they can make the body easily.

 

 

This is wrong btw, the hdtvagina.xml info in the body nifs built with body slide doesn't disappear.

The reason I did it your way was that the body nif generated with bodyslide always turns out misaligned to the HDT piercings from this file here (after I batch built them to match the body ofc).

And I can't find a way to fix that, everything is off (shifted to inside the breasts / belly etc).

 

why are u using the cbbe version, this version http://www.loverslab.com/topic/51563-the-devious-corner/is for uunp bodies, with it u can build zeroed sliders meshes.

Posted

 

 

 

 

The body I've uploaded is UUNP Special with zeroed sliders (body by default) to build it with Racemenu in the console, I did this because if you create a new body on bodyslide, the .xml files attached dissapear. Was a good thing for people who don't know how to use Bodyslide, with the morphs they can make the body easily.

 

 

This is wrong btw, the hdtvagina.xml info in the body nifs built with body slide doesn't disappear.

The reason I did it your way was that the body nif generated with bodyslide always turns out misaligned to the HDT piercings from this file here (after I batch built them to match the body ofc).

And I can't find a way to fix that, everything is off (shifted to inside the breasts / belly etc).

 

why are u using the cbbe version, this version http://www.loverslab.com/topic/51563-the-devious-corner/is for uunp bodies, with it u can build zeroed sliders meshes.

 

Hey, ty very much! And why didn't I use that before? Because I suck at using the search function that's why. ^^

And it kinda works when building for zeroed sliders, but I'll try that UUNP version you linked to and see if I can finally build my own body with bodyslide without that annoying mismatch ingame.

 

edit:

This is the clipping I'm talking about btw:

 

 

6zhf60U.jpg

 

 

There are nipple piercings too if you look closely but they don't peep out that much. ^^

 

edit 2: The Devious Corner mod doesn't even have a fraction of the HDT piercings and jewelry that other mod I linked to has, so it doesn't help me, sorry.

In my current mod setup I also avoid anything with Devious in it, just not my fetish, I want my toon to have fun, not become overfrustrated all the time.

And I want action, not fucking chastity belts.    :P

 
I wouldn't have been able to explain this better, thank you Bazinga. I appoint you my spokesperson   :lol: 

Aww, don't say that.   :blush: 

 

I like this mod is all, far easier to set up than most stuff on this site and even if it doesn't seem like it from what I wrote so far I also like most of the xmls (especially the vagina one, this one is just great). This mod is sort of my base to build up on and to learn stuff about how this whole shit works (please tell me if my ramblings in this thread become annoying, you can use anything I will come up with in your mod if you don't though   :P )

 

Posted

ok i have installed the mod but i get like 20 30 fps when i have it activated why is that ?

Check your HDT log file-if there is an error it will spam the log file and slow down your game.  

Posted

 

 

Almost.

More like this.

Preset -> Zeroed Sliders

 

Don't worry about there being no difference between 0 and 1 weight, you can use the racemenu sliders to adjust it ingame and afaik NPCs all have the same body weight anyway (maybe wrong though but I never noticed any variation).

 

 

 

 

not sure about UUNP but with my CBBE game, in which there is a big difference between 0.nif and 1.nif < from A cup to FF cup > there is a vast difference between NPC appearance  for example, Ysolda is nice B while Lydia is almost but not quite Wendy Whoppers. if there is little difference between your small and large nifs, the difference is hard to see, but if you make it vastly different, its easy to see. the difference in body weight is also easily verified in CK, Ysolda is 20, Lydia is 100. The fact that the small and large nifs have to both be zeroed is the only thing stopping me from trying this mod. I like variety too much.

Posted

Thanks for the help. I have one more newb question. There are 2 dicks: Smurf and VectorPlexus. Which one do I use? Because they're often very different in size and if I adjust for one suddenly it uses the other one and everything is off again.

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