Guffel Posted October 7, 2015 Author Share Posted October 7, 2015  Good MCM additional choices in the most recent version. Nice job.  Just a suggestion. I don't know if it's practicable or not. Would it be possible to have your mod activate only when the potential attacker and player are alone? For example, if no one else is within a certain radius or within line of sight. That would seem more realistic than someone assaulting a woman in a crowd.  Thanks for your hard work.   It'd be technically posseable, but very difficult to do. I understand what you mean and I agree it often seems to happen in unfitting situations. But this is some of the limits of Skyrim modding. Imho the workload would be to high for this small mod. You can't really make these kind of attack perfect. Link to comment
43deadwood Posted October 7, 2015 Share Posted October 7, 2015 Love this mod - it's like a new Lover's Victim! Only problem I'm having is that even if I pick 'necro' or 'bound' animations I still get the standard selection of animations. Does this need to be installed on a fresh game, even for updates? Link to comment
magicrealm Posted October 8, 2015 Share Posted October 8, 2015 Excellent Options, Guffel. i wish you would make those Options for skooma whore too.   Good MCM additional choices in the most recent version. Nice job.  Just a suggestion. I don't know if it's practicable or not. Would it be possible to have your mod activate only when the potential attacker and player are alone? For example, if no one else is within a certain radius or within line of sight. That would seem more realistic than someone assaulting a woman in a crowd.  Thanks for your hard work.   It'd be technically posseable, but very difficult to do. I understand what you mean and I agree it often seems to happen in unfitting situations. But this is some of the limits of Skyrim modding. Imho the workload would be to high for this small mod. You can't really make these kind of attack perfect.   but what you can do is to mark some Points in each City where not many npc go to, and carry the sexscenes to those points.. of course it would be cool if that would be animated, without Animation it would be a cut like the jump into a nearby bed. so excellent the mod with the Options actually is, it is just too unrealistic having a rape in the middle of the market, watched by the guards.  question : how does the follower Support look like ?   edit : i would love to have a nightlife in the cities, but there is nobody on the streets except guards. Link to comment
pinky6225 Posted October 11, 2015 Share Posted October 11, 2015 Neat mod although on default it has a habit of triggering in places likes inns with lots of other peeps around, is there a way to exclude safe locations from triggering? i've tried playing with the MCM settings but that seems to have only caused it to not trigger at all Link to comment
Guest Posted October 11, 2015 Share Posted October 11, 2015 This looks like it could be a good mod. However, I am having an animation problem with your mod only. None of the animations will end. The last time I tried your mod the sex scene lasted for 7 game hours ,and I had to quit the game to get it to end. This has happened 90 percent of the time i have used your mod. All the other mods i use like defeat and prison overhaul the animations end when they are supposed to. I am using Version 1.2 had this happen in version 1.1 also. I am also using sex lab 1.60 hot fix 2 and NSAP 3.0 for SL1.60. Over the last week i went back to sex lab 1.59c and removed nsap had the same issue. I am now back to 1.60 and nsap. Don't no what do beyond this point. i hope you can find a fix. Link to comment
TDA Posted October 11, 2015 Share Posted October 11, 2015 It would be better if you did it for companions only, that would be hot ! Link to comment
Arizona_Steve Posted October 11, 2015 Share Posted October 11, 2015 Hoping for the reverse rape version... Link to comment
poblivion Posted October 11, 2015 Share Posted October 11, 2015 Can you please add support for animations from FunnyBizness? Â thanks Link to comment
bytion Posted October 11, 2015 Share Posted October 11, 2015 It would be better if you did it for companions only, that would be hot ! yea, that would be nice, or a different chance setting for companions. Link to comment
Qube Posted November 3, 2015 Share Posted November 3, 2015 Okay, to start off I very rarely comment about anything anywhere. I don't generally have much to say, however I do have to let you know that this is a fun and funny mod that I just discovered a couple days ago. It works well for me... a little TOO well. Karl the miner in Dawnstar is a sex maniac! My PC bumped into him, dialog and animations ran just fine, scene ended... or did it??? Karl apparently has the stamina of a god hopped up on red bull because he cast the spell again. There seems to be only one or two guards in the entire town who are not corrupt and that poor individual had to step lively to stop the act. Most of the other guards either watched, joined in or found a convieniant dog or horse to play with. Â After the second act I started to walk away and sex crazed Karl cast the spell again! Honestly I lost count after six times and I had to run out of town (well, try to anyway) to get away from the degenerate!!! He kept casting the spell before each act from 1/4 to 1/2 the town away!!!! Finally, I was able to get far enough and it was late enough in the day (Karl litterally kept going all day) that he finally lost interest and let me go. So of course I ran into a group of imperials hauling a prisoner through the wilds to jail and one of them decided to have some fun, but that is a story for another time. Â Anyway, Thank you for this mod and the laugh! You are awesome!! Link to comment
badbat111 Posted December 13, 2015 Share Posted December 13, 2015 any chance of sticking latest version in the forum got rolled back so mod got put back to before roll back happened Link to comment
Guffel Posted December 13, 2015 Author Share Posted December 13, 2015 any chance of sticking latest version in the forum got rolled back so mod got put back to before roll back happened  What makes you think I made an update since before the rollback? I didn't, so the download is the latest version. Link to comment
badbat111 Posted December 13, 2015 Share Posted December 13, 2015 you updated it but it didnt get crossed over you made a post roughly november time with a update to the mod but the topic didnt get the new version after roll back Link to comment
mygfishung Posted December 14, 2015 Share Posted December 14, 2015 Anyone know a way to get this to work for female rapists? Link to comment
Guffel Posted December 14, 2015 Author Share Posted December 14, 2015 you updated it but it didnt get crossed over you made a post roughly november time with a update to the mod but the topic didnt get the new version after roll back You must be mistaken. The last update was early october not november. The current download is the latest version.   Anyone know a way to get this to work for female rapists? A change of the code would be needed. In the function I used I limit it to only male attacker. Link to comment
vonwraith Posted December 16, 2015 Share Posted December 16, 2015 Sorry, super new to this. Got it installed. Dialogue happens, npc casts paralyze, and then nothing happens as it walks away.  Paralyze hits but never takes effect. Pretty sure I followed installation instructions correct. playing as succubus. Link to comment
Guffel Posted December 16, 2015 Author Share Posted December 16, 2015 Sorry, super new to this. Got it installed. Dialogue happens, npc casts paralyze, and then nothing happens as it walks away.  Paralyze hits but never takes effect. Pretty sure I followed installation instructions correct. playing as succubus.  Sounds like your SexLab install is not working correctly. Have you got any other SexLab mod installed? Does these work? If no, install the SL match maker and try it out to see if you get animations.  The spell is not "the" paralizing spell, it's just the same visuals with no effects attached to it. Link to comment
Vithiss Posted December 16, 2015 Share Posted December 16, 2015 I don't recall seeing this reported:  I've had a few instances where I've had to reset the quest in MCM because the npc gets "stuck" before launching the paralysis spell. So far this seems limited to people behind counters - shopkeepers, innkeepers, etc. In particular, using LAL, before completing the Golden Claw quest which "frees" the Riverwood shopkeeper, Lucan, he will stall out as above. He'll go through the dialog, but, when he tries to prepare the spell to cast he just sort of twitches a bit and I can return to dialog tree, go on with buying and selling, cooking, whatever I want, I have tried going behind the counter with him too with no effect. If I reset the quest all is well, but if I don't reset the quest the next time I enter the shop Lucan will be waiting with the spell ready to cast and as soon as he does I will CTD. I've had it happen with a few others too, but none of them as predictable as "early-going Lucan" in Riverwood.  Easy to fix, but thought I'd post. Thanks a lot for sharing another fun mod. (edited to fix a couple of sentences) Link to comment
ErikModi Posted December 21, 2015 Share Posted December 21, 2015 Love this mod. Excellent work. Link to comment
RockMic Posted January 7, 2016 Share Posted January 7, 2016 Hello, it could avoid that triggers the quest when you are already in an animation of sex. Link to comment
Andy14 Posted February 11, 2016 Share Posted February 11, 2016 Hello, it could avoid that triggers the quest when you are already in an animation of sex.  Unfortunately Guffel has forgotten it - IsInFaction(Sexlab.AnimatingFaction) -, so it may happen that Sexlab animations are triggered by several mods simultaneously.  This should help - I think - untested: Yellow is NEW  In script slhh_upkeep   Function Action()  ;Check if Player is already in a sex animation Actor checkPlayer = Game.GetPlayer() if checkPlayer.IsInFaction(Sexlab.AnimatingFaction) return; End function immediately endif  iCount = 0 sslBaseAnimation[] anims sslBaseAnimation[] animsCompanion actor[] sexActorsCompanion actor[] sexActors actor NPC int random = Utility.RandomInt(0, 100)  if MCM.Companion == true SLHH_Companion.Start() endif if random <= mcm.threesome NPC = SexLab.FindAvailableActor(CenterRef = Game.GetPlayer(), Radius = 2048.0, FindGender = 0, IgnoreRef1 = Game.GetPlayer(), IgnoreRef2 = Aggressor.GetActorRef(), IgnoreRef3 = Companion.GetActorRef(), IgnoreRef4 = none) ThirdOne.ForceRefTo(NPC)  ;Check if NPC is already in a sex animation if NPC.IsInFaction(Sexlab.AnimatingFaction) NPC = None endif   If NPC != None sexActors = new actor[3] sexActors[0] = Game.GetPlayer() sexActors[1] = Aggressor.GetRef() as Actor sexActors[2] = NPC ... ...       In script  qf_slhh_companion_030063f1   Function Fragment_0() ;BEGIN CODE   Actor NPC = SexLab.FindAvailableActor(CenterRef = Game.GetPlayer(), Radius = 2048.0, FindGender = 0, IgnoreRef1 = Game.GetPlayer(), IgnoreRef2 = Aggressor.GetActorRef(), IgnoreRef3 = Alias_Companion.GetActorRef(), IgnoreRef4 = ThirdOne.GetActorRef()) Actor[] sexActorsCompanion sslBaseAnimation[] AnimsCompanion   ;Check if NPC is already in a sex animation if NPC.IsInFaction(Sexlab.AnimatingFaction) NPC = None endif    If NPC != None  sexActorsCompanion = new actor[2] sexActorsCompanion[0] = Alias_Companion.GetRef() as Actor sexActorsCompanion[1] = NPC  ... Link to comment
RockMic Posted February 13, 2016 Share Posted February 13, 2016  Hello, it could avoid that triggers the quest when you are already in an animation of sex.  Unfortunately Guffel has forgotten it - IsInFaction(Sexlab.AnimatingFaction) -, so it may happen that Sexlab animations are triggered by several mods simultaneously.  This should help - I think - untested: Yellow is NEW  In script slhh_upkeep   Function Action()  ;Check if Player is already in a sex animation Actor checkPlayer = Game.GetPlayer() if checkPlayer.IsInFaction(Sexlab.AnimatingFaction) return; End function immediately endif  iCount = 0 sslBaseAnimation[] anims sslBaseAnimation[] animsCompanion actor[] sexActorsCompanion actor[] sexActors actor NPC int random = Utility.RandomInt(0, 100)  if MCM.Companion == true SLHH_Companion.Start() endif if random <= mcm.threesome NPC = SexLab.FindAvailableActor(CenterRef = Game.GetPlayer(), Radius = 2048.0, FindGender = 0, IgnoreRef1 = Game.GetPlayer(), IgnoreRef2 = Aggressor.GetActorRef(), IgnoreRef3 = Companion.GetActorRef(), IgnoreRef4 = none) ThirdOne.ForceRefTo(NPC)  ;Check if NPC is already in a sex animation if NPC.IsInFaction(Sexlab.AnimatingFaction) NPC = None endif   If NPC != None sexActors = new actor[3] sexActors[0] = Game.GetPlayer() sexActors[1] = Aggressor.GetRef() as Actor sexActors[2] = NPC ... ...       In script  qf_slhh_companion_030063f1   Function Fragment_0() ;BEGIN CODE   Actor NPC = SexLab.FindAvailableActor(CenterRef = Game.GetPlayer(), Radius = 2048.0, FindGender = 0, IgnoreRef1 = Game.GetPlayer(), IgnoreRef2 = Aggressor.GetActorRef(), IgnoreRef3 = Alias_Companion.GetActorRef(), IgnoreRef4 = ThirdOne.GetActorRef()) Actor[] sexActorsCompanion sslBaseAnimation[] AnimsCompanion   ;Check if NPC is already in a sex animation if NPC.IsInFaction(Sexlab.AnimatingFaction) NPC = None endif    If NPC != None  sexActorsCompanion = new actor[2] sexActorsCompanion[0] = Alias_Companion.GetRef() as Actor sexActorsCompanion[1] = NPC  ...  I thank you enormously for this but as my "CK" and only you mess, wait that when Guffel will have time to do an update of the mod. Link to comment
bel1watcher Posted April 3, 2016 Share Posted April 3, 2016  Sorry, super new to this. Got it installed. Dialogue happens, npc casts paralyze, and then nothing happens as it walks away.  Paralyze hits but never takes effect. Pretty sure I followed installation instructions correct. playing as succubus.  Sounds like your SexLab install is not working correctly. Have you got any other SexLab mod installed? Does these work? If no, install the SL match maker and try it out to see if you get animations.  The spell is not "the" paralizing spell, it's just the same visuals with no effects attached to it.   same problem. sexlab installed, all other mods are working. Link to comment
Oarman Posted May 1, 2016 Share Posted May 1, 2016 Ah, I remember this mod, had to uninstall it because it was annoying having to get forcibly put into a rape scene while trying to adventure Link to comment
sen4mi Posted June 25, 2016 Share Posted June 25, 2016 The mcm options for this mod have an option to enable a "rest quest" but I have found no hints about whether I would want that (or even be able to tolerate that). Link to comment
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