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[BFACCA] BeeingFemale Addon - Creature Child Actors


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  • 3 weeks later...
Posted

Is it compatible with BF 2.6?

I don't use the latest version 2.7.2 because MCM options always got blank

 

sorry, been a bit inactive on ll lately..

it should work, but i haven't tested it. i think the 0.2 version still was developed with BF2.6 anyway.

Posted

@Richi90: BeeingFemale will select the actor that is born from the two races of the parents. So for example if the pc is pregnant by a sabrecat, the child could also be a sabrecat. If both parents were human, the child will still be a human. Apparently there is a 50/50 chance, if the race of the mother or the father is selected, but usually it seems to be the race of the father.

 

From what I have noticed in CK, can you force what race will come out. In one plugin.

Not hard to do, I did it whit Rcots.

Some clicking and change some settings.

 

Sadly my scripting is terrible bad, but there are some nice stuff in B-F that I try to apply in some small plugins.

That Milz have not finished.

Did also find some scripts that CK tells have error.

 

 

  • 2 months later...
Posted

Horse child is invisible anyone can help"??

 

Ah, good find.. I had a look and it's the same for me. Could be i forgot to set something in the ck. I'll see if i can fix that...

 

It only happens for the female horses, though.

I set it to use a separate mesh for the female horses, maybe there is a problem with that.

But it is weird, in the CK everything looks ok..

I'll need to take a closer look when i have the time.

 

can you share, which version you are using? (DG, DB and so on?)

Posted

 

Horse child is invisible anyone can help"??

 

Ah, good find.. I had a look and it's the same for me. Could be i forgot to set something in the ck. I'll see if i can fix that...

 

It only happens for the female horses, though.

I set it to use a separate mesh for the female horses, maybe there is a problem with that.

But it is weird, in the CK everything looks ok..

I'll need to take a closer look when i have the time.

 

can you share, which version you are using? (DG, DB and so on?)

 

 

V+DG+DB kind sir.

 

Posted

 

 

Horse child is invisible anyone can help"??

 

Ah, good find.. I had a look and it's the same for me. Could be i forgot to set something in the ck. I'll see if i can fix that...

 

It only happens for the female horses, though.

I set it to use a separate mesh for the female horses, maybe there is a problem with that.

But it is weird, in the CK everything looks ok..

I'll need to take a closer look when i have the time.

 

can you share, which version you are using? (DG, DB and so on?)

 

 

V+DG+DB kind sir.

 

 

 

Fixed version is up now.  :)

The "legendary" version seems to have been the only one affected, so nothing new for the other files..

 

It seems like something went wrong when I merged in the new content for the last update.  :s

A few other creatures also were affected, but they should all be working again now.

 

Have fun!  :shy:

Posted

 

 

 

Horse child is invisible anyone can help"??

 

Ah, good find.. I had a look and it's the same for me. Could be i forgot to set something in the ck. I'll see if i can fix that...

 

It only happens for the female horses, though.

I set it to use a separate mesh for the female horses, maybe there is a problem with that.

But it is weird, in the CK everything looks ok..

I'll need to take a closer look when i have the time.

 

can you share, which version you are using? (DG, DB and so on?)

 

 

V+DG+DB kind sir.

 

 

 

Fixed version is up now.  :)

The "legendary" version seems to have been the only one affected, so nothing new for the other files..

 

It seems like something went wrong when I merged in the new content for the last update.  :s

A few other creatures also were affected, but they should all be working again now.

 

Have fun!  :shy:

 

 

Thanks alot

 

  • 2 weeks later...
Posted

Feature request... Litters of babies for certain creatures.

 

At present, it is random for how many kids you have, its in the Beeing Female MCM.

 

In the wild, certain animals tend to have fixed amounts of children...

 

Examples of possible Skyrim Litter sizes...

 

Giant = 1 baby

Bear = 2 - 3 cubs

Dog = 3 - 5 puppies ( big belly would be a good indicator of litter size )

Dragon = 1 hatchling ( hard to have a dragon kid, as they enjoy trying to kill my character too much )

Rabbit = 4 - 6 kittens

 

My character gave birth to a spider child, he was soo slow and annoying... But funny at the same time, especially when he kept asking if I was his mother... :)

 

I love this Add-On, it makes Skyrim a lot more crazy and fun...

 

 

 

Posted

@Krazyone:

 

thanks.  :)

It's a good sugggestion, but I am not sure if it is possible (at least with my abilities). There are certain options regarding belly size or multiple-chance etc in the race-addon, but I remember milz once telling me, that it wasn't possible to affect a "human" pregnant npc (the player) via these settings. As far as i know they only are applied when the mother is of said race.. so it would only apply when the creature itself was pregnant, which usually doesn't happen.. :blink:

But maybe it is possible somehow to make it apply to the player or a human NPC.. i'll give it a try next time I am working on the mod. 

..and maybe i can find a solution to the kids being so slooow.......  :mellow:   :D

 

btw. you can stop them from saying "hm?", "need something?", when you tell them to "be serious, just follow". This will give them a different follower-AI-package without HellosToPlayer and they will shut up..  :blink: but they won't be doing as much sandboxing anymore..  maybe i can try and tweak the ai-packages a little bit, but that probably should go in another separate addon/fix   ^_^

Posted

Didn't try this mod yet, maybe it already does what i'd like... as i get it, creature children are prevented from having sex? Could you make that optional? I don't think the "no sexing children" policy refers to creatures. At least it's fine for Untamed, but since BF + this addon is much more immersive, i'd prefer to use Untamed and give birth with this mod. :)

  • 4 weeks later...
Posted

So... I tried both this and BF today for the first time. Some slight problems with BF aside(Blue blinking objects following my character after a birth or appearing near the end of a birth, belly and breast scaling initially not working, things like that), it's possible I am doing something else wrong; I was impregnated by a Husky but gave birth to a Human male child instead.

- EDIT -

Possible reason is SexLabs More Creatures' generated creatures are not eligible parents? I tried a normal creature and the mod worked. That said, is there any way to disable Human voices for our creature children? Not the dialogue options, just the voices. I know it will sound silly but ... It breaks immersion(As if giving birth to creatures didn't already, but no need to have them talk. Gives it a Disney feeling which seems a bit inappropriate sometimes) :P A check box in the MCM would be awesome, suggested the same in the BF thread.

  • 4 weeks later...
Posted

i only have this mod together with the main mod installed, so no other being female mod should interfere. Problem i am havig is, that i never get creature babies. they are always humans... their dad is 100% creature according to the information about the father.

what can be done that those children will be creatures and not humans?

  • 2 weeks later...
Posted

So I need to set the spawn type to actors to use this mod? I don't see that instruction anywhere, so I was confused when my char simply birthed a human baby item from a creature pregnancy, and I guess I had the wrong option set.

 

Maybe update the op with that instruction? Even though it should have seemed obvious to me :P Sorry!

  • 3 weeks later...
Posted

Gullu.

Perhaps you should give the plugin more deceive names.

Even I was confused.

 

sorry.. 

 

Maybe it does look a bit confusing at the first glance.. But I wanted to keep the old files in for legacy support.

 

The file names should still make sense, though. There is even some information about it somewhere in the description..  :P  :ph34r:

Posted

Is the loss of father fixed?  I stopped using it because after an NPC had sex a couple of times (even with the same creature), it would lose the father type ans birth a human child!  Too frustrating so went back to SO3.

Posted

Is the loss of father fixed?  I stopped using it because after an NPC had sex a couple of times (even with the same creature), it would lose the father type ans birth a human child!  Too frustrating so went back to SO3.

 

That is related to Beeing Female. Not this plugin.

Posted

 

Is the loss of father fixed?  I stopped using it because after an NPC had sex a couple of times (even with the same creature), it would lose the father type ans birth a human child!  Too frustrating so went back to SO3.

 

That is related to Beeing Female. Not this plugin.

 

 

Well I do apologize.  Not a great difference, but I stand corrected.  And still using SO3 as a result.....

Posted

 

 

Is the loss of father fixed?  I stopped using it because after an NPC had sex a couple of times (even with the same creature), it would lose the father type ans birth a human child!  Too frustrating so went back to SO3.

 

That is related to Beeing Female. Not this plugin.

 

 

Well I do apologize.  Not a great difference, but I stand corrected.  And still using SO3 as a result.....

 

 

Did it also loose the information about the father in the information window or was it just the appearance that was human?

There is a 50/50 chance on birth where BeeingFemale chooses between the races of the father and the mother. Maybe you were just unlucky?

 

But I also had a situation once where the father information went missing. Not sure why it happened. Maybe it had to do with savegame cleaning, but i'm not certain. it happened quite a while ago..

  • 2 weeks later...
Posted

If you run one save cleaner you will lose the information about who is the father.

 

From what I have seen so is it dangerous to use savecleaners when you have B-F installed. It ruins B-F since the cleaners remove all temporary script instances created by B-F.

You will lose all information about who and when.

 

In SaveCleaner you can actually read about that issue that it removes stuff that should not been removed.

The same happens when you use PapyrusTransfer.

  • 3 weeks later...
Posted

 

Gullu.

I do have them installed right now. I will notice any issues, but not any yet.

Dont have any children, since it is one new game, only lvl 20.

 

Got Andruel:s horse pregnant. (AnnaNpc)

 

And I have a lot of plugins now :)

 

wait.. you got the horse pregnant? 

That wasn't supposed to happen..  :D

 

Let's hope that was just a typo..  :s

 

Are werewolves supported? Haven't had a chance to check

 

Sorry, but I didn't add them. Same with vampire lords and werebears. I thought it would make more sense for them to create a regular child. Since normal werewolves can still have their human form and then transform.. but i might be wrong.. anyone familiar with the lore on werewolve/werebear/vampire lord children?  :D

 

When I go to the BF MCM and click on a race to try to disable it. It wills say, for example, "black bear race" but when I go further it says another race "Riekling race." 

I haven't tested the giving birth. Does this mean it will spawn a black bear instead of a riekling? 

 

Ah, yes.. thats a bug in the BeeingFemale MCM. When you click on the addon and hover the mouse over things, it actually displays the info for whatever is in the field of the menu that is on the layer underneath. If you move the mouse over the menu, you will notice that it actually shows wrong info even for fields that are empty in the menu that is currently open. 

But the addon should still work correctly. This got me confused at first too. 

 

EDIT: Ok.. I actually had a look at this again and this is even more messed up than i remembered.. It displays the information for a completely different addon, than the selected one.. hmm.. I will have to discuss that with milzschnitte.. but i think it is just a display thing. the addon should still work. (i hope  :ph34r: ). but it really does make disabling addons kind of difficult.. 

 

in terry pratchetts discworld its pot luck ,a werewolf could have a traditional werewolf or a human or a wolf or a wolf that becomes a human on a full moon

  • 1 month later...
Posted

Feature Requests...

 

1. Varying pregnancy terms according to creature pregnancy.

   Skeevers = 14 days

   Humans = 90 days ( realistic is far too long )

   Bears = 40 days

   Horses = 50 days

   Dogs = 30 days

   Giant = 110 days

   Dragon = 150 days

 

2. Child and Litter size according to species.

   Dogs = 1 - 6 puppies

   Horses = 1 foal

   Human = 1 - 3 babies

   Bear = 1 - 3 cubs

   Skeevers = 1 - 4

 

3. Stomach size according to race and creature pregnancy.

   Horses = massive stomach during pregnancy

   Dogs = small stomach

   Skeevers = tiny stomach

   Bears = large stomach

   Giant = huge stomach

   Dragon = Giant stomach

 

 

These would have to be additional options for the Beeing Female mods MCM menu...

 

 

Just some ideas... :)

 

 

  • 4 weeks later...
Posted

For some reason, the mod's not working at all.  Everything is operational (the mod shows up in the AddOn list, all the files are in the right places), but my character goes from the final stages of pregnancy to the luteal phase without any actors appearing XD.

 

Anyone got any hints or suggestions?

:Edit: Seems to be a timing issue; I can use the 'Refresh' function, and everything works out.  I'm going to try deactivating a mod that might be causing issues...

:FurtherEdit: Nope.  I can 'Refresh All Women' and the child will show up, but otherwise....nuh-uh.

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