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Bodyslide CB++ v0.9.5 (35 extra sliders for CBBE) + outfit support


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Posted

@stuffed_bunny looks like a lot of the meshes for the slider version if the make armory are pretty broken. I can put up screens if it'll help. Or I may have worked the install. I'm not entirely sure.

Posted

Ignore everything that has been said up to this point' date=' I am a complete and total idiot. I DIDN'T install the stand alones, I only install the vanilla replacers.[/quote']

:rolleyes: These kind of things happen to modders too. Snip from Ported Outfits Changelog:

0.2.1 Bugfix: Forgot to updata ShapeData since v0.1.6. :)

__________________

 

In other news, Bodyslide UNP is coming along fine:

 

Uh... release now or later?

 

I now know how it feels to forget to do something in a mod, I forgot to make spell tomes for my mod.

Posted

Definitely don't have something set up right for the cb++ mak vanilla replacer armors. What do I need to install/copy into the bodyslide folder to get the panties and some of the other armors to build correctly? What I'm seeing is for panties, nothing displayes in the preview window, so I know I'm missing the proper mesh. Several of the armors are badly distorted in the preview window, so something seems to be broken there as well. This is after installing the newest ported outfits, etc. from the front page along with the 0.9.2 extra sliders.

Posted

What I'm seeing is for panties' date=' nothing displayes in the preview window, so I know I'm missing the proper mesh. Several of the armors are badly distorted in the preview window, so something seems to be broken there as well. This is after installing the newest ported outfits, etc. from the front page along with the 0.9.2 extra sliders.

[/quote']

Well for starters, the CB++ addon packages are in Outfits, not Ported Outfits. Beyond that, I have tested that Outfits v0.5.2 work with CT77 v1.7 and v1.8 (first NMM). The existing ones should work with 2.0 as well. Perhaps NMM installation is the cause of your troubles?

Posted

What I'm seeing is for panties' date=' nothing displayes in the preview window, so I know I'm missing the proper mesh. Several of the armors are badly distorted in the preview window, so something seems to be broken there as well. This is after installing the newest ported outfits, etc. from the front page along with the 0.9.2 extra sliders.

[/quote']

Well for starters, the CB++ addon packages are in Outfits, not Ported Outfits. Beyond that, I have tested that Outfits v0.5.2 work with CT77 v1.7 and v1.8 (first NMM). The existing ones should work with 2.0 as well. Perhaps NMM installation is the cause of your troubles?

 

Possible, but I would think it unlikely since only specific armors show any problem. For example, under cb++ outfits, try a preview of cb++ mak vr - orcish. It's not very obvious with the default cbbe body, but a body with big boobs or a big butt will show the problem clearly. I've attached an example preview. If you don't see the same thing on you're end, then I'll try blowing away my bodyslide install and see if that makes any difference.

 

Another thing I see is under cb++ outfits - mak > cb++ mak - panty, the panty.nif seems to be missing from the shapedata directory.

 

Also, I didn't use nnm to install this.

post-52363-13597881072363_thumb.png

Posted

Possible' date=' but I would think it unlikely since only specific armors show any problem. For example, under cb++ outfits, try a preview of cb++ mak vr - orcish. It's not very obvious with the default cbbe body, but a body with big boobs or a big butt will show the problem clearly. I've attached an example preview. If you don't see the same thing on you're end, then I'll try blowing away my bodyslide install and see if that makes any difference.

[/quote']

No need, all you need is to follow my silly little README , and as it says delete the old "CB++ Mak ..." sliderset files, which I renamed in last update (and almost wish I hadn't). :P

 

Another thing I see is under cb++ outfits - mak > cb++ mak - panty' date=' the panty.nif seems to be missing from the shapedata directory.

[/quote']

Right you are. Seems CT77 removed it without telling me. Not cool. :dodgy:

Nvm, I need to update the package with the vampire armors anyway. Edit: 30 min update, has to be a new record. Unfortunately, uploading takes an hour. :(

 

NM' date=' i found the armor in the outfit/body drop box. So i was able to edit it to fit my body. Thanks for trying to help, and thank you very much for CBBE and the body slider! :D

[/quote']

I am not the great Caliente, only one of her followers... :rolleyes:

Posted

Using my inner "Charlie Brown" voice: "Dear Mod Maker. I don't know how to use your mod. How does it work? Or rather, how do I use it? I've played with it, but I can't tell if anything I'm doing is working. Is there a video demonstration of how to use this? My goal is to achieve a bust like that in the "Perfect Slut Body" mod that was made for "Oblivion", but the closest to that, that I can find for now, is the "Porn Star Body" mod. The size is nice, but the shape isn't the same, and it isn't slider friendly. Small/medium hips/butts, narrow/medium waist, perky, large, bouncy, but sag free, busts! If that can be done, then my next goal is four-breasts, because of the race I created. Thanks for any help!"

Posted

Possible' date=' but I would think it unlikely since only specific armors show any problem. For example, under cb++ outfits, try a preview of cb++ mak vr - orcish. It's not very obvious with the default cbbe body, but a body with big boobs or a big butt will show the problem clearly. I've attached an example preview. If you don't see the same thing on you're end, then I'll try blowing away my bodyslide install and see if that makes any difference.

[/quote']

No need, all you need is to follow my silly little README , and as it says delete the old "CB++ Mak ..." sliderset files, which I renamed in last update (and almost wish I hadn't). :P

 

Another thing I see is under cb++ outfits - mak > cb++ mak - panty' date=' the panty.nif seems to be missing from the shapedata directory.

[/quote']

Right you are. Seems CT77 removed it without telling me. Not cool. :dodgy:

Nvm, I need to update the package with the vampire armors anyway. Edit: 30 min update, has to be a new record. Unfortunately, uploading takes an hour. :(

 

Well eff me running... I hate when I miss simple stuff like that. Thanks! Fixed it right up.

Posted

Using my inner "Charlie Brown" voice: "Dear Mod Maker. I don't know how to use your mod. How does it work? ... "

Using my inner "corporate bonehead" voice: "Dear mod user. It's unfortunate that you did not find our product satisfactory. If you have problems' date=' we recommend you to read the very thorough documention we provided. Beyond that there is nothing more we can do to help you. Unless you upgrade to the Pro version at the currently discounted rate of $29.95/month. Have a nice day!"

 

Hey man chronotrigger just updated his mod to 2.0.1.

I can't use the your custom sliders anymore.

The body is not proportioned when I load bodyslide.

:rolleyes: Works fine here. Try again.

Posted

Sorry for my silly question' date=' but does ur slider works with this body : http://skyrim.nexusmods.com/mods/5156

[/quote']

No, not possible. Can't even make a slider of that body, because it's not compatible with either CBBE or CHSBHC.

 

CT77 now says he never intended the panty to be included. I've asked com to reconsider but we'll have to see if he'll reconsider.

I won't remove the set until we know for sure.

Posted

LoL....I guess I am the only dumb person here.

 

In v0.9, I got the mod from download to mesh in max in 5 min flat. But, this time v0.92, the bodyslider++.exe just wouldn't run. Turn out it's actually a zip. :D

 

Anyway, thanks for the bodyslider++.

Posted

 

You miss some files.

To make it work you need:

1) cbbe and bodyslide

2) the original armors for the cb++ outfits pack

3) all the cb++ files

optional 4) tbbp files

If you did good you will have the previews for all the sets.

 

For the 'failure to save bodies'' date=' it means you didn't install all the armors inside the selected group. you can see the groups in 'CalienteTools\BodySlide\SliderGroups\'. Open with notepad or notepad++ and see which ones are missing or delete them from the group if you don't want them.

 

If you set your groups correctly you should only have to batch

- CB++_Ported_Outfits

- CB++_Outfits

- CB++_Footwear

- CB++_Amulets

The other ones are part from these groups.

 

If some armors don't change when you change sliders it's probably because they aren't in one of these group.

 

edit: in the CB++_Outfits group, there are 2 versions of mak armors if i remember well. you probably only need the VR (vanilla replacer) one. This can be part of your problem.

[/quote']

 

I am trying to get remodeled armors to work with bodyslide and I'm having some trouble. I have a body created by bodyslide++ that works fine in game while supporting TBBP. I also have installed CB++ Outfits v0.5.3 and the remodeled armors mod by Chronotrigger through wyre bash but the preview button shows nothing when selecting any of the remodeled armors (replacers or standalone) and trying to batch create outfits gives me the "Faliure to save bodies" error. The armor does show up fine in game, just not with the custom body.

 

Is there some detailed guide that I could use to make sure I install bodyslide and the bodyslided armors correctly?

Posted

 

You miss some files.

To make it work you need:

1) cbbe and bodyslide

2) the original armors for the cb++ outfits pack

3) all the cb++ files

optional 4) tbbp files

If you did good you will have the previews for all the sets.

 

For the 'failure to save bodies'' date=' it means you didn't install all the armors inside the selected group. you can see the groups in 'CalienteTools\BodySlide\SliderGroups\'. Open with notepad or notepad++ and see which ones are missing or delete them from the group if you don't want them.

 

If you set your groups correctly you should only have to batch

- CB++_Ported_Outfits

- CB++_Outfits

- CB++_Footwear

- CB++_Amulets

The other ones are part from these groups.

 

If some armors don't change when you change sliders it's probably because they aren't in one of these group.

 

edit: in the CB++_Outfits group, there are 2 versions of mak armors if i remember well. you probably only need the VR (vanilla replacer) one. This can be part of your problem.

[/quote']

 

I am trying to get remodeled armors to work with bodyslide and I'm having some trouble. I have a body created by bodyslide++ that works fine in game while supporting TBBP. I also have installed CB++ Outfits v0.5.3 and the remodeled armors mod by Chronotrigger through wyre bash but the preview button shows nothing when selecting any of the remodeled armors (replacers or standalone) and trying to batch create outfits gives me the "Faliure to save bodies" error. The armor does show up fine in game, just not with the custom body.

 

Is there some detailed guide that I could use to make sure I install bodyslide and the bodyslided armors correctly?

 

If the preview window is blank, you're missing the .nif files from the shapedata/ directory. Maybe you could tell us the procedure you used to install everything, and we'll see if we can spot where you went wrong? Or you can just make sure that you're extracting everything into the bodyslide directory correctly, and that the .nif files are present in each directory under shapedata.

Posted

 

You miss some files.

To make it work you need:

1) cbbe and bodyslide

2) the original armors for the cb++ outfits pack

3) all the cb++ files

optional 4) tbbp files

If you did good you will have the previews for all the sets.

 

For the 'failure to save bodies'' date=' it means you didn't install all the armors inside the selected group. you can see the groups in 'CalienteTools\BodySlide\SliderGroups\'. Open with notepad or notepad++ and see which ones are missing or delete them from the group if you don't want them.

 

If you set your groups correctly you should only have to batch

- CB++_Ported_Outfits

- CB++_Outfits

- CB++_Footwear

- CB++_Amulets

The other ones are part from these groups.

 

If some armors don't change when you change sliders it's probably because they aren't in one of these group.

 

edit: in the CB++_Outfits group, there are 2 versions of mak armors if i remember well. you probably only need the VR (vanilla replacer) one. This can be part of your problem.

[/quote']

 

I am trying to get remodeled armors to work with bodyslide and I'm having some trouble. I have a body created by bodyslide++ that works fine in game while supporting TBBP. I also have installed CB++ Outfits v0.5.3 and the remodeled armors mod by Chronotrigger through wyre bash but the preview button shows nothing when selecting any of the remodeled armors (replacers or standalone) and trying to batch create outfits gives me the "Faliure to save bodies" error. The armor does show up fine in game, just not with the custom body.

 

Is there some detailed guide that I could use to make sure I install bodyslide and the bodyslided armors correctly?

 

http://www.loverslab.com/showthread.php?tid=13868

 

and yes wrye bash and NMM don't know to install files in custom folders. You can try a right click "has extra directories" in wrye bash, but it doesn't work for everything.

For the files that go in caliente tools directory, you can install them manually as you can do/undo this directory without damaging your game.

Posted

If the preview window is blank' date=' you're missing the .nif files from the shapedata/ directory.

[/quote']

 

 

and yes wrye bash and NMM don't know to install files in custom folders. You can try a right click "has extra directories" in wrye bash' date=' but it doesn't work for everything.

[/quote']

 

Thank you both! I knew I had did something wrong but I could not find any information that helped me narrow down what that "something" was, but this was exactly what I was looking for. Also, for anyone wondering I followed the instructions for installing ChronoTriggers's remodeled armor that were listed on the nexus page for his(?) mod but it did not have any info outside of setup files, install, and then use bodyslide.

 

The nif files for the armors were indeed missing and selecting "has extra directories" and then annealing the install placed the files were they needed to be.

Posted

If the preview window is blank' date=' you're missing the .nif files from the shapedata/ directory.

[/quote']

 

 

and yes wrye bash and NMM don't know to install files in custom folders. You can try a right click "has extra directories" in wrye bash' date=' but it doesn't work for everything.

[/quote']

 

Thank you both! I knew I had did something wrong but I could not find any information that helped me narrow down what that "something" was, but this was exactly what I was looking for. Also, for anyone wondering I followed the instructions for installing ChronoTriggers's remodeled armor that were listed on the nexus page for his(?) mod but it did not have any info outside of setup files, install, and then use bodyslide.

 

The nif files for the armors were indeed missing and selecting "has extra directories" and then annealing the install placed the files were they needed to be.

 

I don't see well but on your picture it seems you have the bug of the ass which, lucky you, is explained in my so wonderful ugly post ! ^^

 

http://www.loverslab.com/showthread.php?tid=13868

Posted

 

I don't see well but on your picture it seems you have the bug of the ass which' date=' lucky you, is explained in my so wonderful ugly post ! ^^

 

[/quote']

 

If you mean the saggy butt problem then no. I had it before but I got it resolved. Her ass is just that massive. :D

 

Your post is awesome by the way. I wish I would have found it sooner.

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