Dude500X Posted December 24, 2012 Posted December 24, 2012 clipping issues seem to arise with huge breasts and bums with some armors like hide, im sure stuffed_bunny is working on it. I got bored one day and tried to see if I could get some prime Christina Hendricks style hooters and booty and I managed it but you have to really focus on all of the sliders to get the big ones. Try making Breasts and Breast Small about 50% each then add Super Silly Huge to about 80% and then mess around with width, perky and pushup and you should get a good set.. thats what I did, unfortunatly I had to reinstall Skyrim so I cannot send you my file but keep tootooing with the slider while on hide armor and you'll get there. Same rules apply for the bum too, you should probably get a good size somewhere between Beyonce and Hendricks without it clipping. check out stuffeds UNP slider too, very minimal clipping so far, no hide yet but its pretty good and you can get a decent bum bum on it too.
chivo83 Posted December 24, 2012 Posted December 24, 2012 hey guys, is there any way to use the layer bikini preset with tbbp? i'd like to use no bra (topless) but keep the bottom part, but there's no bounciness on the breasts when i use that style which is driving me crazy thanks in advance great work btw! i frickin' love TBBP and this extra sliders!!
Darkz0r Posted December 24, 2012 Posted December 24, 2012 Hey SB, I'm trying to use your conversion script on these armors (http://www.loverslab.com/showthread.php?tid=8315) because honestly skyrim with CT's armors and CB++ is simply amazingly customizable and if I get Alan's armors working with CB++ I'll simply go nuts. Its an amazing armor pack (the 1st one). But apparently I'm too slow and can't get it working. I followed the readme and did all the steps, but when using make-bsd on the script I always get this error "Base has 3471 vertices, slider has 3332 ** Throw Error: No catch for throw: body-slider-mismatch ** Where: build_data ** Near: throw 'body-slider-mismatch" It seems the base file does not match the slider file, but why? I'm supposed to use make-bsd and after that convert-bsd right? I exported from the mod's BSA file the two nif files of the armor I want to convert to sliders (0 and 1), then opened them in nifscope and converted them to OBJ. After that I ran make-bsd, selected first the calientebody.obj (I converted this from shapedata/clientebody because I don't have the shapekeys file on my folder!) file and then the converted armor obj file. I suppose I didn't get samething right?:huh: Thanks and merry xmas ;P
chivo83 Posted December 24, 2012 Posted December 24, 2012 MERRY XMAS EVERY1!! special thnx to bunny and cal! loving this bodyslide! all i want for xmas is a layer bikini topless bodymesh with TBBP hehe! byee!
foreveraloneguy Posted December 24, 2012 Posted December 24, 2012 Hey SB' date=' I'm trying to use your conversion script on these armors (http://www.loverslab.com/showthread.php?tid=8315) because honestly skyrim with CT's armors and CB++ is simply amazingly customizable and if I get Alan's armors working with CB++ I'll simply go nuts. Its an amazing armor pack (the 1st one). But apparently I'm too slow and can't get it working. I followed the readme and did all the steps, but when using make-bsd on the script I always get this error "Base has 3471 vertices, slider has 3332 ** Throw Error: No catch for throw: body-slider-mismatch ** Where: build_data ** Near: throw 'body-slider-mismatch" It seems the base file does not match the slider file, but why? I'm supposed to use make-bsd and after that convert-bsd right? I exported from the mod's BSA file the two nif files of the armor I want to convert to sliders (0 and 1), then opened them in nifscope and converted them to OBJ. After that I ran make-bsd, selected first the calientebody.obj (I converted this from shapedata/clientebody because I don't have the shapekeys file on my folder!) file and then the converted armor obj file. I suppose I didn't get samething right?:huh: Thanks and merry xmas ;P [/quote'] From the readme: 2. Then open some NIF file containing an outfit. The outfit must have been converted to Baseshape already. If in doubt, find one in the Bodyslide folder. Select NiTriShape of outfit. Removing normals is optional. Export .obj file. So you have to first convert the armor/clothing to the baseshape first, then run the script against it. If I can ever get through nightasay's tutorials, I have an eff-ton of armors I want to do. Problem is, I never seem to manage to get through the tutorials before I get pulled into something, and then I'm starting over. For those that do know how to do this stuff, I love you guys, and appreciate the bejeebus out of your work. Especially you Bunny, and Caliente, for giving us the infrastructure to make it all possible.
lordpoop Posted December 25, 2012 Posted December 25, 2012 Sorry to add another 'complaint', but I noticed the cleavage slider on the bandit armor sets works differently than on the standard CBBE bodyslide. Rather than just moving the breasts closer together, it moves the breasts and the clothing closer together. I am not sure if that is intended or not, so I just want to let you know.
chivo83 Posted December 25, 2012 Posted December 25, 2012 OMG!i just downloaded the latest bodyslide 0.9.3 and saw layer tbbp in it, i fucking love you man!! w000000000000000000000t! <3 !!
Reducer Posted December 25, 2012 Posted December 25, 2012 Hi SB. I apologize for bothering you with the SC Outfit, didn't check for the actual sliders involved. CT77 has fixed them in v2.4.3, a problem with the non-BBP outfit version. He has updated the corresponding source nif and thigh-related sliders, but they seem to be working fine with your v0.5.7 sliders. However there were also some typos in the sliderset files for other outfits. Maybe you want to give it a look, should they also need to be corrected in yours. Merry christmas to all.
chivo83 Posted December 26, 2012 Posted December 26, 2012 hey i'm getting "collapsed breasts" in corpses, anyway to fix this? i'm using xp32's skeleton btw, thanks in advance! byee!
Darkz0r Posted December 26, 2012 Posted December 26, 2012 Hey SB' date=' I'm trying to use your conversion script on these armors (http://www.loverslab.com/showthread.php?tid=8315) because honestly skyrim with CT's armors and CB++ is simply amazingly customizable and if I get Alan's armors working with CB++ I'll simply go nuts. Its an amazing armor pack (the 1st one). But apparently I'm too slow and can't get it working. I followed the readme and did all the steps, but when using make-bsd on the script I always get this error "Base has 3471 vertices, slider has 3332 ** Throw Error: No catch for throw: body-slider-mismatch ** Where: build_data ** Near: throw 'body-slider-mismatch" It seems the base file does not match the slider file, but why? I'm supposed to use make-bsd and after that convert-bsd right? I exported from the mod's BSA file the two nif files of the armor I want to convert to sliders (0 and 1), then opened them in nifscope and converted them to OBJ. After that I ran make-bsd, selected first the calientebody.obj (I converted this from shapedata/clientebody because I don't have the shapekeys file on my folder!) file and then the converted armor obj file. I suppose I didn't get samething right?:huh: Thanks and merry xmas ;P [/quote'] From the readme: 2. Then open some NIF file containing an outfit. The outfit must have been converted to Baseshape already. If in doubt, find one in the Bodyslide folder. Select NiTriShape of outfit. Removing normals is optional. Export .obj file. So you have to first convert the armor/clothing to the baseshape first, then run the script against it. If I can ever get through nightasay's tutorials, I have an eff-ton of armors I want to do. Problem is, I never seem to manage to get through the tutorials before I get pulled into something, and then I'm starting over. For those that do know how to do this stuff, I love you guys, and appreciate the bejeebus out of your work. Especially you Bunny, and Caliente, for giving us the infrastructure to make it all possible. I see, thanks! But how do I convert the armor to the baseshape? I assume baseshape = CBBE 3.2? The armor pack I'm trying to make sliders for is CBBE 3.1 BBP. I tried to google nightasay but didn't find his stuff!
foreveraloneguy Posted December 26, 2012 Posted December 26, 2012 I always mispell that name... It's Nightasy http://skyrim.nexusmods.com/mods/19249 Get through those, and you'll be able to port any armor to any body you want. If you do bodyslide versions, you'll only have half the work
stuffed_bunny Posted December 26, 2012 Author Posted December 26, 2012 hey guys' date=' is there any way to use the layer bikini preset with tbbp? i'd like to use no bra (topless) but keep the bottom part, but there's no bounciness on the breasts when i use that style which is driving me crazy thanks in advance great work btw! i frickin' love TBBP and this extra sliders!! [/quote'] Topless zap can't remove the weighting on the body mesh, that's just impossible. You must have been using the non-TBBP sliderset. Sorry to add another 'complaint'' date=' but I noticed the cleavage slider on the bandit armor sets works differently than on the standard CBBE bodyslide. Rather than just moving the breasts closer together, it moves the breasts and the clothing closer together. I am not sure if that is intended or not, so I just want to let you know.[/quote'] Intended. It's pretty simple to disable the armor movement though, search for any _BreastCleavage.bsd in ShapeData\KeosArmor or ShapeData\CalArmorFur, and rename/remove the B0 to B3 ones.
stuffed_bunny Posted December 26, 2012 Author Posted December 26, 2012 Hey SB' date=' I'm trying to use your conversion script on these armors (http://www.loverslab.com/showthread.php?tid=8315) ... I followed the readme and did all the steps, but when using make-bsd on the script I always get this error "Base has 3471 vertices, slider has 3332 ** Throw Error: No catch for throw: body-slider-mismatch [/quote'] If you are indeed using the same shapes, it just means that the doubles were removed on the target OBJ (which is often necessary when reshaping meshes with seams). In that case, use Slidermaker in Bodyslide instead. It can restore the doubles, while my script cannot. It seems the base file does not match the slider file' date=' but why? I'm supposed to use make-bsd and after that convert-bsd right?[/quote'] Nope. Make-bsd only does what Slidermaker does, and only when vertex count is the same. I exported from the mod's BSA file the two nif files of the armor I want to convert to sliders (0 and 1)' date=' then opened them in nifscope and converted them to OBJ. After that I ran make-bsd, selected first the calientebody.obj (I converted this from shapedata/clientebody because I don't have the shapekeys file on my folder!) file and then the converted armor obj file.[/quote'] That should be Convert-BSD, not Make-BSD (sorry for the confusing names). See more below. 2. Then open some NIF file containing an outfit. The outfit must have been converted to Baseshape already. If in doubt' date=' find one in the Bodyslide folder. Select NiTriShape of outfit. Removing normals is optional. Export .obj file. So you have to first convert the armor/clothing to the baseshape first, then run the script against it. [/quote'] Actually, you can use any shape as source. But the target should match the source, and be in the same position. Easiest way to see is to import both source and target OBJ files in Blender. Does the target (outfit) match the source (body)? Is the body complete, or has vertices been removed in the nif to prevent clipping? Then the body needs to be replaced in Nifscope, and you'd probably want to make a body zap slider to prevent that clipping. In most Bodyslide meshes the body is the same as CalienteBody. In the KK outfits I switched the body to CBBE (classic) _1, and use that as source for conversion. In Bodyslide UNP, the UNP _1 shape is typically the source. On occasion I've used an outfit (with manually made sliders) as source. I see' date=' thanks! But how do I convert the armor to the baseshape? I assume baseshape = CBBE 3.2? The armor pack I'm trying to make sliders for is CBBE 3.1 BBP.[/quote'] Then your source should be CBBE 3.1 BBP. Just make sure the body is complete and has the correct shape. If in doubt, export the body OBJ from that nif, export OBJ from CBBE _1.nif, and check the difference with Make-BSD. If they are the same shape, it should say "Not writing empty BSD". If you get a bsd, run BSD-to-text and check the result, perhaps the difference is just an offset. Btw, I should probably mention that you typically want to use Transform->Apply before exporting OBJ in Nifscope, to get rid of offsets. Now, quite often the outfit maker use a custom body shape. What to do? Well, you got two options: 1) Reshape the outfit to match either standard CBBE, or CalienteBody (CBBE - Waist - ShoulderTweak). 2) Use the provided body as source (if it is complete and has identical vertex order, otherwise the sliders are not compatible). When using Convert-BSD manually, just select the body source you want to use. If you like to run Convert-BSD/batch, you need to ask me for an updated version of Bodyslide_tools, which supports letting each target shape use its own source. This was required for UNP bodies which are often custom-shaped.
nightjerk53 Posted December 27, 2012 Posted December 27, 2012 I still cannot seem to generate TBBP bodies with BodySlide. I have the correct skeletons installed and vanilla bodies and MAK armors are animated correctly. The TBBP body in BodySlide is also animated. However, when selecting the body and then batch exporting I seem to lose my animations, even on armor that previously had it (Steel Plates for example). C:\Program Files (x86)\The Elder Scrolls V Skyrim\data\calientetools\bodyslide\slidergroups\custom_groups_tbbp.xml: C:\Program Files (x86)\The Elder Scrolls V Skyrim\data\calientetools\bodyslide\sliderpresets\custom_presets_tbbp.xml: To generate the bodies I open BodySlide++, select the CB++ Body TBBP sliderset and then use the batch builder to generate all my groups. After that I run texblendlite and then generate animations with fnis. Thank you for any assistance!
Hexxor23 Posted December 28, 2012 Posted December 28, 2012 Good work on this project. Couple things, an option to select your install dir would be good because the new bodyslide saves files in the wrong install dir. Also, I get an error when trying to save bodies, says that they can't be saved in the location, then a SAVE AS window pops up with a .nif file in the text box. So I had to use the new bodyslide, configure the settings and save them, then open the old bodyslide and load those settings, because old bodyslide has no scroll bar. I got cb++ and tbbp working but with new bodyslide only partially working.
stuffed_bunny Posted December 28, 2012 Author Posted December 28, 2012 I still cannot seem to generate TBBP bodies with BodySlide. To generate the bodies I open BodySlide++' date=' select the CB++ Body TBBP sliderset and then use the batch builder to generate all my groups. [/quote'] I'm trying to not do the rolleyes on you... must resist... no it's impossible... TBBP requires each mesh to be weighted for it, and currently CB++ only has two TBBP meshes: for body and LayerBikini. If the sliderset doesn't say TBBP, it's not TBBP. Anything else would be pure magic. Good work on this project. Couple things' date=' an option to select your install dir would be good because the new bodyslide saves files in the wrong install dir. Also, I get an error when trying to save bodies, says that they can't be saved in the location, then a SAVE AS window pops up with a .nif file in the text box. [/quote'] Never had this problem, but I think some people say it might work running Bodyslide as administrator. If for some reason you need to set an install dir, do this in "Config.xml".
foreveraloneguy Posted December 28, 2012 Posted December 28, 2012 Found a problem with the nalim suit mesh. Not sure how to describe it, so here's a pic... I'm using a transparent texture to make it more obvious, but if you look around the breasts, the mesh hangs well below the bottoms while clipping on the sides.
Guest Jenova23 Posted December 28, 2012 Posted December 28, 2012 So have the sliders for mak's armor been fixed I am thinking I messed up something because it used to work before, the values are not the same as keo's I feel like I tried everything please help.
nightjerk53 Posted December 29, 2012 Posted December 29, 2012 I still cannot seem to generate TBBP bodies with BodySlide. To generate the bodies I open BodySlide++' date=' select the CB++ Body TBBP sliderset and then use the batch builder to generate all my groups. [/quote'] I'm trying to not do the rolleyes on you... must resist... no it's impossible... TBBP requires each mesh to be weighted for it, and currently CB++ only has two TBBP meshes: for body and LayerBikini. If the sliderset doesn't say TBBP, it's not TBBP. Anything else would be pure magic. I totally misunderstood then, sorry about that! I just recall the armor package mentioning BBP support and somehow figured TBBP would also be supported (http://skyrim.nexusmods.com/mods/25259/)...
Mistary Posted December 30, 2012 Posted December 30, 2012 Ok no offense when I say this but next time "authors" say stick so and so mod in this folder make sure to tell "us" step by step cause sticking the body slide in the caliente tools folder doesn't show the extra sliders it has to go into the CB++ body folder. If you or they said that in these previous pages well ok then but well for some ppl who have limited INT... I gained +1 INT today!
FastestDogInTheDistrict Posted December 31, 2012 Posted December 31, 2012 Did someone do a UNPB Preset a while back for CB++? I can't seem to find it. How good was it exactly, for anyone familiar with UNP?
foreveraloneguy Posted December 31, 2012 Posted December 31, 2012 Did someone do a UNPB Preset a while back for CB++? I can't seem to find it. How good was it exactly' date=' for anyone familiar with UNP? [/quote'] http://www.loverslab.com/showthread.php?tid=13695
zupra Posted December 31, 2012 Posted December 31, 2012 Ok no offense when I say this but next time "authors" say stick so and so mod in this folder make sure to tell "us" step by step cause sticking the body slide in the caliente tools folder doesn't show the extra sliders it has to go into the CB++ body folder. If you or they said that in these previous pages well ok then but well for some ppl who have limited INT... I gained +1 INT today! I have limited INT What do you mean by putting body slide to CB++ folder? I don't even have a folder of that name. I've been trying to get this mod http://skyrim.nexusmods.com/mods/25259 working with TBBP. Is it not possible?
FastestDogInTheDistrict Posted December 31, 2012 Posted December 31, 2012 Did someone do a UNPB Preset a while back for CB++? I can't seem to find it. How good was it exactly' date=' for anyone familiar with UNP? [/quote'] http://www.loverslab.com/showthread.php?tid=13695 Oh! No, not Bodyslide *FOR* UNPB. A CBBE/CB++ sliders preset of a UNPB-shaped body. Sorry - I should have clarified that a little better, in hindsight!
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