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Bodyslide CB++ v0.9.5 (35 extra sliders for CBBE) + outfit support


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Posted

I learned how to make sliders for CB++!

Also learned to edit .tri files and it's morphs' date=' so it wasn't a time lost, even if I cannot get help in the Technical Forums.[/quote']

Perhaps you could teach the rest of us something about .tri files. It looks binary to me, and I can't really decode the structure.

 

but am unable to batchbuild the tera armours after downloading the original armors' date=' overwriting them with Caliente's files and downloading the CB++ outfits.[/quote']

Not sure what to tell you. They work, though not well. At first I didn't even get a preview, but it turned out they were not even installed. But even then it seems the sliders are messed up somehow, too much clipping to be normal. Then again, the CBBE body sliders have been modified, the armor sliders have not been updated. Not very likely Caliente will update them either, considering how even CVP has been outdated too.

 

huhu short question about the slider usage ... when i batch build your armors with my slider sets ... why i ALWAYS have in game the undies instead of my normal naked body ?

Don't batchbuild CB++ Bodies. Last set in that group is Undies Style 2.

 

I'm not sure why but the 1.7 MAK armors are going a bit crazy. All the presets are a really out of shape and it appears like some of the slider have doubled up. Like I have two sliders for Arms and two for Breasts. The Dawngaurd ones are fine though. Would I need to remove previous versions and then install this one?

Sorry' date=' I had to rename the sets to get them further down the load order. Just remove the Mak slidersets that have spaces after "CB++". Oh, it even says so in the readme. :P

 

Hi some of the previews of MAK remodeled doesnt show & the program crash when I choose to preview the keos armors

See above. And remember that there are two packs of Mak armors: Standalone and Replacer. As for KK armors, the only one that I could find crashing Bodyslide is Journeyman mage. Works fine in Bodyslide++ though, but still suggests there's something wrong with that outfit or set... :-/

Posted

I learned how to make sliders for CB++!

Also learned to edit .tri files and it's morphs' date=' so it wasn't a time lost, even if I cannot get help in the Technical Forums.[/quote']

Perhaps you could teach the rest of us something about .tri files. It looks binary to me, and I can't really decode the structure.

Posted

I learned how to make sliders for CB++!

Also learned to edit .tri files and it's morphs' date=' so it wasn't a time lost, even if I cannot get help in the Technical Forums.[/quote']

Perhaps you could teach the rest of us something about .tri files. It looks binary to me, and I can't really decode the structure.

 

No big secret. They are very similar to nifs, only they have morphs to change a baseshape, like bodyslide.

I use this import script:

http://skyrim.nexusmods.com/mods/14589

The morphs will be imported as shapekeys to the object.

 

Then, If I don't need to edit the basis (i.e. the baseshape), I can edit the morphs (shape keys in blender).

Now, if I need to edit the basis, then I save the imported .tri as a .blend file and open it in blender 2.64 (I have 2 versions of blender installed - 2.49 for import export and 2.64 for editing).

The advantage of 2.64 is that I can easily transfer shape keys from one object to another.

After edited, save as .blend and don't forget to check the box "Legacy Mesh Format" to be able to open it in blender 2.49 and export as .tri or .nif.

When opening that file in blender 2.49, it will give a warning but just click and ignore.

If I can help with anything else, just ask.

I'm kind of enjoying playing with shapekeys for now.

Posted

New bodyslide is included in CBBE 3.2 main archive. I don't know whether or not it's called v1.5, at least works well with latest CB++ body and outfit.

Posted

Question!! Where can i get Body Slider 1.5? http://skyrim.nexusmods.com/mods/2666/ in here is 1.4 version. Is that exist another root?

 

Caliente has not released a update to the reguler BodySlide 1.4 download yet' date=' but you can find an updated version of BodySlide in the CBBE 3.2 download pack, I believe this is what most are currently refering to as BodySlide 1.5, until Caliente updates the main BodySlide download.

 

See above. And remember that there are two packs of Mak armors: Standalone and Replacer. As for KK armors, the only one that I could find crashing Bodyslide is Journeyman mage. Works fine in Bodyslide++ though, but still suggests there's something wrong with that outfit or set...

 

Keos Pack recently got an update to version 6.6.7 - I believe that update included a fix to an issue the Journeyman Mage outfit in his pack was having and the addition of the Miner's outfit.

Posted

(bla bla bla)

If I can help with anything else' date=' just ask.

I'm kind of enjoying playing with shapekeys for now.

[/quote']

:s Ah, I barely understood any of the above. Is that how people feel when I go rambling my usual Bodyslide mumbo-jumbo?

But it's cool, I'm not really supposed to understand something I've never done.

 

Caliente has not released a update to the reguler BodySlide 1.4 download yet' date=' but you can find an updated version of BodySlide in the CBBE 3.2 download pack, I believe this is what most are currently refering to as BodySlide 1.5, until Caliente updates the main BodySlide download.[/quote']

Yeah, it's actually 1.4.1, but didn't know what to call it before. And it's only required if you use the Pushup slider, although the other sliders are a bit different too (but not visibly so).

 

Keos Pack recently got an update to version 6.6.7 - I believe that update included a fix to an issue the Journeyman Mage outfit in his pack was having and the addition of the Miner's outfit.

I already fixed the arm on Journeyman, but perhaps there was some other problem with the mesh since it crashes Bodyslide, so will have a second look. Miner will be done later, it's already in CVP.

Posted

Here's a pic of development so far

Looks good when are we expecting release?

 

Well, in the last head mesh, the neck still looks weird when sneaking, but all other (vanilla) animations look good. So I will have to learn how weights affect animations or get more help hehe.

If wasn't for the sneak animation we would be ready for release.

Posted

The bandit bikini isn't working. I have everything installed' date=' correctly hopefully. I'm still in bodyslide 1.4 though

[/quote']

Shouldn't affect anything but Pushup. Will the preview open? If not, check that you installed CT77's latest (1.7) Standalone pack.

Posted

The bandit bikini isn't working. I have everything installed' date=' correctly hopefully. I'm still in bodyslide 1.4 though

[/quote']

Shouldn't affect anything but Pushup. Will the preview open? If not, check that you installed CT77's latest (1.7) Standalone pack.

 

No the preview will not open, yes I have installed the standalone pack.

Posted

The bandit bikini isn't working. I have everything installed' date=' correctly hopefully. I'm still in bodyslide 1.4 though

[/quote']

No the preview will not open, yes I have installed the standalone pack.

That's just impossible. My set header is identical to CT77's:

 

 

MakArmor

banditbikini.nif

meshes\armor\bandit

Bikini

vs

MakArmor

banditbikini.nif

meshes\armor\bandit

Bikini

 

 

Please check again that you have a banditbikini.nif on the MakArmor folder.

Posted

hey,

im new to all the skyrim mods community.

im trying to use CB++ with TBBP.

i downloaded the basic bodyslider from the link in CBBE.

it gave me body slider 1.4 and not 1.5 i googled it for a few hours now..

i tried using v1.4 but it didn't even give me a preview with the TBBP selected...

is there anything im doing wrong? where can i get the v1.5?

Posted

im trying to use CB++ with TBBP.

i downloaded the basic bodyslider from the link in CBBE.

it gave me body slider 1.4 and not 1.5 i googled it for a few hours now..

i tried using v1.4 but it didn't even give me a preview with the TBBP selected...

is there anything im doing wrong? where can i get the v1.5?

Sorry, it should be 1.4.1 and so far it's only available with CBBE 3.2.

 

You also need the Bodyslide TBBP package, which BTW I just updated: http://www.loverslab.com/showthread.php?tid=11463&pid=245163#pid245163

 

If this is indeed the final TBBP mesh, I will include it in future versions of CB++ Body. Time will tell, perhaps Dragonfly will reweight it again... :-/

_____________

 

Has anyone noticed if the high-res versions of KillerKeo's outfits animate weirdly? I have a sneaky suspicion they don't quite work as intended, but if so, hopefully it will only require some q4 bone weight copying from the originals to fix. It would be helpful if someone could compare the animations on my meshes (at CBBE classic preset) vs KK's originals.

 

Unfortunately I don't have a complete list of which ones are high-res, but here are a few example: elven, glass, hide, leather, steel, stormcloak, vampire, forsworn, necro, mothpriest, all farmclothes, merchant, wench(bugged uv), barkeep... and Nocturnal (Caliente, not Keo).

Posted

The bandit bikini isn't working. I have everything installed' date=' correctly hopefully. I'm still in bodyslide 1.4 though

[/quote']

No the preview will not open, yes I have installed the standalone pack.

That's just impossible. My set header is identical to CT77's:

 

 

MakArmor

banditbikini.nif

meshes\armor\bandit

Bikini

vs

MakArmor

banditbikini.nif

meshes\armor\bandit

Bikini

 

 

Please check again that you have a banditbikini.nif on the MakArmor folder.

 

Ignore everything that has been said up to this point, I am a complete and total idiot. I DIDN'T install the stand alones, I only install the vanilla replacers.

Posted

Ignore everything that has been said up to this point' date=' I am a complete and total idiot. I DIDN'T install the stand alones, I only install the vanilla replacers.[/quote']

:rolleyes: These kind of things happen to modders too. Snip from Ported Outfits Changelog:

0.2.1 Bugfix: Forgot to updata ShapeData since v0.1.6. :)

__________________

 

In other news, Bodyslide UNP is coming along fine:

 

Uh... release now or later?

Posted

Could you please split the killerkeos groupfilter into 2, 1 for armor and 1 for clothes? I'm only interested in his clothes..

 

Also I would really appreciate it if you upload your files to more firesharing sites like mediafire or something, for some reason the download process from loverstab attachments or sharesend won't work at all for me, I have been trying for over an hour ..

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