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Bodyslide CB++ v0.9.5 (35 extra sliders for CBBE) + outfit support


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Posted

So, first post, new modder. I'll try to avoid making an ass of myself. My second confession? I like pear-shaped girls. I mean really bottom heavy; B-cups and a 60+" backside? PERFECT. So, after a fair amount of fiddling I managed to achieve a pretty nice facsimile of my personal bodytype fetish. However, there's an issue. The child-bearing hips and huge bottom are swallowing equipped items, thusly.

 

post-118611-13597881780486_thumb.jpg Notice the mace intersecting. (weight is 50 here)

 

Further to that, the arms are getting swallowed during walk cycles- especially using the TBBP walk as currently set up here;

 

post-118611-13597881781339_thumb.jpg

post-118611-13597881781736_thumb.jpg (these are weights 1 and 100)

 

This is likely not the right spot to ask, but maybe someone can point me in the right direction. How easy will this be to fix? Is this fixable with a skeleton adjustment or will I have to reanimate?

 

Current mods:

CB++

TBBP/NCIS

XPMS skeleton

 

Thanks all, and huge thanks to Caliente/Stuffed_Bunny for this phenomenal mod.

Posted
How easy will this be to fix? Is this fixable with a skeleton adjustment or will I have to reanimate?

 

Skeleton tweaks can fix it. You'll get minor strangeness in some animations... what you'll need to do is increase the SCALE of the furthest to the end joint on the weapon nodes that points outward and then decrease the scale of the final node by a proportion exactly inverse to that ammount... to preserve weapon size. If you have no idea what I just said... then probably nobody can help you.

Posted

Got a weird one, only seems to affect the CB++ Mak Replacer Leather armor. The armor doesn't seem to follow the slider values. Looks fine with the regular mak replacer in bodyslide. All the other armors I tried look fine. I even tried rebuilding my bodyslide directory, and that didn't fix it. Any hints? Or did I actually manage to find a problem? I mean, that could happen. Like we say around these parts, even the blind squirrel occasionally finds a nut.

Posted

I is the breast height not working as of yet? I can get it to work for the armors and for several base CBBE bodies and armors' date=' but for all the CB++ armors the slider works however as there is no CB++ body slider the breasts clip through the armor and shit looks weird lol. [/quote']

Not sure if I understand. So far only the CB++ Outfits supports BreastHeight, Ported Outfits is not updated but should be totally unaffected.

 

Do you have the slider installed? Snipped from first page:

"Looking for v0.9.3 ? Not available yet. For now, you can download the BreastHeight slider from optional files on the CBBE nexus page."

Really all you need for now. Besides, v0.9.3 should be available this weekend.

Edit: BreastHt is also included with CT77's Mak mod.

 

Collarbone area body mesh seems to be missing from CB++ version of Leather Armor. I rebuilt the Leather Armor with standard Bodyslide' date=' and that fixed the problem.[/quote']

Yep, cheated and used the imperial body zap there without checking if Leather covered the neck (apparently no). Fixed in next update, along with Mak armor v2.4.2 support.

 

Got a weird one' date=' only seems to affect the CB++ Mak Replacer Leather armor. The armor doesn't seem to follow the slider values. Looks fine with the regular mak replacer in bodyslide. All the other armors I tried look fine. I even tried rebuilding my bodyslide directory, and that didn't fix it. Any hints? Or did I actually manage to find a problem? I mean, that could happen. Like we say around these parts, even the blind squirrel occasionally finds a nut.[/quote']

Well, if you have a new version with leg armors, those are not supported yet. Beyond that, not sure, perhaps the nut just found a squirrel. :-/

Posted

Got a weird one' date=' only seems to affect the CB++ Mak Replacer Leather armor. The armor doesn't seem to follow the slider values. Looks fine with the regular mak replacer in bodyslide. All the other armors I tried look fine. I even tried rebuilding my bodyslide directory, and that didn't fix it. Any hints? Or did I actually manage to find a problem? I mean, that could happen. Like we say around these parts, even the blind squirrel occasionally finds a nut.[/quote']

Well, if you have a new version with leg armors, those are not supported yet. Beyond that, not sure, perhaps the nut just found a squirrel. :-/

 

Not sure... I reverted just the leather to the 2.0.1 release, including the bsds, and it's fine now.

Guest Jenova23
Posted

Is there any way to reduce the wight slider limit to 80 I created several body shapes but they all look way to big at 100 and I know if I set each npc to 80 it will cause facial texture issues as well as overall being a pain in the ass here is an example.

 

WeightSlider_zps7fb87d64.jpg

 

I also think it would be a good Idea to add the skyrim slider to bodyslide it would would be nice just in case you make a body shape to big like me. :(

Posted

For some reason Bodyslide crashes whenever I try to preview or save a preset to the CT77 Ebony armor.

 

Anyone else having this issue?

 

This only happens with the CB++ Sliders, not when I'm just using CBBE.

 

EDIT: OK, CT77 says that this is because CB++ Outfits hasn't been updated to match his Remodeled MAK armor version 2.4.2. Which answers my question at least, even if it doesn't solve my problem.

Posted

Yes well thats my problem. when I try to build an outfit or batch group for cb++ armors the skin mesh clips through the armor mesh. The armor mesh and textures are affected by the slider but it seems the body mesh/texture is not. This occurs even when i specifically build an armor set from a base CB++ armor set and readjust all the sliders to how I want them to be. Also, after having reinstalled everything for a third time, some of the other sliders like breast perkiness are affecting the body mesh and not the armor mesh. I think im just all Fed up. I'll try doing a full re install of skyrim and going step by step to see whats going on. Probly something on my end as no one else seems to be having problems.

Posted

Is there any way to reduce the wight slider limit to 80 I created several body shapes but they all look way to big at 100 and I know if I set each npc to 80 it will cause facial texture issues as well as overall being a pain in the ass here is an example.

 

Why don't you alter all your large sliders to 80% of their current value?

You can get 80% with this formula: 80%=(1-0.8)*current_small+0.8*current_large

Posted

Bunny, I've found some clipping issues during certain animations. I'm using HighElf idle v06 from this mod: http://skyrim.nexusmods.com/mods/15143 but most clippings also occur while going into hand-to-hand stance. These are not slider issues, but skinning ones, because it only happens in-game and not in Bodyslide.

 

This is Mak Savior's Hide during hand-to-hand stance:

 

 

attachment.php?aid=20486

post-23695-13597881789885_thumb.jpg

 

 

 

This is Mak Savior's Hide during idle:

 

 

attachment.php?aid=20487

post-23695-13597881790156_thumb.jpg

 

 

 

This is Nocturnal's Robe during hand-to-hand:

 

 

attachment.php?aid=20488

post-23695-13597881790413_thumb.jpg

 

 

 

And Caliente Wench Outfit during idle:

 

 

attachment.php?aid=20489

post-23695-13597881790588_thumb.jpg

 

 

Posted

Is there any way to reduce the wight slider limit to 80 I created several body shapes but they all look way to big at 100 and I know if I set each npc to 80 it will cause facial texture issues as well as overall being a pain in the ass here is an example.

Oh' date=' that's a funny picture. Not sure how you managed to build that with Bodyslide. Did you run all the sliders at 300% perhaps?

 

I also think it would be a good Idea to add the skyrim slider to bodyslide it would would be nice just in case you make a body shape to big like me. :(

:huh:http://lmgtfy.com/?q=%22the+skyrim+slider%22

Nope, still don't understand the question.

 

I think im just all Fed up. I'll try doing a full re install of skyrim and going step by step to see whats going on. Probly something on my end as no one else seems to be having problems.

Lots of people have problems. Just not those particular problems. But don't reinstall Skyrim' date=' the game is completely unrelated to any Bodyslide problems, a reinstall will only waste your time. Read the Bodyslide and CB++ guides instead.

 

Bunny, I've found some clipping issues during certain animations.

This Nocturnal mesh version was made by me (based off Caliente's old CBBE mesh). Possibly an effect of the multires division not distributing the weighting correctly, but I'm not sure if that's really the case. So that one could be my fault. For the rest of the meshes, perhaps ask their respective authors. The only thing CB++ might cause there is to decrease the failure margin distance between body and outfit.

 

Or maybe I should just make more body zaps...

Posted

Thank you for (future) fixing, stuffed_bunny ^^.

 

Oh yes, there is still problem of attire clip into body when breast side is set very low (0 and below). Chef's cloth is a very good example. Is there a way around this that can allow me to keep small-sized breasts?

Guest Jenova23
Posted

Is there any way to reduce the wight slider limit to 80 I created several body shapes but they all look way to big at 100 and I know if I set each npc to 80 it will cause facial texture issues as well as overall being a pain in the ass here is an example.

 

Why don't you alter all your large sliders to 80% of their current value?

You can get 80% with this formula: 80%=(1-0.8)*current_small+0.8*current_large

Ya I know I can do that but I was looking for a quick fix a way to permanently set the skyrim's main weight slider values to 1-80 max.

 

Is there any way to reduce the wight slider limit to 80 I created several body shapes but they all look way to big at 100 and I know if I set each npc to 80 it will cause facial texture issues as well as overall being a pain in the ass here is an example.

Oh' date=' that's a funny picture. Not sure how you managed to build that with Bodyslide. Did you run all the sliders at 300% perhaps?

[/quote']

Yes I used a lot of different large values I have a ton more similar body shapes.

 

Is there any way to reduce the wight slider limit to 80 I created several body shapes but they all look way to big at 100 and I know if I set each npc to 80 it will cause facial texture issues as well as overall being a pain in the ass here is an example.

 

Why don't you alter all your large sliders to 80% of their current value?

You can get 80% with this formula: 80%=(1-0.8)*current_small+0.8*current_large

Basically I want the main skyirm default weight slider (In game) to be added to body slide that way you can adjust every value at once instead of having to go back and fix everything.

Posted

Basically I want the main skyirm default weight slider (In game) to be added to body slide that way you can adjust every value at once instead of having to go back and fix everything.

That's why I was confused. Bodyslide creates the two shapes used by the in-game weight-slider.

 

I could write a tool to manipulate presets in different ways, for example to scale the values of a preset. But I really don't want to spend any time on that.

 

Another option would be to add a global slider or inputbox to the Bodyslide app itself, that could scale currently set values. Again too much time for little reason.

 

But... if you have a single body mesh (pair) that you want to use, it's actually really simple to turn those two shapes into sliders that you could scale as you want. All you need is Nifscope, Slidermaker (in Bodyslide), and half a brain. Check the "CBBEv3 Bodytypes TBBP" sliderset, in the file SliderSets/DragonflyTBBP.xml, found in Bodyslide TBBP. The low weight side uses a _0 shape, the high weight a _1 shape, both made into sliders using CalienteBody.nif as base.

Posted

For some reason Bodyslide crashes whenever I try to preview or save a preset to the CT77 Ebony armor.

 

Anyone else having this issue?

 

This only happens with the CB++ Sliders' date=' not when I'm just using CBBE.

 

EDIT: OK, CT77 says that this is because CB++ Outfits hasn't been updated to match his Remodeled MAK armor version 2.4.2. Which answers my question at least, even if it doesn't solve my problem.

[/quote']

 

I also seem to be having this issue, BodySlide works fine unless I try to generate MAK armor.

 

Also, a quick question: Are the armors supposed to have the jiggle effect if I'm using TBBP? Nude characters work fine but as I installed BBP support for some armors I figured they might have the effects as well.

 

Thank you for the great work!

Posted

EDIT: OK' date=' CT77 says that this is because CB++ Outfits hasn't been updated to match his Remodeled MAK armor version 2.4.2. Which answers my question at least, even if it doesn't solve my problem.[/quote']

Update v0.5.7 is now available, should fix any problems. If not, I'll still claim the problem is at the users end. :)

 

Also' date=' a quick question: Are the armors supposed to have the jiggle effect if I'm using TBBP? Nude characters work fine but as I installed BBP support for some armors I figured they might have the effects as well.[/quote']

TBBP should have some affect on BBP outfits, not just as much as on TBBP outfits.

 

Try as I might' date=' I cannot seem to generate Hide boots or Steel boots without getting clipping across the shins. Is this a known issue with these two clothing items - if so is there a known workaround?[/quote']

Yep, make those boots a little bigger (raise ChubbyLegs and Legs). I'll have a look to see if the source nifs fit CBBE, or the CVP armors.

Posted

Thank you for all the work you put in this! monumental mod for females characters.

 

One thing though; Do the CB++ bodyslide-generated Ported Outfits have BBP in them? I installed TSAG converted KillerKeos Armors first to try them, and yes they have BBP but the scale is just so... big. So I batch-created outfits using CB++ bodyslide, and the BBP is gone. The MAK Remodeled Armors (standalone) bodyslide-generated outfits still have BBP in them, and using them with PC exclusive armor path is just wonderful.

Posted

I found the problem I think. I had altered some of the bodyslide groups via notepad in addition to my meshses folder both in bodyslide and in skyrim data poluted. Fresh install of all bodyslide files and clean installs of maks armor and cals armor appears to have fixed the issue.

 

Now that thats fixed its time to start learning how to convert armors... if I can. You and cals mods are awesome more armors need to be converted but I can tell its a bit of work so might as well learn to help.

Posted

Try as I might' date=' I cannot seem to generate Hide boots or Steel boots without getting clipping across the shins. Is this a known issue with these two clothing items - if so is there a known workaround?[/quote']

Yep, make those boots a little bigger (raise ChubbyLegs and Legs). I'll have a look to see if the source nifs fit CBBE, or the CVP armors.

 

:idea: Okay! I successfully fixed the cuffed steel boots - with the new MAK support stuff, I can generate the MAK model for steel boots even though I'm not using Chrono's or MAK's armours right now, which is actually pretty cool! Something's definitely up with Hide Boots though - running those leg sliders all the way up to max. *almost* completely eliminates the clipping.

Posted

I've fully updated CB++ and have all the correct armor installed and I'm still getting a BodySlide++ crash (Vanilla BodySlide has the issue too):

 

Problem signature:
 Problem Event Name:	APPCRASH
 Application Name:	bodyslide++.exe
 Application Version:	1.0.0.0
 Application Timestamp:	505853ce
 Fault Module Name:	bodyslide++.exe
 Fault Module Version:	1.0.0.0
 Fault Module Timestamp:	505853ce
 Exception Code:	c0000005
 Exception Offset:	0001e906
 OS Version:	6.1.7601.2.1.0.256.1
 Locale ID:	3081
 Additional Information 1:	0a9e
 Additional Information 2:	0a9e372d3b4ad19135b953a78882e789
 Additional Information 3:	0a9e
 Additional Information 4:	0a9e372d3b4ad19135b953a78882e789

Read our privacy statement online:
 http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:
 C:\Windows\system32\en-US\erofflps.txt

 

This issue only seems to occur when batch updating large amounts of outfits at once, splitting the group into smaller groups and generating each does seem to work. It isn't running out of memory (I did check that)...

Posted

Thanks for the update SB. Working great here. Just some minor tweak required: SC Officer is showing some thigh clipping (thighs 70%, legs 100%). No clipping in v0.5.6.

 

Please take your time ;)

Posted

Hi there! Thanks again for these amazing work. I'm havving hours of fun with it. :P

 

Do you intend to release an upgrade of the ported outfits. I am missing the breast heigth slider. I've tested negative values with Calclothes is soooo cool. Thanks

Posted

Now that thats fixed its time to start learning how to convert armors... if I can. You and cals mods are awesome more armors need to be converted but I can tell its a bit of work so might as well learn to help.

Nifscope and a text editor can work wonders. Nothing says "port this outfit" better than sending me a complete CB++ sliderset for that outfit. :)

 

SC Officer is showing some thigh clipping (thighs 70%' date=' legs 100%). No clipping in v0.5.6.[/quote']

Nope, not here. Besides, CT77 does the Thighs slider. However, I forgot to add SlimThighs for Officer leg armor. Nvm.

 

Do you intend to release an upgrade of the ported outfits. I am missing the breast heigth slider. I've tested negative values with Calclothes is soooo cool.

In due time. The Ported pack lags a little behind' date=' because unlike Outfits I'm not forced to update it regularly. For me that's a good thing, for you maybe not so good. :P

__________________

 

So... 'tis the season. Since I just gave the Bodyslide UNP a little Christmas present, you people probably want one too. It's not a big one, but it's the thought that counts (right?). CB++ Body v0.9.3 is available. Merry Christmas! :blush:

 

post-47220-13597881870057_thumb.jpg

Posted

There are some clipping issues on the hide armor on both sides of the breasts. I couldn't figure out how to post a picture. I've tested it with both the CBBE bodyslide and CB++ bodyslide, but its just CB++ version. Thanks!

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