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Bodyslide CB++ v0.9.5 (35 extra sliders for CBBE) + outfit support


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Posted

Hmmm... mine is is sort of UNPB-ish, I guess. Problem is the waistlines are completely different, as is the nipple placement, so you can't get a true, or even all that close, look with body slide. You can sort of get the general shape, but that's about it. But if you look in bodyslide, there's a UNP and a UNPB preset there. They just don't really look anything like either the UNP or UNPB bodies, except in the most general of terms (they're girl shaped).

Posted

Has stuffed bunny mentioned on working on the latest update for killer keo with the additions concerning the miner's clothing along with the thalmor viceroy inquisitor armor/clothing?

Posted

For those of you who have messed up CB++ Clothes sliders, I just deleted CB++CalClothes_Townsperson.xml in the SliderSets folder. It looks like everything there is also in other xml files. Now it looks like every slider in CB++CalClothes works. Are t

Posted

Hmmm... mine is is sort of UNPB-ish' date=' I guess. Problem is the waistlines are completely different, as is the nipple placement, so you can't get a true, or even all that close, look with body slide. You can sort of get the general shape, but that's about it. But if you look in bodyslide, there's a UNP and a UNPB preset there. They just don't really look anything like either the UNP or UNPB bodies, except in the most general of terms (they're girl shaped).

[/quote']

 

Yeh - those were the ones I was looking for, 'cept they seem to have gone missing at my end. Still, if they're kinda meh it's no biggie. I had the idea for a moment of making an ersatz UNPB with Bodyslide, thus making it possible to use UNPB armours on a morphed CBBE body. Thanks for the response, foreveraloneguy! :)

Posted

Even if you could make an exact duplicate in appearance of the UNP/B body, you couldn't use UNP/B armors on it because the meshes and textures wouldn't be UNP/B. So you'd get the nasty seams at the hip, nipples in the wrong place, etc. But you can use UNP/B armors/clothes on a CBBE body as long as the armor/clothing covers the hip and breast area fully. It won't look bad. Stuff like the Ashara armors, and others, look fine on a CBBE body. BBP will even work.

Posted

I installed layer bikinis. When i try to equip the bikinis i get CTD. Did i do something wrong with the bodyslide? This is what i did.

Outfit/body: CB ++ Anano - LayerBikini TBBP

Preset: CBBE 3.2

Saved preset to SliderPresets. Selected CB++ Ported and CB++ Ported - Other.

Then BatchBuild and selected the same what above.

 

I have all the necessary files installed. I think i just don't know what the **** to do with the bodyslide =)LayerBikinis should work with the TBBP as it is there in the list right?

Posted

Do you have a tbbp skeleton' date=' body, and animation set installed?

[/quote']

 

Yes i have and everything works nicely with the jiggle. Now i can't even get the Mak Armor Vanilla Replacer to "fit" with the body, boobs gets through and i can see the nipples. I got it working earlier today with jiggle as well but i don't remember how i did it :@ I bet it's something with the bodyslide. So did i do it right with the layer bikinis?

 

To clarify, Mak Armor stopped working properly while i tryed to get Layer Bikinis to work by using the bodyslide.

 

Edit: mak armor working again just had to choose mak armor from the outfit/body.

Posted

Has stuffed bunny mentioned on working on the latest update for killer keo with the additions concerning the miner's clothing along with the thalmor viceroy inquisitor armor/clothing?

The Miner mesh is messed up so I probably won't be able to port it. Can't figure out how to rescale it' date=' linear scaling just won't do.

 

Viceroy seems to have the right scale, but it's a custom body, and will require some reshaping, unless someone produces a bodyslide shape to match the Viceroy body. Any volunteer?

 

Even if you could make an exact duplicate in appearance of the UNP/B body, you couldn't use UNP/B armors on it because the meshes and textures wouldn't be UNP/B. So you'd get the nasty seams at the hip, nipples in the wrong place, etc. But you can use UNP/B armors/clothes on a CBBE body as long as the armor/clothing covers the hip and breast area fully. It won't look bad. Stuff like the Ashara armors, and others, look fine on a CBBE body. BBP will even work.

Actually, most outfits include a body of their own. Anyhow, if you replace the body in a UNP/B outfit with a CBBE body shaped exactly as UNP/B, with every vertex in the right place, CBBE textures will work just fine. But, the outfit will have a different weighting than the body, so most likely you will get animation clipping. Might look odd, might look horrible.

 

The "Calundies/CalUndies 2" meshes/options in Bodyslide++ - who does that mod belong to exactly? I'd like to see if I can use those meshes in my own armour mod. :)

Caliente. Comes with CBBE 3.2.

Posted

I'm having some issues with bodyslider.

 

Ever since I installed all the CB++ stuff, my new body all have this terrible seam at the pelvic area all the way to the hip, as shown below, and I use all kinds of body, even the presets from the original bodyslider, but none of them solve this issue. The only way I got rid of it was to reinstall CHSBHC BBP which repleaces the body with the default that comes with the mod, that one works but I want to be able to customize my body more,and nothing I'm doing is working :<

 

Anyone know a good fix for this?

post-122816-13597882247183_thumb.jpg

Posted

Something that I would like with Bodyslide is the possibility to make AA cup for breasts. Now with TBBP it's quite hard to make a nice looking A cup since the Flatness slider makes boobs looks really wierd' date=' especially with the bouncing effect. It would be cool if it could be possible to be able to make something almost flat, [/quote']

BreastFlatness is not a good slider, and will make most things look odd above 30%. Definately needs reshaping, and it would indeed be a good idea to start with a Skinny source, perhaps with adjusted BreastHeight.

 

You might try playing with negative BigTorso values for an overall flatter chest, but it won't help making nice looking flat breasts.

 

The only way I got rid of it was to reinstall CHSBHC BBP which repleaces the body with the default that comes with the mod' date='

Anyone know a good fix for this?[/quote']

Uhm, maybe use a CBBEv3 texture? CBBEv2 textures just barely works better than vanilla textures for CBBEv3.

Posted

Something that I would like with Bodyslide is the possibility to make AA cup for breasts. Now with TBBP it's quite hard to make a nice looking A cup since the Flatness slider makes boobs looks really wierd' date=' especially with the bouncing effect. It would be cool if it could be possible to be able to make something almost flat, [/quote']

BreastFlatness is not a good slider, and will make most things look odd above 30%. Definately needs reshaping, and it would indeed be a good idea to start with a Skinny source, perhaps with adjusted BreastHeight.

 

You might try playing with negative BigTorso values for an overall flatter chest, but it won't help making nice looking flat breasts.

 

The only way I got rid of it was to reinstall CHSBHC BBP which repleaces the body with the default that comes with the mod' date='

Anyone know a good fix for this?[/quote']

Uhm, maybe use a CBBEv3 texture? CBBEv2 textures just barely works better than vanilla textures for CBBEv3.

 

I tried all the default sliders, even the CBBE and CBBEv3, it all has that seam. I'm at wit's end :<

Posted

Ah yeah... Been trying for something like that for a bit myself.

 

And this is totally unrealistic I know, but I would really love to see dynamic weight paints, so that small breasts have less weight paint than big ones. Probably have to be done manually in a 3d editor or something, and might not work then if the engine can't interpolate the weights like it does with the meshes.

Posted

I tried all the default sliders' date=' even the CBBE and CBBEv3, it all has that seam. I'm at wit's end :<

[/quote']

Doesn't have anything to do with the sliders. Do what stuffed_bunny said and use the correct textures (CBBE v3). CHSBHC is basically a CBBE v2 variant and the textures of CBBE v2 and v3 are not compatible. Using CBBE v2 textures on v3 meshes results in exactly what you experience.

Posted

Hmmm... mine is is sort of UNPB-ish' date=' I guess. Problem is the waistlines are completely different, as is the nipple placement, so you can't get a true, or even all that close, look with body slide. You can sort of get the general shape, but that's about it. But if you look in bodyslide, there's a UNP and a UNPB preset there. They just don't really look anything like either the UNP or UNPB bodies, except in the most general of terms (they're girl shaped).

[/quote']

 

Hmm... Perhaps someone could make a slider that alters the entire body? An UNP/CBBE slider! With all sliders in their default positions and this slider at minimum then you have the default CBBE body, but if you move the slider to it's maximum (all other sliders still remaining default) you get the UNP default body. This would allow a wider variety of possible bodyshapes and it would win over some UNP users to CBBE because they can still use their favourite bodyshape by using bodyslide. It would also win over outfitmakers because they can cater to a greater number of players while still being able to use their outfits on their favourite bodyshape.

 

Question is of course how hard that would be to do. I suppose number of vertices matter, among other things.

Is it doable?

Posted

@Bunny Found another typo. The KK armors all have "Pushup" instead of "PushUp". Maybe try normalizing your input in bodyslider ++ so case won't matter? Or would that even work because of the way the sliders are named?

Posted

Well, I found a "fix" for the CHSBHC hip seam problem. The whole v2 v3 thing was kinda confusing as I understand what you guys meant, but I didn't know how to replace the CHSBHC v2 ones with v3. After fking around with the installations last night I think I managed to do just that:

 

1. Install CBBEv3.2

2. Install CHSBHC, do not overwrite femalebody files, do not over .dds or .msn, only overwrite .sks

3. Your character should have no seam now, but boobs will not bounce yet

4. Open CB++, use the CB++ BBP sliderset and make a new one and replace, bam, boobs bounce and no seam!

5. Enjoy~

 

Recap of problem:

1. Install CBBEv3.2

2. Install CHSBHC, replaced everything

3. No seam on body

4. Use Bodyslide, any settings

5. New body will have seam

 

Or

 

1. Install CBBEv3.2

2. Install CHSBHC, replace only .dds, msn and .sks

3. Seam immediately on hip

4. Bodyslide replacement does not help.

 

I hope this helps modding-illiterates like me who have this issue.

Posted

hornyironhelmet: To begin with, there's not really a reason to install even that much of CHSBHC for your purposes. The only things you would need it for are the skeleton and maybe the animations, and you can easily get replacement skeletons like the xp32 ones (http://skyrim.nexusmods.com/mods/26800) or one of skulltyrant's (http://skyrim.nexusmods.com/mods/16712). The animations should be found in an meshes/actors/character/animations. CHSBHC textures are out of date by now (CBBE 2) and can't be used for CBBE 3, and by CBBE 3 I mean including CBBE 3.2.

 

So the solution?

Here are the steps I use, and I don't have this problem.

 

1. Install CBBE 3.2.

2. Install one of the skeletons posted above if using BBP or TBBP.

3. If you want to use BBP, install animations from CHSBHC, otherwise download and install TBBP animations.

4. Install any BodySlide mods wanted. Generally just put everything into the BodySlide, it's kind of common sense.

5. Use BodySlide and make a new body.

 

To explain the problem, let me just say this. Whether you're using CHSBHC or a CBBE 3.2 derivative body, it requires 3 main things.

1. A "skeleton" to help the game model the body's motion. You want .hkx and .nif files here, specifically skeletonfemale.hkx, skeletonfemale.nif, etc.

2. "Meshes" determining the shape of the body. This part includes nif files, specifically femalebody_0.nif and femalebody_1.nif.

3. Texture files that are overlaid onto the "meshes." These are the .dds files.

 

You see, if you change the mesh, the textures won't always continue to work properly. What do you think happens if you take a mesh shaped like a bird and attach a texture meant for an elephant? It won't look correct, in fact it will look downright weird. It's the same principle here. If you want to use CHSBHC/CBBE 2 textures, you need to use that body, otherwise they won't fit properly on the model. If you want to use a CBBE 3.2 BodySlide body, you must use textures made for that type of body. CHSBHC's .dds textures won't do the job.

 

Nowadays, I don't see the point in using BBP. I, and many others here too, think TBBP looks better. You'll find that here. You may consider using that instead. If you do, you won't even have use for the CHSBHC animations and I don't believe there would be any need to install any part of CHSBHC.

 

Edit: Also, on an unrelated note, I mentioned a few months ago that I had problems with messed up shapes for BodySlide clothing. It was also a problem with armor, e.g. Bandit and Forsworn armor. I mostly fixed the problem by deleting CB++CalArmor_Bandit.xml and CB++CalClothes_Worker.xml. I don't know why they were there. I haven't noticed any use in having those files.

Posted

I changed to TBBP for like a few hours, but found that its incompatible with a lot of stuff I have, not to mention it isn't aligned properly with some of the sex mods.

 

So instead, I went back to CHSBHC, the texture is fix now so i'm happy.

Posted

Don't think i'm even going to word this right.

 

What I mean in my previous post on page 84 was that in moving my Caliente Tools folder from Skyrim-Data to just Skyrim the CB++ Body Slide wasn't showing the extra slides or showing the bodies when I click on the previews. The Caliente mod was I guess messing up the other Body Slide cause they were not in the same folder so I just stuck the CB++ Body Slide mod in the folder with Caliente's mod. And yet in making a new body well I put both small and big bodies the same specs I created the bodies, saved the presets and all that and when going into Skyrim my characters body is still the old version. Same sized boobs which are ok and the Futanarium dick still there. No breasts were bouncing etc /shrug.

Posted

Failure to save bodies while trying to batch vanilla replacer armors. How to fix this? Normally you have to "select" cb++ bodies from the list on the batching window with the vanilla replacer right? Without selecting cb++ bodies it works but the body wont change, only gears. Also suddenly npc's gears are not fitting even with the standard body size.

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