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Bodyslide CB++ v0.9.5 (35 extra sliders for CBBE) + outfit support


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Posted

If the preview window is blank' date=' you're missing the .nif files from the shapedata/ directory.

[/quote']

 

 

and yes wrye bash and NMM don't know to install files in custom folders. You can try a right click "has extra directories" in wrye bash' date=' but it doesn't work for everything.

[/quote']

 

Thank you both! I knew I had did something wrong but I could not find any information that helped me narrow down what that "something" was, but this was exactly what I was looking for. Also, for anyone wondering I followed the instructions for installing ChronoTriggers's remodeled armor that were listed on the nexus page for his(?) mod but it did not have any info outside of setup files, install, and then use bodyslide.

 

The nif files for the armors were indeed missing and selecting "has extra directories" and then annealing the install placed the files were they needed to be.

 

I don't see well but on your picture it seems you have the bug of the ass which, lucky you, is explained in my so wonderful ugly post ! ^^

 

http://www.loverslab.com/showthread.php?tid=13868

 

I don't understand why we now *have* to use TBBP in order to avoid this saggy problem - this seems very odd. I've never needed TBBP before, but this problem is now occurring since I installed Chrono's latest armours and the latest CB++ stuff. I'm not attempting to use TBBP, or use armors that require TBBP, I don't even have TBBP installed & have previously had no need for it.

 

I don't understand - is there something I'm missing? :huh:

 

UPDATE: Okay - junked Chrono's new 2.0.1 version, re-installed the older 1.7, that didn't fix it. Junked my ...Data\CalienteTools\Bodyslide folder, replaced it with the older backup I kept for 1.7, and THAT fixed it. The problem *may* (?) be being caused by something in the v0.5.3 "Outfits" download for CB++, or by an unknown something somehow interacting with something else etc... no idea. :huh::huh::huh:

Posted

Hey Stuffedbunny,

 

Could bodyslide accommodate an import feature where you import a body you like and bodyslide works out the measurements and builds the body, if it can, to the exact measurements?

Posted

Its here any lingerie package for bodyslide?

 

Not that I know of, but I'd kill a man to get a good thong package. Something like the thong from the dc sorceress package is what I'm thinking. And while on that thought, I'd also kill to get each separate piece from the shredded triss package. The sorceress thong and the shredded triss skirt look hot together. Probably the things I miss the most from UNP. Well, and the bouncing and UNP mashup sets.

Posted

unked my ...Data\CalienteTools\Bodyslide folder' date=' replaced it with the older backup I kept for 1.7, and THAT fixed it. The problem *may* (?) be being caused by something in the v0.5.3 "Outfits" download for CB++, or by an unknown something somehow interacting with something else etc... no idea. :huh::huh::huh:

[/quote']

:huh: indeed. If I has some idea of what problem you have, then perhaps I could look into it.

 

Could bodyslide accommodate an import feature where you import a body you like and bodyslide works out the measurements and builds the body' date=' if it can, to the exact measurements?[/quote']

Not sure if I understand the question but.... Bodyslide already has an import function for building sliders. But the requirements for anything Bodyslide-related is that the meshes are compatible - have identical vertex order. However, if you have two meshes with different vertex count but mostly identical (intersecting) shape, it's possible to use Convert-BSD to convert body sliders from one mesh to another. Sorry if I misunderstood. If you want a better answer, you have to make a better question.

Posted

I'm trying to figure out if I'm doing something wrong, or if this is just the way bodyslide ++ works. I create a preset with pushup and cleavage set. I save that preset and assign it to a bunch of categories. But when I switch between outfits, the push up part keeps resetting back to 0. It will go back to the setting I chose, but only if I select the specific outfit I was in when I configured the settings. Any hints on what I'm doing wrong here?

Posted

I'm trying to figure out if I'm doing something wrong' date=' or if this is just the way bodyslide ++ works. I create a preset with pushup and cleavage set. I save that preset and assign it to a bunch of categories. But when I switch between outfits, the push up part keeps resetting back to 0. It will go back to the setting I chose, but only if I select the specific outfit I was in when I configured the settings. Any hints on what I'm doing wrong here?

[/quote']

Does it work in normal Bodyslide? If so, perhaps you discovered a bug. If not, make sure you have all relevant groups in your preset. Compare with a CB++ preset:

 

 

It might also be possible that the pushup and cleavage settings are not saved at all. :-/

Posted

I'm trying to figure out if I'm doing something wrong' date=' or if this is just the way bodyslide ++ works. I create a preset with pushup and cleavage set. I save that preset and assign it to a bunch of categories. But when I switch between outfits, the push up part keeps resetting back to 0. It will go back to the setting I chose, but only if I select the specific outfit I was in when I configured the settings. Any hints on what I'm doing wrong here?

[/quote']

Does it work in normal Bodyslide? If so, perhaps you discovered a bug. If not, make sure you have all relevant groups in your preset. Compare with a CB++ preset:

 

 

It might also be possible that the pushup and cleavage settings are not saved at all. :-/

 

No, the cleavage settings are saved and work correctly as I move between armors. Only the pushup settings are not. The thing that I've noted is that pushup only appears if you have an armor selected, but cleavage is always an option in the sliders. I also found that the pushup settings are saved for the *specific* armor I have selected. So if I save the setting with layer bikini selected, then select any other armor that includes pushup, the pushup setting is lost after selecting that other armor. If I again choose layer bikini from the drop down, my pushup setting comes back.

 

I also tested with regular body slide. Same thing there.

 

On a side note, I saw that Caliente released a breast height slider, which seems to work fine. I was thinking that slider and a waist height slider would open up a lot of new options for bodies.

Posted

unked my ...Data\CalienteTools\Bodyslide folder' date=' replaced it with the older backup I kept for 1.7, and THAT fixed it. The problem *may* (?) be being caused by something in the v0.5.3 "Outfits" download for CB++, or by an unknown something somehow interacting with something else etc... no idea. :huh::huh::huh:

[/quote']

:huh: indeed. If I has some idea of what problem you have, then perhaps I could look into it.

 

Hey stuffed_bunny! :)

 

:idea: I'll see if I can replicate what I encountered when trying to use the latest materials during the week - if I can, I'll get some screens.

Posted

When you save a preset, the created XML file contains the name of the body/outfit that you used to tweak the values, of course. What you have to do as well is select the groups of outfits you want to apply those tweaks too. It's like making the outfits in those groups "aware" of that preset being "available" to them.

 

Those groups are defined in other XML files. The key here is edit those XML files so the outfits in them don't overlap if you want to apply a specific preset to specific outfits. What I mean is that default groups in all distributions (Caliente, CT77, SB) contain the same outfit (same final edited nif file in your Skyrim mesh folder) in different groups. So if you apply the preset to a group when saving the preset, and then you save a different preset and assign to a different group, it is possible that your already customized final nif gets overwritten with the new preset values if batch building.

 

If what you mean is that your preset values are lost when you select a different outfit than the one used when the preset was saved, be sure that:

 

1. That outfit pertains to a group that you linked to the preset when saving it.

2. *Even if* the preset appears as the active one in BodySlide, expand the preset box list and select it *again*. The preset values will now apply.

 

Finally please understand: any given slider (cleavage, push-up, waist, whatever) will *only* appear for a given outfit if the slider set (list of all sliders supported by an outfit) contains it. This may sound obvious, but just in case. To find whether a specific outfit support a specific slider, open the slider set XML file that applies (Caliente, CT77 or CB++), search for the name of the outfit, and check all the supported sliders. CB++ slider set is always the one including the most sliders for any outfit.

 

/End of WoT

Posted

 

 

When you save a preset' date=' the created XML file contains the name of the body/outfit that you used to tweak the values, of course. What you have to do as well is select the groups of outfits you want to apply those tweaks too. It's like making the outfits in those groups "aware" of that preset being "available" to them.

 

Those groups are defined in other XML files. The key here is edit those XML files so the outfits in them don't overlap if you want to apply a specific preset to specific outfits. What I mean is that default groups in all distributions (Caliente, CT77, SB) contain the same outfit (same final edited nif file in your Skyrim mesh folder) in different groups. So if you apply the preset to a group when saving the preset, and then you save a different preset and assign to a different group, it is possible that your already customized final nif gets overwritten with the new preset values if batch building.

 

If what you mean is that your preset values are lost when you select a different outfit than the one used when the preset was saved, be sure that:

 

1. That outfit pertains to a group that you linked to the preset when saving it.

2. *Even if* the preset appears as the active one in BodySlide, expand the preset box list and select it *again*. The preset values will now apply.

 

Finally please understand: any given slider (cleavage, push-up, waist, whatever) will *only* appear for a given outfit if the slider set (list of all sliders supported by an outfit) contains it. This may sound obvious, but just in case. To find whether a specific outfit support a specific slider, open the slider set XML file that applies (Caliente, CT77 or CB++), search for the name of the outfit, and check all the supported sliders. CB++ slider set is always the one including the most sliders for any outfit.

 

/End of WoT

 

 

[/quote']

 

This is exactly what I'm doing yet the results are not as you describe. Thanks anyway though. And as I said, *all values are applied except pushup*. That's the problem.

Posted

I'm trying to figure out if I'm doing something wrong' date=' or if this is just the way bodyslide ++ works. I create a preset with pushup and cleavage set. I save that preset and assign it to a bunch of categories. But when I switch between outfits, the push up part keeps resetting back to 0. It will go back to the setting I chose, but only if I select the specific outfit I was in when I configured the settings. Any hints on what I'm doing wrong here?

[/quote']

Does it work in normal Bodyslide? If so, perhaps you discovered a bug. If not, make sure you have all relevant groups in your preset. Compare with a CB++ preset:

 

 

It might also be possible that the pushup and cleavage settings are not saved at all. :-/

 

I have noticed something like this too. If you save a preset with a slider that doesn't appear for all bodies with a non-default value, then open an outfit that doesn't have that slider and save over the preset, the slider that doesn't exist gets reset to default. For example...

 

(1) Open KK Nordplate armor

(2) Set "(zap)Pauldrons" to 100% and save a preset

(3) Open KK Dark Brotherhood armor

(4) Set "(zap)Leggings" to 100% and save over preset from (2)

(5) Re-Open KK Nordplate

 

If you follow these steps, you'll find that the (zap)Pauldrons setting has been set back to the default of 0. If you were to resave, then reopen KK Dark Brotherhood, then (zap)Leggings will be set back to 0. I'm not sure if this is the issue you are having or not - if you only ever save the preset with that armor active then it should maintain all the sliders for that armor (unless one of the sliders just aren't being ever saved as SB mentioned).

Posted

Still not what I'm referring to. All the cb++ clothes/armors have pushup. At least the ones that I've looked at. But if I save with an item active and pushup set, then select the *very next one from the drop down that also has pushup as an option, pushup resets to 0*. If I go back to the previous, I get the pushup setting back, *but only for that specific armor*. I could understand armor/clothing specific items not showing up in all clothing/armors. But pushup seems to be available for every cb++ item, yet it doesn't carry over between items. Cleavage, which is also available, but also part of the default body options, does carry over between all items.

Posted

Hey stuffed_bunny, chrono trigger included bbp versions in a few of his bodyslide armors. They work surprisingly well, (not to much clipping) Do you consider putting bbp (or even better tbbp) support in a few of yours aswell? I'm especially thinking about stuff like the caliente towns people sets and other (non metal) armors where it makes sense.

 

Would be cool, but no problem if it's to much of a hassle. Really love all what you have done with your bodyslide support. Thank you very much!

Posted

Still not what I'm referring to. All the cb++ clothes/armors have pushup. At least the ones that I've looked at. But if I save with an item active and pushup set' date=' then select the *very next one from the drop down that also has pushup as an option

[/quote']

Aha, I found out what's causing the bug: Speeling eroors. PushUp vs Pushup. Bad Bunny. :blush:

 

Hey stuffed_bunny' date=' chrono trigger included bbp versions in a few of his bodyslide armors. They work surprisingly well, (not to much clipping) Do you consider putting bbp (or even better tbbp) support in a few of yours aswell? I'm especially thinking about stuff like the caliente towns people sets and other (non metal) armors where it makes sense.[/quote']

Would try if I had more time. For now I'll wait and see what CT77's next project will be.

As for me, Bodyslide UNP keeps me busy enough. For CB++, in addition to the usual bug-fixes like the above, possibly I'll try porting some Xinavro outfits.

Posted

No!!! We loves the Bunny. Speeling eroors is what makes teh Bunny so cuddly and lovable.

 

@sullivan: CT77 already said he's got porting various clothing and robes from a little sexy apparel replacer and one other mod on his roadmap. He's hoping to have at least part of it out by the end of the year.

 

So if Bunny is taking suggestions, I have a very long and distinguished... list. Yes, a list. That's what we'll call it.

 

And at the top of that list is JackGa's cbbe kunoichi outfit. God I do loves me some hot ninja action.

Posted

No!!! We loves the Bunny. Speeling eroors is what makes teh Bunny so cuddly and lovable.

Bunny do loves a good cuddle.:shy:

 

And at the top of that list is JackGa's cbbe kunoichi outfit.

Seems JackGa was recently banned, and all his possessions confiscated... er, his mods closed. Oh, you already know that... do you happen to know how he feels about modders porting his stuff?

Posted

For whatever reason, using CBBE and this bodyslide ++ makes my game entirely unstable.

 

I've done extensive testing with multiple entirely clean reinstallations (uninstalled the typical steam way, then deleted the common/Skyrim folder, and the alternate folder in "My Games"), and its always the combo of these 2 that does me in.

 

CBBE alone is fine, UNP with the recent bodyslide++ works fine, but if I combine CBBE+Bodyslide ++ I get crashes and hangs and infinite loading screens.

 

Mainly around Whiterun, for whatever reason. I can't imagine whats wrong. The only thing I've come up with is that for some reason, with my particular game, certain areas (Whiterun, Helgen's Keep, and other areas) have a particularly built female npc that just goes nuts when rendered or called to load.

That's just my guess :)

 

Anyone else have similar problems? Its not a matter of my computer being too weak. My gtx460 running on only 1440x900 isn't even taxed with this game.

Posted

I've already tried that. When I tried the xp32 I installed in this general order:

CBBE and vanilla outfits, ect -> Bslide++ and its CBBE body and outfits support - > TBBP and its bodysliders -> Xp32

 

I've tried it with and without XP32 in the above order. The only difference I could see is that when I installed xp32 the breasts bounced sliiiiightly less. But everything still crashed as usual.

 

Was I installing TBBP in the wrong order? I'm pretty sure I tried installing it FIRST once with the same results, but I can't entirely recall.

Also, doesn't TBBP come with its own functional skeleton?

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