wtfzz Posted December 12, 2012 Posted December 12, 2012 I've already tried that. When I tried the xp32 I installed in this general order: CBBE and vanilla outfits' date=' ect -> Bslide++ and its CBBE body and outfits support - > TBBP and its bodysliders -> Xp32 I've tried it with and without XP32 in the above order. The only difference I could see is that when I installed xp32 the breasts bounced sliiiiightly less. But everything still crashed as usual. Was I installing TBBP in the wrong order? I'm pretty sure I tried installing it FIRST once with the same results, but I can't entirely recall. Also, doesn't TBBP come with its own functional skeleton? [/quote'] Did you get the FNIS XP32 compatibility?
lunarsage Posted December 12, 2012 Posted December 12, 2012 Hmm, so I was told something in this thread could help me alter armor mod shapes myself? Any help with this?
stuffed_bunny Posted December 13, 2012 Author Posted December 13, 2012 anyway to make the breasts lift up more? bigger breasts still sag abit edit: for nudes I mean 1) negative values on BreastGravity 2) combine BreastsFantasy/DoubleMelon with decreased BreastsSmall 3) NippleUp and BreastCleavage (may look weird) 4) wait for BreastHeight slider (next update) High enough? For whatever reason' date=' using CBBE and this bodyslide ++ makes my game entirely unstable. CBBE alone is fine, UNP with the recent bodyslide++ works fine, but if I combine CBBE+Bodyslide ++ I get crashes and hangs and infinite loading screens. Mainly around Whiterun, for whatever reason. I can't imagine whats wrong. The only thing I've come up with is that for some reason, with my particular game, certain areas (Whiterun, Helgen's Keep, and other areas) have a particularly built female npc that just goes nuts when rendered or called to load. [/quote'] It can't be the regular body. CB++ is CBBE, same source mesh. It could be an outfit, but if you installed many CB++ outfits it's hard to track this down, unless you spawn and try them all. Have you tried overwriting the installed vanilla outfits with Killer Keos, Mak's and Caliente default packs (non CB++) ? Skeleton issues? TBBP mesh with BBP skeleton -> CTD. BBP mesh with vanilla skeleton -> CTD. Hmm' date=' so I was told something in this thread could help me alter armor mod shapes myself? Any help with this? [/quote'] Something in this thread can probably help you. But what is the question, how to make shapes for Bodyslide?
lunarsage Posted December 13, 2012 Posted December 13, 2012 Something in this thread can probably help you. But what is the question' date=' how to make shapes for Bodyslide? [/quote'] That would be a start XD Basically, I'm looking for a way to copy a nude body's shape onto an armor set. Is that what the script in the 3rd post is for?
foreveraloneguy Posted December 14, 2012 Posted December 14, 2012 Something in this thread can probably help you. But what is the question' date=' how to make shapes for Bodyslide? [/quote'] That would be a start XD Basically, I'm looking for a way to copy a nude body's shape onto an armor set. Is that what the script in the 3rd post is for? No... no, that's not what that script is for. Nor is that what bodyslide is for. You have to port the armor to the cbbe (or unp if using unp bodyslide), create the sliders, then prepare the xml config that tells the bodyslider program what sliders are available for an armor. The script only helps in the creating sliders part. Otherwise, you should see if you can replicate the body shape you want in bodyslide and generate the armors available in bodyslide for the preset you created. It's really not complicated. You should probably start with reading everything in the first few posts in the thread then try some specific questions.
lunarsage Posted December 14, 2012 Posted December 14, 2012 Something in this thread can probably help you. But what is the question' date=' how to make shapes for Bodyslide? [/quote'] That would be a start XD Basically, I'm looking for a way to copy a nude body's shape onto an armor set. Is that what the script in the 3rd post is for? No... no, that's not what that script is for. Nor is that what bodyslide is for. You have to port the armor to the cbbe (or unp if using unp bodyslide), create the sliders, then prepare the xml config that tells the bodyslider program what sliders are available for an armor. The script only helps in the creating sliders part. Otherwise, you should see if you can replicate the body shape you want in bodyslide and generate the armors available in bodyslide for the preset you created. It's really not complicated. You should probably start with reading everything in the first few posts in the thread then try some specific questions. Hmm, well it sounds complicated to me. ^^; I know how to use bodyslide (in a really rudimentary way), but the rest of what you said kinda went over my head. I guess I'll look into it more.
Cranky Cat Posted December 15, 2012 Posted December 15, 2012 I really like how this has evolved. There's alot more compatibility with this than getting a one-off mesh and textures. I did notice one thing though. The Forsworn Gauntlets have wraps which go up the arms and get clipped quite a bit but I don't see them in any of the outfit slider sets. I suppose most gauntlets and gloves aren't affected. Can these be added in the future? Maybe just add them to the footwear slider sets along with the boots? Thanks!
devilmanVISA Posted December 15, 2012 Posted December 15, 2012 I've been futzing with sliders for what feels like hours now in an effort to duplicate the Manga body from this thread: http://www.loverslab.com/showthread.php?tid=12472 and also seen here: http://skyrimghost.blog.fc2.com/blog-entry-203.html I don;t seem to be able to get the shape and the heft quite right, the existing Bodysliders don't seem to be able to generate enough roundness and cleavage. Anyone have any ideas or a direction in which to point?
stuffed_bunny Posted December 15, 2012 Author Posted December 15, 2012 I did notice one thing though. The Forsworn Gauntlets have wraps which go up the arms and get clipped quite a bit but I don't see them in any of the outfit slider sets. I suppose most gauntlets and gloves aren't affected. Can these be added in the future? Maybe just add them to the footwear slider sets along with the boots? Good idea. I haven't really checked how gauntlets are affected, but at least the long ones are likely to clip, like the forsworn ones. It's just an oversight, because the requests for glove support has been... uhm, this might be the first time it's even mentioned. Btw, the Footwear pack was updated recently, to match currently available CB++ outfit sets. ChronoTrigger was kind enough to supply a Mak boots package, which has been included as well. Next update... gauntlets. Edit: And so the Footwear was updated to 0.4.1. Forsworn gauntlets, more sliders for Forsworn boots, and sliders for Glass gauntlets. Suppose I'll have to do all the gauntlets at some point.
Cranky Cat Posted December 15, 2012 Posted December 15, 2012 Yeah, I like the look of the fur bikini with the forsworn boots and gauntlets. Thanks for doing all of this! With high smithing and enchanting skills they can be ridiculously powerful. I don't know how a fur bikinis can be made to offer more protection than a generic set of armor but they can!
foreveraloneguy Posted December 15, 2012 Posted December 15, 2012 Looks like CT77 added a belt to the bikinis too. It's there, but the mesh isn't changing much with the cb++ sliders.
stuffed_bunny Posted December 15, 2012 Author Posted December 15, 2012 Looks like CT77 added a belt to the bikinis too. It's there' date=' but the mesh isn't changing much with the cb++ sliders.[/quote'] Last supported version is 2.0. I haven't had time to update for v2.2 yet.
Guest Jenova23 Posted December 15, 2012 Posted December 15, 2012 Looks like CT77 added a belt to the bikinis too. It's there' date=' but the mesh isn't changing much with the cb++ sliders.[/quote'] Last supported version is 2.0. I haven't had time to update for v2.2 yet. Hey I don't know why It use to work before but for some reason whenever I try to use any of the CB ++ Mak & VR Armors I get this.
stuffed_bunny Posted December 15, 2012 Author Posted December 15, 2012 Hey I don't know why It use to work before but for some reason whenever I try to use any of the CB ++ Mak & VR Armors I get this... So? Oh... you mean that's not what you wanted? Well then, just wait for the update. Edit: Now available: CB++ Outfits v0.5.5. Supports BreastHeight slider, and updated for Mak v2.3.2.
foreveraloneguy Posted December 15, 2012 Posted December 15, 2012 Looks like CT77 added a belt to the bikinis too. It's there' date=' but the mesh isn't changing much with the cb++ sliders.[/quote'] Last supported version is 2.0. I haven't had time to update for v2.2 yet. Figured as much. It was more of an FYI than a "why the hell doesn't this work?".
Reducer Posted December 17, 2012 Posted December 17, 2012 Hi SB, some feedback for latest MakArmor update: - CT77 removed the "TG Variant" sliders when updated the TG set. TG Variant is generated using its own base nif (ok) but it uses the "normal" TG sliders (updated). In your current sliderset TG Variant is still generated using old TG Variant sliders. Should be changed to use normal updated ones (and remove corresponding Variant sliders from your distro, unused). - DB armor shows calf clipping for me (CalfSize 80%, CalfSmooth 50%). Not happening for the rest of calf-sensitive updated armors (Nightingale, any TG, Wolf, same values). So some specific problem with DB. - This could be tricky: Wolf armor *skirt* is getting a little "rip/cut" at the mesh bend which stays right above the buttcrack. Waist 70%, Back -10%, Butt 100%, ButtShape2 95%, RoundAss 10%. Not present in CT77 source nif. Thanks for the awesome update.
Paul360 Posted December 17, 2012 Posted December 17, 2012 Weird, I just installed Mak 2.2.3 replacer and CB++ Outfits 0.5.5 and am running into quite a few problems. The dawnguard armors as well as the new stormcloak officer and saviours hide are working fine. All others are seriously disfigured. It kinda looks as if the "null" value of some sliders is set to, say, 200% now, so you can can only get 200-300% from using the sliders. Edit: I did a clean reinstall and now it's working. No clue what was making it glitch out. Sorry for the fuss. :/
Guest Jenova23 Posted December 17, 2012 Posted December 17, 2012 Hey I don't know why It use to work before but for some reason whenever I try to use any of the CB ++ Mak & VR Armors I get this... So? Oh... you mean that's not what you wanted? Well then' date=' just wait for the update. Edit: Now available: CB++ Outfits v0.5.5. Supports BreastHeight slider, and updated for Mak v2.3.2. [/quote'] Of course that's not what I wanted rofl It seems that the values are lot more sensitive then the other sets the new version did not fix this for me.
stuffed_bunny Posted December 17, 2012 Author Posted December 17, 2012 - CT77 removed the "TG Variant" sliders when updated the TG set. TG Variant is generated using its own base nif (ok) but it uses the "normal" TG sliders (updated). In your current sliderset TG Variant is still generated using old TG Variant sliders. Should be changed to use normal updated ones (and remove corresponding Variant sliders from your distro' date=' unused).[/quote'] FRICKONASTICKWITHABRICK, how am I supposed to catch these kind of changes? But hooray for bug reports. I really need them. - DB armor shows calf clipping for me (CalfSize 80%' date=' CalfSmooth 50%). Not happening for the rest of calf-sensitive updated armors (Nightingale, any TG, Wolf, same values). So some specific problem with DB.[/quote'] Yep, forgot to apply the armor calf sliders. Hopefully the only added leggings I missed. Oops, no, all the thief sets. - This could be tricky: Wolf armor *skirt* is getting a little "rip/cut" at the mesh bend which stays right above the buttcrack. Waist 70%' date=' Back -10%, Butt 100%, ButtShape2 95%, RoundAss 10%. Not present in CT77 source nif.[/quote'] Just some x-axis crossing. There are loads of those kind of problems, and typically much worse. You're to picky. Stop being picky. Pickery-pecker-pickles-picky. Stop it. OTOH, I've had some ideas about adding some x-axis crossing resistance into Convert-BSD, but not sure if it would have even worked. Besides, the effect would probably be reduced when it maps triangles instead of vertices. Which is something I plan to change in the function, once I get some free time. I mean, when I have absolutely nothing else to do. How about never? Yeah, I like the sound of never. Rolls of the tongue nicely. Just like slugs. Mmm... slugs. Oh, I'm too tired for this. Bugfix tomorrow.
abuelitosan Posted December 17, 2012 Posted December 17, 2012 Hi there I am getting a malware warning from Google Chrome when I try to access to the main page in this thread. Please, could you check it out? Thanks
oscholz99 Posted December 18, 2012 Posted December 18, 2012 Hi there I am getting a malware warning from Google Chrome when I try to access to the main page in this thread. Please' date=' could you check it out? Thanks [/quote'] Same here.
stuffed_bunny Posted December 18, 2012 Author Posted December 18, 2012 I am getting a malware warning from Google Chrome when I try to access to the main page in this thread. Please' date=' could you check it out? Thanks[/quote'] Same here. Oops sorry sorry, I really need to stop infecting teh Interwebz with creepy malware in my threads. As if my weird posts weren't bad enough. Oh, and bugfix for the mak DB and thief armors is up.
xaxchkuget Posted December 18, 2012 Posted December 18, 2012 Sorry for the stupid question but.. I is the breast height not working as of yet? I can get it to work for the armors and for several base CBBE bodies and armors, but for all the CB++ armors the slider works however as there is no CB++ body slider the breasts clip through the armor and shit looks weird lol. Im just trying to check and see if this is because Im an idiot(after 2 full reinstalls of all bodyslide mods) or if its simply because 9.3 isnt released yet. By the way great work on this mod so far, same goes for caliente.
FortMan Posted December 18, 2012 Posted December 18, 2012 A little bug report here. Collarbone area body mesh seems to be missing from CB++ version of Leather Armor. Images below: I rebuilt the Leather Armor with standard Bodyslide, and that fixed the problem.
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