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Bodyslide CB++ v0.9.5 (35 extra sliders for CBBE) + outfit support


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Posted

Could you please split the killerkeos groupfilter into 2' date=' 1 for armor and 1 for clothes? I'm only interested in his clothes..

 

Also I would really appreciate it if you upload your files to more firesharing sites like mediafire or something, for some reason the download process from loverstab attachments or sharesend won't work at all for me, I have been trying for over an hour ..

[/quote']

Good idea about splitting KK, should have done that long ago.

 

Strange about the download problems, but whenever that happens it's most likely temporary. A few weeks ago though, Loverslab had problems for days. So secondary links can be useful I guess. :-/

Posted

Well I've installed your v0.92 update and I'm currently having a wierd bug... the bodies on MAK armors are horribly deformed.

 

 

 

I've reinstalled your mode 2 or 3 times but I've still have this bug.

Guest Jenova23
Posted

Do any of these outfits have bouncing capabilities I noticed that none of the npc outfits have any bounce to them.

Posted

Well I've installed your v0.92 update and I'm currently having a wierd bug... the bodies on MAK armors are horribly deformed.

Using CB++ Outfits v0.5.2' date=' and CT77's MakArmors v1.7, there should be no such problem. According to CT77, v1.8 should be similar to v1.7, but I haven't tested it myself.

Using earlier versions, there's a good chance vertex order is incompatible on many outfits.

 

Do any of these outfits have bouncing capabilities I noticed that none of the npc outfits have any bounce to them.

CT77's Mak armors come with optional BBP meshes for some outfits: http://skyrim.nexusmods.com/mods/25259

When TBBP is completed, perhaps I will start weighting some underwear and clothes for it.

Posted

Well I've installed your v0.92 update and I'm currently having a wierd bug... the bodies on MAK armors are horribly deformed.

Using CB++ Outfits v0.5.2' date=' and CT77's Remodeled Armor v1.7, there should be no such problem. According to CT77, v1.8 should be similar to v1.7, but I haven't tested it myself. Using earlier versions, there's a good chance vertex order is uncompatible on many outfits.

[/quote']

 

I've the same problem. I have tested to install older versions of CT's mod and also older versions of CB++ - files. Nothing helps.

 

PS: SB, you do a really great job and thx for it :)

Posted

Bodyslide UNP is released: http://www.loverslab.com/showthread.php?tid=13695

 

I've the same problem. I have tested to install older versions of CT's mod and also older versions of CB++ - files. Nothing helps.

Will look into it, perhaps I forgot to update something. Probably is a good idea to rebuild my Bodyslide folder from time to time... would make these issues easier to spot. :-/

 

Edit: Ok, so I just installed a clean copy of Bodyslide 1.4.1, CB++ Body 0.9.2, CB++ Outfits 0.5.2, then added Remodeled v1.8 (which btw is annoying to install manually). No problems. Yeah... haven't actually tested them all, but the ones in your screenshots definately work. Make sure you don't have multiple Mak slidersets.

Posted

Make sure you don't have multiple Mak slidersets.

 

ok I've reinstalled everything from scratch and now it works. Thanks

 

 

 

Yeah I had this problem as well and it is indeed caused by having multiple slider sets.

 

 

Also, bunny, it seems the apprentice and archmage robes in the kreos pack (and possibly others, have not checked them all) are having z-fighting issues because the double sided flag is checked. This flag is not checked in the original nifs from his mod. I went into the base shapedata nifs and turned off the flag there and they now build correctly without texture problems.

Posted

Also' date=' bunny, it seems the apprentice and archmage robes in the kreos pack (and possibly others, have not checked them all) are having z-fighting issues because the double sided flag is checked. This flag is not checked in the original nifs from his mod. I went into the base shapedata nifs and turned off the flag there and they now build correctly without texture problems.

[/quote']

:-/ Hmm... perhaps I shouldn't have checked the flag on every nif, out of sheer laziness. But some outfits really need it, and I'm hardly thrilled to spend a lot of time checking which ones that do. Suppose for next update I can remove it on the ones that have visible flipped UV areas. Easy to see in Bodyslide preview (purple areas).

 

UNP get's a pregnancy slide' date=' but CBBE doesn't? :([/quote']

Yes, I'm that evil... but perhaps I'll knock one up for CBBE later. :)

 

Bodyslide 1.5 (CBBE v3.2)' date='why i can not see the 1.5 version in CBBE downloads?????[/quote']

It's Bodyslide 1.4.1, only available with CBBEv3.2. You should bug Jeir about releasing it as a seperate download (would only take a few minutes).

Posted

:-/ Hmm... perhaps I shouldn't have checked the flag on every nif' date=' out of sheer laziness. But some outfits really need it, and I'm hardly thrilled to spend a lot of time checking which ones that do. Suppose for next update I can remove it on the ones that have visible flipped UV areas. Easy to see in Bodyslide preview (purple areas).

[/quote']

 

Yeah, I wouldn't want to check all those either...

 

... oh wait, yeah I would. ;)

 

-Dragonbone (Small pieces at armpits and bottom)

-Draugr (Skirt)

-Ancient Falmer (Most of the thing)

-Hide (Shoulder)

-Studded (Shoulder)

-Scale (Shoulder)

-Horned Scale (Shoulder)

-Leather (Skirt)

-Imperial Heavy (Skirt)

-Savior's Hide (Skirt)

-Stormcloak (Bottom skirt/may not show in game/idk)

-Stormcloak Sleeveless (^)

-Apprentice Mage (Most of it)

-Archmage (Skirt)

 

Only the ones that flicker when you turn them in the preview have problems in game.

Posted

But some outfits really need it' date=' and I'm hardly thrilled to spend a lot of time checking which ones that do. Suppose for next update I can remove it on the ones that have visible flipped UV areas. Easy to see in Bodyslide preview (purple areas).

[/quote']

Yeah, I wouldn't want to check all those either...

... oh wait, yeah I would. ;)

Only the ones that flicker when you turn them in the preview have problems in game.

:) Oh, thank you, very helpful.

Posted

i am sure this has been answered somewhere, but how would I go about modding a custom armor I downloaded to work with bodyslide? I tried using the "create slider" option, but not only did it not do anything I am fairly sure it's not the route I should be heading in.

Posted

Hi there, perhaps i'm just dense, but i've seen mention of a BreastSag slider, however, i can't seem to find it in the program.

 

Also, the gravity slide doesn't seem to do anything

tnx

Posted

When I downloaded "*** CB++ Outfits v0.5.2 (for CB++ v0.9.2) --- Last update: 2012-11-19

Link: http://sharesend.com/ewdur" from the top post' date=' I got a 26.6 MB unknown file type. Is this correct? And if so, what do I do with it?

[/quote']

They modified that site recently. Never expected that this would break filenames with spaces in them. Uploading again.

 

Am I crazy or is there not really a good option for CB++ daedric armor? I've found a UNP mod and a CBBE mod of MaikCG's which is great (http://skyrim.nexusmods.com/mods/5162) but I guess no CB++ other than Mak's which doesn't really mesh with the rest of the killerkeo armor which is my favorite.

I believe it's on CT77's TODO list now. I could have ported it' date=' but could only post without permission.

 

i am sure this has been answered somewhere, but how would I go about modding a custom armor I downloaded to work with bodyslide? I tried using the "create slider" option, but not only did it not do anything I am fairly sure it's not the route I should be heading in.

Any armor made for the default (classic) CBBE shape would be easy to port to Bodyslide (thanks to my slider conversion script). But it takes a lot of time editing slidersets, and fixing half-broken or custom-shaped meshes. The create slider function won't do anything unless you know what to do with it.

 

Hi there' date=' perhaps i'm just dense, but i've seen mention of a BreastSag slider, however, i can't seem to find it in the program.

Also, the gravity slide doesn't seem to do anything[/quote']

http://forums.nexusmods.com/index.php?/topic/486485-calientes-female-body-mod-big-bottom-edition/page__view__findpost__p__6758956

 

BreastSag was replaced by BreastGravity months ago.

Posted

Iťs possible use CBBE body(face) with CHSBHC breast? CBBE nipples looks odd.

CHSBHC breasts look odd, what's your point? With so many CB++ nipple sliders, you should be able to make them whatever shape you like.

_________________________

 

Totally unrelated, but... Perhaps someone could tell killer keo to stop producing broken meshes. His latest Miner outfit will never ever eeeeeever work with Bodyslide. :rolleyes:

 

For now we can all blame the totally awesome 3ds max for this. I remember dragonfly having a similar problem - he sent me almost 10 borked meshes before finally succeding to produce a working one without any of that horrible internal scaling. Just saying.

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