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Bodyslide CB++ v0.9.5 (35 extra sliders for CBBE) + outfit support


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Posted

Updated Outfits to v0.5 (for Mak armor v1.6.1).

Updated Ported to v0.2.2' date=' tiny bugfix update.

 

If you have any issues with these, I don't want to hear about them :)

Seriously, I need a break... :sleepy:

[/quote']

 

Solid copy ;)

 

Thank you so much for the update.

Posted

If anyone does mess with the RBB would you also be willing to modify the head mesh from Chubby Races for Skyrim - BBW please I been trying to find a head that fits CBBE.

 

Well,that's kind of what I'm trying to do. Or to mod CB++ baseshape to fit that head, or to mod that head to fit CB++

 

But no matter what I do - tried to mod CB++, tried to mod the head, tried to mod the head .tri file - I cannot get it to work.

 

Well, at least I learned a lot of blender and nifskope in the process.

But I wont be capable of doing it on my own.

Posted

Solid copy ;)

That means a lot' date=' coming from you... :)

 

 

What I first tried (before posting for help here) was geting a copy of DragonflyTBBP.nit from shapedata folder, importing to blender, delete armature, import femalebodybbw.nif from the mod I linked, delete the armature.

Then I moved the second nif...

...

Well,that's kind of what I'm trying to do. Or to mod CB++ baseshape to fit that head, or to mod that head to fit CB++ But no matter what I do - tried to mod CB++, tried to mod the head, tried to mod the head .tri file - I cannot get it to work. Well, at least I learned a lot of blender and nifskope in the process.

One thing I learned the hard way is to avoid working with nifs while still being a beginner. Of course it was too late then. :rolleyes:

Nowaday, nifs are not that much of a problem, though still annoying. But I'd suggest only working with OBJ files when making Bodyslide shapes.

 

My plan was to use that nif as a baseshape for a bodyslide in everything equal to DragonslideTBBP.nif except for the neck. Then I would add a neck slider to make the neck follow the neck morphing from the head .tri file of that mod above....

Is it possible to add later a neck slider? If yes' date=' how can I do it?

[/quote']

BBW is pretty big. My Big preset is not even close. So if possible you could start by making a CB++ body even bigger than the Big preset. Ctrl+click to save the nifs in Bodyslide folder. The _1.nif will be your source nif when later creating a slider in Slidermaker. Open it in Nifscope, export an OBJ, and import that into Blender, together with the BBW shape (as OBJ).

 

Save yourself some headache by removing doubles (W 6) on the CB body. The BBW will have a different offset than CB, so move it in edit mode by [Y: 2.5443, Z: -3.2879]. Then reshape the CB until it matches BBW as close as you have patience to do. When most shapes match closely, you might be able to get it even closer with the Shrinkwrap modifier. When done, the exported CB obj is your Slidermaker target. Use that to make a BBW slider. Adding it to a CB++ sliderset is easy, but you also need to remove the LockSeam sliders from the sliderset, otherwise the neck is locked in CBBE position.

 

If reshaping a Big++ body to BBW seams to hard, there is an easier way. Reshape a CHSBHC-looking CB++ body to CHSBHC _1 shape. Using that, I can build the BBW slider in a few minutes with the Bodyslide_tools functions.

 

Good luck. You'll need it. :)

Posted

Solid copy ;)

That means a lot' date=' coming from you... :)

 

 

What I first tried (before posting for help here) was geting a copy of DragonflyTBBP.nit from shapedata folder, importing to blender, delete armature, import femalebodybbw.nif from the mod I linked, delete the armature.

Then I moved the second nif...

...

Well,that's kind of what I'm trying to do. Or to mod CB++ baseshape to fit that head, or to mod that head to fit CB++ But no matter what I do - tried to mod CB++, tried to mod the head, tried to mod the head .tri file - I cannot get it to work. Well, at least I learned a lot of blender and nifskope in the process.

One thing I learned the hard way is to avoid working with nifs while still being a beginner. Of course it was too late then. :rolleyes:

Nowaday, nifs are not that much of a problem, though still annoying. But I'd suggest only working with OBJ files when making Bodyslide shapes.

 

My plan was to use that nif as a baseshape for a bodyslide in everything equal to DragonslideTBBP.nif except for the neck. Then I would add a neck slider to make the neck follow the neck morphing from the head .tri file of that mod above....

Is it possible to add later a neck slider? If yes' date=' how can I do it?

[/quote']

BBW is pretty big. My Big preset is not even close. So if possible you could start by making a CB++ body even bigger than the Big preset. Ctrl+click to save the nifs in Bodyslide folder. The _1.nif will be your source nif when later creating a slider in Slidermaker. Open it in Nifscope, export an OBJ, and import that into Blender, together with the BBW shape (as OBJ).

 

Save yourself some headache by removing doubles (W 6) on the CB body. The BBW will have a different offset than CB, so move it in edit mode by [Y: 2.5443, Z: -3.2879]. Then reshape the CB until it matches BBW as close as you have patience to do. When most shapes match closely, you might be able to get it even closer with the Shrinkwrap modifier. When done, the exported CB obj is your Slidermaker target. Use that to make a BBW slider. Adding it to a CB++ sliderset is easy, but you also need to remove the LockSeam sliders from the sliderset, otherwise the neck is locked in CBBE position.

 

If reshaping a Big++ body to BBW seams to hard, there is an easier way. Reshape a CHSBHC-looking CB++ body to CHSBHC _1 shape. Using that, I can build the BBW slider in a few minutes with the Bodyslide_tools functions.

 

Good luck. You'll need it. :)

 

Oh Thanks for the good help! Actually, I don't need a full BBW body.

I made a preset for CB++ that already pleases me (I'll try to attach a pic).

What I'm trying to do is to make it compatible with the head model from Chubby Races for Skyrim.

CB++ already gives me all the freedom for the body form as I could want.

But the head doesn't follow the body, so bigger bodies look weird with skinny heads.

This is the preset I'm using now:

Posted

Should I remove "NH_LockSeamHi" or "NH_LockSeamLo" or both for the neck slider to work?

may sound as a lazy question. I tried deleting both and the slider is working, but I don't want to delete anything that doesn't need to be deleted.

Posted

@ Sunspot2

 

Recently, I've been experimenting with a bigger body shape myself. If you don't overdo the weight, I found, that RAN's round face head mesh matches quite nicely with a fuller body. It's not perfect, but you might want to try that and see for yourself. Also the Enhanced Character Edit makes puffy cheeks as well.

Guest Jenova23
Posted

I agree with the skinny face big body comment.

 

Try RAN's Headmesh - Round aka Tubby Cheeks http://skyrim.nexusmods.com/mods/7127

 

It looks fine on plump if not BBW ladies.

 

p.s. DOH! I should really read the previous posts more thoroughly

I'm currently using RAN'S Headmesh but the other one from Chubby Races for Skyrim - BBW is way better in my opinion isn't there anyone that knows how to edit neck seams I could do it on oblivion but skyrim is a different story.

Posted

I agree with the skinny face big body comment.

 

Try RAN's Headmesh - Round aka Tubby Cheeks http://skyrim.nexusmods.com/mods/7127

 

It looks fine on plump if not BBW ladies.

 

p.s. DOH! I should really read the previous posts more thoroughly

I'm currently using RAN'S Headmesh but the other one from Chubby Races for Skyrim - BBW is way better in my opinion isn't there anyone that knows how to edit neck seams I could do it on oblivion but skyrim is a different story.

 

That's what I'm trying to do. Thanks to stuffed_bunny's tips I got a neck slider working. (with that slider the neck from CB++ body adapt to fit the neck from Chubby Races Head)

Now I'm making the Chubby Races Head neck a bit longer, cause that head is positioned to work with Chubby Races body, which is taller than CB++, as noted by stuffed_bunny a few posts ago.

I managed to stretch the neck from Chubby Races Head.

I exported the nif and the mesh is working and textured, but the head is kind of 2 meters above the body.

I have no idea why the head is floating in the air, but maybe someday I'll get it to work.

Posted

@ Sunspot2

 

Recently' date=' I've been experimenting with a bigger body shape myself. If you don't overdo the weight, I found, that RAN's round face head mesh matches quite nicely with a fuller body. It's not perfect, but you might want to try that and see for yourself. Also the Enhanced Character Edit makes puffy cheeks as well.

[/quote']

 

Thanks for the sugestion. That's the head I'm using atm. But as the neck is still too thin, I'll keep trying to edit the one from chubby races.

Guest Jenova23
Posted

Awesome I hope we get a release soon.

Posted

I agree with the skinny face big body comment.

 

Try RAN's Headmesh - Round aka Tubby Cheeks http://skyrim.nexusmods.com/mods/7127

 

It looks fine on plump if not BBW ladies.

 

p.s. DOH! I should really read the previous posts more thoroughly

I'm currently using RAN'S Headmesh but the other one from Chubby Races for Skyrim - BBW is way better in my opinion isn't there anyone that knows how to edit neck seams I could do it on oblivion but skyrim is a different story.

 

That's what I'm trying to do. Thanks to stuffed_bunny's tips I got a neck slider working. (with that slider the neck from CB++ body adapt to fit the neck from Chubby Races Head)

Now I'm making the Chubby Races Head neck a bit longer' date=' cause that head is positioned to work with Chubby Races body, which is taller than CB++, as noted by stuffed_bunny a few posts ago.

I managed to stretch the neck from Chubby Races Head.

I exported the nif and the mesh is working and textured, but the head is kind of 2 meters above the body.

I have no idea why the head is floating in the air, but maybe someday I'll get it to work.

[/quote']

 

Sorry if this sounds stupid. Could you somehow use Nifskope to reposition the head or use another head like RANs as a container to import just the mesh.

Posted

(with that slider the neck from CB++ body adapt to fit the neck from Chubby Races Head)

Now I'm making the Chubby Races Head neck a bit longer' date=' cause that head is positioned to work with Chubby Races body, which is taller than CB++, as noted by stuffed_bunny a few posts ago.

I managed to stretch the neck from Chubby Races Head.

I exported the nif and the mesh is working and textured, but the head is kind of 2 meters above the body.

[/quote']

I'd recommend only modifying the body rather than the head. However, if you still need to do that, make sure to import the original nif, and to not move anything other than those neck vertices. My guess is a long neck will look very odd though.

 

The other option is to move the shape (in edit mode) without moving the armature. But then the head would have the wrong position in relation to any existing Chubby Race outfits.

 

Unless I'm wrong about the body length. The difference is not that big and in-game it's hard to see (ChubbyRace body with vanilla head):

 

__________

 

Oh btw, Ported Outfits just recieved a major update...

Posted

After more than 200 attempts to create a femalehead.nif usable ingame, I give up.

I decided to go full cheat mode and changed the femaleheadchargen.tri, replacing the "jaw forward" slider with a "head weight" slider.

The result is in the attached pic. The second pic is a comparison with Chubby Races Head on CB++ Body.

Maybe someday I'll try again, maybe somebody more skilled than me will do it first (hopefully!).

The only good news is that I really learned how to mod .tri files!

Posted

Now, if anybody is capable of exporting this mesh to a usable .nif file. I mean usable not floating 2m above the body, cause that was all I could do.

If anybody is interested in doing that, I already have a femalehead.tri for working with it that will make a chubby head that will work with CB++ and vanilla bodies.

 

P.S. Maybe someone can help teaching me how to create a new thread (if stuffed_bunny think I'm abusing this one)

Posted

I agree with the skinny face big body comment.

 

Try RAN's Headmesh - Round aka Tubby Cheeks http://skyrim.nexusmods.com/mods/7127

 

It looks fine on plump if not BBW ladies.

 

p.s. DOH! I should really read the previous posts more thoroughly

I'm currently using RAN'S Headmesh but the other one from Chubby Races for Skyrim - BBW is way better in my opinion isn't there anyone that knows how to edit neck seams I could do it on oblivion but skyrim is a different story.

 

That's what I'm trying to do. Thanks to stuffed_bunny's tips I got a neck slider working. (with that slider the neck from CB++ body adapt to fit the neck from Chubby Races Head)

Now I'm making the Chubby Races Head neck a bit longer' date=' cause that head is positioned to work with Chubby Races body, which is taller than CB++, as noted by stuffed_bunny a few posts ago.

I managed to stretch the neck from Chubby Races Head.

I exported the nif and the mesh is working and textured, but the head is kind of 2 meters above the body.

I have no idea why the head is floating in the air, but maybe someday I'll get it to work.

[/quote']

 

Sorry if this sounds stupid. Could you somehow use Nifskope to reposition the head or use another head like RANs as a container to import just the mesh.

 

I tried that, the head moves in nifskope but doesn't change at all in game.

Posted

Now' date=' if anybody is capable of exporting this mesh to a usable .nif file. I mean usable not floating 2m above the body, cause that was all I could do. If anybody is interested in doing that, I already have a femalehead.tri for working with it that will make a chubby head that will work with CB++ and vanilla bodies.

 

P.S. Maybe someone can help teaching me how to create a new thread (if stuffed_bunny think I'm abusing this one)

[/quote']

Um yeah, sorry to burst in and hijack my own thread... :)

 

Can't promise it will get you any help, but making a new thread is simple as can be: just click "New thread" button in http://www.loverslab.com/Forum-Technical-Support--45.

Posted

Body got a bugfix update, and Outfits are fully adapted to Bodyslide 1.5.

 

This thread is FULL OF WIN!! I'd stuff you everyday bunny! Um... with love ofc!

Of course. Always stuff with love. :blush:

Posted

Now' date=' if anybody is capable of exporting this mesh to a usable .nif file. I mean usable not floating 2m above the body, cause that was all I could do. If anybody is interested in doing that, I already have a femalehead.tri for working with it that will make a chubby head that will work with CB++ and vanilla bodies.

 

P.S. Maybe someone can help teaching me how to create a new thread (if stuffed_bunny think I'm abusing this one)

[/quote']

Um yeah, sorry to burst in and hijack my own thread... :)

 

Can't promise it will get you any help, but making a new thread is simple as can be: just click "New thread" button in http://www.loverslab.com/Forum-Technical-Support--45.

 

No reason to be sorry. I'm slow, took me a few posts to realize I should probably try making a thread about it.

Anyway, thanks to your help, I learned how to make sliders for CB++!

Also learned to edit .tri files and it's morphs, so it wasn't a time lost, even if I cannot get help in the Technical Forums.

Posted

Stuffed Bunny, I do love what you have done here, especially with the KIller Keos Armors, but am unable to batchbuild the tera armours after downloading the original armors, overwriting them with Caliente's files and downloading the CB++ outfits.I assigned my TBBP preset to the killer keos armours as well as the caliente's outfits-others, and when undergoing batch build, I can create the bodies for the Killer Keos armours, but not the Tera armours. Whenever I try, It simply says: 'failure to save bodies'. Might you know of anyway to help me with my predicament?

Posted

huhu short question about the slider usage ... when i batch build your armors with my slider sets ... why i ALWAYS have in game the undies instead of my normal naked body ?

Posted

I'm not sure why but the 1.7 MAK armors are going a bit crazy. All the presets are a really out of shape and it appears like some of the slider have doubled up. Like I have two sliders for Arms and two for Breasts. The Dawngaurd ones are fine though. Would I need to remove previous versions and then install this one?

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