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Posted

@Danariil What is SAM ? , cuz if schlong is " bugged " for me atm id like to use 0SEX anyway ^^

 

@CEO 0S I checked again but 0sex doesnt want to overwrite any mods i have , it just install it with no problem ^^

 

SAM (shape atlas for men) is the SOS successor with more body type options (and better polygons) for male. You can found the body in ladymoiraine with all the refits.

Posted

 

@Danariil What is SAM ? , cuz if schlong is " bugged " for me atm id like to use 0SEX anyway ^^

 

@CEO 0S I checked again but 0sex doesnt want to overwrite any mods i have , it just install it with no problem ^^

 

SAM (shape atlas for men) is the SOS successor with more body type options (and better polygons) for male. You can found the body in ladymoiraine with all the refits.

 

I checked and it looks like the site is down :/ nevermind i found another site

Posted

 

 

Danariil Qué es SAM? , Porque si schlong se "molestó" para mí Identificación atm gusta usar 0SEX todos modos ^^

 

CEO 0S yo nos registramos de nuevo pero tampoco 0sex quiere sobrescribir los mods que tengo, simplemente instalarlo sin problema ^^

 

SAM (atlas de forma para los hombres) es el sucesor SOS con más opciones de tipo de cuerpo (y mejores polígonos) para hombres. Puede encontrado el cuerpo en ladymoiraine con todos los reacondicionamientos.

 

Lo comprobé y parece que el sitio está abajo: / Nevermind encontré otro sitio

 

choise nexus 

Posted

Well either with SAM or Schlong body, the result is the same, with schlong body , the schlong disappear leaving a hole when i press the . button to end the first animation i do when i enter the game, and with SAM Body it does leave a smaller hole , maybe i just badly installed 0sex ? is there anything else to install ? i only have the mod itself :/

Guest Danariil
Posted

Well either with SAM or Schlong body, the result is the same, with schlong body , the schlong disappear leaving a hole when i press the . button to end the first animation i do when i enter the game, and with SAM Body it does leave a smaller hole , maybe i just badly installed 0sex ? is there anything else to install ? i only have the mod itself :/

 

I'm sorry that I didn't respond to your question sooner,even if khyan69 already did,I found SAM here http://www.ladymoiraine.com/index.php?/forums/topic/6139-sam-shape-atlas-for-men-recoded/&page=1and  I downloaded these files

SAM Core

SAM Afendors-Dawnguard-DLC-Refits

SAM Afendors-Dragonborn-DLC-Refits

SAM Vanilla Skyrim Refits

SAM Textures SD (can't get the HD on my PC or my skyrim will freeze)

SAM Optional B3lisarios-Console-Slider-Extender-SetPQV

 

Maybe you need something else to see SAM or SOS like these

http://www.loverslab.com/files/file/2180-floppysos/

http://www.loverslab.com/files/file/1189-sos-optional-files/

Skeletons:

 

 

I honestly don't know if it helps you sorry :(

 

 

 

Posted

Actually, its working really well atm, the schlong no longer disappear its a christmas miracle , thank you very much @Danariil

Posted

Awesome mod. Already downloaded it and endorsed on the nexus. I see you are already planning on implementing cowgirl animations so that is cool.

Are you planning on adding cumming stages to all the animations?

Posted

Awesome mod. Already downloaded it and endorsed on the nexus. I see you are already planning on implementing cowgirl animations so that is cool.

Are you planning on adding cumming stages to all the animations?

 

Would be nice too :o

Posted

Awesome mod. Already downloaded it and endorsed on the nexus. I see you are already planning on implementing cowgirl animations so that is cool.

Are you planning on adding cumming stages to all the animations?

 

Thanks I'm glad you like it!

 

Yes I would like to but it's a lot of work to get them all in. It's not my top priority but I'm going to do a content patch at some point that starts having more.

 

The main delay is that I need AI to make female orgasms seem real that is calculating body stats. Once it's able to make orgasm calls and calculate arousal and stimulation I'll start focusing on that more.

 

It's coming up soon the next version will have a start at it.

------------------------------------------------

 

I'm going to need some unrewarding Alpha test help if anyone is willing soon. I'm almost done rewritting the scene registration to be able to hold a lot more data that the script only accesses when it needs. Over all the script got a lot more minimal with no scene data in the script itself. I will basically just need alpha testing to make sure it's preforming identical to how it was so I know the AI engine is good to go.

 

In the alpha the first draft of the AI will be in but all it involves is that the AI can go to any position it wants. For example you can be in Lifted Lotus and the AI will be able to find it's way all the way to Doggy or any specific position. If this works the next step is to start calculations for the AI to figure out what it wants as it will have the means to get there just not know yet what it wants to do.

 

A couple other changes are Pro Mode now works so if you want to toggle it on it makes you not have to wait for one loop of the idle before you can input new commands so if you are fast and know the keys you can move in a super fluid way without the characters idling for 2 seconds between each major movement. This is mainly for the AI to take advantage of as the script will have no problem chaining scenes but if players want to they can, I prefer it myself and find it better.

 

I've tweaked the Animations' FNIS registration some which will make different results. By default and in current 0Sex it blends animations over X amount of time, meaning it adds a few seconds on to the animation to softly move all the bones to the start frame of the next animation. The problem with this is let's say I want multiple versions of a doggy style speed, when it loads in a new variation it has to blend first which disrupts the timing of the thrusting to have a stutter, I'm trying to find a spot where the timing is just right that I can load in multiple variations during a sex loop with no stutter, to make the sex not feel looping at all but this will require testing and adjustment to see how it preforms on different systems. This doesn't effect single animations as it doesn't reload the animation if it's already playing it so the blending doesn't trigger but to get variations to weave in the blending does trigger.

 

Also the Help and Events during transitions are out of the script so technically if people wanted the Help text can be translated and Facial expressions in transitions can be written externally. (This is outside of the expression engine as transitions are handled like stand alone scene that have special things triggering that the engine isn't handling.) I took the opportunity to rewrite the file directories also to be vastly shorty, while it's confusing a bit for me to navigate the files now I believe over all it's for the best and the mod should never hit installation problems in terms of directory length now, they are about 25-50% what they used to be.

 

On a technical side the registration of scenes got 1 million time easier and if anyone ever wants to try to do something similar in this script, it's a matter of registering in fnis and creating one text document (json) per looping scene that says what button presses do what, all the transitions, speeds, variations are automatically processed now. There's some jazz happening outside of that but the premise of seamless animations on button press should be straight forward to accomplish.

 

I'll throw in a couple current animation projects as an extra incentive to test it but it's not going to be to exciting to test, I just need to see that everything is functioning the same before proceeding with the new build for AI. Also rest assured it is my top priority to bring back cocks for those who's cocks are disappearing and I will not stop until I find a solution. I've been messing around with SoS full and think I might be discovering what is happening.

Posted

CEO OS,

 

  I tried re-mapping those NumPad keys to mostly my regular number keys but that didn't fix the controls. Still "start scene", NP0, and "swap actor-positions" key works when remapped (no option to remap FreeCam though that worked on NumPad) but the rest don't, (NP_Period,1,4,5,7,8 hotkeys). I also noticed that Sub and Dom-Strip keys (E & U) don't work for me either.

  Well, I appreciate you having already given me some guidance on this. I think I can work around this (MCM menu to stop the scene and console commands to strip the NPC, I can access my inventory to strip as my character). I can start the scene with NP0 or it's remap and then use the arrow keys which work, and even the advanced controls I'd imagine work.

Yeah, I have a ton of mods and tweaking what over-writes what didn't seem to help nor remapping the NumPad keys. So I think I can work with it the way it is. I really like this mod. Thank you


The num Keys I use are just for quickwarp, clothing management and lights. You can still access Clothing and Lights without them.  However EZ-Mode uses num0 and num1 as modifiers. You can rebind them all in MCM menu if you want to get everything off the num pad since that seems to be the problem? Advanced mode can access all scenes regardless if num pad is functioning or not.
 
0S3KSY doesn't run any scripts except it's MCM when it's not active, When the scene is active it runs 4 scripts temporarily, they can get fairly intense at times when the scene is running, there's potential that papyrus is just crashing out. For example I ran some stress tests with the blending functions I use to make the faces expressions smoothly change and there would come a point where papyrus would just kind of stop and take about 30 seconds to catch back up but not fully complete it's task but it did take a very exaggerated amount of stress to get to that point. Depending on what is going on I suppose it's possible however.
 
Again this is my first time hearing something like this issue so it's new ground for me and very hard to test, it's very possible there's something in those 250 mods that's the culprit and very hard to narrow it down.
-CEO OS
[/xml]

 

Guest Danariil
Posted

Actually, its working really well atm, the schlong no longer disappear its a christmas miracle , thank you very much @Danariil

I'm glad that everything works good now :)..miracles do happen :lol:

Posted

Amazing mod, I didn't think such seamless transitions would be possible.

 

I think it is a very good proof-of-concept, and unlike others, I think it should be considered as a possible structure for future Sexlab.

 

What would need to be done for this, is to allow an automated mode for this mod and to redesign the state-machine to be much more intuitive. If that works, one could use this as a basic structure for sexlab, allowing an automated mode and a manual mode, to give full control to the player and allow NPC-sex as well.

 

The structure should basicly be this: have a set of still-standing stances. At the moment, there are basicly two: both actors facing each other and the sub facing away. Now this could need to be added by additional stances, like an aggressive one, or one for the ZZ-likers.

 

Now from a stance several edges go to the first state of an animation. This animation can advance (and the advance may have several possibilities) until the last stage of the animation is reached. That the SM can go to the orgasm or back to the stance. 

 

 

Now if made this way it can be automated, by a scheme:
 
  - Select a random animation
  - Move to the stance and the first animation part
  - Then move to all others according to the timers
 
This way there can be settings to how much animation sequences are played, before going to orgasm.So it can be automated, but still be controlable by the player. And of course you could use different settings for different things (i.e. 1 foreplay, 3 position if it's romantic; just 1 position if it's a quicky...)
 
This could also be added by stances for threesomes, and since this should be seamless, maybe a third person could also join in. So the third watches actively, i.e. is masturbating besides the scene and when the scene is finished, it moves to a new state including him.
 
 
So: this concept could (again: theoretically) be the basis for Sexlab. Also, additional animations would register a stance, from which they start. And if not transition-animation is available it's just skipped.
 
Of course, this would be a major redesign for Sexlab, so it would be something for 2.0. I am just saying: I think this would be possible and simply amazing. 
 
Posted

Alpha testing sounds fun!

 

Minor bug in 1.063:

--- _0SA_Identity_orig.psc	2015-10-27 22:53:59.025211181 +0000
+++ _0SA_Identity.psc	2015-10-27 22:54:28.940745102 +0000
@@ -384,9 +384,9 @@
 
 If zSound == "Pant_Loud"
 	int SND_M_A_Pant_Loud = SND_M_TypeA_Pant_Loud.play(zAct)
 	Sound.SetInstanceVolume(SND_M_A_Pant_Loud, 1.0)
-ElseIf zSound == "Pant_Loud"
+ElseIf zSound == "Pant_Grunt"
 	int SND_M_A_Pant_Grunt = SND_M_TypeA_Pant_Grunt.play(zAct)
 	Sound.SetInstanceVolume(SND_M_A_Pant_Grunt, 1.0)
 EndIf

Posted

This mod is AMAZING... It's exactly the kind of thing I was hoping for when Skyrim first released. All those years working with AP, then SL, and now it's finally here... It's just that... Fallout 4, y'know? I just really, really hope it doesn't take 4 years before we see something like this make it into Fallout. :D

 

That said, we do have SexLab now. It's the most advanced and modular system I've ever seen for sex in a Bethsoft game, and I can't help wishing that 0SEX had just a couple of hooks for SL arousal and orgasms. I totally get that you're trying to build a much more intimate, independent system, I just think it would compliment rather than conflict with that ideal if I could play with my lovers in 0SEX and have it count toward the SL system without making me rush through a scene in that mod to satisfy their cravings.

Posted

 

 

That said, what male body replacer do you usually use?  I heard something about a SAM... I looked it up and I might give it a try.  Any reports of issues with that yet that you know of?

 

I use SoS but I just attached it to the body in the nakedbody form so there's no scirpts to deal with etc. and it's always there. I Like making custom npcs and started using that system because with a very small script they can all have exact designed size without having to worry about the Full SoS script and the randomness.

 

This mod is AMAZING... It's exactly the kind of thing I was hoping for when Skyrim first released. All those years working with AP, then SL, and now it's finally here... It's just that... Fallout 4, y'know? I just really, really hope it doesn't take 4 years before we see something like this make it into Fallout. :D

 

That said, we do have SexLab now. It's the most advanced and modular system I've ever seen for sex in a Bethsoft game, and I can't help wishing that 0SEX had just a couple of hooks for SL arousal and orgasms. I totally get that you're trying to build a much more intimate, independent system, I just think it would compliment rather than conflict with that ideal if I could play with my lovers in 0SEX and have it count toward the SL system without making me rush through a scene in that mod to satisfy their cravings.

 

Thanks Cap for the very nice comments!

The script has room to make pretty much any call developers might need and I am happy to include it if it aids people. I feel seeing the AI system coming together that it's going to need completely different calls however. It can report orgasms but arousal and stimulation will be calculated in the script based on SexDentity, since it's meant to be a simulator I think in some ways it has different needs entirely for what could connect with it. 

 

It might take 4 years maybe longer, Bathesda F's the community with no incomplete tools so it's really hard to say. They also seem less and less interested in supporting it. I've never been terribly impressed by Bethesda but I jack their game as a platform for my own development hobby, as it's a great sandbox environment with high graphic potential. I could do this in UE4 but I'd have to make trees, landscapes, music, combat system, dialogue everything myself and there wouldn't be a community to share it with. Skyrim has close to photo realistic potential and can do almost anything now, so I think it's fine for a while, most important it has the awesome contributions over all those years of the modding community. No development house can match that, most are too busy worrying about family oriented micro transactions and catering to the $$$ to make anything interesting or with integrity (Only IMO of course, I think what I'm saying is that the Skyrim Modding community is my favorite Dev House.).

 

If I can do it on Fall Out 4 I will, but I'm totally happy with Skyrim's potential for making my own worlds and system in an engine and think it will be great for a long time still.

 

 

 

Alpha testing sounds fun!

 

Minor bug in 1.063:


Thanks once again Sta! Awesome

 

I'm glad your'e interested I'm curious what you will think of the new code. I trimmed it all down so registration is handled purely by the name of the animation. Each looping scene (Non transitions) is given a single JSON file which holds what button presses do in the scene and helps the AI find it's way around but it's only parsed when needed. Basically a majority of the main script is automated now. Your help is much appreciated and thank you for taking the time to look through my scripts!

Posted

I have the same issue, bindings are not working, and can't be rebinded...

 

Update: Looks like new game fix that issue... I wonder how to fix that in old save game...

 

 

 

CEO OS,

 

  I tried re-mapping those NumPad keys to mostly my regular number keys but that didn't fix the controls. Still "start scene", NP0, and "swap actor-positions" key works when remapped (no option to remap FreeCam though that worked on NumPad) but the rest don't, (NP_Period,1,4,5,7,8 hotkeys). I also noticed that Sub and Dom-Strip keys (E & U) don't work for me either.

  Well, I appreciate you having already given me some guidance on this. I think I can work around this (MCM menu to stop the scene and console commands to strip the NPC, I can access my inventory to strip as my character). I can start the scene with NP0 or it's remap and then use the arrow keys which work, and even the advanced controls I'd imagine work.

Yeah, I have a ton of mods and tweaking what over-writes what didn't seem to help nor remapping the NumPad keys. So I think I can work with it the way it is. I really like this mod. Thank you


The num Keys I use are just for quickwarp, clothing management and lights. You can still access Clothing and Lights without them.  However EZ-Mode uses num0 and num1 as modifiers. You can rebind them all in MCM menu if you want to get everything off the num pad since that seems to be the problem? Advanced mode can access all scenes regardless if num pad is functioning or not.
 
0S3KSY doesn't run any scripts except it's MCM when it's not active, When the scene is active it runs 4 scripts temporarily, they can get fairly intense at times when the scene is running, there's potential that papyrus is just crashing out. For example I ran some stress tests with the blending functions I use to make the faces expressions smoothly change and there would come a point where papyrus would just kind of stop and take about 30 seconds to catch back up but not fully complete it's task but it did take a very exaggerated amount of stress to get to that point. Depending on what is going on I suppose it's possible however.
 
Again this is my first time hearing something like this issue so it's new ground for me and very hard to test, it's very possible there's something in those 250 mods that's the culprit and very hard to narrow it down.
-CEO OS
[/xml]

 

 

 

Posted

I have the same issue, bindings are not working, and can't be rebinded...

 

[spoiler

 

 

 

Hi DaXmAn,

 

Usually this is a clean save thing. Have you installed a prior version and if so can you try from a completely pre 0Sex save if you haven't. Also make sure you have the most recent SkyUI i use some of the recent features in MCM.

 

-Ceo

Posted

Hi,I got several issues while playing this Mod ,

 

I have start a new game after installing 0SEX , and I had SexLab installed in my mod list

 

1.I can't adjust positions by pressing alt+NUM0~9.

2.Several animations just have first step , can't process it on second.

3.My character never ejaculate even I press SHIFT+up to the highest speed.

Posted

Okay, maybe I installed it wrong, but I'm having trouble getting this going. It seems to set up fine, but the alignment is off and the animation doesn't start. They get into position then nothing. Can anyone help?

Guest endgameaddiction
Posted

Hi,I got several issues while playing this Mod ,

 

I have start a new game after installing 0SEX , and I had SexLab installed in my mod list

 

1.I can't adjust positions by pressing alt+NUM0~9.

2.Several animations just have first step , can't process it on second.

3.My character never ejaculate even I press SHIFT+up to the highest speed.

 

1. numpad 9 changes the role. from dom to sub and vice versa.

2. to proceed to the next step of that animation scene you use the up arrow key. To go back to a previous step hit the down arrow key.

3. If your character is in the proper position of ejaculation and not doing the movement, press the numpad 0 + up arrow key to start the animation  and continue to press the numpad 0 + up arrow key to increase the speed of the animation. Press the numpad 0 + down arrow key to reduce the speed of the animation and keep pressing it until the animation stops.

 

 

Okay, maybe I installed it wrong, but I'm having trouble getting this going. It seems to set up fine, but the alignment is off and the animation doesn't start. They get into position then nothing. Can anyone help?

 

Depending the races used may conflict with alignment. It's due to the scale size of races. I've tested this with Orismer (dom) and Nord (sub) and the I was having problems where my Nord follower was night aligning properly to the male genitalia. Of course my Orismer was much taller, so I went in MCM and unticked the auto-scale for dom and sub. This fixed my problem. So, depending what races are interacting you may or may not have to tick on or off the auto-scale in MCM for both the dom and sub. However, in some cases it may not work. I've read problems with redguard characters with nords.

 

As far as starting animations. Both the dom and sub come together face to face. The dom will put his/her hands on the subs hips and the sub will put his/her hands on his arms. Fom here you want to use the EZ or advances keys to initiate interaction. For EZ Mode it's fairly simple; you want to use up and down arrow key to initiate interaction and proceed to the next step of that animation scene. Use the 5 numpad to bring up a menu box to select what animation scene you want to use.

Posted

Im sad , i think the SAM Body which is making 0SEX work fine for me is getting me fps issue, i guess ill just wait for CEO to find a way to fix the bug some people ( me included ) have when after the first animation end the schlong goes away, its either SOS or 0SEX :/

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