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Posted

I don't suppose there has been a solution found for the SoS scaling issue when the OS MCM menu options are disabled?  I am still having it as of the 1.06 beta.  As soon as an animation end, or some times hot swapping to different positions, the male genitalia actually shrinks down to the equivalent of SoS size 1 (like it lost all scaling).  I have to keep going in the SoS MCM menu and reselecting a size in between scenes and some times different animations.

 

I have a similar issue with 1.06b as well that JDG973 described, in that with this version if I start a scene with a female character, she will assume the dom position with the male taking the sub position and doing the female animations.  Of course I can just use 9 to switch it isn't a big deal, just thought I would mention it.  I didn't try the alpha with female characters, and I didn't have that happen with 1.05.  After swapping roles though with 9, things seem to work as normal.  My female character was making sounds just fine and I didn't notice any extra scaling (though I always turn it off... it usually doesn't affect actors for me when disabled, just their genitalia)

 

Anyway, in the grand scheme of things those are minor and negligible.  I just thought I would mention it just in case.  Excellent work on 1.06.

Posted

AnimatedFrayedBorzoi.gif

 

1.06 Official is out. I'll try to get documentation and the new map up shortly.

 

Has the features already seen in Alpha such as face expressions sounds ESG stripping and redressing, a lot of the female ESG is close to complete now compared to the Alpha, male still needs some love.  I'll try to get a majority of it done by 1.07.

 

A new Kiss from Stand 6 shown above, and this embrace to go with it below:

 

(New Positions not in the Alpha shown in the spoiler:)

 

 

 

 

 

tumblr_nwjwyxkF0Q1ubnr1mo3_r1_500.gif

 

A Start at some standing O themed positions:

 

tumblr_nwjwyxkF0Q1ubnr1mo1_500.gif

 

And some Spanking:

 

ObeseDependentCattle.gif

 

There is a problem with spanks where it makes double spanking sounds sometimes and I have no idea why. I spent the good part of the night trying to find the issue but couldn't, most likely it's something really simple and I'm just missing it. I'll fix it asap.

 

 

 

 

 

 

 

Thanks this was helpful there was a problem with actor swaps that I found thanks to this at the last minute before launching 1.06. It hopefully is cleared up now unless there's further layers to the problem but if so I'll fix it if it happens please let me know. (There is a MCM option to make Female not assume the roll I animated for, just in case) feature should work as you described. It seems to be back in order now.

 

Wow! Thanks for the update.  Love the gif's btw and Red Sox panties, even though I'm a Yankee fan.;)

 

 

Posted

I don't suppose there has been a solution found for the SoS scaling issue when the OS MCM menu options are disabled?  I am still having it as of the 1.06 beta.  As soon as an animation end, or some times hot swapping to different positions, the male genitalia actually shrinks down to the equivalent of SoS size 1 (like it lost all scaling).  I have to keep going in the SoS MCM menu and reselecting a size in between scenes and some times different animations.

 

I have a similar issue with 1.06b as well that JDG973 described, in that with this version if I start a scene with a female character, she will assume the dom position with the male taking the sub position and doing the female animations.  Of course I can just use 9 to switch it isn't a big deal, just thought I would mention it.  I didn't try the alpha with female characters, and I didn't have that happen with 1.05.  After swapping roles though with 9, things seem to work as normal.  My female character was making sounds just fine and I didn't notice any extra scaling (though I always turn it off... it usually doesn't affect actors for me when disabled, just their genitalia)

 

Anyway, in the grand scheme of things those are minor and negligible.  I just thought I would mention it just in case.  Excellent work on 1.06.

I have a similar issue I believe.  

 

I actually like the scaling provided by 0SEX, and want it permanently for SL as well, is there a way to accomplish that?  

Posted

Really great work

Just my quick feedback

 

Would love to see some boob related foreplay position where he grabs them from behind, was actually on my mind since i first saw the standing behind her pose... the position would just fit perfectly, could get expanded with a soft nipple pull...

 

 

tumblr_nwjwyxkF0Q1ubnr1mo3_r1_500.gif

 

 

I personally would also love to see a consensual hair pull/grab addition to doggy..

I think this forum sadly completely lacks consensual but light BDSM content like hair pull, grabbing the neck or hands, light spanking, etc..

something like this...

 

 

aNZPYEK_700b.jpg

 

 

Posted

Can anyone on 1.061 confirm that sounds and facial expressions during sex work? Trying to trouble shoot but not sure if this is a user problem or a packing problem with 1.06 \ 1.061.

Posted

Female facial expression/sound don't work at all except when starting a new scene (as in just once then nothing), DOM seems to work fine, tested on new save.

Posted

I only tested it briefly last night, but all sounds seemed to be working on 1.06. There was no impact noises in missionary, but I assumed that to be intentional. I'll play with 1.061 tonight and see if I have any issues tonight.

 

I should also note that I manually install and uninstall this mod; in doing so I honestly haven't run into a single major bug or glitch.

Posted

Can anyone on 1.061 confirm that sounds and facial expressions during sex work? Trying to trouble shoot but not sure if this is a user problem or a packing problem with 1.06 \ 1.061.

 

 

I can confirm that both work fine for me in my game :) 

 

-C

Posted

Hi carida,

 

If you don't mind just to super confirm. You are on 1.061 from nexus and are getting impact sounds on thrust in doggy styles as well as eyes looking around and mouth opening and shutting with sub sounds as a reaction to thrusts?

 

Sorry for the questions but I was starting to really think I packed it wrong but maybe not now in light of this.

 

Thanks by the way everyone for helping me look into this.

Posted

Hi carida,

 

If you don't mind just to super confirm. You are on 1.061 from nexus and are getting impact sounds on thrust in doggy styles as well as eyes looking around and mouth opening and shutting with sub sounds as a reaction to thrusts?

 

Sorry for the questions but I was starting to really think I packed it wrong but maybe not now in light of this.

 

Thanks by the way everyone for helping me look into this.

 

 

Greetings!

 

I'm on 1.061 and actually I didn't try doggy, but yes, I got mouth opening and closing and the reaction sounds, gimmie one sec and I will go back in and try the doggie. 

 

-C

Posted

 

Hi carida,

 

If you don't mind just to super confirm. You are on 1.061 from nexus and are getting impact sounds on thrust in doggy styles as well as eyes looking around and mouth opening and shutting with sub sounds as a reaction to thrusts?

 

Sorry for the questions but I was starting to really think I packed it wrong but maybe not now in light of this.

 

Thanks by the way everyone for helping me look into this.

 

 

Greetings!

 

I'm on 1.061 and actually I didn't try doggy, but yes, I got mouth opening and closing and the reaction sounds, gimmie one sec and I will go back in and try the doggie. 

 

-C

 

 

 

Alrighty, ran through quite a bit of stuff, no doggie slapping sounds at all, the woman makes no breathing sounds, but the man does and does the mouth movement to match. The woman makes expressions and so does the man throughout but the man is the only one making breathing sounds. At least in doggie, in the standing up, she actually was making breathing sounds and reacting, which is what I tried initially, 

 

I hope this helps :) 

 

-C

Posted

i just tested in my build (1.061) and i have got all sounds working in doggy includinng spancing, moaning etc.

but the sounds are working unreliable in general. I have to switch positions (num9) forth and back for them to start working. without that only male moaning works. female is silent, no slaping sounds, no impact sounds. after pressing num9 everything starts working without problem

Posted

Tried 1.061, on doggy i'm getting the impact sounds but only male moans.

Female expressions work but not on male.

Used 'mfg reset' on male then expressions worked for him.

 

Posted

Thanks everyone for looking into this, and sorry for those having troubles. I'm getting mixed reports on functionality so I haven't been able to figure out if it's a problem with the mod or something trouble shooting related. I'm going to run some tests tonight and hopefully be able to solve it but further feedback is always appreciated on elements that are or aren't working.

 

i just tested in my build (1.061) and i have got all sounds working in doggy includinng spancing, moaning etc.

but the sounds are working unreliable in general. I have to switch positions (num9) forth and back for them to start working. without that only male moaning works. female is silent, no slaping sounds, no impact sounds. after pressing num9 everything starts working without problem

 

Thanks for this Changer,

 

To help summarize the problem as it might help discover what is the problem. My mod uses animation events which are triggered in FNIS by the animation, so a timed event happens on impact which is set in the FNIS animation registration. My mod listens for this and once it happens it then plays a sound. 

 

For paired I can't register both actors' for the events or everything happens twice. To prevent this I registered the DOM animations to have all the events, even the ones relating to the Sub. The issue is papyrus has to be told which actor will be causing the event and have it listen for that actor causing the event so  on actor swap my script has to register the SUB and then unregister the DOM and then swap them at close to exactly the same time. If the sub winds up still being registered then they will not hear the event calls hence no sound. If num9 is fixing or disable it then this most likely seems to be where I need to look. 

 

If there's sound happening only on penetration, (The sub moans and mouth opens at penetration) but no other then it's something about the registration as Penetration is the only sound que event not being handled by an animation event.

 

This is helpful to narrow it down thanks everyone, I'll see what I can do for those having problems tonight.

 

My top theories are:

1. There's something wonky in my script I'm missing. (Although actor swap transfers registration correctly on my game) which makes me think that:

2. Maybe depending on the game load there's some kind of lag or drop that occurs and I need to find a more concrete way to keep the actors properly registered.

Posted

Made a quick guide on activating the 0Sex Strip and Redress Scenes and put the "How To" ESG PDF in webformat as well to help some people out on the Nexus learning the system. Putting it up here in case anyone needs more info.

 

tumblr_nwlxadJDcV1ubnr1mo2_r2_500.jpg  tumblr_nwlxadJDcV1ubnr1mo1_r1_500.jpg  

Posted

 

Can anyone on 1.061 confirm that sounds and facial expressions during sex work? Trying to trouble shoot but not sure if this is a user problem or a packing problem with 1.06 \ 1.061.

 I don't know if anyone else has this problem but some of the expressions don't play right on my character. She still doesn't open her mouth for the blow job animation and nor during any other animation. Though her eye still look around. Just her mouth doesn't move : p  

 

 

Just noticed that also, i think it is similar to SexLab if you have the expressions ticked and go into TFC mode the expression doesn't apply/change when the animation is advanced.

 

So yea, the eyes move etc but no mouth movements or opens during the 'TFC' mode with 0S. 

Posted

PointlessWellinformedEelelephant.gif

 

For trouble shooting: Here's the Sub expression effect that should be roughly happening. In Doggy and Standing O a slapping sound should occur when bodies collide, the sub has a chance to moan after each thrust. 

 

 

 

 

EmptyCornyFlatfish.gif

 

 

 

 

 

 

 

 

Just noticed that also, i think it is similar to SexLab if you have the expressions ticked and go into TFC mode the expression doesn't apply/change when the animation is advanced.

 

So yea, the eyes move etc but no mouth movements or opens during the 'TFC' mode with 0S. 

 

Hi Stevierage,

 

I'm able to get the expressions phoneme and modifiers in TFC, I'm not sure what would cause this deviation but I'll look into it. I do know that distance factors into if the game boths to calculate them or not, maybe it can be set at different distances, I'm not. For example if I set my FOV to 5 or less and back up a little bit the facial expressions will all stop since the camera passes that distance.

 

It should work though in TFC. Are you using TFC through console? Any other mods installed related to TFC? 

 

 

when active scene and then turn off the penis disappears. until you close the game and open it again. Anyone know what can it be. only that

Hi Klauser,

What Penis mod are you using? SOS?

Just a few reports of this but i'll look into it.

 

 

 

Can anyone on 1.061 confirm that sounds and facial expressions during sex work? Trying to trouble shoot but not sure if this is a user problem or a packing problem with 1.06 \ 1.061.

 I don't know if anyone else has this problem but some of the expressions don't play right on my character. She still doesn't open her mouth for the blow job animation and nor during any other animation. Though her eye still look around. Just her mouth doesn't move : p  

 

 

Hi FIreBird, I just double check and the BJ mouth seems to be in order.  

 

A first guess at this is the sub a player or follower. If it's an npc it might be using separate tri files for the mouth and as the player it potentially might as well. Some custom followers and npc have tri files in separate folders. The games phoneme engine can't use this then.

 

Also there's a mouth mod I believe that is a new mesh entirely. I'm not sure if this one can connect to Skyrim's phonemes.

 

Posted

Hey CEO, thought I would chime in really quick.

 

So with 1.061, I currently am having issues with facial animations and sounds not working correctly.  I know with 1.06 while playing my male and female character, all sounds and facial expressions were working correctly when I started a scene.  Only issue I ran in to was my female character always started scenes as the dom and would use the male animations so I had to use the switch position key 9.

 

I updated to 1.061 earlier and went running around on my female character to test out some things.  With her I gave a scene a try, and she was making no sounds whatsoever.  The facial animations were not playing in most scenes.  Her mouth did not open for blow jobs.  While she starts scenes as the sub correctly again, sounds and facial expressions no longer work.  The eyes move around, but the mouth does not work for me.  I don't remember if there were body impact sounds or not though.  I will have to hop back on and look for more specifics later.  I have not tried 1.061 with my male character yet.

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