sidfu Posted December 7, 2015 Posted December 7, 2015 Although the previews look totally amazing, wouldn't it be possible to collaborate with ashal to try to integrate those functions in sexlab instead of developing a fully independant framework? There has been so much work put into sexlab that it's probably not a good thing to split the community with different frameworks. Keep up the good work anyway : ) Needless to say, both Sexlab and this mod work together without any clashes/conflicts. yes but they both seprate so say u use a preg mod sex for this wont have any effect on it.
MR Triton Posted December 7, 2015 Posted December 7, 2015 Thank you proxy86 & CEO 0S. Whole time sitting there thinking it was a toggle. Reading comprehension failure as it's written pretty much in first line of pdf. Both active at same time lol.
GLSDesign Posted December 7, 2015 Posted December 7, 2015 Ok, have translated it. The first is $HEAD_CTR_PlayerDesignation Spieler Bezeichnung But the second I don't know what do you exactly mean with Playthrough? In german it means Durchspielen, but this makes no sense. $PlayerDesignation Bezeichnung (Durchspielen) Hm... Weird... The helptext could be: Diese Funktion gibt dem Spielercharakter eine eindeutige Bezeichnung, um eine bessere Zuordnung der Einstellungen bei mehreren Spieltständen zu gewährleisten.
CEO 0S Posted December 7, 2015 Author Posted December 7, 2015 Ok, have translated it. The first is $HEAD_CTR_PlayerDesignation Spieler Bezeichnung But the second I don't know what do you exactly mean with Playthrough? In german it means Durchspielen, but this makes no sense. $PlayerDesignation Bezeichnung (Durchspielen) Hm... Weird... The helptext could be: Diese Funktion gibt dem Spielercharakter eine eindeutige Bezeichnung, um eine bessere Zuordnung der Einstellungen bei mehreren Spieltständen zu gewährleisten. Thanks Ly, Yes I don't really know myself what to call it. That looks great though, I'll go with that, thank you! It's a codename for the player character. It's for the case of a player that has 2 different playthroughs happening with the same character name, their romance and history I want to be kept separate using this... Or if they have a save they mess around on and a more serious save it would prevent their stats getting combined between the two.
GLSDesign Posted December 7, 2015 Posted December 7, 2015 If I see the function in the MCM and can use it, I could do a better translation... Did you mean with Playthrough the possibilty to flip through the names of the characters? Edit: I believe I got it... $PlayerDesignation Bezeichnung (Spielstand) It means a different savegame...
MR Triton Posted December 8, 2015 Posted December 8, 2015 Been playing around with it since my post. Very impressive mod. Almost like directing a movie. Can't wait to see what the future holds for it.
Zhao Posted December 8, 2015 Posted December 8, 2015 I don't quite understand the undress option. I tried to follow the guide, but when I open the ESG menu (male or female) there is just nothing to click at like shown in the guide.
Kinky Posted December 8, 2015 Posted December 8, 2015 I don't quite understand the undress option. I tried to follow the guide, but when I open the ESG menu (male or female) there is just nothing to click at like shown in the guide. Ignore undressing for now. It will be added in later release.
CEO 0S Posted December 8, 2015 Author Posted December 8, 2015 I don't quite understand the undress option. I tried to follow the guide, but when I open the ESG menu (male or female) there is just nothing to click at like shown in the guide. Hi Zhao, If you are using 1.06 esg and redressing work. You need the latest skyui to see the input options or they load as blank. Same is true for 1.07 alpha but redressing is temporarily disabled and there are some undressing bugs in the scenes.
RaZeR3335 Posted December 9, 2015 Posted December 9, 2015 Hi CEO! I think one animation is missing or its broken because I cant ready up cowgirl and when I want to change position its changing in 1 second and its not playing any animation that its changing to that position. Like in mish DOM is reverting u and grabbing ur legs here in 1 second DOM and SUB are about to get on yourselves.
Zhao Posted December 10, 2015 Posted December 10, 2015 I don't quite understand the undress option. I tried to follow the guide, but when I open the ESG menu (male or female) there is just nothing to click at like shown in the guide. Hi Zhao, If you are using 1.06 esg and redressing work. You need the latest skyui to see the input options or they load as blank. Same is true for 1.07 alpha but redressing is temporarily disabled and there are some undressing bugs in the scenes. Alright, thank you. NMM told me that 5.0 was the most recent version of SkyUI but actually 5.1 is out already. That fixed it.
TheTraveler Posted December 12, 2015 Posted December 12, 2015 the only issue, if you can even call it that, is if you try to console a specific piece of armor onto an npc while in the act using sex lab and the console Id has an 8 in it it will immediately take you out of the sex lab animation once you exit the console. the animation is still running in teh background though. You can test this by ending teh 0sex animation with 0 and then pressing space. you will continue in the sexlab animation.
SparklingWaterEnjoyer Posted December 12, 2015 Posted December 12, 2015 I don't see the 1.07 Alpha available for download? I would really like to give it a go
Guest endgameaddiction Posted December 12, 2015 Posted December 12, 2015 I don't see the 1.07 Alpha available for download? I would really like to give it a go You can find it here.
rubenibanez Posted December 12, 2015 Posted December 12, 2015 I just tinkered a bit with the 1.06, I'm gonna mess with the Alpha now. This mod is beyond greatness.
Teserof Posted December 12, 2015 Posted December 12, 2015 I am amazed with the amount of hard work and ingenuity it took to put this mod together. By far the most advanced animation mod ive ever seen. The idea to have these scenes player controlled, and to have so many options available is just great Thank you kindly for offering your hard work for free here so that all of us can truly enjoy what you have created. Thanks so much, and keep up the good work!
Master-Race92 Posted December 12, 2015 Posted December 12, 2015 I go a big problem with the 0.7 Alpha version and FNIS, i get error message with FNIS
rubenibanez Posted December 12, 2015 Posted December 12, 2015 So did I, couldn't install it after all. FNIS doesn't seems to like it.
wjh12338093 Posted December 13, 2015 Posted December 13, 2015 Excuse me. 1.07 How can I ejaculate I can't find the trigger My English is not good
tinkica1000 Posted December 13, 2015 Posted December 13, 2015 So did I, couldn't install it after all. FNIS doesn't seems to like it. Try uninstalling version 1.06 and then installing 1.07 thats how I got mine to work
Teserof Posted December 13, 2015 Posted December 13, 2015 I cant seem to get the ejaculation to work either. kept with the default Q key for dom. Is there another button combo that coincides with the Q press?
Aceto Posted December 13, 2015 Posted December 13, 2015 There was still only one orgasms/ejaculation scene that is temporally deactivated in 1.07 Alpha. (see download link) I hope CES come back soon wit the final 1.07
CEO 0S Posted December 13, 2015 Author Posted December 13, 2015 Thanks everyone for the feedback! In terms of the FNIS error it's most likely an installation error with remnants of the previous 0Sex still there depending on how it was installed. I'll need more information maybe to trouble shoot it, I'm assuming it's the index out of array error, maybe FNIS version also as I can't recreate it myself. There was still only one orgasms/ejaculation scene that is temporally deactivated in 1.07 Alpha. (see download link) I hope CES come back soon wit the final 1.07 Almost done. Just some notes on what's added in the next Alpha if anyone is interested: I went all the way with all features planned for the entire project. Top thing I wanted to do was reduce the scene freezing and get it working for those who had lag starting the scene or during the scene. I've reduced a lot of IF checks in the loop by a large amount (60-80%) and found simpler ways to do a lot of the script. It feels a lot smoother on my computer even in busy places. I'm not sure this will fix the problem with those who have a long delay at cast time before the scene begins. There's very minimal stuff going on between pressing the button and getting into the scene (Most of the heavy work is mid scene, when the script is using multiple threads) so my theory is there's a conflict, most likely with PapyrusUtils somewhere, causing a slowdown when accessing JSON. I'll continue investigating but might need more help fixing it if it's not fixed in the next alpha. AI is working (Although so far it's straight forward it can easily get a lot more intricate from here) The scene can be guided through stages by the script automatically, including appropriate undressing etc, through various stages of preundress foreplay / making out, foreplay, and sex. Missing the orgasm animations to make it really come together but I think the results are good. This version will just have a general AI but I'll work on making actors more unique in their decision making. With AI, comes randomizer, which lets the script pick a "sex", "foreplay" "embrace" "Kiss" animation at random from all of them and navigate through the transitions to it. I'm working on one more step that will pick from scenes close to you to go with the "all random" option which will aid the AI as well. So the dom isn't going from all ends of the positioning spectrum, for people that feel 0Sex is too complicated this will serve as a 1 press to get to all scenes button and still see the transitions. SexDentity for expressions and sounds works in the next version and custom sexdentities can be made in text documents. I'm working on an MCM plugin that makes it easier to propagate but for now they can be custom edited by typing into the document. The script can't load alternate files yet but it's not much work to finish so if it's not in the next version it will be soon. It has currently a default and a path for developers to mess around and make a custom expression set up. The goal of the system is that you can adjust just a few things to make the actor change a lot or if you want to go all in and devote a month to it you can configure every movement and sound the actors make in every position uniquely and in further files for hostile, pain, married, friend, post orgasm etc. Basically I hope sweeping large changes are easy but there's no limit on the detail that can be done with time either. Facial Expressions got a lot better with SexDentity. Now all MFG phoneme and modifiers are customizable and weaved together to make the faces of both actors in each scene. They are separated into groups. "Eyes" "Lids" "Mouth" "Squint" "Brows" "Expression" which can have multiple configurations and combinations.Some extras depending on the scene also. I've added a global score to the scene for each actor which gauges their overall approval and enjoyment. Note that the range is 1 (Worst sex the actor ever had) to 5 (Just about to climax), the 1 doesn't represent things like non-consensual or pain as hostile encounters or painful will have their own identity file that the script switches too, for the default 1 is just very bad consensual sex. I'm working on the automation of the global score calculations but they aren't quite done yet. To test it now, Dom Shift and Sub Shift + Dpad left and right lower and raise their individual global scores. Facial expressions change depending on the score. In time the script will calculate the score automatically, sounds, moans, thrusting sounds etc. will also change with it and eventually animations will also. Expressions are working now for this system and maybe I can get sounds in too (But i'm lacking .wav files).
Kinky Posted December 13, 2015 Posted December 13, 2015 Speaking of sounds, this is new mod on nexus. Im waiting for new version of 0sex to test the difference. Maybe he can provide the wav files you need. http://www.nexusmods.com/skyrim/mods/71920/?
CEO 0S Posted December 13, 2015 Author Posted December 13, 2015 Speaking of sounds, this is new mod on nexus. Im waiting for new version of 0sex to test the difference. Maybe he can provide the wav files you need. http://www.nexusmods.com/skyrim/mods/71920/? I've been talking with them and I'm glad to see someone is making plugins for 0Sex. 1.07 is much more of a framework and I hope the community will help me make sound packs, and custom Identity profiles. The more that's made the more each encounter can feel unique, in terms of the sounds the actors make, their preferences, how they look and what they want to do. The sound system is basically a few key words of sounds. Moans Pants Grunts, a few other crazy sex sounds which I'm not sure the correct word for, females tend to do, (unpredictable flavor style sounds) which I think will make the actors more unique then moans pants grunts can which only really demonstrate their voice pitch and response. Sex thrust sounds, impact sounds, sounds on penetration are also in there. For each of those key words I need a cross system of Intensity + Score. For example a very aroused actor at a score of 5 getting rocked very intense at a high speed would use the 5-5 Moan. I think having the audio ramp up over a number of stages would make an awesome effect as a audio que for performance and enjoyment. They can reuse sounds at different combinations but I'm looking for some kind of escalation between 1-1 and 5-5. I'm not going to use text/ number output display for arousal as I'm hoping the facial expressions, sounds and (alternate animations to come) will serve as a way to gauge how the actors are feeling.
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