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Posted

Hey I have an issue, while the animations work fine I get no sound effects from the post 1.084j versions, I redownloaded the 1.09 version a bunch of times and never got sound, and now the same with the 2.02, am I doing something wrong and if so how do you bring back the sound effects of the nexus version?

 

The mod has become incompatible with any HUD mod since 1.09, some people have reported removing the hudmenu file form the interface folder solved their issues, didn't work for me though

 

Posted

Hello . I'm using old version of osa and osex. Is there a way to update it to last version? If there is , can someone please explain me how ? Thank you all for this great mod btw ...

Posted

Also CEO I don't know if you had time (I suspect it's not the case) but you should check the mod "Thief" on Loverslab.

 

The author has a nice way to handle scene transitions, he simply fade the screen to black. It's another way to do things smoothly and in his case it works quite well.

Posted

Wat @Cema XD why fade screen to black i like seeing everything that happens. Everytime i see a dam black screen all that comes to mind is omfg not another loading screen.

Posted

Actually it works very well in his mod since the black screen doesn't last more than 1 or 2 seconds. And it's pretty much the same as in porn movies, sometimes they just skip to another position. I don't think it would really work with 0sex though.

Posted

Actually it works very well in his mod since the black screen doesn't last more than 1 or 2 seconds. And it's pretty much the same as in porn movies, sometimes they just skip to another position. I don't think it would really work with 0sex though.

well, not too bad of an idea actually when it comes to scenes that do not have any transitions at all and do warp ATM.

Posted

 

Actually it works very well in his mod since the black screen doesn't last more than 1 or 2 seconds. And it's pretty much the same as in porn movies, sometimes they just skip to another position. I don't think it would really work with 0sex though.

well, not too bad of an idea actually when it comes to scenes that do not have any transitions at all and do warp ATM.

There's a mod called "Fade to Black" for Sexlab scenes.. never do you have to see janky start and stop animations again, tho, you've still got put up with all of the unimmersive transitions in between.

Posted

Hey Ceo, if you don't mind me asking, the osex movie alluded to some "bonus scenes" that were discussed in a funny interaction at the very end, and you left a note about finding them somewhere. Are these bonus scenes available online? Where can we find them?

Posted

So a few issues I am having. For starters, my character is able to undress, but the NPC I'm having sex with doesn't undress. Even when I swap actors to undress them, nothing happens. There's also lots of empty dots with labels underneathe them on roulette as an example, and the animations do not work. Any idea how to fix these problems?


So a few issues I am having. For starters, my character is able to undress, but the NPC I'm having sex with doesn't undress. Even when I swap actors to undress them, nothing happens. There's also lots of empty dots with labels underneathe them on roulette as an example, and the animations do not work. Any idea how to fix these problems?

Posted

Dude,i;ve never seen such good mod like this one, i love it very much. And i realized it;s very difficult to make this mod correct,so many plugins and so immersive animations.I dont know how to make a mod,and how hard to make this mod better, but i really hope i can see this mod  completed。best wishes to you all modders.(PS:bad english hope you guys never mind)

Posted

Everythings well on my end. works well with BBLS and AA.  I do have a request for in the future as im sure you arent taking any right now.  

 

 

Lapdances.  Lapdances would be awesome.  Especially for BBLS.

Posted

Please!  An orgasm animation trigger is still needed.   At its simplest form all that would be needed would be to trigger an orgasm sound file (for a scene without withdrawal),  so I don't know why this is so difficult. Really everything else is superfluous.  I know many people want a complex money shot with firehose ejaculation, but I really dislike those scenes,  The rest of other animation sequences are really beautifully done!

 

Posted

I know many people have said this, but this mod is one of the most amazing mods for Skyrim. Well, not many people would appreciate the work put into this, since they're too busy masturbating. Anyways, I do hope that you'll continue to create great things like this. I hope you do get this message because I just can't thank you enough (I know it sounds weird coming from someone lurking through sex mods).

I know many people have said this, but this mod is one of the most amazing mods for Skyrim. Well, not many people would appreciate the work put into this, since they're too busy masturbating. Anyways, I do hope that you'll continue to create great things like this. I hope you do get this message because I just can't thank you enough (I know it sounds weird coming from someone lurking through sex mods).

Posted

Please!  An orgasm animation trigger is still needed.   At its simplest form all that would be needed would be to trigger an orgasm sound file (for a scene without withdrawal),  so I don't know why this is so difficult. Really everything else is superfluous.  I know many people want a complex money shot with firehose ejaculation, but I really dislike those scenes,  The rest of other animation sequences are really beautifully done!

 

Yes this is needed. Seems that in order to make this mod work with other mods like Being Female, there needs to be an orgasm event/trigger. Please add this to the framework!

Posted

Please!  An orgasm animation trigger is still needed.   At its simplest form all that would be needed would be to trigger an orgasm sound file (for a scene without withdrawal),  so I don't know why this is so difficult. Really everything else is superfluous.  I know many people want a complex money shot with firehose ejaculation, but I really dislike those scenes,  The rest of other animation sequences are really beautifully done!

 

I think it's pretty clear when looking at this mod that CEO doesn't make good things, because he will not settle for anything below spectacular. So when it finally does come out I suspect not only will it look spectacular but it will probably also have a very neat and complex system to it.

 

I wouldn't expect seeing such a thing anytime this year, unless maybe really late. That's just my take on it though, I could be way off.

Posted

 

Please!  An orgasm animation trigger is still needed.   At its simplest form all that would be needed would be to trigger an orgasm sound file (for a scene without withdrawal),  so I don't know why this is so difficult. Really everything else is superfluous.  I know many people want a complex money shot with firehose ejaculation, but I really dislike those scenes,  The rest of other animation sequences are really beautifully done!

 

I think it's pretty clear when looking at this mod that CEO doesn't make good things, because he will not settle for anything below spectacular. So when it finally does come out I suspect not only will it look spectacular but it will probably also have a very neat and complex system to it.

 

I wouldn't expect seeing such a thing anytime this year, unless maybe really late. That's just my take on it though, I could be way off.

 

 

Thats pretty good guess. When i suggested how to do cumshot at any moment without need to create new character animations, CEO had special system in mind (like a minigame). Overexpanding the mod delayed that function which is why im now glad that he is focused on bugfixing and stability instead of overexpanding and getting tired of everything.

 

In my opinion any jerk off scene is suitable for cumshot event that can also change characters expression and sounds they are making. So any scene of this kind could have simple extra option to cum (shoot healing/freezing spell from schlong with some cum looking effect). Pregnancy mods would only need to know that it was internal and no visible effect was used.

 

Female characters could equip morphing cum meshes or textures all over their body, skies could rain fire... anything can be done with time and knowledge... especialy simple things.

 

Posted

Ok I'm back, almost got it ready for beta sorry I couldn't make it before the weekend.

 

 

Big thanks!  :) No rant at all. Think it covers all my questions, including those I haven´t yet asked but readied in my head. That´ll be of great use for sure and since I already made bits of homeworks previously, I now could speed up digging through the files and start on adjustments with foreseeable results. I´d already chosen the OSex entry scene (Adore - Affection, to be found in meshes/0SA/mod/0Sex/0MF/Sy6Sy9/Ho/St9Adore.xml, if somneone likes to follow) and its chaining to d_Affection, exm_Happy and eye_Affection in Persona OGal classes as my learning entry point, as it yet has managable parameter amount, compared to scenes actually filled with actions. Combined with MFG Console usage that should one get prepared for the more complicated scenes later on. Main goal ATM as said is adaptions to custom head morphs to prevent unwanted distorsions, but next step then would be attempt creating different persona profiles, of which many are thinkable within the frame of Skyrim expression system. With the given info and the excellently crafted foundation of the system, I could think more people will start on customizing Personas in the very near future.  :)

 

 

Glad it helped some, affection is a good place to start I'm going to take your idea and use it in the guide, it's simpler then sex scenes, doesn't need audio and it covers like 50% of the total scenes also. Keep me up to data with your progress please book will be coming this week sometimes which should clear everything else up. Very exciting hopefully we get some more Persona's going now. I think once people see some being created they will see how it's possible to make their own and others might start showing up.

 

Keep in mind if you're working on eye data that for some of the newer or more incomplete scenes I most likely slacked/have not completed perfect eye data in my scenes and might have just set them up for _OGal, if you notice any of these cases please let me know. Mainly saying so you don't waste time thinking your persona documents are not working. Standing adore should be decked out and a good place to test however.

 

Hey Ceo, if you don't mind me asking, the osex movie alluded to some "bonus scenes" that were discussed in a funny interaction at the very end, and you left a note about finding them somewhere. Are these bonus scenes available online? Where can we find them?

 

It's coming Cv sorry and thanks a lot for the interest in my movie. I was hoping to release nexus like a week or two ago but I'm just wrapping things up now, I'm purposely not releasing / finishing until I get this OSA/OSex version on nexus so I can give people some actual content instead of just my movie stuff back to back. It will be soon. It's cut scenes either because they were raunchier or were more just me using Skyrim for story time as opposed to highlighting the OSex project. 

 

 

 

 

 

 

 

 

Thanks a lot for the nice comments!

 

Please!  An orgasm animation trigger is still needed.   At its simplest form all that would be needed would be to trigger an orgasm sound file (for a scene without withdrawal),  so I don't know why this is so difficult. Really everything else is superfluous.  I know many people want a complex money shot with firehose ejaculation, but I really dislike those scenes,  The rest of other animation sequences are really beautifully done!

 

I need the arousal section of OSA complete before I'll attempt this, it's most likely the next section I will work on in OSA, after that's set I'll be able to start adding orgasms when/if it completes. Even if so it will take a while to finish animations to make a lot of possibilities from different scenes.

 

Kinky is right that it will be more complex, they will be triggered either by simply hitting a nav menu option or by enabling actor AI which will use their body stats to eventually cause them to orgasm depending on their personality / what you do with them.

Posted

Also good new I'm pretty sure I found the no sound/expression culprit so everyone claiming that sound and expression weren't working was correct. Sorry for the hoops I made you guys go through figuring this one out.

 

Had nothing to do with HudMenuGFX I believe as the prior fix is working as I intended. The issue is that I only updated the SWF file to search the new Persona directory i started using but the script in papyrus that scans for the files wasn't updated to the new directory path. Most likely people that have sound working have the (now) verstige folder data/meshes/0SP still in their skyrim directory. This is obsolete and you can remove it after the next draft gets posted. The new persona directory is at data/OSA/

 

I've got the fix in but if you can compile and want to try to fix it yourself in the meantime to help me test if it works for sure:

 

it's in _oGlobal.psc in a function called scanFolders

 

 

The lower section:

 

    scanedFiles = MiscUtil.FilesInFolder("Data/meshes/0SP/base/identity/",".oiden")
    UI.InvokeStringA("HUD Menu", "_root.WidgetContainer."+glyph+".widget.lib.codex.scanIdentity", scanedFiles)
    utility.wait(0.2)
    scanedFiles = MiscUtil.FilesInFolder("Data/meshes/0SP/base/form",".oform")
    UI.InvokeStringA("HUD Menu", "_root.WidgetContainer."+glyph+".widget.lib.codex.scanForm", scanedFiles)
 
gets changed to:
 
     utility.wait(0.2)
    scanedFiles = MiscUtil.FilesInFolder("Data/OSA/Persona/base/identity/",".oiden")
    UI.InvokeStringA("HUD Menu", "_root.WidgetContainer."+glyph+".widget.lib.codex.scanIdentity", scanedFiles)
    utility.wait(0.2)
    scanedFiles = MiscUtil.FilesInFolder("Data/OSA/Persona/base/form",".oform")
    UI.InvokeStringA("HUD Menu", "_root.WidgetContainer."+glyph+".widget.lib.codex.scanForm", scanedFiles)
 
and sound expressions should start working again.

 

 

Posted

 

Also good new I'm pretty sure I found the no sound/expression culprit so everyone claiming that sound and expression weren't working was correct. Sorry for the hoops I made you guys go through figuring this one out.

 

Had nothing to do with HudMenuGFX I believe as the prior fix is working as I intended. The issue is that I only updated the SWF file to search the new Persona directory i started using but the script in papyrus that scans for the files wasn't updated to the new directory path. Most likely people that have sound working have the (now) verstige folder data/meshes/0SP still in their skyrim directory. This is obsolete and you can remove it after the next draft gets posted. The new persona directory is at data/OSA/

 

I've got the fix in but if you can compile and want to try to fix it yourself in the meantime to help me test if it works for sure:

 

it's in _oGlobal.psc in a function called scanFolders

 

 

The lower section:

 

    scanedFiles = MiscUtil.FilesInFolder("Data/meshes/0SP/base/identity/",".oiden")
    UI.InvokeStringA("HUD Menu", "_root.WidgetContainer."+glyph+".widget.lib.codex.scanIdentity", scanedFiles)
    utility.wait(0.2)
    scanedFiles = MiscUtil.FilesInFolder("Data/meshes/0SP/base/form",".oform")
    UI.InvokeStringA("HUD Menu", "_root.WidgetContainer."+glyph+".widget.lib.codex.scanForm", scanedFiles)
 
gets changed to:
 
     utility.wait(0.2)
    scanedFiles = MiscUtil.FilesInFolder("Data/OSA/Persona/base/identity/",".oiden")
    UI.InvokeStringA("HUD Menu", "_root.WidgetContainer."+glyph+".widget.lib.codex.scanIdentity", scanedFiles)
    utility.wait(0.2)
    scanedFiles = MiscUtil.FilesInFolder("Data/OSA/Persona/base/form",".oform")
    UI.InvokeStringA("HUD Menu", "_root.WidgetContainer."+glyph+".widget.lib.codex.scanForm", scanedFiles)
 
and sound expressions should start working again.

 

 

try this and install Less Intrusive Hud & Customizable UI Replacer same problem and i belive the problem from  Customizable UI Replacer mod when instal hudmenu.swf in Interface folder the sound expressions just stop working remove it back to work normal again

with out this mod the old _oGlobal.psc

 

    scanedFiles = MiscUtil.FilesInFolder("Data/meshes/0SP/base/identity/",".oiden")
    UI.InvokeStringA("HUD Menu", "_root.WidgetContainer."+glyph+".widget.lib.codex.scanIdentity", scanedFiles)
    utility.wait(0.2)
    scanedFiles = MiscUtil.FilesInFolder("Data/meshes/0SP/base/form",".oform")
    UI.InvokeStringA("HUD Menu", "_root.WidgetContainer."+glyph+".widget.lib.codex.scanForm", scanedFiles)
 
work normal with any problem with out this 2 mod.
 
new 1 didn't work for me _oGlobal.psc with same 2 mod and the strange thing its work normaly to with out this 2 mod mean the old _oGlobal.psc option and te new one option the 2 work for me with out this 2 mod the sound & expressions work just fine
 
   utility.wait(0.2)

    scanedFiles = MiscUtil.FilesInFolder("Data/OSA/Persona/base/identity/",".oiden")
    UI.InvokeStringA("HUD Menu", "_root.WidgetContainer."+glyph+".widget.lib.codex.scanIdentity", scanedFiles)
    utility.wait(0.2)
    scanedFiles = MiscUtil.FilesInFolder("Data/OSA/Persona/base/form",".oform")
    UI.InvokeStringA("HUD Menu", "_root.WidgetContainer."+glyph+".widget.lib.codex.scanForm", scanedFiles)
 
i use the last version of Osa 2.02 beta
 
and sorry for my bad english :blush:

 

Posted

wait what ?

CEO is back ?

 

wich powerful necromancer have do this magic ? i wish i can fuck her( hope its a lady necromancer)  :)

 

 

cool to see you back CEO ! :lol: :lol:

 

 

btw, when you make update, you make it at the Osa page right ? not at the Osex pages ? or i m wrong ?


Hey, um just a simple question,

Where do I find the Wizard Sex, Team Osex, and the rest of the other plugins of OSA?

-snip-

 

well my bad its page 340..

 

its also in the signature of Kynki (or kinky)

Posted

wait what ?

CEO is back ?

 

wich powerful necromancer have do this magic ? i wish i can fuck her( hope its a lady necromancer)  :)

 

 

cool to see you back CEO ! :lol: :lol:

 

 

btw, when you make update, you make it at the Osa page right ? not at the Osex pages ? or i m wrong ?

Hey, um just a simple question,

Where do I find the Wizard Sex, Team Osex, and the rest of the other plugins of OSA?

-snip-

 

well my bad its page 340..

 

its also in the signature of Kynki (or kinky)

Oh okay, wow that information was all the way to page#340? I would not have known that. Thank you so much again.

Posted

 

 

 

try this and install Less Intrusive Hud & Customizable UI Replacer same problem and i belive the problem from  Customizable UI Replacer mod when instal hudmenu.swf in Interface folder the sound expressions just stop working remove it back to work normal again

with out this mod the old _oGlobal.psc

 

    scanedFiles = MiscUtil.FilesInFolder("Data/meshes/0SP/base/identity/",".oiden")
    UI.InvokeStringA("HUD Menu", "_root.WidgetContainer."+glyph+".widget.lib.codex.scanIdentity", scanedFiles)
    utility.wait(0.2)
    scanedFiles = MiscUtil.FilesInFolder("Data/meshes/0SP/base/form",".oform")
    UI.InvokeStringA("HUD Menu", "_root.WidgetContainer."+glyph+".widget.lib.codex.scanForm", scanedFiles)
 
work normal with any problem with out this 2 mod.
 
new 1 didn't work for me _oGlobal.psc with same 2 mod and the strange thing its work normaly to with out this 2 mod mean the old _oGlobal.psc option and te new one option the 2 work for me with out this 2 mod the sound & expressions work just fine
 
   utility.wait(0.2)

    scanedFiles = MiscUtil.FilesInFolder("Data/OSA/Persona/base/identity/",".oiden")
    UI.InvokeStringA("HUD Menu", "_root.WidgetContainer."+glyph+".widget.lib.codex.scanIdentity", scanedFiles)
    utility.wait(0.2)
    scanedFiles = MiscUtil.FilesInFolder("Data/OSA/Persona/base/form",".oform")
    UI.InvokeStringA("HUD Menu", "_root.WidgetContainer."+glyph+".widget.lib.codex.scanForm", scanedFiles)
 
i use the last version of Osa 2.02 beta
 
and sorry for my bad english :blush:

 

 

Thanks Lans,

 

The next version I will release will have logs that can show us all the directory paths it's trying to use so we'll be able to see that and figure out where the problem is happening. It's strange we'll most likely have to look at the logs to figure this out in that case

 

---------------------

 

I'll explain how it works quickly to see if it might help solve this:

 

1. If certain UI files are installed from other UI mods they shift the directory path in which the UI searches for files back by one folder step.

 

2. When OSA turns on it tests this by trying to load this file:  Data\meshes\0SA\_0S\UI\o.hudcheck

 

If OSA can load that file it leaves predirectories as:

 

omDir = "../../";
 
if it can't load that file it assumes hudmenuGFX is installed and sets the directory to:
 
omDir = "../"
 
 
--------------------
 
Based on what you said I think there's 2 issues happening at once and both I think are now fixed in my draft so we'll see. I adjusted something which I believe is a mistake in the swf file so most likely it will be fixed but if not we'll have logs now to show us what the problem is.
Posted

 

 

 

 

try this and install Less Intrusive Hud & Customizable UI Replacer same problem and i belive the problem from  Customizable UI Replacer mod when instal hudmenu.swf in Interface folder the sound expressions just stop working remove it back to work normal again

with out this mod the old _oGlobal.psc

 

    scanedFiles = MiscUtil.FilesInFolder("Data/meshes/0SP/base/identity/",".oiden")
    UI.InvokeStringA("HUD Menu", "_root.WidgetContainer."+glyph+".widget.lib.codex.scanIdentity", scanedFiles)
    utility.wait(0.2)
    scanedFiles = MiscUtil.FilesInFolder("Data/meshes/0SP/base/form",".oform")
    UI.InvokeStringA("HUD Menu", "_root.WidgetContainer."+glyph+".widget.lib.codex.scanForm", scanedFiles)
 
work normal with any problem with out this 2 mod.
 
new 1 didn't work for me _oGlobal.psc with same 2 mod and the strange thing its work normaly to with out this 2 mod mean the old _oGlobal.psc option and te new one option the 2 work for me with out this 2 mod the sound & expressions work just fine
 
   utility.wait(0.2)

    scanedFiles = MiscUtil.FilesInFolder("Data/OSA/Persona/base/identity/",".oiden")
    UI.InvokeStringA("HUD Menu", "_root.WidgetContainer."+glyph+".widget.lib.codex.scanIdentity", scanedFiles)
    utility.wait(0.2)
    scanedFiles = MiscUtil.FilesInFolder("Data/OSA/Persona/base/form",".oform")
    UI.InvokeStringA("HUD Menu", "_root.WidgetContainer."+glyph+".widget.lib.codex.scanForm", scanedFiles)
 
i use the last version of Osa 2.02 beta
 
and sorry for my bad english :blush:

 

 

Thanks Lans,

 

The next version I will release will have logs that can show us all the directory paths it's trying to use so we'll be able to see that and figure out where the problem is happening. It's strange we'll most likely have to look at the logs to figure this out in that case

 

---------------------

 

I'll explain how it works quickly to see if it might help solve this:

 

1. If certain UI files are installed from other UI mods they shift the directory path in which the UI searches for files back by one folder step.

 

2. When OSA turns on it tests this by trying to load this file:  Data\meshes\0SA\_0S\UI\o.hudcheck

 

If OSA can load that file it leaves predirectories as:

 

omDir = "../../";
 
if it can't load that file it assumes hudmenuGFX is installed and sets the directory to:
 
omDir = "../"
 
 
--------------------
 
Based on what you said I think there's 2 issues happening at once and both I think are now fixed in my draft so we'll see. I adjusted something which I believe is a mistake in the swf file so most likely it will be fixed but if not we'll have logs now to show us what the problem is.

 

Make sense

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