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Posted
Hey CEO, I've been trying to get the Auto-Intimates to work for my player character by putting the forms.xml in OSA\Persona\pc\female, which is the path I saw when I viewed my player character's details in a scene. However, it hasn't been working. I started a scene, and then had the male remove my PC's cuirass, but nothing happened. I also tried the same thing with some clothing that had separate top and bottom parts (instead of being a one piece set like most vanilla armors), but still no luck.

 

I have checked in the settings to make sure that the female auto-intimates settings were switched on. I have also tried making sure that all of the clothing pieces I referenced in forms.xml were also in my inventory before having my PC's curiass removed. 

 

I've attached my forms.xml so you can make sure I haven't done something obviously wrong. Also, if logs might help diagnose what has gone wrong here, let me know which ones to grab.

 

 

I WAS able to gfx my player character successfully, and I've also attached some screenshots of that. I did have to apply the "tenderRGB" fix discovered a page or two back to get it to work, though. 

 

 

As it's my first time commenting in this thread, I'd like to take the time to say that the work you and the team have done is truly top-tier. With OSA and OSex, I think you've managed to create the best, most immersive simulation of intimacy that exists at this time. Despite the fact that it is still a work in progress, I feel that it manages to surpass similar simulation technology made by companies like Illusion. The whole expression system where the actors react to each position and each thrust is particularly mind-blowing. It truly makes the simulation come alive. I can't wait to see what different Persona settings and the arousal system will bring to the table. 

 

forms.xml

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post-55696-0-64382800-1496638391_thumb.png

post-55696-0-92989300-1496638432_thumb.png

Posted

 

 

 

Very nice job getting gfx set up and trying out AutoIntimates thanks. The forms.xml looks correct to me including the color assignments. I'm not sure where it's getting caught up on, there's a chance it's the IntimatesOP and there's a bug in that section and it happened to roll the OnePiece both times.

 

If you don't mind and are able to help me further can you repeat the test including removing the cuirass then open the SCENE MENU and:

 

INFO > CHARACTERS > LOGS  (Make sure you TOG to the actor with autointimates here then: --- Go up to "Full Log" and hit the YES/OK button which will output a log text file to data/OSA/logs/ it should be named your characterName+FullLog.txt or something similar to that. Can you post that here so I can see. The AutoIntimate logs are really detailed so it should tell us what exactly is going wrong.

 

I think you're really close, either it's a bug with IntimatesOP or something about about the initialization of OSA an the npc getting registered before things were set up.

 

Just some quick notes on this:

-The npcs don't need the items in advance, OSA will give and equip them with the items.

- for black clRGB I'd prob step it up a few shades like 222222 or 333333 so it isn't flat black which would make the solid color blend with the edges and shading. FFFFFF imo doesn't suffer the same problem and works fine / looks sexy.

 

Thank you so much for the very nice comments and support on this system, always really nice to see! Also thank you for taking the time to help me solve this Fox and sorry for the trouble so far. I think it's just a small detail we're missing. Please post the log if you can!

 

 

Just some notes to clarify some things on AutoIntimates for other readers:

 

- In a lot of ways once OSA sees an actor per session (Meaning a start of the game.exe file) It will tend to remember that NPC from the original data it aquired for them from that session until the game turns off. I'm working on ways to control this better but it's difficult with the way Skyrim works. It will gather data on NPCs either by starting a scene with them, getting them registered in the targeting menu, or inspecting them. Chances are when ever one of these occur is when OSA will figure out AutoIntimates so once it's set the first time it's pretty set in stone for the rest of that playthrough.

 

- It's my purposes is 2 reasons. 1. a lot of people were rightfully so struggling having UpperBody intimates in their game since it's pretty much impossible to do it in Skyrim in an unressing sense, so I hope this will make bra's as a part of undressing possible. 2. While there's other mods that do it, I thought it could be a good system to intimate-ify Skyrim NPCs and most likely the combination of OSA/XML can be a stronger and more light weight solution thsn alternatives in a past.

Posted

CEO i find strang thing here

 

14966486862311.jpg

 

1- when I use the less hud us you see when start sex hud won't disappear

 

2- About SOS don't know but its very big take a look at serana head (foreblay blow jobs animation)

Posted

2.02C2

 

Final version before nexus. I'll post today if everything goes well. I updated the 2.02C post with the new OSA so everything stays in one place.

 

Post with the files is here:

 

http://www.loverslab.com/topic/51365-0sex-skyrim-sex-sim-other-0s-content-wip/?p=1915342

 

You only need to update OSA, rest hasn't been changed. (I took the OSex one down by accident but it's the same one as before.)

 

I made one small change to the papyrus side of things which will most likely have big results. It's using some archaic barely documented secret Skyrim stuff. What I think this will do is make actors never fall through the floor ever again when you start scenes however since it's sketchy skyrim shit who knows what might happen as consequences. Most likely none and you'll just never fall through the floor again when you're trying to OSex people but you never know. Test please.

 

Nothing major mostly just small tweaks to niche stuff or minor bugs. Only really major thing is that icons now update clothing status as soon as you make clothing changes from the scene menu but that's about it. Oh and the not falling through the floor thing....

 

Full patch notes since 2.02C to 2.02C2

 

 

 

 

- Included optional lines that can be insterted into _config.xml to overidde what the ESG Configuration menu sets things to when you click "RESTORE DEFAULTS"
 
<defaultMap v="helmet,x,cuirass,gloves,x,necklace,rings,boots,x,shield,x,x,x,earrings,glasses,intlow,pants,x,miscup,miscmid,x,x,x,misclow,stockings,x,inthigh,cape,x,miscarms,x,x"/>
<defaultMap v="helmet,x,cuirass,gloves,x,necklace,rings,boots,x,shield,x,x,x,earrings,glasses,intlow,pants,x,miscup,miscmid,x,x,x,misclow,stockings,x,inthigh,cape,x,miscarms,x,x"/>
<defaultExclude v="61"/>
<defaultExclude v="61"/>
 
 
- Icons now process CuirassMode correctly, meaning default cuirasses will make icons and other OSA things consider them as having pants also included.
 
- Added options to disbale the cuirassMode check and always consider cuirass only as chest piece (Separate for male and female)
   
- FEMALE | CUIRASS INCLUDES Pants
- MALE | CUIRASS INCLUDES Pants
 
- Added an entry to the _config.xml under <esg> where you can redefine this keyword if you don't want to use the default one
 
- Adding the keyword to items would be a fairly advanced process that would need either CK or TESVedit knowledge but it's there if the details of pants display are bothering anyone and they want to take it to the limit.
 
<keywords chestOnly="ChestOnly"/>
 
 
- Fixed an issue where skinRGB data for GFX wasn't being used because of a check requiring obsolete tenderRGB data. There might be further errors in the code related to this that are not caught yet but we'll see what happens for now.
;Thanks to here_and_now for discovering and solving this
 
-------------------------------
 
 
----------
 
-Icons will now instantly update to reflect clothing when you make changes to actor equipment using the SCENE | EQUIP menu. 
 
-Added the renameInGame config option, when enabled OSA will also rename the NPC in Skyrim to reflect the name OSA assigned. Without this they will be renamed only in OSA menu dsiplay.
 
| RENAME IN GAME
 
- Discovered and fixed finally the issue with HudMenuGFX blocking personality data (voice and expression) from being loaded.
; Thanks to lans139 for many rounds of testing to help discover the issue.
 
 
- Customizer can now be used for AutoIntimates. Customizer_equip.xml and Forms.xml don't have full functionality for % ratios of usage but the basic functionality is there, it will most likely be expanded to use more %s to control how often things show up.
I would also like to expand it so generic NPCs can insert their own subClasses. For example being registered as a bandit NPC would allow unique bandit intimates to get tosses into the mix ontop of or exclusively to the race/gender section of their customizer.
 
 
 
- I forsee some issues where customizer_equip is going to be too broad sweeping, like if a user has a game with custom NPCs installed with different bodies, in some cases it might try to equip intimates that don't fit
the body. I'll most like put either expemptions or includes, either listing the mods that should partake in autoIntimates or excluding specific NPCs from autointimates. I'll wait for user reports to see what comes up
before incorporating anything so I can see the problems clearly.
 
 
- Gave the EQUIPSLOT MENU from the SCENE MENU (Where you can remove or equip actor clothing) the similar jazz effects like flipping icons on TOG etc as the other menus got (Forgot these).
 
- Added Push YES to print log text box to all log screens. It's slightly different style then the Push Tog to menu and i'll work on streamlining this and adding a little bit of fun visual fx to it in the future.
 
Made OSA adapt better to modules that only have one actor or doesn't have data for all features:
(There's more cases in OSA where it could be improved with just one actor, like disabling tog and removing the change actor message etc. but I'll worry
about these little details later)
 
- Roulette option will hide if module doesn't have a roulette datamap
- Navigate will hide if module doesn't have a navigate datamap
- Arrange will hide if module uses only 1 actor
- The scene menu's first step menu will collapse to 1 line if it has fewer then 6 buttons
 
 
- Added 3 TypeM icons for the new config options from this patch
 
- Made a change that could have negative effects in a major way but it's small so it's easy to reverse. Clipping is disabled for a moment at the start of scenes at the point where the player would fall through the floor sometimes.
Hopefully nothing else bad will happen and the player will just never fall through the floor again, we'll see. If this works i'll apply it also to the the area where actor's pop out of place sometimes from scene alignment.
 
 
 
- Single actor modules can now be keybind and they will trigger the scene on the target. 
 
 
- Equipment slots from the EQUIP SLOT menu were clickable even if they didn't have items in them, generally did nothing but made a few errors with AutoIntimate Faux items. Fix this.
 
 
 

 

 

 

 

 

 

Also for the rare chance that someone gets really fancy with their AutoIntimates set up, the keyword will be changed on the nexus version to: isChestOnly, i forgot to update the config this time around.

Posted

For me Osa work like charm.everything work very good and smooth. :D :D :D :D :D
Nexus will be surprised from Osa Update
still have some issue in Osex but Osa work very fine to me will done CEO. :heart: :heart: :heart: :heart:

Posted

For me Osa work like charm.everything work very good and smooth. :D :D :D :D :D

Nexus will be surprised from Osa Update

still have some issue in Osex but Osa work very fine to me will done CEO. :heart: :heart: :heart: :heart:

 

Ty Lans for your help and all my other testers, everyone did great.

 

I think OSA is good for now, I'm posting it, and let it stand for a while. I'll focus on OSex now. OSA will get some small patches for fixes and things needed asap but the major plans like arousal and body I'm going to hold off a little bit and get OSex in the best shape I can. We got OSA a lot better and it's more then just the facade the insides behind the scenes got a lot of love it needed for future plans so we're in a good place now I think!

 

I got a little pack of updates and a few scene additions coming soon, dusting it off now, but after that I'll prob maintain a schedule like set a goal, deliver x animations per week and try to work through all that's broken.

Posted

 

For me Osa work like charm.everything work very good and smooth. :D :D :D :D :D

Nexus will be surprised from Osa Update

still have some issue in Osex but Osa work very fine to me will done CEO. :heart: :heart: :heart: :heart:

 

Ty Lans for your help and all my other testers, everyone did great.

 

I think OSA is good for now, I'm posting it, and let it stand for a while. I'll focus on OSex now. OSA will get some small patches for fixes and things needed asap but the major plans like arousal and body I'm going to hold off a little bit and get OSex in the best shape I can. We got OSA a lot better and it's more then just the facade the insides behind the scenes got a lot of love it needed for future plans so we're in a good place now I think!

 

I got a little pack of updates and a few scene additions coming soon, dusting it off now, but after that I'll prob maintain a schedule like set a goal, deliver x animations per week and try to work through all that's broken.

 

 

(arousal) @_@

Omg If Osa will have his arousal system like when npc think of sex or when they see lover that thing like Sexlab Aroused and Blush when Aroused omg thats

will be amaziiiiiiiiiiiiiiiiiiiiing @_@

 

Posted

 

 

For me Osa work like charm.everything work very good and smooth. :D :D :D :D :D

Nexus will be surprised from Osa Update

still have some issue in Osex but Osa work very fine to me will done CEO. :heart: :heart: :heart: :heart:

 

Ty Lans for your help and all my other testers, everyone did great.

 

I think OSA is good for now, I'm posting it, and let it stand for a while. I'll focus on OSex now. OSA will get some small patches for fixes and things needed asap but the major plans like arousal and body I'm going to hold off a little bit and get OSex in the best shape I can. We got OSA a lot better and it's more then just the facade the insides behind the scenes got a lot of love it needed for future plans so we're in a good place now I think!

 

I got a little pack of updates and a few scene additions coming soon, dusting it off now, but after that I'll prob maintain a schedule like set a goal, deliver x animations per week and try to work through all that's broken.

 

 

(arousal) @_@

Omg If Osa will have his arousal system like when npc think of sex or when they see lover that thing like Sexlab Aroused and Blush when Aroused omg thats

will be amaziiiiiiiiiiiiiiiiiiiiing @_@

 

 

 

Yes ideally I think I can make it work where you have to engage with the NPC and find out about them, or if they have a defined body.xml you'll be able to learn what they like and respond too. You kind of have to earn whatever you want to accomplish, for the sensuality experience of the build up but the option to simply make the cum will still be there if you don't want to bother. It's sounds mini-gameish and it is but I'm hoping to blur that line as much as possible when/if I take it on by making the data similar to how I make expressions, make a big soup of variables that are shifting for a lot of obtuse details of psychology, bio/chemistry, so it's not predictable and doesn't feel like a machine.

 

It will be too passes, some of it is semi RP data that has no skyrim entity for it but the data is meant to be filled in correctly by the user to match that npc. There's a small section on attraction which summarizes aspects of personality / physique (randomized anything that isn't filled in) and it cross checks to decide how into the other person is, basically a short list 0-5 of different attraction related features, for them and what they are looking for, like an OSexMatch.com that you fill out for both actors. After that it will check thresholds and values in their body.xml to see how they respond to things, and the response shifts based on arousal, so as they escalate they might require different things to push it further. Going for simulation realism here as far as I can.

 

Body blush is something I want to do and that is possible in Skyrim and straight forward, it will most likely show up sometime, I want to do spank and impact damage also, so after many spanking their ass gets pink marks, or from hard doggy style stuff like that. Chest, face, thighs blush based on arousal / if orgasm happened. Would really like to do scaling sweaty effect also but I don't think it's possible in Skyrim even if I used all out nioverride, due to the separation of the head and body and I think nioveridde would still effect all npcs at the same time that used that body. 

 

Idk if when this stuff will happen but it's stuff I really want and nice to hear others would be excited too. 

 

 

 

Posted

 

 

 

For me Osa work like charm.everything work very good and smooth. :D :D :D :D :D

Nexus will be surprised from Osa Update

still have some issue in Osex but Osa work very fine to me will done CEO. :heart: :heart: :heart: :heart:

 

Ty Lans for your help and all my other testers, everyone did great.

 

I think OSA is good for now, I'm posting it, and let it stand for a while. I'll focus on OSex now. OSA will get some small patches for fixes and things needed asap but the major plans like arousal and body I'm going to hold off a little bit and get OSex in the best shape I can. We got OSA a lot better and it's more then just the facade the insides behind the scenes got a lot of love it needed for future plans so we're in a good place now I think!

 

I got a little pack of updates and a few scene additions coming soon, dusting it off now, but after that I'll prob maintain a schedule like set a goal, deliver x animations per week and try to work through all that's broken.

 

 

(arousal) @_@

Omg If Osa will have his arousal system like when npc think of sex or when they see lover that thing like Sexlab Aroused and Blush when Aroused omg thats

will be amaziiiiiiiiiiiiiiiiiiiiing @_@

 

 

 

Yes ideally I think I can make it work where you have to engage with the NPC and find out about them, or if they have a defined body.xml you'll be able to learn what they like and respond too. You kind of have to earn whatever you want to accomplish, for the sensuality experience of the build up but the option to simply make the cum will still be there if you don't want to bother. It's sounds mini-gameish and it is but I'm hoping to blur that line as much as possible when/if I take it on by making the data similar to how I make expressions, make a big soup of variables that are shifting for a lot of obtuse details of psychology, bio/chemistry, so it's not predictable and doesn't feel like a machine.

 

It will be too passes, some of it is semi RP data that has no skyrim entity for it but the data is meant to be filled in correctly by the user to match that npc. There's a small section on attraction which summarizes aspects of personality / physique (randomized anything that isn't filled in) and it cross checks to decide how into the other person is, basically a short list 0-5 of different attraction related features, for them and what they are looking for, like an OSexMatch.com that you fill out for both actors. After that it will check thresholds and values in their body.xml to see how they respond to things, and the response shifts based on arousal, so as they escalate they might require different things to push it further. Going for simulation realism here as far as I can.

 

Body blush is something I want to do and that is possible in Skyrim and straight forward, it will most likely show up sometime, I want to do spank and impact damage also, so after many spanking their ass gets pink marks, or from hard doggy style stuff like that. Chest, face, thighs blush based on arousal / if orgasm happened. Would really like to do scaling sweaty effect also but I don't think it's possible in Skyrim even if I used all out nioverride, due to the separation of the head and body and I think nioveridde would still effect all npcs at the same time that used that body. 

 

Idk if when this stuff will happen but it's stuff I really want and nice to hear others would be excited too. 

 

 

if that happen i will remove all SL mod from my mod Order @__@ and just be Osa Forever @___@

 

Posted

I tried a lot of scripted mods, among them also good ones, but what you did is a completely new level of coding. I have never played such a well made mod before, the whole ui, smoothness and complexity are absolutely phenomenal!

 

Thank you so much for being back and working again on OSA! :D

Posted

hi again CEO,

umm so thank you for showing me to the page that holds the plugins to OSA-OSEX. But for some reason after downloading the files and manually copy and drag them and launch FNIS then start the game, it still doesn't have the plugins in the OSA menu.

 

Also, while the OSA menu it says that Wizard sex plugin is installed but nothing. No animations for it.

 

I don't know if I installed it wrong or if?

Posted

Old bug is still present. If you start NPC on NPC scene and leave the cell without ending it, those 2 NPCS will never be able to move again.

 

Keybinding crash also there. I know when its going to happen coz game feels like its lagging but i have no way to see whats going on. If there is no lag then i dont crash on keybinding.

 

Shifted UI bug still there. It would be usefull to have some debug info to show what position OSA thinks UI is located on.


hi again CEO,

umm so thank you for showing me to the page that holds the plugins to OSA-OSEX. But for some reason after downloading the files and manually copy and drag them and launch FNIS then start the game, it still doesn't have the plugins in the OSA menu.

 

Also, while the OSA menu it says that Wizard sex plugin is installed but nothing. No animations for it.

 

I don't know if I installed it wrong or if?

 

Read install instructions. Link in my signature. Solution is written there.

Posted

Old bug is still present. If you start NPC on NPC scene and leave the cell without ending it, those 2 NPCS will never be able to move again.

 

Keybinding crash also there. I know when its going to happen coz game feels like its lagging but i have no way to see whats going on. If there is no lag then i dont crash on keybinding.

 

Shifted UI bug still there. It would be usefull to have some debug info to show what position OSA thinks UI is located on.

hi again CEO,

umm so thank you for showing me to the page that holds the plugins to OSA-OSEX. But for some reason after downloading the files and manually copy and drag them and launch FNIS then start the game, it still doesn't have the plugins in the OSA menu.

 

Also, while the OSA menu it says that Wizard sex plugin is installed but nothing. No animations for it.

 

I don't know if I installed it wrong or if?

 

Read install instructions. Link in my signature. Solution is written there.

okay, I will. Thank you. Hopefully I'm doing this right

Posted

Hey CEO just a little note to say that what you posted looks really nice on the Nexus.  I love the Enderal piece, that was a good LOL with the pic! Very tastefully written, covering all bases. Well done!

Posted

Greetings!
 
I'm having some issues with my install of Osex and I hope someone may have a solution.
 
I currently have the following installed

 

SKSE

SkyUI

NetImmerse Override

OSA

BodySlide and Outfit Studio

CBBE

FNIS

OSex

Quality World Map

 

Game & Save load with no issues. The problem I am having is while being able to bring up the menu with crosshairs aimed at an NPC and being able to change their outfits and Inspect them. I am unable to start a scene. There is an animate option under one of the menus however it does nothing. The only way I can even bring up the Osex menu is while aiming at NPCs.

 

Am I missing a required piece? I am using ModOrganizer and have updated FNIS behaviors. 

Posted

Greetings!

 

I'm having some issues with my install of Osex and I hope someone may have a solution.

 

I currently have the following installed

 

SKSE

SkyUI

NetImmerse Override

OSA

BodySlide and Outfit Studio

CBBE

FNIS

OSex

Quality World Map

 

Game & Save load with no issues. The problem I am having is while being able to bring up the menu with crosshairs aimed at an NPC and being able to change their outfits and Inspect them. I am unable to start a scene. There is an animate option under one of the menus however it does nothing. The only way I can even bring up the Osex menu is while aiming at NPCs.

 

Am I missing a required piece? I am using ModOrganizer and have updated FNIS behaviors. 

ammm u need to install fnis

 

http://www.nexusmods.com/skyrim/mods/11811/?

Posted

Awesome job CEO and all the testers that helped out! It works real nice!

 

Are there any updates for Unicorn planned for the future? :)


 

Posted

 

Greetings!

 

I'm having some issues with my install of Osex and I hope someone may have a solution.

 

I currently have the following installed

 

SKSE

SkyUI

NetImmerse Override

OSA

BodySlide and Outfit Studio

CBBE

FNIS

OSex

Quality World Map

 

Game & Save load with no issues. The problem I am having is while being able to bring up the menu with crosshairs aimed at an NPC and being able to change their outfits and Inspect them. I am unable to start a scene. There is an animate option under one of the menus however it does nothing. The only way I can even bring up the Osex menu is while aiming at NPCs.

 

Am I missing a required piece? I am using ModOrganizer and have updated FNIS behaviors. 

ammm u need to install fnis

 

http://www.nexusmods.com/skyrim/mods/11811/?

 

I have that installed and listed under CBBE.

Posted

 

 

Greetings!

 

I'm having some issues with my install of Osex and I hope someone may have a solution.

 

I currently have the following installed

 

SKSE

SkyUI

NetImmerse Override

OSA

BodySlide and Outfit Studio

CBBE

FNIS

OSex

Quality World Map

 

Game & Save load with no issues. The problem I am having is while being able to bring up the menu with crosshairs aimed at an NPC and being able to change their outfits and Inspect them. I am unable to start a scene. There is an animate option under one of the menus however it does nothing. The only way I can even bring up the Osex menu is while aiming at NPCs.

 

Am I missing a required piece? I am using ModOrganizer and have updated FNIS behaviors. 

ammm u need to install fnis

 

http://www.nexusmods.com/skyrim/mods/11811/?

 

I have that installed and listed under CBBE.

 

 

aha didn't see my mistake try read kinky install instructions

 

http://www.loverslab.com/topic/64148-osa-skyrim-ascendancy-engine/page-12?do=findComment&comment=1615803

Posted

So I ran the AutoIntimates scenario again and looked through the log I got Actor_Lucy_00000007_FULL.txt. It was saying something about rejecting not only the OnePieces but also the Sets, so I did an experiment and removed the OnePieces and the IntimatesSet tags from my forms.xml, leaving it with two IntimatesL entries and two IntimatesH entries. 

 

This time, when I restarted the game and removed my player character's cuirass, the AutoIntimates worked and automatically equipped an upper body and lower body piece. However, I had the option to remove the bra and panties from the very beginning in the OSex menu, before I had removed her cuirass. Are you supposed to have that option? I would think you would only have the option to remove visible pieces of clothing. I didn't actually try removing the bra or panties at that point to see what would happen, but if that's a bug and getting a log of what happens would help, let me know and I can get that log.

 

Another thing that was weird was that after OSA had successfully equipped the intimates, I couldn't remove them. After the cuirass was gone, when I selected "remove her bra/panties" in the OSex menu it played the appropriate animations but kept the intimates equipped, and I was unable to unequip them directly through my inventory menu. Redressing my player character DID successfully unequip the intimates, however. 

 

I took another full log Actor_Lucy_00000007_FULL_taketwo.txt after the AutoIntimates worked, and then I took an ESG logActor_Lucy_00000007_ESG_taketwo.txt after the redressing successfully unequipped the intimates. They don't seem to say anything about my inability to unequip the intimates, though.

 

Let me know if you want me to run any other scenarios and grab logs for you!

 

Also, in regards to the scaling sweaty effect that you mentioned wanting in your above post, I'm using a mod right now called Wet Function Redux http://www.loverslab.com/files/file/2753-wet-function-redux/ that already does this kind of thing. It's capable of applying a scaled sweaty/glossy skin texture to specific NPCs within a radius (that part is configurable - I only target my player character), and it scales based on how long you've been in the rain, or how much magicka/stamina you've used, or how long you've been running, or if you've immersed yourself in a body of water. It's already got SexLab Aroused integration, so I wonder if integration with OSA would also be possible once the body.xml and arousal systems are in place?

 

 

Posted

 

 

 

Greetings!

 

I'm having some issues with my install of Osex and I hope someone may have a solution.

 

I currently have the following installed

 

SKSE

SkyUI

NetImmerse Override

OSA

BodySlide and Outfit Studio

CBBE

FNIS

OSex

Quality World Map

 

Game & Save load with no issues. The problem I am having is while being able to bring up the menu with crosshairs aimed at an NPC and being able to change their outfits and Inspect them. I am unable to start a scene. There is an animate option under one of the menus however it does nothing. The only way I can even bring up the Osex menu is while aiming at NPCs.

 

Am I missing a required piece? I am using ModOrganizer and have updated FNIS behaviors. 

ammm u need to install fnis

 

http://www.nexusmods.com/skyrim/mods/11811/?

 

I have that installed and listed under CBBE.

 

 

aha didn't see my mistake try read kinky install instructions

 

http://www.loverslab.com/topic/64148-osa-skyrim-ascendancy-engine/page-12?do=findComment&comment=1615803

 

I may have inadvertently discovered that "MENU" is bound to numEnter...however my Razer Deathstalker Ultimate treats enter on the numpad as normal "Enter".

 

Is there a way to rebind the menu to a different key?

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