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OSex+ The Greatest Virtual Sex Ever


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Posted

 

So, how I use the new anims (BB, BG, WHIZ...)? I already installed, but it don't appear on library, the only plugin who appear is the vanillla plugin. I checked on Information if it installed and say "yes".

WHIZ can be accessed from very first standing cuddle scene, after OSex start. Release hold on actra and then you should be able to navigate through numpad 6 to WHiZ branch. Undressing is in the same row.

 

BG is all accessed from scenes with male PC lying on ground (cowboy i.e).

 

BB all from standing blowjob scenes I think.

 

M2F.... haven´t tried yet.

 

Think bits of confusion comes from assuming the Plugins are part of OSA, although they´re from OSex, which is the "Module" shown in library. If installed correctly, the plugins integrate seamlessly with OSex module, which is the only official "module" thus far (beside OPose ect., which is accessed from main menu numpad Enter).

 

Lol, seems confuse, but i'll try. Thanks!

Posted

 

 

 

I had the same problems with sound and expressions on v1.09 and unfortunately a new version still have this issue for me

Tried to install OSA manually, reinstalled PapyruslUtil - It did not help me

Would be great to find a solution to this problem. Thank you :)

Try it deleted from the Interface folder the file hudmenu.

 

sorry to disturb, but this is my main problem also the sounds and expression. i uninstalled the previous version and install the new ones. tbh i dont have much experience with regards to modding and similar stuff, im just a newbie here :( please help me to fix this that a simple man like me can understand haha thank you so much!

 

I had the same problems with sound and expressions on v1.09 and unfortunately a new version still have this issue for me

Tried to install OSA manually, reinstalled PapyruslUtil - It did not help me

Would be great to find a solution to this problem. Thank you :)

Try it deleted from the Interface folder the file hudmenu.

 

sorry to disturb, but this is my main problem also the sounds and expression. i uninstalled the previous version and install the new ones. tbh i dont have much experience with regards to modding and similar stuff, im just a newbie here :( please help me to fix this that a simple man like me can understand haha thank you so much!

 

Download the PapyrusUtil from the nexus, install it, then install the osa/osex 2.02 and let the files be overwritten, and delet from the Interface folder the file hudmenu, must earn.

 

the sound and expressions are working now, thanks for the help mate :D you're my hero xD

Posted

welcome back CEO!

 

cant figure out how to get to the mff animations and when i try the mmf the incoming actor pushes the 1st npc away.  any suggestions? Thanks!

Posted

Hey, CEO. I discovered that Serana doesn't respond to OSEX at all. If you attempt to trigger a scene with her, the characters become locked in an almost t-pose, and it can't be cancelled.

 

This came up a while ago, what makes the actors have OSex is a magic effect that gets casted on all actors in the scene. There's something that can make Serana immune to all magic effects, I think it's some mod that does it, and it gets permed into the save. Anything totally immune to magic effects can't be osexed because they resist the spell. There might be a way with console to reset this flag on her.

 

welcome back CEO!

 

cant figure out how to get to the mff animations and when i try the mmf the incoming actor pushes the 1st npc away.  any suggestions? Thanks!

 

MMF is from the other standing scene, from the start go to the heart menu on the female and one of the options should be to "hold them tighter" or something like that you can trigger MMF from there but I think it's bugged and you have to do a more complicated way of setting it up in the current draft by starting an NPC / NPC scene then joining in as the player. It will be fixed in the next version I post. MFF I haven't released yet.

 

Not sure about the pushing but Kinky identified something similar and I'm playing with the suggestion they had to use consoleUtil to try to fix this.

 

 

 

(m=eaf88daaaa)12.jpg

 

I like it, will attempt it when I have time to add new animations, thanks!

Posted

 

 

 

CEO,

With testing my plug-in for Blender i decided to add some animations to your 0Sex, but fail at beginning.

For creating smooth transition between already existed animations and new ones i need to know end-animation-pose bones positions. (Sorry for my English)

It's unable to get .kf-file, without yours skeleton, because custom bones for hairs etc you're using.

 

Seems only way is to create own 0Sex-like assembly. Or is this my lack of knowing hkxcmd.exe?

 

Kind Regards

 

Which position are you trying to branch off from I can give you the end frame and the T-Pose but I only can get the files into Max 2012 / 2016 and I'm not sure how to make the rig work in Blender.

 

I'm using Pornphiles rig available here on LL but it might be a much older version of it. Some of my animations in different regions of OSEx got messed up as well due to just stray mis clicks doing things to the files I don't understand so there's breaking points between different parts of family of animations where I have to do weird stuff to connect them or the bones do really weird things with heavy spiral/corkswrewing most likely due to something about euler rotations that I don't know how to fix.

 

If it helps explain more, there's nothing specific about the rig I use or bones that OSex/OSA needs to play any animations for Skyrim could plugin in and be used for one of the actors in a scene in OSA. In terms of what you're doing the only thing I could see happening is that if you were making a seamless transition from one of my positions without being able to have the exact bone positions that it might have just a little bump. Skyrim will blend the animation bones so it should recover pretty much however even if the bone's are exactly the same from end frame to the new start frame.

 

Depending on things it might cause bones rotating 360 degrees quickly however and other things like that.

 

 

------------------------------------------------

 

If the animations are behaving strangely / not as you see them in Max it's most likely an issue with hkcmd. 

 

To explain it: you'll export from Max using Havok Tools which results in a .xml file of the animation. hkcmd's purpose is to convert the animations from .xml to Skyrim's .hkx. If your havok tools settings are wrong (like not connecting to the right skeleton document file) then the animations will break when you get them into Skyrim.

 

All you need to type into cmdPromt is this to get past hkxcmd, if this doesn't work than it most likely is an issue with Your Havok Tools export settings in Max.

 

hktcnv maxExportedFile.xml YourNewFile.hkx 

 

-----------------------------------------------------

 

If you'd prefer to connect to OSex as opposed to making your own thing entirely:

 

In this folder:

 

Data\meshes\0SA\mod\0Sex\scene\ 

 

Are a number of folders, each one is a plugin for OSex. I'd pick 3-4 letters as a designation for your project and build your project from within this folder. That way we can make a direct connection to your project from OSex that doesn't require the user to overwrite files etc.

 

The only thing to know about that is the first letters of all your scenes must be those letters you picked to designate your plugin.

 

For example my basic osex project is in the folder:

 

Data\meshes\0SA\mod\0Sex\scene\0MF\

 

0MF|Cy6!DDy6|Sx|DoggyLiPopSxHT      <--- All scene ID in basic OSex begins with 0MF

 

something in Wizard sex begins with the letters the wizard sex plugin folder uses WZH0

 

WZH0|Hv0y6!Hv0y6|Ap|MagBootyPop <-- A scene in wizard sex.

 

---------

 

I think your best bet would be to not worry about perfect seams for the transition between OSex and your work and just get as close as you can for the jump. If you place your actors roughly the same way to start the transition Skyrim will soft blend the animations together usually correcting things that are wrong BUT it might also do really weird spirals of the bones for the transition. If it is doing that I would make a loop that's similar to mine that you want to branch from and have the button press teleport directly to your loop, that way there would be a slightly non-seamless change but it would be so fast the user would most likely not notice it.

 

 

 

try to export it as an .fbx format blender should be able to import that back in. 

 

CEO and D_ManXX2, everything fine.

Solved in this post. Thanks for replies.

 

post-436640-0-19849800-1494661021_thumb.jpg

 

Kind Regards

Posted

Hello,

 

Can someone help me, I have downloaded all attachments and the animations play, but neither character undresses, how can I fix this?

Hello,

 

Can someone help me, I have downloaded all attachments and the animations play, but neither character undresses, how can I fix this?

Posted

Absolutely fantastic mod, this seriously blows away any adult mod I've tried and I can't imagine playing Skyrim without it at this point. If you're open to ideas, are there any plans for a "mating press" position animation? You could transition from Missionary into it. Unless there already is one and I just missed it... an example: https://gfycat.com/NiftyVioletAidi

 

Also, maybe a transition to eating out the female NPC when in the "Comet" pose?

 

Looking forward to the future update(s).

Posted

 

 

welcome back CEO!

 

cant figure out how to get to the mff animations and when i try the mmf the incoming actor pushes the 1st npc away.  any suggestions? Thanks!

 

MMF is from the other standing scene, from the start go to the heart menu on the female and one of the options should be to "hold them tighter" or something like that you can trigger MMF from there but I think it's bugged and you have to do a more complicated way of setting it up in the current draft by starting an NPC / NPC scene then joining in as the player. It will be fixed in the next version I post. MFF I haven't released yet.

 

Not sure about the pushing but Kinky identified something similar and I'm playing with the suggestion they had to use consoleUtil to try to fix this.

 

 

10 4!  thanks bud!

Posted

thanks for this mod. everything is working but how can i start 3some animation? when i choose the invite someone (male role) nothing happened. even i couldn't change the animation. thank you ceo!!

Posted

thanks for this mod. everything is working but how can i start 3some animation? when i choose the invite someone (male role) nothing happened. even i couldn't change the animation. thank you ceo!!

 

There's an error in the code that's stopping it from working if you use the INVITE option in the middle of a scene. You can get around it temporarily by starting an NPC NPC scene and joining that scene as the player. I was finally able to totally correct it today so it should be repaired in the next OSA draft which is happening soon.

Posted

thanks for the answer. i was try to start npc npc animation and i couldn't get join with them. can you tell me how can i do that?

 

 

Yea, open the OSA main menu when you are not in a scene. (If the player is in a scene the options you need don't show up)

 

 

Main Menu > Library > OSex > Start

 

The two circles at the top are where you want to add the NPCs that are going into the scene (They have male and female icons on them)

 

If you click these circles you'll see that only the player is available. You have to add actors to the list by using the two options under the circles:

 

-GET CROSSHAIR TARGET (Must have your crosshairs on an NPC for this to work)

or 

-GET ALL ACTORS IN VICINITY (Might not work because of the bug but I think it is functioning)

 

After you do these options then click the top circles again the actors will be selectable and you can begin an NPC NPC scene by hitting "START SCENE"

 

 

------------------------------------------

 

Once the scene starts put your cross hairs on either actor in the scene and hit the INSPECT key:

 

Go to INTERACT > JOIN SCENE > COORDINATE: MALE VISITANT

 

click the "Request Entry | Parlor| (This asks the NPCs to go to the scene that you can join in from)

 

 

Go back a menu step once they arrive at a scene and the second to the bottom circle will say "CANNOT JOIN FROM HERE" (This is a bug where the menu isn't updating) Step back one more menu step then return to this menu and it should update and say "JOIN SCENE: MALE VISITANT | PARLOR". Click that.

 

Now hit the "Player join Scene" option to join in (Or you can select an NPC the same way you did earlier to put them in the scene instead.

Posted

i believe i didn't install something. there is no join scene in the interact menu. only pose strip and one other pose menu in it. i install everything on this 340. page that you share. and in my game, there is mmf is installed but mff isn't installed. and my character is female. i'm starting 2 male scene and there is no joining word anywhere :(

Posted

i believe i didn't install something. there is no join scene in the interact menu. only pose strip and one other pose menu in it. i install everything on this 340. page that you share. and in my game, there is mmf is installed but mff isn't installed. and my character is female. i'm starting 2 male scene and there is no joining word anywhere :(

 

Only mmf is available atm so that's the one that will show up. If the plugin is installed then inspecting an actor in the scene > interact menu should have a join scene option menu. Make sure that the actor you have your cross hairs over is currently in an OSex scene and try the inspect. It's possible this is a bug though so:

 

To confirm it's not a bug. Has anyone else been able to see these icons from the inspect menu on an NPC NPC scene?

Guest Tarvitz
Posted

Yes, I have, no bugs here.

Posted

OSA / OSex / Plugins 2.02 Beta

 

Thanks for beta testing. This is pretty much just 1.09 with a few little things.  The main goal here is to get a 2.02 up on the nexus since they are still on 1.085. If 1.09 didn't work for you it most likely is a clean save thing and will happen again with 2.02. It potentially could be the new directory 1.09 used for Persona. If your Profiles break or sound / expressions don't work this might be why.

 

- Some minor OSA upgrades

- OSex scene menu should be fully 2.0 and look a lot better

       ~It's likely I broke some scenes doing this, I noticed today Jupiter > 69 has some issues, let me know any typos you find or mistakes in how things are navigated / broken scenes

- A bunch of new animations, a majority that I mentioned are in, the rest I'll be exporting over the weekend and they will be in the official nexus 2.02

 

Thanks as always for testing for me and the feedback. I haven't packed these up in a while so if something is going wrong let me know so I can take a look that all is in place with the zips and files. I am going to be just playing some OSex myself trying out all the scenes and making a list of animations that need work / any mistakes I find, and any illustrations I can get complete that would have multi uses.

 

The goal for 2.02 and beyond is: Simply polish the mod, fill in missing animation, illustrations, clean up all bugs, and complete a few requested features for OSA. I'm not taking on anything more than that until all those are accomplished and the project feels like it's complete.

 

0M2F = Male x 2 Female x 1

BB = Bad Boys

BG = Bad Girls

WZH0 = Wizard Sex

 
New Doggy Styles are reached from the first sex scene in the "Doggystyle, Legs out" branch
Jupiter and 69 are from just before spooning-ish in that area.
 
 

Also you get OPose

 

OPose is a small animation pack of poses that uses the MyAnim animation menu. It's all the poses I made for special scenes in OSex the Movie, and other stuff through out the years of this project. 

 

- oPhone5 interactions, - Motorcycle Babe Poses - Motorcycle riding poses - Combat on motorcycle poses - Tposes - Basic Poses - Hovering TPoses - Martial Arts (a few chun li poses) - Guitar Leaping Showmanship - A couple weird poses that are meant for cropped photos on certain parts of the body etc. etc. 

 

- The colors of the motorcycle, guitar, oPhone5 can be changed by painbucketing their .dds. If you don't feel comfortable opening a DDS with photoshop I have a folder of solid colors that you can take to overwrite them with. 4 license plate variations also on the bike. This is all in the data/textures/osa/_0s/meshes/ folder

 

Install it and you can play animations from MyAnim in OSA. It will conflict with Morra's since they overwrite the declare file. declare.xml was intended to be written by the end uses so you can just take what's in OPose's declare.xml and add it into Morra's declare and you can use both at once. I'll talk to Morra about adjusting this in their file.

 

Let's get this cleaned up and push it on the Nexus as soon as we can so we can start moving forward, Thanks! 

 

If you're just starting out with OSex: First install just OSA_2.02.rar and OSex_2.02.rar. Try them out in game and verify that everything is working. If it is then install the plugins OM2F BB BG and WZH0 to get some extra anmation.

wow Thanks for the great mod :)

Posted

Hi CEO, great to see you back. Yours are my favorite mods of all Skyrim time and they are still alive and kicking. For me, this prolongs the life of Skyrim (old version) itself by months, if not years!

 

I have one question/suggestion though. I have been looking for a more elegant way than the existing (console, rings and such) to handle facial expressions. You mentioned that you programmed your own expression handling engine. Would there be a way of handling facial expressions through OSA and its menu, just the way it handles animations? That would be a great addition to the scenes. Just an idea.

 

Keep up the great work and thank you for all the effort and joy OSA/OSex brings to Skyrim.

Sky

 

Posted

Since upgrading to 2.02 animations no longer play. The two characters kinda just stand inside one another. I've reinstalled it and ran FNIS (not sure if thats even need) and still cant get it to work. Any ideas?


Since upgrading to 2.02 animations no longer play. The two characters kinda just stand inside one another. I've reinstalled it and ran FNIS (not sure if thats even need) and still cant get it to work. Any ideas?

Posted

Since upgrading to 2.02 animations no longer play. The two characters kinda just stand inside one another. I've reinstalled it and ran FNIS (not sure if thats even need) and still cant get it to work. Any ideas?

 

Since upgrading to 2.02 animations no longer play. The two characters kinda just stand inside one another. I've reinstalled it and ran FNIS (not sure if thats even need) and still cant get it to work. Any ideas?

Running FNIS after an install is always required. Did FNIS gave any errors? Beside that I figured it could be of concern which installation method is selected. I do not trust mod managers here as the WIP Beta is not prepared for a particular manager and I had least trouble by just unpacking the Data folders straight into Skyrim and let overwrite all. Files of concern is those in SKSE plugins folders which should be overwriten by OSA ones.

Posted

Since upgrading to 2.02 animations no longer play. The two characters kinda just stand inside one another. I've reinstalled it and ran FNIS (not sure if thats even need) and still cant get it to work. Any ideas?

Since upgrading to 2.02 animations no longer play. The two characters kinda just stand inside one another. I've reinstalled it and ran FNIS (not sure if thats even need) and still cant get it to work. Any ideas?

 

Bind a 0sex key via 0SA in order to start 0sex.

Posted

For Enhanced Camera Mod users and those who want to try http://www.nexusmods.com/skyrim/mods/57859

 

Here´s a slightly modified ini file version (unpacking to SKSE plugin folder) which got the 1st person cam view FOV decreased to 55, more or less removing the perspective distortion experienced from the previous setting. :) Issues remaining is the 1st person body mesh fragment and head movement restricted to vertical (up/down). This EC ini file setting is meant for OSex use only and is of little use for normal Skyrim game play.

 

With Enhanced Camera now allowing very close and unclipped view in 1st person, it now becomes even more important to have High Res textures and details, particularly for the head mesh. Thus far I´ve settled with True Daughters of Skyrim set, giving the most realistic outlook for my female actras overally (though disliking pubic hair) and with my issues transfering Racemenu head morphs over to NPC heads by Nifskope alone finally solved, l´ll try using the high res Citrus head for my OSex NPC project.

SKSE_EnhancedCamera.rar

Posted

BTW... anybody got some HDT hair styles (particularly KS Hairdos HDT) working for NPC´s also using HDT bodies? I can only get it to work in combination for player character, but not for NPC´s. :( Problem is, those hair nodes meant to move the hair in HDT can´t be properly assigned and most the time crash CK. If transfered in Nifskope, hair does show up but movable hair nodes will stretch into the voids of Skyrim world space, or make the NPC entirely invisible in exteriors.

 

Currently using Bounce & Jiggles HDT files with XPMSE 3.93

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