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[DOA5LR] Timmy's Private Stash, Tips & Tools - UPDATE(11/21/18): Kinky Overalls


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thanks for sharing, but i have a problem, the mod xmas and the realphysicsbeta are not working for me, i install the mod folders inside the DLC folder, put the mod folder number inside 3dmgame.ini, but outfits wont show ingame :( i have version 1.04 3DMGAME with all DLC and harry nude mode (which works) that all.. any help ?

 

The Xmas and physics packs are not compatible with 1.04 if you have all of the new DLCs since the slots have all been taking.  Only a few slots are open in post 1.04 update, so I recommend that you use archive tool to replace the costumes from their official DLC packs. 

Made a bit more improvement to the transformer tool and fitted my own Fapping Force outfit for Marie on Nyotengu.

 

attachicon.gifpost-781013-0-06666000-1453605297.jpg

attachicon.gifMarieFappingForceToNyotengu.jpg

 

The conversion is still not perfect, but I think it's working well enough, at least for me, to mess with the different outfits, lol.  I still need to figure out some details.

 

 

You always have great shots of my most favorite DOA character. She is my little angel. Thank you for the pics and that outfit looks great on her. :)

 

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Timmy's Character Transformer

 

Background & early sample packs

 

 

 

After a few hours of hardcore coding, I think I have a relatively stable beta release of my character transformer tool that is good enough for most cases.

Please be warned that this is still a very early beta release as I have just started working on this yesterday, but after some quick tests, the tool appears to be stable enough for a few TMC files I tested. The most obvious benefit is the speed at which conversions can be made using my tool. Most TMC can be converted in less than 10 seconds, and the result is what I deem as "good enough" :P to be used in the game.

The tool should be simple enough to use. First, load the TMC you wish to transform to another character, the application will try to guess what TMC it is for, but you should always double check just in case. Next, verify the From and To drop down boxes are the correct value.

You will notice that there is a "Smoothness" dropdown box. The higher the value, the more samples the application takes per vertex to enhance the smoothness. Based on my tests, I found 10 to be a very good value to leave the setting at, but you can try different values and see how you like the results.

If you have a corresponding TMCL file, the tool will make a copy for you as well. The new files will be named (original TMC name)_(from character name)_to_(to character name)_SF_(smoothnessvalue).TMC/L

As stated above, this is an early beta version and there will be bugs and, in some cases, extreme whackiness. I welcome any bug report, but I am not sure if I will have time to address each one of them. I think this kind of tool is very convenient for some basic body swaps. However, for modders with a bit more knowledge and skills, nothing can replace the manual process of costume transfer. The amount of effort that goes into such task is tremendous, and the end result is always going to be better than what a tool can automate.

I have attached a few sample TMCs that I quickly put together using this tool as my test cases.

 

 

 

Early test thots

Kasumi to Marie

 


I think most of you who regularly browse these forums know that I spent a very long time porting this costume to Marie. Well, I did it in less than 10 seconds with my new tool.. so yeah.. I died a little on the inside when I tested this

post-781013-0-54798400-1454897794_thumb.jpgpost-781013-0-07129800-1454897801_thumb.jpgpost-781013-0-93527600-1454897797_thumb.jpgpost-781013-0-41492500-1454897792_thumb.jpg

post-781013-0-21209300-1454897804_thumb.jpgpost-781013-0-73075300-1454897807_thumb.jpgpost-781013-0-21108700-1454897810_thumb.jpg



Marie to Nyotengu

 


post-781013-0-44449500-1454897913_thumb.jpgpost-781013-0-37010700-1454897917_thumb.jpgpost-781013-0-84163600-1454897920_thumb.jpgpost-781013-0-42968200-1454897923_thumb.jpg



Ayane to Marie
Please note that the following set is not included in the samples.

 


post-781013-0-52978400-1454897976_thumb.jpgpost-781013-0-63484000-1454897979_thumb.jpgpost-781013-0-04250800-1454897983_thumb.jpgpost-781013-0-91239100-1454897985_thumb.jpgpost-781013-0-77756200-1454897988_thumb.jpgpost-781013-0-23534800-1454897992_thumb.jpgpost-781013-0-02716400-1454897996_thumb.jpgpost-781013-0-60192700-1454897998_thumb.jpg



Simplified workflow for v0.3.0+

1. Load or Drag & Drop a TMC (with corresponding TMCL in the same folder with the same name)

2. Verify that the "From" and "To" characters are correct. The tool automatically sets the "From" for you when a TMC is loaded.

3. Select the desired smoothness setting (more on smoothness in the tutorial link above).  For the most part, default 30 works rather well.

4. Hit Transform button - results will be output to the same folder with <original TMC file name>_to_<toCharacterName>_<TransformationSettingsIndicators>_SF<number>

 

Downloads:

UPDATE 12/15/17 Version 0.3.6 http://www.mediafire.com/file/l1c95nu2zfnr4a5/DOA5LRCharacterTransformerTool_V_0_3_6.zip

UPDATE 09/30/16 Version 0.3.4 http://www.mediafire.com/file/x719notmt2k4dfd/DOA5LRCharacterTransformerTool_V_0_3_4.zip

UPDATE 10/17/16 Version 0.3.4 Unlocked http://www.mediafire.com/file/x7wzgpowf7a3orq/DOA5LRCharacterTransformerTool_V_0_3_4_Unlocked.zip

*Unlocked version allows users to go past SF100 in default smoothing mode (both Adaptive and Hybrid unchecked).  It can occasionally cause a bit of deformation around neck area which is usually not very noticeable.  It can also allow the target character to retain the shape of the "From" character better for some very interesting transformation results.  For more information, please see here and head here for some interesting busty Marie transformation results :D

 

- Updated tutorial for V0.3.4+ here

-SaafRats Mai bushy/shaved texture pack can be found here bundled with Mai birthday suit

-SaafRats LOD Honoka reference model http://www.mediafire.com/download/4fx1a1f2llt8ux7/Honoka_LOD_Reference.zip (To install, unzip and drop the TMC into UserDefined folder under the transformer tool directory)

- Simple LOD tutorial with LOD Honoka Reference here

*The LOD test packs have been deprecated

-Tutorial for making LOD reference using Honoka LOD here

- Easy HLOD + more cup sizes tutorial here

- Easy LUD tutorial here

 

Note on Smoothness:

The new default smoothing mode is Hybrid. If you prefer the results of previous versions and wish to revert back to the behavior of previous versions, please uncheck "Hybrid" check box.

 

Hybrid Smoothing Mode (Hybrid checked):

This mode aims to bridge the gap between adaptive and regular smoothing modes.  With adaptive, it is "true to form" transformation with high chance of deformation, whereas, regular smoothing mode has the least amount of clipping but the transformation result is not faithful to the original source.  Hybrid mode takes the best of both worlds - offering the performance of regular mode and the "true to form"ness of the adaptive mode.   With this mode, the transformed result should be very close to what you would get with adaptive mode in form/shape but has much lower chance of clipping problems.  If clipping issues are observed, try lowering the smoothness number.

 

Regular smoothness mode (with both Hybrid and Adaptive unchecked):
- The default 30 smoothness is what I consider the "most optimal" outcome - a fast approximation transformation. It typically yields good result for most transformations.
- For transformation between two very differently shaped ladies (ie. Anyone to Marie), if you would like to retain more Marie shape, please try a lower Smoothness value. The lower the Smoothness, the more resemblance to the "From" character the final outcome will bear, and vice versa. So if you use higher smoothness value for, say Ayane to Marie transformation, Marie's breasts will appear a bit fuller (which can be a bonus to some :bush:)
- Higher Smoothnes does not always mean it is better, but it does help smooth out the rough edges. I encourage you to try many different values and see what you like best.
More detailed explanation can be found here http://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-updated-022816-transformer-v024c-converter-v042-updated-giftwrap-set-for-nyohelena/?p=1466416

Adaptive smoothness mode (Adaptive checked):
This mode has been added in an attempt to address the deformation problem when transforming between two very differently shaped ladies (eg. Ayane to Marie). Since the tool attempts to conform to the "target" shape as faithfully as possible, there might be deformations and some other whackiness when transforming from, for instance Ayane, to Marie. In these cases, I recommend using regular mode and see if you like the result, or adjust the adaptive smoothness upward or downward a bit at a time and see how it turns out. As with regular smoothness mode, I encourage you to try many different values and see what you like best.

 

The regular mode I think is the best for pretty much any transformation. It adjusts the proportion of the entire model to approximate the form of the "target" model with high efficiency. Adaptive is good for when you want to keep, say, Honoka's large pair or Marie's petite boobs and can deal with some slight deformations, otherwise, I recommend using default mode which appears to be the most problem free.

 

Note on Bone/Collision transfer

The tool has the ability to automatically transfer bone and collision for you, but if you run into issues in game such as auto eject to desktop when you select the transformed costume, try the transformation again with "Skeleton Patcher" (thanks to Harry Palmer) checked and "Auto Bone transfer" + "auto collision transfer" unchecked.   Use the skeleton patcher to patch up the bone structure and the model should be good to go.   Some earlier player made mods (including my own xmas in july pack) can be problematic with the auto bone/collision transfer, so I've included this option as a backup measure.

 

Update Notes:

See what's new in 0.3.4 here

See what's new in 0.3.4 http://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-updated-092416-converter-v052-transformer-v033-wmai-support-mai-outfits-3d-bush-editions/?p=1693617

See what's new in 0.3.3 http://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-updated-092016-converter-v052-transformer-v032-w-mai-support-mai-birthdaynude-suit-v21/?p=1684715

See what's new in 0.3.2 http://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-updated-091616-converter-v051-transformer-v032-preview-mai-birthdaynude-suit-v17/?p=1680246

See what's new in 0.3.2 Preview Build http://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-updated-091416-converter-v051-transformer-v031valentinebreakablemai-birthday-suit-beta-v02/?p=1678331

See what's new in 0.3.1 http://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-updated-071216-converter-v051-transformer-v030-a-step-closer-to-full-auto-transformation/?p=1613849

See what's new in 0.3.0 http://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-updated-070116-converter-v051-transformer-v029-xmasinjuly-breakable-anniversary-edition/?p=1610859

See what's new in 0.2.9 http://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-updated-050216-converter-v050-tangent-vector-recomputation-updated-transformer-v028/?p=1600967

See what's new in 0.2.8 http://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-updated-040116-converter-v046-transformer-v027-added-naotora/?p=1517457

See what's new in 0.2.7 http://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-updated-032316-converter-v046-transformer-v026-updated-jingle-all-the-way-edition/?p=1514898

See what's new in 0.2.6 http://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-updated-031616-converter-v045-transformer-v025-updated-tutorial-texture-pack/?p=1501597

See what's new in 0.2.5 http://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-updated-031416-converter-v045-transformer-v024c-updated-lod-test-pack/?p=1500177
See what's new in previous versions

 

 

See what's new in 0.2.4c http://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-updated-022516-transformer-v024b-converter-v040a-updated-giftwrap-set-for-nyohelena/?p=1481097
See what's new in 0.2.4b http://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-updated-022516-transformer-v024a-converter-v040a-updated-giftwrap-set-for-nyohelena/?p=1480325
See what's new in 0.2.4a http://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-updated-022416-transformer-v024-converter-v040a-updated-giftwrap-set-for-nyohelena/?p=1479773
See what's new in 0.2.4 http://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-updated-022316-transformer-v023a-converter-v040a-updated-giftwrap-set-for-nyohelena/?p=1479488
See what's new in 0.2.3 http://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-updated-022116-transformer-v022-converter-v040a-updated-giftwrap-set-for-nyohelena/?p=1476718
See what's new in 0.2.2 http://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-updated-022016-transformer-v021-converter-v040a/?p=1474610
See what's new in 0.2.1 http://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-updated-021916-transformer-v020a-converter-v040a/?p=1473412
See what's new in 0.2.0a http://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-updated-021816-transformer-v020-converter-v040/?p=1472633
See what's new in 0.2.0 http://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-updated-021616-transformer-v019-beta-converter-v040/?p=1472284
See what's new in 0.1.9 beta http://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-updated-021616-transformer-v019-beta-converter-v040/?p=1470080
See what's new in 0.1.7 http://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-updated-021316-transformer-v016b-converter-v040/?p=1467999
See what 0.1.6b fixes http://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-updated-021316-transformer-v016a-converter-v040/?p=1466913
See what "Smoothness" value means here http://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-updated-021216-character-transformer-tool-v016-converter-tool-039d/?p=1466416
See what's new in 0.1.6 http://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-updated-021116-character-transformer-tool-v014-converter-tool-039d/?p=1465833
See the difference between 0.1.2 and 0.1.3 here http://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-updated-021016-character-transformer-tool-v012/?p=1463787.




Tips & Tutorials

- Updated tutorial for V0.3.4+ http://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-updated-031416-converter-v045-transformer-v024c-updated-lod-test-pack/?p=1500177

- A simple workaround for issues with certain body accessories that exhibit strange physics http://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-updated-031816-converter-v046-transformer-v026-updated-tutorial-texture-pack/?p=1503292

- A suite of Texture and DLC related tools made by SF234 of Xentax can be found here https://www.mediafire.com/folder/ec6hz31s15fof/5LRTools

- What does "Auto Transfer Collision" do? http://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-updated-030616-transformer-v024c-converter-v043-updated-lod-test-pack/?p=1466913
- Quick tutorial on how to deal with dark spots after transformation http://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-updated-022616-transformer-v024c-converter-v040a-updated-giftwrap-set-for-nyohelena/?p=1481365
- A simple trick to make character's breasts larger with this transformer tool http://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-updated-021816-transformer-v020-converter-v040/?p=1472319
- A set of Honoka texture can be found http://www.mediafire.com/download/9s47cpje9xps0gl/Honoka_body_textures.7z - Courtesy of SaafRats
- A few tips to speed things up http://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-updated-021316-transformer-v016b-converter-v040/?p=1466979
- Tutorials on how to use the tool http://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-updated-020716-character-transformer-tool/?p=1460331
- Other useful DOA5 modding tools can be found in this post http://www.loverslab...pack/?p=1505562

- For more information on skeleton patcher and replace skin mtrcol tools, please refer to [DOA5LR] Harry Palmer's Tools and Tips - Adult Gaming

- Simple LOD tutorial with LOD Honoka Reference http://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-updated-072116-converter-v051-transformer-v031-marie-poledance-dynamic-camera-video/?p=1625851

*The LOD test packs have been deprecated

-Tutorial for making LOD reference using Honoka LOD http://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-updated-072716-converter-v051-transformer-v031-marie-hot-dance-easy-lod-tutorial/?p=1625893

- Easy HLOD + more cup sizes tutorial http://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-updated-072716-converter-v051-transformer-v031-marie-hot-dance-easy-lod-tutorial/?p=1627582

- Easy LUD tutorial http://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-updated-072916-converter-v051-transformer-v031-marie-hot-dance-easy-lod-hlod-more/?p=1628849

 

 

If you are having issue with the latest version, here are some old versions you can try

Version 0.3.3 http://www.mediafire.com/download/fu1yc2f12wwylky/DOA5LRCharacterTransformerTool_V_0_3_3.zip

Version 0.3.2 http://www.mediafire.com/download/05s9syu228dsa5s/DOA5LRCharacterTransformerTool_V_0_3_2.zip

Version 0.3.1 http://www.mediafire.com/download/cdcdfcdtabvrs2d/DOA5LRCharacterTransformerTool_V_0_3_1.zip

Version 0.3.0 http://www.mediafire.com/download/di8tw68b8812ud2/DOA5LRCharacterTransformerTool_V_0_3_0.zip

Version 0.2.9 http://www.mediafire.com/download/s3hdumutddcz3xk/DOA5LRCharacterTransformerTool_V_0_2_9.zip

Version 0.2.8 http://www.mediafire.com/download/4dtcqfnsd9qeqi9/DOA5LRCharacterTransformerTool_V_0_2_8.zip

Version 0.2.7 http://www.mediafire.com/download/qc52bnh7fgy6gti/DOA5LRCharacterTransformerTool_V_0_2_7.zip

 

Older versions

 

 

 

Special Thanks
To my friends for their great support, SaafRats, siframe, DigitalCookie, DOA5LSR, IshidaCorp, Guachalover23 and many others here.

Special Acknowledgement to Harry Palmer for a set of reference files

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Thank you for beta release, after thinking it's a great way to convert quickly our hard work on an other character too, I will give a try when possible !

 

I also noticed you have 12 "heart processor" (sorry not sure of the word) it's amazing ! I wish I could have same haha but I think it won't take long with an less powerful processor too, your first tool was fine for me (4 hearts).

 

The result of conversion in your screenshots is great, very impressive and if I understand well when we make conversion it create a file as back up ? As your other tool tmc - obj ? It's a little detail but appreciated !

And from your first screenshot (where I noticed your 12 ultra heart processor lol) it look very easy to understand and use.

 

Keep your good work.

 

Note : Reputation out but be sure I will give one when it's filled !

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Tutorial on how to utilize my Character Transformer Tool

 

Updated Tutorial 02/10/16 for V0_1_2+

I have added a few controls to the tool.

post-781013-0-55048900-1455159308_thumb.png

First of all, there are some new controls.

The three new controls:

-Transfer Bone and Collision

The tool now attempts to automatically set the bone and collision structure, but it is not always reliable, so I have left it as a toggleable option after getting some feedbacks.

Launch After Transformation options

- Skeleton Patcher

The tool will automatically open Harry's skeleton patcher.  If you have problem with auto bone settings, uncheck the bone setting and use this one.

- Replace Skin MtrCol

Since I am too lazy to include code to do the skin stuff, I made an option for the tool to open it for you and do the skin thing.

 

Loading the file can now be done via the "Load TMC File" button or just dragging and dropping the TMC onto the tool itself.

post-781013-0-46622600-1455159309_thumb.png

 

The tool now includes an option to launch Harry's Skin MtrCol replacer for you if you check the "Replace Skin MtrCol" checkbox before hitting "Transform"
post-781013-0-48215100-1455159310_thumb.png

 

Select the newly created file by identifying it using the naming convention <original file name>_<fromCharacter>_to_<toCharacter>_SF_<smoothness value>_<AutoBoneXfer if transfer bone and collision is checked>

For instance

AYANE_COS_008_EXPOSED_RAISED_VISOR_V2_4.TMC

becomes

AYANE_COS_008_EXPOSED_RAISED_VISOR_V2_4_Ayane_to_Marie_SF15_autoBoneXfer.TMC

post-781013-0-59453100-1455159311_thumb.png

 

Select the appropriate character

post-781013-0-69697100-1455159314_thumb.png

 

Don't forget to close the app so the tool can continue;

post-781013-0-66031800-1455159315_thumb.png

post-781013-0-65133700-1455159316_thumb.png

 

 

 

The tool now includes an option to automatically adjust the skeletal and collision structure with the new "Transfer Bone and Collision" checkbox.  If the model does not load in the game:

-A: If it ejects you to the desktop, it is usually caused by bad bone in this case. 

-B: If you run into infinite loading problem, you should look at the size of your texture first, it could be the culprit.)

 

In case A, you can try to transform without the "Transfer Bone and Collision" checked.  Instead, you can choose to have the tool launch skeleton patcher for you.

post-781013-0-65978400-1455159317_thumb.png

 

The usual interface will appear for you to set skeleton.

post-781013-0-66602700-1455159318_thumb.png

 

 

The rest of the tutorial still applies if you need more info.

Tutorial V0.0.9

 

post-781013-0-45831700-1454904770_thumb.pngpost-781013-0-47348900-1454904771_thumb.png

Open the TMC you wish to transform by using the "Load TMC File" button and select the file.

post-781013-0-55048900-1455159308_thumb.png

 

Don't forget to verify that the app has set the correct "From" value. It is a bit of a guess work, so double check to be sure. Select your desired character to transform to using the "To" drop down box.

 

Tutorial Update 02/08/16
I encourage you to experiment with different "smoothness" values. The value determines how many neighboring vertices are used to smooth out the current vertex. Transformation done using different values are saved as different file names, so you can easily compare results and determine the best value for your model. I have found that values between 5 to 10 seem to yield the best result, but every model is different, so play with it and see what you like best.

After hitting the "Transform" button, the files should be ready in a few seconds.

post-781013-0-76544700-1454904773_thumb.png

 

This is what the TMC looks like before transformation.

post-781013-0-76861200-1454904774_thumb.png

 

post-781013-0-53257300-1454904776_thumb.png

Once the process is completed, this is what the TMC looks like in Noesis. We are not done yet as we have to adjust the skeletal structure, skin material and texture.

 

To adjust skeleton, we will use Harry's wonderful Skeleton Patcher

post-781013-0-66487400-1454904777_thumb.png

Select the transformed TMC on the left, pick any TMC that is of your "To" character - in this test case, mine is Marie, so I picked Marie.tmc.

Once the skeleton is set, we need to also change the skin property using another one of Harry's wonderful tools - Replace Skin MtrCol

post-781013-0-39542000-1454904779_thumb.png

Load the transformed TMC and select the skin material to change to.

 

post-781013-0-46509800-1454904781_thumb.png
Finally, use the texture tool from SF234 and identify the skin texture and skin normal texture and replace them with the correct ones.

And we're done! In just a few seconds, we have transformed a costume for Ayane to Marie!

This is what the final outcome looks like in game -

ANGRY DICK WARNING

 

 

 

 

 

Link to comment

Thank you for beta release, after thinking it's a great way to convert quickly our hard work on an other character too, I will give a try when possible !

 

I also noticed you have 12 "heart processor" (sorry not sure of the word) it's amazing ! I wish I could have same haha but I think it won't take long with an less powerful processor too, your first tool was fine for me (4 hearts).

 

The result of conversion in your screenshots is great, very impressive and if I understand well when we make conversion it create a file as back up ? As your other tool tmc - obj ? It's a little detail but appreciated !

And from your first screenshot (where I noticed your 12 ultra heart processor lol) it look very easy to understand and use.

 

Keep your good work.

 

Note : Reputation out but be sure I will give one when it's filled !

 

I hope the tutorial will help a bit.   Yes I have a 12 "heart" processor which usually gives me a false sense of speed when it comes to my apps, lol!  They probably don't run as fast as I think they are.

Two thumbs up buddy, totally over my head still lol, but you make it sound almost like a luddite like me could do it. Great job, and in such a short time too.

I can include some technical details should you be interested.  I thought about this for a while and came up with a fairly simple solution today to finish my beta tool from the rough version 0.0.1 I sent you yesterday.

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Hi, i have problem with last passage, texture tool, which file I need to use? Because if I try to open the transformed TMC the tool give me an error (TMCL not found).

And what file I need to use and change?

 

It's my first time to use this tools

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Hi, i have problem with last passage, texture tool, which file I need to use? Because if I try to open the transformed TMC the tool give me an error (TMCL not found).

And what file I need to use and change?

 

It's my first time to use this tools

 

You need to have both original TMC and TMCL in the same directory for the tool to automatically make a copy of your TMCL with the new name, so it can be opened in Texture Tool.   Or, you can copy the original TMCL and rename it the same way my tool renames your original TMC, and it should work just fine.

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Just for fun...

There's many bugs

Thanks for this great tool. Hope you'll improve it :shy:

 

 

 

 

 

I'm glad you are having fun with it.  I plan on pushing out an update some time soon to address a few issues during transformation (stray verticies, weird shapes etc).  I think I have narrowed down the issue in my threading code, but I need some time to completely fix it.   Please look forward to the new version.

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Update on the tool - I have found most of the issues and resolved them with this new version which I will be uploading shortly.

Resolved Issues:
- All of the models I have tested so far no longer exhibit oddities such as stray vertices and weird shapes
- Corrected an issue with V0.0.6 where normal vectors are not correctly applied to some parts of the model.
- Performance enhancement with multi-threading

Known Issues:
- Some times the finger can have messed up weight (sticking way out)

Let me know if there are any issues you come across and I will try my best to address them. This version is what I consider to be stable (much more) enough to be considered as a release candidate version, but for all intents and purposes, this is still in beta.

 

New version can be found here http://www.loverslab.com/topic/50997-doa5lr-timmys-private-stash-tips-tools-updated-020816-character-transformer-tool-v009/?p=1460252

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I re-wrote the logic to calculate normal vectors for the transformed model.  I went with a very very complicated route at first which involves rotation matrices and a lot of vector math, and then a very simple solution dawned on me, lol.    I hope you guys like the new transformed models.

 

I made sure to tune the speed so that it is still very fast and the quality of the model I think is also increased.   I still recommend you guys experiment with different "smoothness" value and see what you like best, as every model is different.  

 

As part of my testing effort for the new version, I've also created new samples, which are basically updated version of the ones I've already released.

 

The sample can be downloaded here

http://www.mediafire.com/download/88ugg4kbicr6eun/CharacterTransformerToolSamples_V2.zip

 

A few transformation shots

 

Marie

post-781013-0-09841100-1454999036_thumb.jpgpost-781013-0-37269100-1454999038_thumb.jpg

 

post-781013-0-19092500-1454999041_thumb.jpgpost-781013-0-70270300-1454999046_thumb.jpgpost-781013-0-95918200-1454999048_thumb.jpg

 

post-781013-0-72769400-1454999053_thumb.jpgpost-781013-0-97395800-1454999055_thumb.jpgpost-781013-0-99302300-1454999057_thumb.jpg

 

Helena

post-781013-0-44963600-1454999069_thumb.jpgpost-781013-0-18767500-1454999071_thumb.jpgpost-781013-0-88628800-1454999072_thumb.jpg

 

Nyotengu

post-781013-0-22160900-1454999084_thumb.jpgpost-781013-0-07794200-1454999089_thumb.jpg

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More tool tests - Marie in her gift wrap

 

post-781013-0-98036100-1455001626_thumb.jpgpost-781013-0-58728000-1455001629_thumb.jpgpost-781013-0-77827300-1455001632_thumb.jpgpost-781013-0-56392300-1455001634_thumb.jpgpost-781013-0-34858400-1455001636_thumb.jpg

 

I made sure that there's no neck seam with this tool, but I can't be 100% certain, so if you see some neck seam that is non-texture related (after swapping skin mtrcol), please let me know and I can look into it.

post-781013-0-83206900-1455001638_thumb.jpg

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Hi, i have problem with last passage, texture tool, which file I need to use? Because if I try to open the transformed TMC the tool give me an error (TMCL not found).

And what file I need to use and change?

 

It's my first time to use this tools

 

You need to have both original TMC and TMCL in the same directory for the tool to automatically make a copy of your TMCL with the new name, so it can be opened in Texture Tool.   Or, you can copy the original TMCL and rename it the same way my tool renames your original TMC, and it should work just fine.

 

 

 

Thank you.

Anyway I made some test without use the texture tool, by using the original costume's TMCL with DLC tool and it work fine

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