terrorofmorrowind Posted July 8, 2016 Posted July 8, 2016 Ok i arrived at the mojave outpost and ghost is nude and pregnant? I'm absoultely not sure if this is this mod neccesarily but it's obviously one of the breeder mods. Is this also something the other guy was working on or is she part of a quest? btw i thought the torrent files were just optional to install. That would be a FB thing. SOB doesn't touch ranger ghost at all. Have you finished the main FB quest and impregnated all(most) the women of the Mojave? You should check her inventory in the console and see if she has any clothing in there. If you find clothing in there equip her with it, and see what happens. I never heard anything about the torrent file being optional, but regardless if you want the milkers to have proper textures than it isn't optional. No i haven't finished the main quest (fb), the reason i asked was because pepertje made that mod too as far as i know.
Halstrom Posted July 8, 2016 Posted July 8, 2016 Noooooooooooooooooooooooooo!!!!!!! Spore Preset 2!!!!!!!!!!!!!!!!!!!!!!!! I will remember her forever! So to answer answer your question, yes it is bad you killed her since she was just an innocent.... but it really doesn't matter. Okay the milker textures come straight from one (or multiple) of the many SCR asset files. After looking in FOMM I can say for sure that you can get them from the Loverslab SCR resources.7z.torrent in the SCR Download section. I also have them coming from a custom SCR asset compilation that I created for god knows what reason, but they're being overridden by the ones from the torrent so just download that and install it and you should be good to go. Just remember to toggle/reset your archive invalidation afterward. Yeah I had to create some quick and rough textures in the SCR file for the child hybrids so they had underwear when I created the assets for User29, but I don't think the hybrids ever got used in Breeder. I did all the support for them in Pregnancy, they are one of the mutation options I think.
terrorofmorrowind Posted July 8, 2016 Posted July 8, 2016 Noooooooooooooooooooooooooo!!!!!!! Spore Preset 2!!!!!!!!!!!!!!!!!!!!!!!! I will remember her forever! So to answer answer your question, yes it is bad you killed her since she was just an innocent.... but it really doesn't matter. Okay the milker textures come straight from one (or multiple) of the many SCR asset files. After looking in FOMM I can say for sure that you can get them from the Loverslab SCR resources.7z.torrent in the SCR Download section. I also have them coming from a custom SCR asset compilation that I created for god knows what reason, but they're being overridden by the ones from the torrent so just download that and install it and you should be good to go. Just remember to toggle/reset your archive invalidation afterward. Yeah I had to create some quick and rough textures in the SCR file for the child hybrids so they had underwear when I created the assets for User29, but I don't think the hybrids ever got used in Breeder. I did all the support for them in Pregnancy, they are one of the mutation options I think. ah i see. I was worried a bit because i thought it was needed for some script somewhere. you see i'm plying with ttw and a mod that allows you to begin in the mojve instead of the wasteland so i thought maybe something went wrong with the scripting. I mean sure it probably doesn't really touch anything on fallout 3 and ttw but you never know. especially since i was never supposed to play like that. but you get tired of the wasteland after awhile you know. btw: i checked ghost in the mojave outpost and she doesn't have regular clothing only the lumpy version of the pregnancy outfit and nothing else.
Syczek111 Posted July 9, 2016 Posted July 9, 2016 scorpion gulch breeding nest is not working content??
gamedude711 Posted July 9, 2016 Author Posted July 9, 2016 Are there any mutations for bighorners? No mutations for bighorners sorry. scorpion gulch breeding nest is not working content?? You are correct sir. It was never finished, and cancelled due to 'reasons' by the mods orginial author.
terrorofmorrowind Posted July 11, 2016 Posted July 11, 2016 is thee no ant penis model? Whenever i do the ant nest quest i'm airhumping the ant, or is the abdomen supposed to be the penis?
RitualClarity Posted July 11, 2016 Posted July 11, 2016 is thee no ant penis model? Whenever i do the ant nest quest i'm airhumping the ant, or is the abdomen supposed to be the penis? Isn't the ant suppose to be humping your character? This is the one episode that I never got to finish when User was working on it. Tried an early beta but never went back to it while he was working on it so truthfully I don't know much about the goings on about this episode. Can give more info on the Scorpion one lol.
pepertje Posted July 11, 2016 Posted July 11, 2016 is thee no ant penis model? Whenever i do the ant nest quest i'm airhumping the ant, or is the abdomen supposed to be the penis? Isn't the ant suppose to be humping your character? This is the one episode that I never got to finish when User was working on it. Tried an early beta but never went back to it while he was working on it so truthfully I don't know much about the goings on about this episode. Can give more info on the Scorpion one lol. The lack of Ant genitalia aren't anything related to Sexout Breeder, it's the actual lack of genitalia or just the animations not utilising the already existing lower abdomens of the Ants. (If there are any real animations at all.)
gamedude711 Posted July 11, 2016 Author Posted July 11, 2016 is thee no ant penis model? Whenever i do the ant nest quest i'm airhumping the ant, or is the abdomen supposed to be the penis? There is one animation, which is the one you're seeing and there is no ant penis model to my knowledge. Most probably because nobody ever made one.
terrorofmorrowind Posted July 11, 2016 Posted July 11, 2016 is thee no ant penis model? Whenever i do the ant nest quest i'm airhumping the ant, or is the abdomen supposed to be the penis? There is one animation, which is the one you're seeing and there is no ant penis model to my knowledge. Most probably because nobody ever made one. It is showing an animation and i take ot that it is the lower abdomen (aka penis). a bit dissappointed because everything else works very well actually.
zhuguannan123 Posted July 12, 2016 Posted July 12, 2016 when will it be 8.8v,just cannoooooooooooooot wait~ I wish I could give you a definitive date, but all I can really say at this time is to check back in July. OK, it's july and i'm back~~ when will it be 8.8v,just cannoooooooooooooot wait~ I wish I could give you a definitive date, but all I can really say at this time is to check back in July. OK, it's july and i'm back~
gamedude711 Posted July 12, 2016 Author Posted July 12, 2016 scorpion gulch breeding nest is not working content?? Nope, that content was scrapped a long time ago by the mods original author.
RitualClarity Posted July 13, 2016 Posted July 13, 2016 scorpion gulch breeding nest is not working content?? Nope, that content was scrapped a long time ago by the mods original author. Syczek111. It wasn't that good anyway. We don't have a proper animation, trying to get it to work caused all scorpions to be friendly and couldn't be resolved at that time, It was small, the story wasn't well developed. User removed it and never came back I don't even think he ever became interested in coming back. or would that be called inspired) he had so many more deep rich and interesting stories for his fans (worshipers ) to complete besides it. See if I remember correctly it was one of the first episodes he created, even before the bloat fly one and his skills kept on increasing and the complexity of his vision grew as well. He removed it a long time ago, I believe it was sometime around the time of the coyote episode before Ferris was started or at least shortly afterwards. The Deathclaw episode, SM, even the Ant episodes wasn't even begun at that time.
pepertje Posted July 13, 2016 Posted July 13, 2016 scorpion gulch breeding nest is not working content?? Nope, that content was scrapped a long time ago by the mods original author. Syczek111. It wasn't that good anyway. We don't have a proper animation, trying to get it to work caused all scorpions to be friendly and couldn't be resolved at that time, It was small, the story wasn't well developed. User removed it and never came back I don't even think he ever became interested in coming back. or would that be called inspired) he had so many more deep rich and interesting stories for his fans (worshipers ) to complete besides it. See if I remember correctly it was one of the first episodes he created, even before the bloat fly one and his skills kept on increasing and the complexity of his vision grew as well. He removed it a long time ago, I believe it was sometime around the time of the coyote episode before Ferris was started or at least shortly afterwards. The Deathclaw episode, SM, even the Ant episodes wasn't even begun at that time. Gamedude, maybe you could make sure people don't stumble across the Scorpion part. I think that simply removing the door would work somewhat. That is, until it can be brought to working condition.
RitualClarity Posted July 13, 2016 Posted July 13, 2016 scorpion gulch breeding nest is not working content?? Nope, that content was scrapped a long time ago by the mods original author. Syczek111. It wasn't that good anyway. We don't have a proper animation, trying to get it to work caused all scorpions to be friendly and couldn't be resolved at that time, It was small, the story wasn't well developed. User removed it and never came back I don't even think he ever became interested in coming back. or would that be called inspired) he had so many more deep rich and interesting stories for his fans (worshipers ) to complete besides it. See if I remember correctly it was one of the first episodes he created, even before the bloat fly one and his skills kept on increasing and the complexity of his vision grew as well. He removed it a long time ago, I believe it was sometime around the time of the coyote episode before Ferris was started or at least shortly afterwards. The Deathclaw episode, SM, even the Ant episodes wasn't even begun at that time. Gamedude, maybe you could make sure people don't stumble across the Scorpion part. I think that simply removing the door would work somewhat. That is, until it can be brought to working condition. There is alot of work to even start to get that to working condition... well more precisely functional condition. I still don't think we have any animations for Scorpions. However I agree about removing the door to prevent people from stumbling across it.
gamedude711 Posted July 13, 2016 Author Posted July 13, 2016 OK, it's july and i'm back~ Things were going pretty well just a couple weeks ago, but unfortunately July just isn't realistic anymore. Real life just interfered in a big way, so all I can tell you is to check back mid august.
zhuguannan123 Posted July 13, 2016 Posted July 13, 2016 OK, it's july and i'm back~ Things were going pretty well just a couple weeks ago, but unfortunately July just isn't realistic anymore. Real life just interfered in a big way, so all I can tell you is to check back mid august. :(Aaaaaaaaaaaaaaaaaaaaaaaaaaaahhhh~~~~~
jesterbrown Posted July 14, 2016 Posted July 14, 2016 OK, it's july and i'm back~ Things were going pretty well just a couple weeks ago, but unfortunately July just isn't realistic anymore. Real life just interfered in a big way, so all I can tell you is to check back mid august. Looking forward to it. I'm still running the original mod (i couldn't give up my deathclaw empire). it'll be nice to finally update sexout.
Sami Zayn Posted July 14, 2016 Posted July 14, 2016 I have installed all of the core mods and their requirements, I have downloaded all the textures and meshes from the mods listed in the SCR installation guide, and done everything in the guide, but I still get the red warning boxes. I am currently in the bloatfly cave, and all of the items show the red box of danger or leaves only the head and hands visiblle. I assume it's something I have skipped or missed. Anyone have any ideas?
pepertje Posted July 14, 2016 Posted July 14, 2016 I have installed all of the core mods and their requirements, I have downloaded all the textures and meshes from the mods listed in the SCR installation guide, and done everything in the guide, but I still get the red warning boxes. I am currently in the bloatfly cave, and all of the items show the red box of danger or leaves only the head and hands visiblle. I assume it's something I have skipped or missed. Anyone have any ideas? Sounds like missing meshes. You can track it, although that might be a bit difficult if you have little experience with mod troubleshooting/debugging. I'll be your guide for this "I currently don't know how many" step tutorial on how to track what you need. Head in-game and walk up to one of the red boxes. If they surround an NPC, chances are it's a missing mesh for an outfit. If it's on the ground somewhere, it's a placed object. This is an important detail. Outfit -Open up your console and select the NPC with the mesh-missing outfit (henceforth referred to as the "outfit".) -Type the following command (always without quotation marks): "showinventory" Now, you should see a list of items in the NPC's inventory. -Remove the items one by one using the console command "removeitem XXXXXXXX 100" (Replace the "XXXXXXXX" with the BaseID (the number/letter combination showing next to the object in the console). The 100 is to make sure you get them all out.) -Repeat this until the red box is gone. Now you know which outfit is missing its mesh. Write down which item it is, both the name and the BaseID you used to remove it. (You can always backtrack in GECK by using the "up" arrow key on your keyboard. This should bring back the same command you used to remove the red box, in case you want to place it back.) -Exit your game and start GECK. Once started, load Sexout Breeder as your active file. -In the Object Window, head to the filter tab and type in the final 6 symbols of the BaseID. This should bring up an object. Make sure that you're looking at either the "Armor" list or the "*All" list. -Double click the object and you should get the armor menu. At the tab "model", you should see the file used as the item mesh. -Head to your Fallout NV Data folder and navigate to the same location as shown in the model tab above. If there's no mesh by the same name, you know it's missing and either you forgot to install it or misplaced it somewhere else. Placed Object -Open up your console (DON'T CLOSE IT UNTIL I TELL YOU YOU CAN!) and select the red box. -(For safe measures, use the console command "disable" to make sure you have the red box selected. -At the top of the screen is another 8 symbol string. This is the RefID. Write it down! -Exit your game and start GECK. Once started, load Sexout Breeder as your active file. -In the Cell View Window, head to the cell in which you encountered the red box. This might be difficult to find, but most of Sexout Breeder's mods have the prefix A if I remember correctly, so it should be relatively high on the list. -Double click the cell if you want to render it. I recommend doing this. -In the Cell View window, there's a box called "Filter", check the mark and write down the last 6 symbols of the RefID you just wrote down. This should bring up a single item in the list, this is the object you had selected in-game. -Double click the object to center on it in the Render Window. Either double click it again in the render window or right click on it in the Cell View window and select "Edit" from the drop-down menu. This brings up the Reference window. -In this window, select the option "Edit Base", which brings up the Object Window of the missing object. -There should be a tab called "model" in this window. In there, you can see the model assigned to the object. -Head to your Fallout NV Data folder and navigate to the same location as shown in the model tab above. If there's no mesh by the same name, you know it's missing and either you forgot to install it or misplaced it somewhere else. Hope this helps.
Sami Zayn Posted July 14, 2016 Posted July 14, 2016 I have installed all of the core mods and their requirements, I have downloaded all the textures and meshes from the mods listed in the SCR installation guide, and done everything in the guide, but I still get the red warning boxes. I am currently in the bloatfly cave, and all of the items show the red box of danger or leaves only the head and hands visiblle. I assume it's something I have skipped or missed. Anyone have any ideas? Sounds like missing meshes. You can track it, although that might be a bit difficult if you have little experience with mod troubleshooting/debugging. I'll be your guide for this "I currently don't know how many" step tutorial on how to track what you need. Head in-game and walk up to one of the red boxes. If they surround an NPC, chances are it's a missing mesh for an outfit. If it's on the ground somewhere, it's a placed object. This is an important detail. Outfit -Open up your console and select the NPC with the mesh-missing outfit (henceforth referred to as the "outfit".) -Type the following command (always without quotation marks): "showinventory" Now, you should see a list of items in the NPC's inventory. -Remove the items one by one using the console command "removeitem XXXXXXXX 100" (Replace the "XXXXXXXX" with the BaseID (the number/letter combination showing next to the object in the console). The 100 is to make sure you get them all out.) -Repeat this until the red box is gone. Now you know which outfit is missing its mesh. Write down which item it is, both the name and the BaseID you used to remove it. (You can always backtrack in GECK by using the "up" arrow key on your keyboard. This should bring back the same command you used to remove the red box, in case you want to place it back.) -Exit your game and start GECK. Once started, load Sexout Breeder as your active file. -In the Object Window, head to the filter tab and type in the final 6 symbols of the BaseID. This should bring up an object. Make sure that you're looking at either the "Armor" list or the "*All" list. -Double click the object and you should get the armor menu. At the tab "model", you should see the file used as the item mesh. -Head to your Fallout NV Data folder and navigate to the same location as shown in the model tab above. If there's no mesh by the same name, you know it's missing and either you forgot to install it or misplaced it somewhere else. Placed Object -Open up your console (DON'T CLOSE IT UNTIL I TELL YOU YOU CAN!) and select the red box. -(For safe measures, use the console command "disable" to make sure you have the red box selected. -At the top of the screen is another 8 symbol string. This is the RefID. Write it down! -Exit your game and start GECK. Once started, load Sexout Breeder as your active file. -In the Cell View Window, head to the cell in which you encountered the red box. This might be difficult to find, but most of Sexout Breeder's mods have the prefix A if I remember correctly, so it should be relatively high on the list. -Double click the cell if you want to render it. I recommend doing this. -In the Cell View window, there's a box called "Filter", check the mark and write down the last 6 symbols of the RefID you just wrote down. This should bring up a single item in the list, this is the object you had selected in-game. -Double click the object to center on it in the Render Window. Either double click it again in the render window or right click on it in the Cell View window and select "Edit" from the drop-down menu. This brings up the Reference window. -In this window, select the option "Edit Base", which brings up the Object Window of the missing object. -There should be a tab called "model" in this window. In there, you can see the model assigned to the object. -Head to your Fallout NV Data folder and navigate to the same location as shown in the model tab above. If there's no mesh by the same name, you know it's missing and either you forgot to install it or misplaced it somewhere else. Hope this helps. After finding the missing mesh file, A3SlimeSuitNP, and looking through all the meshes folders in the required mods, I was unable to find the file. I am not sure if there are additional files i need, but i am 100% sure that I have everything mentioned in the SCR guide.
pepertje Posted July 14, 2016 Posted July 14, 2016 I have installed all of the core mods and their requirements, I have downloaded all the textures and meshes from the mods listed in the SCR installation guide, and done everything in the guide, but I still get the red warning boxes. I am currently in the bloatfly cave, and all of the items show the red box of danger or leaves only the head and hands visiblle. I assume it's something I have skipped or missed. Anyone have any ideas? Sounds like missing meshes. You can track it, although that might be a bit difficult if you have little experience with mod troubleshooting/debugging. I'll be your guide for this "I currently don't know how many" step tutorial on how to track what you need. Head in-game and walk up to one of the red boxes. If they surround an NPC, chances are it's a missing mesh for an outfit. If it's on the ground somewhere, it's a placed object. This is an important detail. Outfit -Open up your console and select the NPC with the mesh-missing outfit (henceforth referred to as the "outfit".) -Type the following command (always without quotation marks): "showinventory" Now, you should see a list of items in the NPC's inventory. -Remove the items one by one using the console command "removeitem XXXXXXXX 100" (Replace the "XXXXXXXX" with the BaseID (the number/letter combination showing next to the object in the console). The 100 is to make sure you get them all out.) -Repeat this until the red box is gone. Now you know which outfit is missing its mesh. Write down which item it is, both the name and the BaseID you used to remove it. (You can always backtrack in GECK by using the "up" arrow key on your keyboard. This should bring back the same command you used to remove the red box, in case you want to place it back.) -Exit your game and start GECK. Once started, load Sexout Breeder as your active file. -In the Object Window, head to the filter tab and type in the final 6 symbols of the BaseID. This should bring up an object. Make sure that you're looking at either the "Armor" list or the "*All" list. -Double click the object and you should get the armor menu. At the tab "model", you should see the file used as the item mesh. -Head to your Fallout NV Data folder and navigate to the same location as shown in the model tab above. If there's no mesh by the same name, you know it's missing and either you forgot to install it or misplaced it somewhere else. Placed Object -Open up your console (DON'T CLOSE IT UNTIL I TELL YOU YOU CAN!) and select the red box. -(For safe measures, use the console command "disable" to make sure you have the red box selected. -At the top of the screen is another 8 symbol string. This is the RefID. Write it down! -Exit your game and start GECK. Once started, load Sexout Breeder as your active file. -In the Cell View Window, head to the cell in which you encountered the red box. This might be difficult to find, but most of Sexout Breeder's mods have the prefix A if I remember correctly, so it should be relatively high on the list. -Double click the cell if you want to render it. I recommend doing this. -In the Cell View window, there's a box called "Filter", check the mark and write down the last 6 symbols of the RefID you just wrote down. This should bring up a single item in the list, this is the object you had selected in-game. -Double click the object to center on it in the Render Window. Either double click it again in the render window or right click on it in the Cell View window and select "Edit" from the drop-down menu. This brings up the Reference window. -In this window, select the option "Edit Base", which brings up the Object Window of the missing object. -There should be a tab called "model" in this window. In there, you can see the model assigned to the object. -Head to your Fallout NV Data folder and navigate to the same location as shown in the model tab above. If there's no mesh by the same name, you know it's missing and either you forgot to install it or misplaced it somewhere else. Hope this helps. After finding the missing mesh file, A3SlimeSuitNP, and looking through all the meshes folders in the required mods, I was unable to find the file. I am not sure if there are additional files i need, but i am 100% sure that I have everything mentioned in the SCR guide. A3 is the prefix for the Sexout Breeder Bloatfly episode, I believe. Look at the Download page of this mod to see if you have every file it has to offer, maybe you overlooked a link somewhere.
RitualClarity Posted July 14, 2016 Posted July 14, 2016 NOt sure but I believe the below is the one item you are mentioning. It is a zaz animation Should be able to see the address of the texture / mesh missing if you find that item in FNVedit or GECK. The above is part of Breeder Data. It is from the bloatfly cave which holds the victims in place. The mod wasn't installed properly if this is the issue. Try reinstalling or installing the Breederdata 27. This fixes the green ooze in this episode. NOt sure if it is named A3SlimeSuitNP
Sami Zayn Posted July 14, 2016 Posted July 14, 2016 I have installed all of the core mods and their requirements, I have downloaded all the textures and meshes from the mods listed in the SCR installation guide, and done everything in the guide, but I still get the red warning boxes. I am currently in the bloatfly cave, and all of the items show the red box of danger or leaves only the head and hands visiblle. I assume it's something I have skipped or missed. Anyone have any ideas? Sounds like missing meshes. You can track it, although that might be a bit difficult if you have little experience with mod troubleshooting/debugging. I'll be your guide for this "I currently don't know how many" step tutorial on how to track what you need. Head in-game and walk up to one of the red boxes. If they surround an NPC, chances are it's a missing mesh for an outfit. If it's on the ground somewhere, it's a placed object. This is an important detail. Outfit -Open up your console and select the NPC with the mesh-missing outfit (henceforth referred to as the "outfit".) -Type the following command (always without quotation marks): "showinventory" Now, you should see a list of items in the NPC's inventory. -Remove the items one by one using the console command "removeitem XXXXXXXX 100" (Replace the "XXXXXXXX" with the BaseID (the number/letter combination showing next to the object in the console). The 100 is to make sure you get them all out.) -Repeat this until the red box is gone. Now you know which outfit is missing its mesh. Write down which item it is, both the name and the BaseID you used to remove it. (You can always backtrack in GECK by using the "up" arrow key on your keyboard. This should bring back the same command you used to remove the red box, in case you want to place it back.) -Exit your game and start GECK. Once started, load Sexout Breeder as your active file. -In the Object Window, head to the filter tab and type in the final 6 symbols of the BaseID. This should bring up an object. Make sure that you're looking at either the "Armor" list or the "*All" list. -Double click the object and you should get the armor menu. At the tab "model", you should see the file used as the item mesh. -Head to your Fallout NV Data folder and navigate to the same location as shown in the model tab above. If there's no mesh by the same name, you know it's missing and either you forgot to install it or misplaced it somewhere else. Placed Object -Open up your console (DON'T CLOSE IT UNTIL I TELL YOU YOU CAN!) and select the red box. -(For safe measures, use the console command "disable" to make sure you have the red box selected. -At the top of the screen is another 8 symbol string. This is the RefID. Write it down! -Exit your game and start GECK. Once started, load Sexout Breeder as your active file. -In the Cell View Window, head to the cell in which you encountered the red box. This might be difficult to find, but most of Sexout Breeder's mods have the prefix A if I remember correctly, so it should be relatively high on the list. -Double click the cell if you want to render it. I recommend doing this. -In the Cell View window, there's a box called "Filter", check the mark and write down the last 6 symbols of the RefID you just wrote down. This should bring up a single item in the list, this is the object you had selected in-game. -Double click the object to center on it in the Render Window. Either double click it again in the render window or right click on it in the Cell View window and select "Edit" from the drop-down menu. This brings up the Reference window. -In this window, select the option "Edit Base", which brings up the Object Window of the missing object. -There should be a tab called "model" in this window. In there, you can see the model assigned to the object. -Head to your Fallout NV Data folder and navigate to the same location as shown in the model tab above. If there's no mesh by the same name, you know it's missing and either you forgot to install it or misplaced it somewhere else. Hope this helps. After finding the missing mesh file, A3SlimeSuitNP, and looking through all the meshes folders in the required mods, I was unable to find the file. I am not sure if there are additional files i need, but i am 100% sure that I have everything mentioned in the SCR guide. A3 is the prefix for the Sexout Breeder Bloatfly episode, I believe. Look at the Download page of this mod to see if you have every file it has to offer, maybe you overlooked a link somewhere. Yep, I had somehow overlooked the BreederData file, no wonder it didn't work. Everything shows up the way it's supposed to now, thanks for the help!
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