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Posted

odd the tail and such after the second mutation showed up for me fine and dandy O_o On a related-ish note, the time frame for working on the Sheriff's house is off. It says 72 hours but at least for me what it really meant was 48 hours lol. Iirc, this was also an issue originally.

Never noticed that, I will have it fixed in the next update.

Posted

i had the same thing on my play through it, i also had the fire gecko just standing in the middle of town after i recruited Sara for a few days but since all he did was stand there i didn't mind him that much, Riverside is awesome by the way thanks for releasing it, and there's even more??? i'll be looking forward to it

I've never expefienced that before either, but I'll put it on my list to take a look at the 'cleanup' of the fire gecko and makes sure he doesn't end up sticking around where he isn't invited anymore. I am curious though; did the death laws attack the gecko along with the rest of the townsfolk.

 

Glad you're enjoying it, and yes there is quite a bit more. You may have noticed those buildings on the road between novac and old lady gibsons. Also, if you take a look around novac you'll notice some things added by sexout breeder there too.

Posted

Okay. Forgive my carelessness. :(

It's all good. Just remember to have at least a quick look over the mod description in the future before asking questions, and that goes for any mod out there. Those descriptions take a lot longer to type up than they do to read, and they're there for the users benefit. Also, out of consideration I keep the really important stuff at the top of the page.

Posted

 

i had the same thing on my play through it, i also had the fire gecko just standing in the middle of town after i recruited Sara for a few days but since all he did was stand there i didn't mind him that much, Riverside is awesome by the way thanks for releasing it, and there's even more??? i'll be looking forward to it

I've never expefienced that before either, but I'll put it on my list to take a look at the 'cleanup' of the fire gecko and makes sure he doesn't end up sticking around where he isn't invited anymore. I am curious though; did the death laws attack the gecko along with the rest of the townsfolk.

 

Glad you're enjoying it, and yes there is quite a bit more. You may have noticed those buildings on the road between novac and old lady gibsons. Also, if you take a look around novac you'll notice some things added by sexout breeder there too.

 

 

he was gone by then, Sara was the second girl i recruited and he only stuck around up until a day or two before the orgy that only had 2 deathclaws when it worked at least, the first time i went into it i had an issue and my game froze on me with missing textures on one section of the floor but it ran great when i put it in window mode so i wouldn't need to restart my computer if it happened again but one of them was missing the second time around, and i'll check it out after i see if the camp checkpoint after taking the town is just a marker for things to come or an actual continuation i can't get to just yet

 

Posted

 

i had the same thing on my play through it, i also had the fire gecko just standing in the middle of town after i recruited Sara for a few days but since all he did was stand there i didn't mind him that much, Riverside is awesome by the way thanks for releasing it, and there's even more??? i'll be looking forward to it

I've never expefienced that before either, but I'll put it on my list to take a look at the 'cleanup' of the fire gecko and makes sure he doesn't end up sticking around where he isn't invited anymore. I am curious though; did the death laws attack the gecko along with the rest of the townsfolk.

 

Glad you're enjoying it, and yes there is quite a bit more. You may have noticed those buildings on the road between novac and old lady gibsons. Also, if you take a look around novac you'll notice some things added by sexout breeder there too.

 

 

67249845.jpg
:P

 

Posted

 

I think I must be doing something wrong?

 

I reloaded a previous save, killed the giant gecko again and presented the meat to the coyote alpha. He then mated with me but when I tried to talk to him again he only has two options 'Later' and 'Goodbye' (I'm assuming this is so that you always have a way to exit the conversation, which is a problem I've seen with other mods).

 

Sorry for causing problems, this is the first time I've actually posted on the forums, I'm just genuinely baffled.

Have you tried talking to the den mother since then and turning in pups? If you're still not able to then please use the breeder's mcm menu to create a debug report, and then upload it here. I have my hands tied right now, but at least I can take a look at the quest variables and verify what stage your at.

 

 

Even though I have the coyote pups in my inventory the only two options for the den mother are 'Nothing for now' and 'Goodbye'.

 

Here's the debug, I tried to turn all the debugs for other mods off so hopefully I didn't miss any & they aren't mixed up in there. Honestly thank you so much? Because I have no idea how code or any of it works and just the fact that I get to enjoy your content is amazing without you going to the effort of fixing every little complaint.

 

(I mean it's way more than game developers do.)

 

(I'll shut up now, sorry.)

SexoutBreeder-Debug-Dump--2016-8-12--20-29-31.txt

Posted

 

 

I think I must be doing something wrong?

 

I reloaded a previous save, killed the giant gecko again and presented the meat to the coyote alpha. He then mated with me but when I tried to talk to him again he only has two options 'Later' and 'Goodbye' (I'm assuming this is so that you always have a way to exit the conversation, which is a problem I've seen with other mods).

 

Sorry for causing problems, this is the first time I've actually posted on the forums, I'm just genuinely baffled.

Have you tried talking to the den mother since then and turning in pups? If you're still not able to then please use the breeder's mcm menu to create a debug report, and then upload it here. I have my hands tied right now, but at least I can take a look at the quest variables and verify what stage your at.

 

 

Even though I have the coyote pups in my inventory the only two options for the den mother are 'Nothing for now' and 'Goodbye'.

 

Here's the debug, I tried to turn all the debugs for other mods off so hopefully I didn't miss any & they aren't mixed up in there. Honestly thank you so much? Because I have no idea how code or any of it works and just the fact that I get to enjoy your content is amazing without you going to the effort of fixing every little complaint.

 

(I mean it's way more than game developers do.)

 

(I'll shut up now, sorry.)

 

 

Okay, this is for both laylajack and gunnarb77. I have looked at both your debug files and in both cases I'm 100% sure that it's a mod conflict. You should both move sexoutbreeder.esp to the very bottom of your load orders using your favorite mod manager. This will resolve the conflict in sexout breeder's favor. Then just run the game, load your save and speak to the coyote alpha again. This time you will get new dialogue, be accepted into the pack, and may turn in pups to the den mother. Now you may save your game and move sexoutbreeder.esp back to where it was previously in your load order should you wish. :)

Posted

That worked!! Sexout Breeder was very last in my load order (it'd been shoved down there when I updated it) and when I moved it up & tried again everything was fine, thank you so much.

Posted

I tried that. It didn't work. No new dialogue option showed up. Is there no other way to solve this? Like by using console commands?

Was sexout breeder dead last in your load order?

That worked!! Sexout Breeder was very last in my load order (it'd been shoved down there when I updated it) and when I moved it up & tried again everything was fine, thank you so much.

You're welcome :)
Posted

At the very bottom.

Alright try using this esp and then talking to the alpha to advance the quest. I flagged it as an esm so it can't be put at the bottom of your load order, but put it as low as you can; after all your other esm/master files. It should be around the mid 40's in your load order I believe.

 

p.s. due to the nature of the quest there is no console command that can help you

Posted

Yo, riverside was 100% good, only ran into one bug, but i think that one was my fault (lol, console commands), im looking forward to doing the deathclaw expansion mission when its fixed! i think most of those who have played it would say, great job.

(also i had to wait a whole day to play it because my computer crashed durring an update, so i was stuck on the startup repair for windows 7 for a good 6-7 hours)

Keep up the good work, also cant wait to get the full deathclaw mutation (if it is possible in the current version, please say)

Posted

Yo, riverside was 100% good, only ran into one bug, but i think that one was my fault (lol, console commands), im looking forward to doing the deathclaw expansion mission when its fixed! i think most of those who have played it would say, great job.

(also i had to wait a whole day to play it because my computer crashed durring an update, so i was stuck on the startup repair for windows 7 for a good 6-7 hours)

Keep up the good work, also cant wait to get the full deathclaw mutation (if it is possible in the current version, please say)

Console commands and this mod don't go well together as a general rule. I don't even use them for testing, and sometimes I very badly want to.

 

Next part of the deathclaw mission will be in v8.9. Should be Novac, I think. As for when that will be I have no idea at this point.

 

You can try for the full mutation if you want since I didn't get to lock anything in the current version, but I doubt you'll be able to get that far without major bugs.

Posted

odd the tail and such after the second mutation showed up for me fine and dandy O_o   On a related-ish note, the time frame for working on the Sheriff's house is off. It says 72 hours but at least for me what it really meant was 48 hours lol.  Iirc, this was also an issue originally. 

I was able to take a look at the script, and I didn't see any issue with the job timer. After 48 hours you should receive a warning message that the sheriff's house needs to be cleaned, and then you have 24 more hours to clean the house at that point before incurring the sheriff's wrath. 48+24=72

Posted

Ahhh, okay, it was my misunderstanding of the note then.  I took that to mean it needed to be done that day. So just some derpiness on my part. >_< But thank you for looking into it ^_^

Posted

Well, They game doesn't start when I use this esp you sent :/

Alright try this one at the very bottom of your load order. Make sure to speak with the alpha. I want another debug report if this doesn't work.

Posted

Ahhh, okay, it was my misunderstanding of the note then.  I took that to mean it needed to be done that day. So just some derpiness on my part. >_< But thank you for looking into it ^_^

No problem. You have 72 hours from the time you finish the last job till the next one needs to be completed, and you might get as many as 5-10  bonus seconds in real life while due to script delay.

Posted

 

Yo, riverside was 100% good, only ran into one bug, but i think that one was my fault (lol, console commands), im looking forward to doing the deathclaw expansion mission when its fixed! i think most of those who have played it would say, great job.

(also i had to wait a whole day to play it because my computer crashed durring an update, so i was stuck on the startup repair for windows 7 for a good 6-7 hours)

Keep up the good work, also cant wait to get the full deathclaw mutation (if it is possible in the current version, please say)

Console commands and this mod don't go well together as a general rule. I don't even use them for testing, and sometimes I very badly want to.

 

Next part of the deathclaw mission will be in v8.9. Should be Novac, I think. As for when that will be I have no idea at this point.

 

You can try for the full mutation if you want since I didn't get to lock anything in the current version, but I doubt you'll be able to get that far without major bugs.

 

yeah i tried to get past it, but the first part of the expansion mission (to the ranger station) wont let me do anything sadly. Like i said though, good job on what you have.

Posted

With your new esp I couldn't even engage in conversation with the alpha. No matter how many times I pressed Space. Here is the debug file.

Yeah I was 50/50 on that one; testing out a way to pass dialogue responses I'd never tried before. Would've been cool if it worked but oh well. Anyway this esp will display a message when you speak to the alpha instead of dialogue and advance the quest directly.

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