zhuguannan123 Posted July 29, 2016 Posted July 29, 2016 Humm,during the ants part, correnctly, the hive info shows:* requires: -3 workers. i guess i have to kill 3 works to open the spawning chambers? the quest i have now is : Hive Minded: build your army No, you don't have to kill any workers. If the required worker number is 0 or negative it means you have enough workers. Oh, and how do i open the garden tunnel?
zhuguannan123 Posted July 29, 2016 Posted July 29, 2016 Humm,during the ants part, correnctly, the hive info shows:* requires: -3 workers. i guess i have to kill 3 works to open the spawning chambers? the quest i have now is : Hive Minded: build your army No, you don't have to kill any workers. If the required worker number is 0 or negative it means you have enough workers. Oh, and how do i open the garden tunnel? nevermind,i should go find out myself~ thanks
zhuguannan123 Posted July 31, 2016 Posted July 31, 2016 Sorry, me again~ alright, i was back from the other colony and i defeated the invanders.... now i have no idea what to do next, does it mean the ants part is over? i f so, i can't say i'm not a little bit disappointed. oh, if i've chosen to kill the other queen, what would the plot be?
Kane21742 Posted July 31, 2016 Posted July 31, 2016 20150715.1 20150715.1 common resurce is saying it 201507160 witch doesn't make sence. try useing FNV anti-crash from nexus heres the link for it the bloatfly cave would do the samthing then i downloaded that anti-crash and nothing makes the game crash on me not even the nightstalkers http://www.nexusmods.com/newvegas/mods/35207/?
alyhenry Posted July 31, 2016 Posted July 31, 2016 Hello i have a problem with the bloatfly one after i couple of time that the bloatfly feeder feed me my body disapear! did i forgot to download a body modifier? because sometimes some clothings have wierd texture.
RitualClarity Posted August 1, 2016 Posted August 1, 2016 Missing Sexout Breeder asset files. Or installed them improperly
gamedude711 Posted August 1, 2016 Author Posted August 1, 2016 Sorry, me again~ alright, i was back from the other colony and i defeated the invanders.... now i have no idea what to do next, does it mean the ants part is over? i f so, i can't say i'm not a little bit disappointed. oh, if i've chosen to kill the other queen, what would the plot be? Check your quest log if both the ant quest are completed the you are done. Sorry, if you're dissapointed with the ending, but it is what it is. I don't think the plot drastically changes in any way. Hello i have a problem with the bloatfly one after i couple of time that the bloatfly feeder feed me my body disapear! did i forgot to download a body modifier? because sometimes some clothings have wierd texture. As ritual clarity stated already, it appears that you didn't download the breeder data file in the download section.
zhuguannan123 Posted August 4, 2016 Posted August 4, 2016 Sorry, me again~ alright, i was back from the other colony and i defeated the invanders.... now i have no idea what to do next, does it mean the ants part is over? i f so, i can't say i'm not a little bit disappointed. oh, if i've chosen to kill the other queen, what would the plot be? Check your quest log if both the ant quest are completed the you are done. Sorry, if you're dissapointed with the ending, but it is what it is. I don't think the plot drastically changes in any way. There still is a quest:"build your army" left incompleted. Hmm, what i wanted to say is the ants part is great, but could be better. i can see the maker of it can not afford that much time and energy on his/her idea. pity
gamedude711 Posted August 5, 2016 Author Posted August 5, 2016 Sorry, me again~ alright, i was back from the other colony and i defeated the invanders.... now i have no idea what to do next, does it mean the ants part is over? i f so, i can't say i'm not a little bit disappointed. oh, if i've chosen to kill the other queen, what would the plot be? Check your quest log if both the ant quest are completed the you are done. Sorry, if you're dissapointed with the ending, but it is what it is. I don't think the plot drastically changes in any way. There still is a quest:"build your army" left incompleted.Hmm, what i wanted to say is the ants part is great, but could be better. i can see the maker of it can not afford that much time and energy on his/her idea. pity I agree that it's great and also that it could have been even better, but it would seem that user29 decided to focus on the deathclaw content in the end for one reason or another. That is also very good, and I will be releasing a testing version of 8.8 at some point in the next few days. This version contains all of the deathclaw content I had previously cut due to bugs. Unfortunately, there will still be quite a few bugs and I don't know how playable the mod will be beyond Riverside, but it is the best I can do for the time being as I find myself in a bit of a pickle.
RitualClarity Posted August 5, 2016 Posted August 5, 2016 Sorry, me again~ alright, i was back from the other colony and i defeated the invanders.... now i have no idea what to do next, does it mean the ants part is over? i f so, i can't say i'm not a little bit disappointed. oh, if i've chosen to kill the other queen, what would the plot be? Check your quest log if both the ant quest are completed the you are done. Sorry, if you're dissapointed with the ending, but it is what it is. I don't think the plot drastically changes in any way. There still is a quest:"build your army" left incompleted.Hmm, what i wanted to say is the ants part is great, but could be better. i can see the maker of it can not afford that much time and energy on his/her idea. pity I agree that it's great and also that it could have been even better, but it would seem that user29 decided to focus on the deathclaw content in the end for one reason or another. That is also very good, and I will be releasing a testing version of 8.8 at some point in the next few days. This version contains all of the deathclaw content I had previously cut due to bugs. Unfortunately, there will still be quite a few bugs and I don't know how playable the mod will be beyond Riverside, but it is the best I can do for the time being as I find myself in a bit of a pickle. ... Hope things work out for you.
gamedude711 Posted August 6, 2016 Author Posted August 6, 2016 For the record ritual I said 'a bit of a pickle' not 'a little pickle'. Huge difference. His pickle is much more structurally sound than mine, lucky bastard.
BAB PEEG Posted August 7, 2016 Posted August 7, 2016 I remember user29 was working on a spore crawler infection scenario, that would be fun to see.
RitualClarity Posted August 7, 2016 Posted August 7, 2016 I remember user29 was working on a spore crawler infection scenario, that would be fun to see. User29 never even got half way through that episode and cancelled it. Gamerdude711 has only signed on to update the mod and that is a massive undertaking as it is already so I doubt that that episode will ever be created/completed unless someone later decides to create one. Perhaps once the restoration is far enough along there might be some room for additions and episodes being suggested to be added to the mod or added as external esp patches to the mod.
gamedude711 Posted August 9, 2016 Author Posted August 9, 2016 v8.8 is now available! It's not where I wanted it to be but it'll have to do for now. Please read the first paragraph on the mod page before downloading. Also, there is a walkthrough for Riverside on the mod page if you get lost.
Guest Posted August 9, 2016 Posted August 9, 2016 Ahh I'm super excited to play the Riverside stuff! I just checked this second because I have a question (which I'll get to in a minute) and it was a total coincidence that I saw this had updated and honestly I'm so stoked ANYWAY I'm playing through the Coyote Den (and it's great & I love it) and my chara has given birth to five coyote pups which are now residing in her inventory under apparel. I was just wondering how to turn them in? Because when I talk to the Coyote Alpha or the Den Mother neither of them have speech options to accept the pups. Do I just wait for them to grow up or do I hand them into someone else or is there a glitch? Thank you so much!
gamedude711 Posted August 9, 2016 Author Posted August 9, 2016 Ahh I'm super excited to play the Riverside stuff! I just checked this second because I have a question (which I'll get to in a minute) and it was a total coincidence that I saw this had updated and honestly I'm so stoked ANYWAY I'm playing through the Coyote Den (and it's great & I love it) and my chara has given birth to five coyote pups which are now residing in her inventory under apparel. I was just wondering how to turn them in? Because when I talk to the Coyote Alpha or the Den Mother neither of them have speech options to accept the pups. Do I just wait for them to grow up or do I hand them into someone else or is there a glitch? Thank you so much! Once you've been officially accepted into the pack you may turn in pups to the den mother. If you think you've been accepted already talk to the coyote alpha again which should make it official.
RitualClarity Posted August 9, 2016 Posted August 9, 2016 Ahh I'm super excited to play the Riverside stuff! I just checked this second because I have a question (which I'll get to in a minute) and it was a total coincidence that I saw this had updated and honestly I'm so stoked ANYWAY I'm playing through the Coyote Den (and it's great & I love it) and my chara has given birth to five coyote pups which are now residing in her inventory under apparel. I was just wondering how to turn them in? Because when I talk to the Coyote Alpha or the Den Mother neither of them have speech options to accept the pups. Do I just wait for them to grow up or do I hand them into someone else or is there a glitch? Thank you so much! Once you've been officially accepted into the pack you may turn in pups to the den mother. If you think you've been accepted already talk to the coyote alpha again which should make it official. You have to go out and klll the giant Gecko and then get the Pile of Meat from it and bring it back to the Coyote then mate.. then afterwards you will get the notification you can turn in pups to the den mother.
gamedude711 Posted August 10, 2016 Author Posted August 10, 2016 Ahh I'm super excited to play the Riverside stuff! I just checked this second because I have a question (which I'll get to in a minute) and it was a total coincidence that I saw this had updated and honestly I'm so stoked ANYWAY I'm playing through the Coyote Den (and it's great & I love it) and my chara has given birth to five coyote pups which are now residing in her inventory under apparel. I was just wondering how to turn them in? Because when I talk to the Coyote Alpha or the Den Mother neither of them have speech options to accept the pups. Do I just wait for them to grow up or do I hand them into someone else or is there a glitch? Thank you so much! Once you've been officially accepted into the pack you may turn in pups to the den mother. If you think you've been accepted already talk to the coyote alpha again which should make it official. You have to go out and klll the giant Gecko and then get the Pile of Meat from it and bring it back to the Coyote then mate.. then afterwards you will get the notification you can turn in pups to the den mother.And after you mate with the alpha make sure to speak with him again. I think that is what trips a lot of people up. It seems like you're in the pack right after you mate with alpha, but the quest variable that identifies you as being in the pack is only set once you speak with the alpha again.
Guest Posted August 10, 2016 Posted August 10, 2016 I think I must be doing something wrong? I reloaded a previous save, killed the giant gecko again and presented the meat to the coyote alpha. He then mated with me but when I tried to talk to him again he only has two options 'Later' and 'Goodbye' (I'm assuming this is so that you always have a way to exit the conversation, which is a problem I've seen with other mods). Sorry for causing problems, this is the first time I've actually posted on the forums, I'm just genuinely baffled.
gamedude711 Posted August 10, 2016 Author Posted August 10, 2016 I think I must be doing something wrong? I reloaded a previous save, killed the giant gecko again and presented the meat to the coyote alpha. He then mated with me but when I tried to talk to him again he only has two options 'Later' and 'Goodbye' (I'm assuming this is so that you always have a way to exit the conversation, which is a problem I've seen with other mods). Sorry for causing problems, this is the first time I've actually posted on the forums, I'm just genuinely baffled. Have you tried talking to the den mother since then and turning in pups? If you're still not able to then please use the breeder's mcm menu to create a debug report, and then upload it here. I have my hands tied right now, but at least I can take a look at the quest variables and verify what stage your at.
hinatos Posted August 11, 2016 Posted August 11, 2016 Hello! Have problem with Riverside walkthrough After the quest in Riverside mutation occurs, the system writes that the horns are larger and tail grow. But visually, nothing has changed and remains at the level of the first mutation with small horns. The tail is not added to the equipment. How to fix it?
gamedude711 Posted August 11, 2016 Author Posted August 11, 2016 Hello! Have problem with Riverside walkthrough After the quest in Riverside mutation occurs, the system writes that the horns are larger and tail grow. But visually, nothing has changed and remains at the level of the first mutation with small horns. The tail is not added to the equipment. How to fix it? Copy/Paste strait from the very top of the mod page: "I was also forced to leave the entire deathclaw questline unlocked in this version. Feel free to play as much of it as you're able to, but be warned I have not gotten to restoring this part of the mod yet so there will be bugs and probably big ones at that. If you want to avoid any issues just stop when you finish the riverside content."
zonderbunny Posted August 11, 2016 Posted August 11, 2016 odd the tail and such after the second mutation showed up for me fine and dandy O_o On a related-ish note, the time frame for working on the Sheriff's house is off. It says 72 hours but at least for me what it really meant was 48 hours lol. Iirc, this was also an issue originally.
delthius Posted August 11, 2016 Posted August 11, 2016 odd the tail and such after the second mutation showed up for me fine and dandy O_o On a related-ish note, the time frame for working on the Sheriff's house is off. It says 72 hours but at least for me what it really meant was 48 hours lol. Iirc, this was also an issue originally. i had the same thing on my play through it, i also had the fire gecko just standing in the middle of town after i recruited Sara for a few days but since all he did was stand there i didn't mind him that much, Riverside is awesome by the way thanks for releasing it, and there's even more??? i'll be looking forward to it
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