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Posted

Hey BeamerMiasma, not sure you're still working on this, but I have minor bug report:

 

I had noticed some weird behavior when hitting up random NPCs and ultimately tracked it down to this mod itself.

For leveled actors (say guards or bandits), SLEN always reads their gender as male.

This is due to using:

iSex = target.GetActorBase().GetSex()

instead of:

iSex = target.GetLeveledActorBase().GetSex()

GetActorBase() always returns a male "default" actorBase for leveled actors. GetLeveledActorBase() on the other hand will return the correct base with correct sex (for non-leveled actors, it behaves identical to GetActorBase()).

This issue occurs in slenMainController, slenMcmScript, and probably other places.

 

It's simple enough for me to fix for myself, but I thought I'd throw it out there, so others can benefit too.

 

If you've recompiled these scripts yourself please consider uploading them for us CK noobs :)

 

 

Posted

 

 

Try doing a search in the thread for "follow" and you'll see that this has been suggested/discussed numerous times.  Beamer has made it pretty clear that it won't be added.  His belief is basically:  if you want to sex up someone out of sight of others, then ask them out of sight of others.  Personally I don't care either way, but sometimes the "follow" is nice.  If this is a major issue for you, try using "Submit".  Submit has a follow option in it's seduction functionality.  Make sure to get the modified version (check the last few pages of that thread) that has fixes by WaxenFigure and a modification by another person (unfortunately forgot their name) that allow you to use 4 and 5 person animations. 

 

 

 

Thanks for your answer. Sounds reasonable enough

 

I used to play with submit time ago, but i had no idea it was updated! Why nobody uploaded it to files? its kind of hard to find otherwise!

Ty very much for poiting me into the new version of submit!

Posted

Thanks for your answer. Sounds reasonable enough

 

I used to play with submit time ago, but i had no idea it was updated! Why nobody uploaded it to files? its kind of hard to find otherwise!

Ty very much for poiting me into the new version of submit!

 

 

No problem, I stopped using it myself for a long time, then when the 4/5 person anim version was done, I added it back to my load order.

As for why they weren't uploaded - People usually try to get permission from the original author before uploading as a separate file, but dkatryl has been absent from the site for a some time.  Also, WaxenFigure has made it clear that he is not supporting the "fixed" version he posted in the thread.  He just wanted to provide it as there was some crashing issues with Submit with the SL 159 versions that his personal version fixed (along with some other cleanup he did).  Since he is not supporting it nor taking over the original, (I assume) he saw no need to add as a separate thread or add to download section.  Same with the author that took WFs fixed version and modified it to allow 4 & 5 person animations in the seduction section (makes the Cassanova 5-way from FunnyBizness very fun, especially in the taverns  :D  ).

Posted

 

minor bug report:

 

[...]

 

It's simple enough for me to fix for myself, but I thought I'd throw it out there, so others can benefit too.

 

If you've recompiled these scripts yourself please consider uploading them for us CK noobs :)

 

Oh, sure.

 

Here you go: SexLab Eager NPCs TTT Leveled Actor Gender Fix.7z

 

This should fix the above bug. It might cause others tho. No warranty :P

 

Posted

 

 

minor bug report:

 

[...]

 

It's simple enough for me to fix for myself, but I thought I'd throw it out there, so others can benefit too.

 

If you've recompiled these scripts yourself please consider uploading them for us CK noobs :)

 

Oh, sure.

 

Here you go: attachicon.gifSexLab Eager NPCs TTT Leveled Actor Gender Fix.7z

 

This should fix the above bug. It might cause others tho. No warranty :P

 

 

 

Hey thanks :)

 

Posted

 

 

minor bug report:

 

[...]

 

It's simple enough for me to fix for myself, but I thought I'd throw it out there, so others can benefit too.

 

If you've recompiled these scripts yourself please consider uploading them for us CK noobs :)

 

Oh, sure.

 

Here you go: attachicon.gifSexLab Eager NPCs TTT Leveled Actor Gender Fix.7z

 

This should fix the above bug. It might cause others tho. No warranty :P

 

 

I personally did not help, unfortunately.
All the same all messed up. Maybe something else setting menu MCM?
Posted

What could be the problem when SLEN does not show up in MCM and no dialog options are in game.

I started a new game, since that SLEN has been dorment, i tried a uninstall/reinstall the mod so far.

 

Edit:

 

Ah nevermind, im a lazy idiot... made a clean save this time and its back and running.

:dodgy:

Posted

So, this has come up several times before, so apologies for dredging up old ground.

 

I completely respect your decision with the bribe prices, and like the feature in general; it's your vision of Skyrim, and that's cool. My own, however, needs the prices to be higher. Rather than ask you to make a separate version or start adding features you don't want to, I'd simply like to ask this: what (and, vaguely, how) should I edit to make the changes myself?

 

I played around with the esp in TESVEdit for a while myself and came to the conclusion that the mod was using default bribe prices, which I confirmed in a forum search. So what I'm looking for is either:

 

 - Do you (or anyone else) know of mods to just jack up bribe costs, period?

 - Or, is there a way I can adjust the price via TESVEdit (and if so which record/form should I edit? I looked through what was there but didn't find anything obvious)

 - Or, and I'm suspecting this is really the thing to do, which script file contains the BribeCost variable so that I can just edit that?

 

Any guidance you can give would be greatly appreciated. Thanks so much, and thanks for the mod!

 

Also, lightning round if you're feeling generous: is there anyway to make the SLEN dialogues apply only to one gender, and if so what would I have to edit? A very minor thing, but I'd be willing to do the work and thought it might be an interesting exercise.

Posted

It is entirely possible I'm the only one having this problem, and I am therefore hesitant to blame anything on the mod rather than myself but I was wondering if anyone else is having trouble getting the Pleasant Surprise event to activate regardless of % chance? I have 3 (ally level) companions following me pretty much all the time, but any time I sleep, even if it's at 100%, they don't crawl into bed with me? I also seem to have buggered the relationship increase aspect, as it randomly stopped increasing anyone's relationship with me quite a while ago. I've messed with percentages and my load order. I'm hesitant to try reinstalling the mod as I don't really want my game to bug out and force me to start all over again. The one thing that does work, consistently, are the dialogue trees, as well as the "Cleared Area" event. If anyone has a suggestion as to what I might've done wrong, I'd love to hear it. It used to work perfectly but now... I seem to have buggered it somehow.

Guest ffabris
Posted

but I was wondering if anyone else is having trouble getting the Pleasant Surprise event to activate regardless of % chance? I have 3 (ally level) companions following me pretty much all the time, but any time I sleep, even if it's at 100%, they don't crawl into bed with me?

I may be misremembering, but doesn't that work with lovers only?

 

As for relationships, that seems to depend not only on the MCM setting (novice, adept, etc), but also on the current relationship rank with the specific NPC. In other words, getting to friend is easy, getting from ally to lover is more difficult.

Posted

 

but I was wondering if anyone else is having trouble getting the Pleasant Surprise event to activate regardless of % chance? I have 3 (ally level) companions following me pretty much all the time, but any time I sleep, even if it's at 100%, they don't crawl into bed with me?

I may be misremembering, but doesn't that work with lovers only?

 

As for relationships, that seems to depend not only on the MCM setting (novice, adept, etc), but also on the current relationship rank with the specific NPC. In other words, getting to friend is easy, getting from ally to lover is more difficult.

 

You remembering right, works only with lover level.

Posted

 

 

but I was wondering if anyone else is having trouble getting the Pleasant Surprise event to activate regardless of % chance? I have 3 (ally level) companions following me pretty much all the time, but any time I sleep, even if it's at 100%, they don't crawl into bed with me?

I may be misremembering, but doesn't that work with lovers only?

 

As for relationships, that seems to depend not only on the MCM setting (novice, adept, etc), but also on the current relationship rank with the specific NPC. In other words, getting to friend is easy, getting from ally to lover is more difficult.

 

You remembering right, works only with lover level.

 

Ah. That makes sense then :) Thank you both. I am still fairly certain the rank increase part is broken though, as I can't raise anyone from acquaintance/friend level either.

Guest ffabris
Posted

Ah. That makes sense then :) Thank you both. I am still fairly certain the rank increase part is broken though, as I can't raise anyone from acquaintance/friend level either.

Try setting increase difficulty to novice, see what happens. Works fine for me.

Posted

 

Ah. That makes sense then :) Thank you both. I am still fairly certain the rank increase part is broken though, as I can't raise anyone from acquaintance/friend level either.

Try setting increase difficulty to novice, see what happens. Works fine for me.

 

Well, I played for about 3 hours with it on novice and nothing happened. Changed it back to adept and it worked first time? I have no idea what's going on, but that seems a little whack. Never mind. It works when it wants to, I guess? I can live with that.

Guest ffabris
Posted

Well, it is kinda random, by design, so... sheer luck? ;)

Posted

There was a post by the mod author some time ago that said the best chances for relationship increase were obtained by using Novice difficulty and choosing "make love" options. I don't remember the math involved but even that is only the most likely, not assured. Plus, as already pointed out, difficulties increase as the relationship rises so that, relationship rank, difficulty, and selected act all apply modifiers to the chance of success with the intent that there be no "automatic" increases the player can count on.

 

Hope that helps.

  • 3 weeks later...
Posted

Hello all,

 

Apologies for my long absence, I have been struggling with health issues the past months that have kept me away from most of my gaming and modding. Things are going better now and I'm getting back into the game. I have quite some updates ready and will post a new version in an hour or so. I'll have to take stock of the past half year of comments and questions and see where I'll go from there. Bear with me while I try to catch up!

 

Cheers,

Beamer

 

Posted

Version 20160606 is available for download!

 

Change log:

 

  • Added a slider to control the amount of Speechcraft skill each successful charm attempt gives you, as a percentage of the amount you would get for a normal successful persuasion.
  • Removed the ability for Kahjiit PCs to do it doggy style, because cats doing it doggy style is just wrong.
  • Lover's perks addition: Werewolf lovers can be asked to have sex with the PC in their werewolf form. No guarantees that it works for non-vanilla werewolf NPCs. Consider this a bit experimental, I never join the companions so I haven't had much chance to test this. Needless to say you will need to have everything installed for werewolf sex (schlonged werewolf skeleton, animations, etc). If you can have werewolf sex with other mods, then it will probably work fine in SLEN too.
  • Increased the repeat charm attempt penalty considerably and changed the way it is tracked. On the first failed attempt the penalty will last 6 (game) hours, on the second failed attempt it will last 12 hours, and on the 3rd and subsequent attempts 24 hours.
  • Argie Farseer will have a selection of SLEN spells and miscellaneous items for sale once she becomes your friend, but note that she closes her shop at night. This includes a unique Expert Alteration spell that can only be bought from her. You will have to charm her to make her your friend before these dialogs become available.
  • Added the ability for Kahjiit PCs to do it kitty style. :P
  • Added the possibility to let the NPC choose the type of sex. Their choice is based on their sexual history (the SexLab vaginal, anal, oral and purity scores) with a small random element. Pure NPCs will be more likely to pick loving animations, lewd ones will typically prefer dirty animations. This choice is available for all NPCs regardless of their current relationship level and gives the highest chance of a relationship rank increase.
  • There is now a choice of 2 versions of trainer dialogue:
      * "Automatic" works like it worked before: the trainer will always accept sex as payment for training and training is limited to once every 6 hours.
      * "Use Charm" is the new, more immersive mode and the default for new games. In this mode you train by paying money using the normal vanilla trainer dialog (with the normal 5 level maximum). After you close the dialog, you will have the option to try to charm the trainer into giving you back some or all of the money. If you fail to charm the trainer, they will decline and you will not get back any money. If you charm the trainer successfully, they will pay you back some or all of the money in exchange for sex. The amount they pay back will depend on your charm score, and is currently capped at 2000 gold. That means that at lower levels it is possible to train 5 levels at once and earn back the full amount of money, but you will need to use the tools available to you to insure that you successfully charm your trainer (in other words, get them highly aroused before you ask for training, and use speech buffing gear and/or potions).
  • Added an option to allow tracking of non-unique NPCs. This may lead to many dead references in your recent partners list (if you have a lot of sex with non-uniques) but you can clean those up at any time in the MCM menu. It does allow certain uniquely named but not technically unique NPCs (for example Anska) to be added to the list and having their relationship rank tracked.
  • Added a gender spreading algorithm to the orgy code. This means that when having an orgy, the script will attempt to spread out the NPCs over the groups so that FFM, FMM and FM couples are more likely to occur than same-sex couples. This is of course limited by the available NPCs. Some examples:
      * 3 F and 3 M will lead to FMM and FFM groups.
      * 2 F and 4 M will lead to FMM and FMM groups.
      * 7 F and 2 M will lead to FFM, FFM and FFF groups.
  • Threesome animations are now picked from a gender appropriate list. So FMM groups will not use FFM or FFF or MMM animations. This only works if appropriate animations are available for the group of course. Note that this might not work reliably with SexLab 1.59, depending on how dilligently the animator added gender tags to the animations. In SexLab 1.60 this is not a problem as it automatically adds proper gender tags to each animation.
  • Fixed an issue where NPCs would potentially use the wrong gender masturbation animation (which could happen when choosing "Watch them masturbate" during a Pleasant Surprise event with only 1 nearby lover).
  • Several tweaks to Dibella's bow:
      * Speed was changed from 0.9375 (Hunting Bow speed) to 0.8750 (Forsworn/Nord Hero bow speed). I found the draw speed a bit too fast for comfort with the Quick Shot perk.
      * Base damage was changed from 14 (Supple Ancient Nord Bow damage) to 16 (Glass Bow of the Stag Prince damage) to compensate for the speed loss.
      * Damage curve for the enchantment was changed from (timerate/5)^1.5 to ((timerate-5)/10)^2. This means it does a little less damage at lower timerates, thus giving a bigger reward to those that pay plenty of tribute to Dibella.
      * Swapped out the texture for a HD one to reduce the blockyness in 1st person view.
  • Changed a bunch of papyrus log messages to include some more information.
  • Added functionality to save your settings to a global profile, which you can then re-load and apply on any other savegame. Note that only settings will be saved, you cannot transfer relationship ranks to another savegame. SOS Integration settings are not included in the profile. When loading the profile on a new game, it will not add the various spells, potions and ingredients to the leveled lists, you will still have to do that manually in the MCM menu.
  • Added functionality to apply sensible defaults to all settings.
  • Probably some more minor tweaks I forgot about.

 

As always, updating is simply a matter of overwriting the old esp and bsa files and loading your savegame. After a second or so you will get a message that the update is ready and you're good to go.

 

Posted

I do not know which questions of the past 6 months are still open/relevant, so I'll just add some general explanations:

 

- Relationship increase gets harder the higher the relationship rank is. So going from Acquaintance to Friend is easy, going from Ally to Lover is hard.
- Loving/caring sex choices (like making love or offering oral sex) are typically more likely to increase the relationship rank than dirty/demanding choices (like anal or rough sex or asking for oral pleasuring).
- Based on these choices a chance is calculated against which a random roll is done. Note the key word 'random'. If you did not get a relationship increase after having sex X times, you did not find a bug, you are simply unlucky and/or impatient.
- Regarding the issues with leveled characters: originally SLEN was only intended for unique NPCs, which excludes leveled characters. Relationship rank of non-uniques was never tracked. The latest version has an option to track non-uniques too, and the gender detection should now work properly for these. Important: Remember to remove tanookitamatachi's scripts when updating if you installed them.
- SLEN will never be voiced. It would require all SLEN dialogues to be recorded by all original Skyrim voice actors, which is obviously impossible. Having said that, I do re-use dialog lines when available (in the trainer dialogues).
- Pleasant surprise events require a lover to be present. Allies are not lovers.
- SLEN is not a romance mod. SLEN is a toolbox that allows you to detect and manipulate SexLab and SexLab Aroused attributes and mechanics. It offers spells, potions and mechanics to detect and alter NPC's affection for you, their arousal, their gender. Although the dialog sex thing is rather popular I can think of at least 3 other mods OTTOMH that offer the same functionality, so it is not the defining characteristic of this mod at all.
- I will look into the sanguine quest (A Night to Remember) conflicting with the Champion of Dibella quest. The Sanguine quest probably blocks the interaction with Senna, which is needed for the Champion of Dibella quest. I'm fairly certain that any other issues you might have with the starting of the Champion of Dibella quests are due to other mods conflicting or altering the couriers or Senna, which I cannot really help. I have played through this quest more than a dozen times myself in various stages of the game on all sorts of characters and it never failed to start for me. If you have a reproducable case then by all means let me know and I'll look into it.
- If you do have trouble with the quest starting, the easiest way to try to restart it is: 1 disable the quest in MCM, 2 close MCM menu, 3 enable the quest in MCM, 4 close MCM menu. Having said that, if the quest is not starting you have a conflict somewhere and you would do yourself a service to find out what that is and resolve it at the source.
- Sometimes, doing a favour quest for an NPC will set their relationship rank to 1 (rather than increasing it by 1). So if someone is your lover, and you do their favour quest and suddenly they are down to being friend, this is the cause of it. I have always adviced to do an NPCs favour quest before starting to charm them for this reason.

 


 

 

OK so I spent last 4h trying to find out why pleasant surprise didn't work for me. I tried to find which mod  was causing conflict and uninstalled two mods( SD+ and SLDialogues) and broke my game (did have back up so no problem :cool:). Then I tried to start new game with same set up, didn't work. Then I left just bare minimum for SLEN to work, started new game, didn't work. Reverted back to original set up. I planed to look at logs and see if there was something I missed, changed difficulty settings in MCM for easier testing. While making love to Lydia I got advancement to lovers and then it worked! Turns out I need to have lovers status for pleasant surprise to work I didn't know that and I don't think it is mentioned anywhere (not to mention that in older version it was not necessary if I remember correctly - I came back to Skyrim after a break :cool: ). I don't think it is wrong or something, if you think about it it's immersive :P  and logical, but it would be nice to add that to OP.

 

You mean this?

Sleep events: be pleasantly surprised by nearby lovers when you wake up. Up to 4 lovers will join you for a sturdy morning workout befitting a legendary hero. Wake up sessions like these may optionally give the Lover's Comfort bonus.
 

 

 

I assume so.

 

They shouldn't have to be regarded as Lovers for this to happen though. I had just hired Lydia and woke up in the Bannered Mare to her and that single mother that runs the stall outside jumping into bed with me. Never used the SLEN dialogue on Lydia up until that point, and Amorous Adventures quest wasn't done either (I think SLEN uses it's own system, but can't remember atm).
 

 

 

"That unmarried mother" starts out as your lover, and then becomes your friend after you do her favour quest. Blame Bethesda for that one ;)


So I found a tome that taught me how to "Detect Sexmad."
What is sexmad? Is it a confliction? If so what happens to someone who is Sexmad, and who does it affect? Is it a part of a different mod that I missed?

I know this might not be the right place to ask this, but... I have nothing to say to that.

 

Sexmad is a term I pulled from the original SLA support thread I believe. Basically it's someone with an arousal of 90 or higher. In game you will get the message "I need to have sex NOW" or some such from SexLab Aroused.

Posted

 

 

You mean this?

Sleep events: be pleasantly surprised by nearby lovers when you wake up. Up to 4 lovers will join you for a sturdy morning workout befitting a legendary hero. Wake up sessions like these may optionally give the Lover's Comfort bonus.

 

 

 

 

 

Yep. I know that in previous version I didn't need lover rank that's why it was strange to me. I think it needs at least one NPC at "lover" rank to be present to trigger.

 

Pleasant surprise events have always required at least 1 lover to be present.

I've read a little back, but my issue seems to be different than the usual. I'll 'pay in kind' for training and the sex scene triggers and plays through normally, but the actor just continues on without granting a skill level.  

 

The only bit or bob I see from logs that are visible to me is a part where it mentions "ActorAlias[Amren] SetActor([TrainerGoldScript < (0001a66a)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (09061EEF)>]"

To me, that seems like it's getting ready to let the script go through to apply training, but it never mentions those scripts or IDs again.

 

Could it perhaps be Living Takes Time?  I'll check and see if turning off training time does anything... Time to find another skill trainer.

 

The script message is coming from SexLab, not SLEN, it's a generic message of which you get one for every participant whenever a sex scene starts. The main reason why you would not get a skill advance when training is if you have any negative XP modifier effects (for example from having a high arousal in SLA, which reduces your XP gain by up to 20%). The base amount of XP you get for training is equal to the amount needed to gain one level, but if this is then modified by a -10 or -20% it may not be enough to reach the next level. This happens the same way in the vanilla training quest.

Posted

Would it be possible to add an ability to define an area temporarily as safe so orgies can be started if other conditions are met? Say the Temple of Dibella after the quest, or Reachcliff Cave after the feast. Basically as no hostile NPCs are in the cell the orgy can start.

 

Also for some reason the cleared orgy has bugged out on me twice and come up with the question while I was in the middle of combat. Once I killed a dragon priest but he still had a lot of guardians around, but killing the priest cleared the dungeon, which popped the question when there was still 20 seconds of hard fighting left. Might want to add a delay so it's only asked if both the dungeon is cleared and you are not in combat.

 

No orgies will start when the PC is in combat, however this script function does not seem 100% reliable. It seems to depend more on aggro than on combat. If for some reason the script thinks you are not in combat and tries to start an orgy, you have the option to choose "Stop them" and your fight will continue normally.

 

 

Edit: (stupid 'clever' forum, the below was meant to be a separate post, not relevant to the above question)

 

Forgot to mention in the change log: The "Lovers perks" dialog now has an option to ask for a kiss. I kinda forgot about this one, it's possible it still needs some tweaking. I seem to remember it potentially put the participants in the wrong spot (F in M spot and vice versa). Hit the +/= key to swap positions if this is the case. I will tweak it in next version if still needed.

 

Posted

Hello can you give the maximum number of actors allowed  in each categories to start an 27 people orgy? 

 

Previously this was 8 maximum of every type of relationship, so 8 Lovers + 8 Allies + 8 Confidants would give you an orgy of 24, whereas 16 Lovers + 8 Allies would give you an orgy of 16. Because of this inconsistency I changed things a bit in the latest version (another I forgot to mention in the change log). The aliases are now set up so that the first 4 of every 8 must have the exact required relationship rank, but the 2nd set of 4 must have the required relationship rank or higher. So, with 16 lovers and 8 allies you will now get all 24 in the orgy (lovers 9-12 can go into the 5-8 confidant slots and lovers 13-16 will go into the 5-8 friend slots).

 

This should make it a lot easier to get big orgies going in the late game, when many of those surrounding you are already your lover. I tend to load up my heartfire houses with over a dozen NPCs (using the MHIYH mod) and now have no problem anymore to get them all to participate in orgies, even when they are all my lovers. Of course there are still some limits but it should be much easier now to actually get an orgy of 27, for those of you who really want to see that happen sometime :)

Posted

Just have to say thank you. Firstly for the save option feature, and secondly for the new charm training thing. Oh! and also it does just seem to work with the straight replace of the mod on an existing game. Yeh! :shy::heart: 

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