Sacremas Posted August 23, 2015 Posted August 23, 2015 Yeah it's not going to come via Nexus though. Beholders and Mind Flayers are very much D&D trademarks, so those monsters can't show up even in other game systems like Pathfinder that's basically D&D 3.5+. As such if Monster MOd or the like made a Beholder and put it in it, it would have the exact same issue as when Monster Mod got kicked off Nexus for putting Dragon Age Ogres and other things in it. Hm, it's got lots of tentacles however, maybe the Sexlab Hentai guys want to give it a shot? /Offtopicderailment.
BeamerMiasma Posted August 23, 2015 Author Posted August 23, 2015 Yeah it's not going to come via Nexus though. Beholders and Mind Flayers are very much D&D trademarks, so those monsters can't show up even in other game systems like Pathfinder that's basically D&D 3.5+. As such if Monster MOd or the like made a Beholder and put it in it, it would have the exact same issue as when Monster Mod got kicked off Nexus for putting Dragon Age Ogres and other things in it. Hm, it's got lots of tentacles however, maybe the Sexlab Hentai guys want to give it a shot? /Offtopicderailment. I like tentacles, but eyeball sex is where I draw the line.
chajapa Posted August 23, 2015 Posted August 23, 2015 What... you never heard the phrase... "I'll keep an eye out for ya." ?
BeamerMiasma Posted August 23, 2015 Author Posted August 23, 2015 A heads up to everyone: SexLab 1.60 has been officially released. Altough technically SLEN will keep working with 1.59c, there are a lot of updates to the animation tags in 1.60. From next version and onward I will be using the 1.60 default animation tags as guideline, which means you'll generally have more matching animations for each dialogue choice in 1.60, but might lead to SLEN finding less matching animations when using 1.59c.
chajapa Posted August 23, 2015 Posted August 23, 2015 I've been using SLEN with 1.60 RC2 (or was it RC3?).... and it seems to be fine. I think, if anything, there were tags ADDED to animations, but I'm not so sure about tags being removed. I mean if it's vaginal and doggy style, it's still going to have vaginal and doggy style tags. I know of at least 2 animations where the NAMES were changed, so a mod written for 1.59c being used in 1.60 trying to call those particular animations by name will not find them. I've switched to calling animations by registry name as those have NOT changed and Ashal says they're unlikely to ever change.
Sacremas Posted August 23, 2015 Posted August 23, 2015 Yeah it's not going to come via Nexus though. Beholders and Mind Flayers are very much D&D trademarks, so those monsters can't show up even in other game systems like Pathfinder that's basically D&D 3.5+. As such if Monster MOd or the like made a Beholder and put it in it, it would have the exact same issue as when Monster Mod got kicked off Nexus for putting Dragon Age Ogres and other things in it. Hm, it's got lots of tentacles however, maybe the Sexlab Hentai guys want to give it a shot? /Offtopicderailment. I like tentacles, but eyeball sex is where I draw the line. Yeah I was thinking more like the stetoschome thing, but you got a point. Still, Mind Flayer blowjobs?
Guest Posted August 23, 2015 Posted August 23, 2015 A heads up to everyone: SexLab 1.60 has been officially released. Altough technically SLEN will keep working with 1.59c, there are a lot of updates to the animation tags in 1.60. From next version and onward I will be using the 1.60 default animation tags as guideline, which means you'll generally have more matching animations for each dialogue choice in 1.60, but might lead to SLEN finding less matching animations when using 1.59c. I already started (actually continued) to play Skyrim after I updated Sl 1.59c with SL 1.60 and can say that so far most tagged animations works fine. Well, since SL 1.60 contain great number of NSAP animations it still miss ones I had enabled in MCM menu. But, SL 1.60 is a piece of art and it doing its job very well. Can't wait to see your update and NSAP update. And again, thank you BeamerM. for wonderful mod.
Dave0000 Posted August 23, 2015 Posted August 23, 2015 now when SLEN gets an update to SL1.60 ill install it right away cant await...
BeamerMiasma Posted August 23, 2015 Author Posted August 23, 2015 now when SLEN gets an update to SL1.60 ill install it right away cant await... It already works fine with 1.60, and there will be no technical changes as a result of the SexLab update. There's no reason to wait really. I've been using SLEN with 1.60 RC2 (or was it RC3?).... and it seems to be fine. I think, if anything, there were tags ADDED to animations, but I'm not so sure about tags being removed. I mean if it's vaginal and doggy style, it's still going to have vaginal and doggy style tags. I know of at least 2 animations where the NAMES were changed, so a mod written for 1.59c being used in 1.60 trying to call those particular animations by name will not find them. I've switched to calling animations by registry name as those have NOT changed and Ashal says they're unlikely to ever change. The tags have been standardized better. No need to search for Doggy, Doggystyle and Doggie anymore, just Doggystyle will find all of them. Also there's a lot better (and clearer) use of the 'Loving' tag, more consistent use of 'Facing' and 'Cowgirl', added 'Straight' tags, etc etc. Looking at the counts of animations, there are several choices in the current version that will find you only a handful of animations in 1.59, but over a dozen in 1.60. Edit: to clarify, I will not be adding tags, but rather removing the ones that aren't needed anymore (and may lead to false positives). As a result, the number of found animations may become lower when using SLEN with 1.59c. In general, 1.60 works a lot better with the tags, in both the current version and future versions of SLEN.
dark36 Posted August 23, 2015 Posted August 23, 2015 I decided to make a fresh install by testing the mods to see if they work or not, Again, i couldnt get this mod to work. I took at the Papyrus log and saw the Missing script lines. I tried installing the mods with MO this time. Im gonna try installing it manually after this. Anyway here's the Papyrus log. I wonder what im doing wrong. Papyrus.0.log
NicoleDragoness Posted August 23, 2015 Posted August 23, 2015 About SexLab 1.60. I have bad news. I realized a total clean save without any sexlab mod and without sexlab 1.60 itself. Then I installed SexLab 1.60 and Matchmaker. Correct procedure and requirements. I tried some animations using Matchmaker and everything went fine. After that I saved and installed Eager NPC. I started a sex act using SLE dialogues and, after the end and the redress thing, my toon is totally stuck, standing, unable to move, to draw weapons, to jump, to nothing. Also the inventory keys or the magic keys no longer work. I can only move the camera around my toon or use the ESC key to enter the MCM and general menu. Other NPC involved acts as normal and walks aways or around without problems. No solutions except to exit the game or reload the previous save. Edit: forgot to write that Eager NPC was versione 20160812 and not the latest one.
BeamerMiasma Posted August 23, 2015 Author Posted August 23, 2015 About SexLab 1.60. I have bad news. I realized a total clean save without any sexlab mod and without sexlab 1.60 itself. Then I installed SexLab 1.60 and Matchmaker. Correct procedure and requirements. I tried some animations using Matchmaker and everything went fine. After that I saved and installed Eager NPC. I started a sex act using SLE dialogues and, after the end and the redress thing, my toon is totally stuck, standing, unable to move, to draw weapons, to jump, to nothing. Also the inventory keys or the magic keys no longer work. I can only move the camera around my toon or use the ESC key to enter the MCM and general menu. Other NPC involved acts as normal and walks aways or around without problems. No solutions except to exit the game or reload the previous save. Edit: forgot to write that Eager NPC was versione 20160812 and not the latest one. At the end of a sex scene, SLEN is already not active anymore (unless your sex scene takes less than 10 seconds to complete), so this is unlikely to be related to SLEN.
nyctophilia Posted August 23, 2015 Posted August 23, 2015 About SexLab 1.60. I have bad news. I realized a total clean save without any sexlab mod and without sexlab 1.60 itself. Then I installed SexLab 1.60 and Matchmaker. Correct procedure and requirements. I tried some animations using Matchmaker and everything went fine. After that I saved and installed Eager NPC. I started a sex act using SLE dialogues and, after the end and the redress thing, my toon is totally stuck, standing, unable to move, to draw weapons, to jump, to nothing. Also the inventory keys or the magic keys no longer work. I can only move the camera around my toon or use the ESC key to enter the MCM and general menu. Other NPC involved acts as normal and walks aways or around without problems. No solutions except to exit the game or reload the previous save. Edit: forgot to write that Eager NPC was versione 20160812 and not the latest one. Experienced the same issue. Using SL 1.60 with SLEN 20150816. For me it was a skeleton configuration issue (XPMS 3.13).
BeamerMiasma Posted August 23, 2015 Author Posted August 23, 2015 I decided to make a fresh install by testing the mods to see if they work or not, Again, i couldnt get this mod to work. I took at the Papyrus log and saw the Missing script lines. I tried installing the mods with MO this time. Im gonna try installing it manually after this. Anyway here's the Papyrus log. I wonder what im doing wrong. Papyrus.0.log You have a lot of errors about missing files indeed (that are not caused by SLEN). This does not necessarily have to be a problem but it certainly can be. They're all from mods I don't use as far as I can tell so I can't give you any advice on which might be bad or which missing file might be a problem. Try disabling mods likely to be related to these scripts (often you can get a hint from the script name) and see if you can get rid of those errors. Edit: I think a lot of them are from Milk Mod Economy integration with other mods, which means they're probably harmless. Have you tried puttin SLEN earlier in your load order? Since nobody else is reporting this problem I assume it is caused by another mod or some unexpected conflict between SLEN and another mod. Swapping the load order of those 2 might solve the problem, or maybe make the other mod fail instead of SLEN which would at least give you a hint what the other mod is. Try putting SLEN as early as possible in the load order and see what that does.
NicoleDragoness Posted August 23, 2015 Posted August 23, 2015 I can confirm that my stuck problem is related only to Eager NPC mod. I have some other different mods to start sex scenes, like Chat, Romance, TDF Prostitution, Matchmaker, Puppets and NO ONE has this issue. ONLY sex scene started with SLE lead to my toon totally stuck. BTW, I have the same XPMSE3 skeleton as above and the HDT system.
Shadowscale Posted August 23, 2015 Posted August 23, 2015 I can confirm that my stuck problem is related only to Eager NPC mod. I have some other different mods to start sex scenes, like Chat, Romance, TDF Prostitution, Matchmaker, Puppets and NO ONE has this issue. ONLY sex scene started with SLE lead to my toon totally stuck. I have SL 1.60 as well and had no issues with this mod's sex scenes. Tested about 8 different times so far (4 were in the same Khajiit Caravan) and no issues. This was on a save that was upgraded from 1.59c with a heavy load order.
Uncle64 Posted August 24, 2015 Posted August 24, 2015 Yeah but that usually only counts for female characters. I mostly play male ones, and my male characters aren't particularily gorgeous; http://images.akamai.steamusercontent.com/ugc/1460643277963667442/5FEF5F32B5FD3EF425A66C075FA519C6BFB01C0E/ http://images.akamai.steamusercontent.com/ugc/439449889351940843/883D5EFFB0592ACBD377472A431BA86C59289FE0/ Not many straight men would make gorgeous male characters. Try not to fall into the old trap and assume everyone plays female characters that too many Sexlab authors do. I play both male and female. And your orch did look oki. I bet there are some female orch that do like him. Beamer. I have found out that in some cases when you actually talk to some one. The animations can start. And you cant stop the animation since the one you talk to decides to have fun whit some other. Dont know what is happening. I have no saved papyrus.
Guest Posted August 24, 2015 Posted August 24, 2015 This mod works great with SL 1.60. Played more then two hours now and had no issues at al. Masterly done BeamerM.
nyctophilia Posted August 24, 2015 Posted August 24, 2015 I can confirm that my stuck problem is related only to Eager NPC mod. I have some other different mods to start sex scenes, like Chat, Romance, TDF Prostitution, Matchmaker, Puppets and NO ONE has this issue. ONLY sex scene started with SLE lead to my toon totally stuck. BTW, I have the same XPMSE3 skeleton as above and the HDT system. After a clean reinstall/configuration of XPMSE 3.13, initiating sex through SLEN 20150816 using SL 1.60 worked great about eight times. Then, I started seeing a lot of script lag, every second or third time my PC would lock up like you described. I then noticed the following in the log. /23/2015 - 10:29:26PM] [slainternalscr <sla_Internal (13083137)>]: Sexy DragonBorn had orgasm date updated [08/23/2015 - 10:29:26PM] [slainternalscr <sla_Internal (13083137)>]: Sexy DragonBorn got -42 exposure for having orgasm [08/23/2015 - 10:29:27PM] SMDropLitTorch: Equipped Non Light Object [08/23/2015 - 10:29:27PM] SMDropLitTorch: Equipped Non Light Object [08/23/2015 - 10:29:27PM] SMDropLitTorch: Equipped Non Light Object [08/23/2015 - 10:29:27PM] SMDropLitTorch: Equipped Non Light Object [08/23/2015 - 10:29:27PM] SEXLAB - Thread[0] SyncDone(Reset) - Lag Timer: 43.596985 [08/23/2015 - 10:29:27PM] SEXLAB - Thread[0] Event Hook - AnimationEnd [08/23/2015 - 10:29:27PM] SMDropLitTorch: Equipped Non Light Object [08/23/2015 - 10:29:27PM] SMDropLitTorch: Equipped Non Light Object [08/23/2015 - 10:29:27PM] SMDropLitTorch: Equipped Non Light Object [08/23/2015 - 10:29:27PM] SMDropLitTorch: Equipped Non Light Step 2 [08/23/2015 - 10:29:27PM] SMDropLitTorch: Equipped Non Light Drop Torch [08/23/2015 - 10:29:27PM] SMDropLitTorch: Equipped Non Light Step 2 [08/23/2015 - 10:29:28PM] SMDropLitTorch: Equipped Non Light Step 2 [08/23/2015 - 10:29:28PM] SMDropLitTorch: Equipped Non Light Step 2 [08/23/2015 - 10:29:28PM] SMDropLitTorch: Equipped Non Light Step 2 [08/23/2015 - 10:29:28PM] SMDropLitTorch: Equipped Non Light Step 2 [08/23/2015 - 10:29:28PM] SMDropLitTorch: Equipped Non Light Step 2 [08/23/2015 - 10:29:38PM] SEXLAB - Thread[0] - Returning to thread pool... [08/23/2015 - 10:29:45PM] VM is freezing... [08/23/2015 - 10:29:45PM] VM is frozen SM Drop Lit Torches: binds a hotkey via a spell. It also uses SKSE functionality. After uninstalling and using SaveTool, SexLab was unhindered. SLEN 20150816 dialogue initiation was successful 20 of 20 times without lockups.
NicoleDragoness Posted August 24, 2015 Posted August 24, 2015 I don't have SM Drop Lit Torches at all. Lights related mods I have are only Jaxon Lgith Please (related to Candle Light and MageLight spells) and a mesh only (no esp) to have torches handled higher. That's all. Maybe it's a issue related to the skeleton. I installed it manually (as always) and maybe I did something wrong. It's only strange that everything works great and fine (no lags) with all other sexlab related mods. I need more investigations and/or maybe some help about load order or XPMSE settings. EDIT: First, apologize for wrong report. The mod works fine. It was my fault. The Ningheim race has separate and own folders for skeletons and, installing the new XPMSE 3.13, I forgot to copy in the related female folder the new skeleton.hlx file. The old one (XPMSE 2) was not compatible with SexLab 1.60, probably. Right now, sex acts started with Eager NPCs work really fine. Once again, sorry.
Sacremas Posted August 24, 2015 Posted August 24, 2015 If you are using the Brows for Ningheim addon, be aware if you reinstall that it contains the skeleton and a ton of things a brows mod shouldn't have, so you'll need to fix the skeleton again then. SLEN is working fine with 1.60, but half the time when it picks animations it picks two foreplay animations. I got Arrok Foreplay twice in a row (once for my foreplay setting, once as the actual sex scene), swapped and I got Leito kissing as the "sex scene" then I got Boobjob and settled on that. My guess is SLEN uses loving tags that got applied to the foreplay animations primarily. Note that this is Trainer dialogue that I've used for 1.60, I've been getting the rest of my sex through Solutions so far.
chajapa Posted August 24, 2015 Posted August 24, 2015 I don't have SM Drop Lit Torches at all. Lights related mods I have are only Jaxon Lgith Please (related to Candle Light and MageLight spells) and a mesh only (no esp) to have torches handled higher. That's all. Maybe it's a issue related to the skeleton. I installed it manually (as always) and maybe I did something wrong. It's only strange that everything works great and fine (no lags) with all other sexlab related mods. I need more investigations and/or maybe some help about load order or XPMSE settings. EDIT: First, apologize for wrong report. The mod works fine. It was my fault. The Ningheim race has separate and own folders for skeletons and, installing the new XPMSE 3.13, I forgot to copy in the related female folder the new skeleton.hlx file. The old one (XPMSE 2) was not compatible with SexLab 1.60, probably. Right now, sex acts started with Eager NPCs work really fine. Once again, sorry. Just food for thought here regarding skeleton changes... I have a Folder that I use when I install an updated skeleton. Inside this folder are all of the folder paths to any follower or race that has a skeleton in it. For example: I have a Ningheim folder. It has the path to where the Ningheim race has its skeleton, so... Ningheim/female/character assets female/ *and this is where the skeleton files go* I copy this Ningheim folder (and several others for different races and followers) into the meshes/actors/character folder and my Ningheim race gets a new skeleton. I use MO so this becomes pretty easy. Install new skeleton (like XPMSE 3.13 for example) In MO I right-click the skeleton mod and "open in explorer" Then I copy my folders of followers and races that need skeleton update right into the "mod" so... Folders for: Eryniel Ningheim Hikari Sofia SuccubusLite (for Succubus Race) Toccata and several more. Each folder has the path to that follower or race skelton. Then I copy the skeleton (XPMSE 3.13 in this example) into all of those folders where a skeleton should go. I copy/paste the hkx file and the nifs (regular and beast). So 3 files. This sounds complicated but is a lot easier to do than to describe Takes about .... under a minute and right now I copy the skeleton into 18 folders. Now all followers and races have the updated skeleton and I don't have to go into each one and change it ... and maybe forget one... or 2... (I've done that... instant CTD if they get naked).
dark36 Posted August 24, 2015 Posted August 24, 2015 You have a lot of errors about missing files indeed (that are not caused by SLEN). This does not necessarily have to be a problem but it certainly can be. They're all from mods I don't use as far as I can tell so I can't give you any advice on which might be bad or which missing file might be a problem. Try disabling mods likely to be related to these scripts (often you can get a hint from the script name) and see if you can get rid of those errors. Edit: I think a lot of them are from Milk Mod Economy integration with other mods, which means they're probably harmless. Have you tried puttin SLEN earlier in your load order? Since nobody else is reporting this problem I assume it is caused by another mod or some unexpected conflict between SLEN and another mod. Swapping the load order of those 2 might solve the problem, or maybe make the other mod fail instead of SLEN which would at least give you a hint what the other mod is. Try putting SLEN as early as possible in the load order and see what that does. I moved the SLEN right after the Master files now its working. After enabling Devious mods the notification that says enable the mod from mcm didnt appear but after using the setstage command its registered now. Thank you for the help.
BeamerMiasma Posted August 24, 2015 Author Posted August 24, 2015 You have a lot of errors about missing files indeed (that are not caused by SLEN). This does not necessarily have to be a problem but it certainly can be. They're all from mods I don't use as far as I can tell so I can't give you any advice on which might be bad or which missing file might be a problem. Try disabling mods likely to be related to these scripts (often you can get a hint from the script name) and see if you can get rid of those errors. Edit: I think a lot of them are from Milk Mod Economy integration with other mods, which means they're probably harmless. Have you tried puttin SLEN earlier in your load order? Since nobody else is reporting this problem I assume it is caused by another mod or some unexpected conflict between SLEN and another mod. Swapping the load order of those 2 might solve the problem, or maybe make the other mod fail instead of SLEN which would at least give you a hint what the other mod is. Try putting SLEN as early as possible in the load order and see what that does. I moved the SLEN right after the Master files now its working. After enabling Devious mods the notification that says enable the mod from mcm didnt appear but after using the setstage command its registered now. Thank you for the help. Glad to hear you got it working. Do you have any idea which of your other mods is the one that is causing the conflicts? If you ever figure out which one it is please report it here in the thread so I can have a look at it and see if I can work around the issue somehow. I don't have SM Drop Lit Torches at all. Lights related mods I have are only Jaxon Lgith Please (related to Candle Light and MageLight spells) and a mesh only (no esp) to have torches handled higher. That's all. Maybe it's a issue related to the skeleton. I installed it manually (as always) and maybe I did something wrong. It's only strange that everything works great and fine (no lags) with all other sexlab related mods. I need more investigations and/or maybe some help about load order or XPMSE settings. EDIT: First, apologize for wrong report. The mod works fine. It was my fault. The Ningheim race has separate and own folders for skeletons and, installing the new XPMSE 3.13, I forgot to copy in the related female folder the new skeleton.hlx file. The old one (XPMSE 2) was not compatible with SexLab 1.60, probably. Right now, sex acts started with Eager NPCs work really fine. Once again, sorry. No problem, great you got it to work. Skeleton issues can be a b*tch to work out because they're usually not directly script or plugin related so there often isn't a clear error message that tells you what the issues is.
dark36 Posted August 24, 2015 Posted August 24, 2015 Glad to hear you got it working. Do you have any idea which of your other mods is the one that is causing the conflicts? If you ever figure out which one it is please report it here in the thread so I can have a look at it and see if I can work around the issue somehow. SLEN stopped showing me the notification that says "Enable the mod through MCM" after enabling Devious mods DD Assets DD Expansion DD Integration Devious Deviants DD Interactions I havent tried playing the game with Milkmod but if it does breaks the mod, i'll report it here.
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