dewguru Posted December 31, 2015 Author Posted December 31, 2015 I did a test to see if it was possible to force a same sex marriage. It is indeed. Right now I'm considering limiting the potential to only the player. Where if they're of the Lilithian faith, that they can then take a spouse of the same sex if they so wish. There may of course be long term, unforeseen headaches that arise from the core CK2 system, but I'm willing to enable it so people can use it and see what happens. I may even enable it for the ai to use, if they're of the Lilithian faith and a homosexual, then they could form a union with another unwed homosexual adult of the same sex. The main draw back is it would circumvent the marriage arrangement mechanic. So, I'm curious as to thoughts if it be worth activating for the ai or not? Also - the reason why I'd only enable it for the Lilithian faith is since they preach the concept of equality and personal freedom, it would seem fitting that this type of union would be allowed.
NoxBestia Posted December 31, 2015 Posted December 31, 2015 At one point I was working on additional spells for the incubus and succubus, but put them on hold to see where the changes to the game were leading since I didn't really want to go off on my own separate branch. Some of mine used a lot of piety, which during play testing made them a bit of a challenge to access; however, they included cures for infirmity, most congenital defects, maiming, and even castration. I also had spells for male pregnancy, multiple pregnancies, and even a bestiality spell that could be used to make werewolves, orc, and tentacle-kin. The incubus spells had a replacement for futanarai that created a second penis. I even clipped a scene from a cheesy old anime called "The Dark Forest" where a succubus took a male diphallic form to "punish" a servant. The poorly done English voice dub of the servant begging, "Please don't double-dong me!" had me in tears. So of course I called the new trait doubledong in the code. If I can do them and still maintain thematic compatibility with the evolution of Dark World then I might go back to work on these spells and some accompanying events to add as an enhancement sub-mod.
Lupis2001 Posted December 31, 2015 Posted December 31, 2015 I apologize if I overlooked an obvious answer to my question, but are any of the supernatural enhancements included capable of making characters immortal (as in ageless). I think it would be fun to play as a hedonistic succubus queen that doesn't age, even if it could get old at some point. Yes. A stage 7 succubus (gained through selecting the Blood Moon decision 7 times) has the choice of becoming immortal. A succubus can also grant immortality to other characters as well. Note though that immortality in CK2 just makes you immune from aging, but doesn't otherwise protect you from anything else - you can still die in battle, to assassins, or disease. You're also still vulnerable to certain age related events, like becoming infirm or incapable. Just to nitpick, this isn't a flaw with CK2 - immortality is in fact, just perpetual youth, or lack of aging. Invulnerability is probably the most appropriate word for what prevents you from dying due to outside circumstances (murder, disease etc). Immortality is often used to mean both however (although imo, incorrectly).
dewguru Posted December 31, 2015 Author Posted December 31, 2015 Alright, I apparently misspoke when I said v1.24 would be a small update. Still on target for a weekend release. Present change log. v1.24 - Added: New Dark World Campaign Event, roughly 1-3 months in after start-up. Start options: Normal (human), Lilith, Werewolf, Vampire. - Added: Some new character modifiers to support some new options. - Added: If a Succubus has a daughter who isn't a succubus, if they've enough piety at the time of the birth, they've one shot to do a spell to awaken the trait in their daughter - Added: A couple more succubus spells. @ Stage 4, heal yourself of the wounded or maimed status. @ Stage 7 remove the infirm or incapable status from yourself. - Added: The Rare Item section of the Exotic Emporium now offers up a random item (only a random book presently, but the book that is available will vary) to purchase. - Added: Players can opt to marry someone of the same sex when they're one of the Lilithian religions - Tweak: Overhaul of birth traits being passed onto kids for those of non-human lineage. - Tweak: Male children from a werewolf parent now have a slight chance of coming out as humans (10%), and if so, they have a chance of getting the omega_male character modifier. - Tweak: Selling a pleasure slave that is also a virgin nets you a greater profit - Tweak: Some localization tweaks - Tweak: Become a Succubus (The Lilith Dream) no longer triggers for every new, player controlled female ruler. It only fires once per campaign, and only if the Lilith start option is selected while playing a female ruler. - Tweak: Couple Trait tweaks - Tweak: Only the player can receive the Claire event, and it shouldn't fire if there is still a prior Claire alive from a previous ruler. - Tweak: Dynasty child fix would sometimes make the child a bastard who couldn't inherit. Tweak should prevent this, maybe. - Tweak: Modified the Lilith Immortality event, triggers 3 months after reaching stage 7 and has some different text and image. - Fixed: Missing a FROM in the immortality spell.
NoxBestia Posted December 31, 2015 Posted December 31, 2015 Alright, I apparently misspoke when I said v1.24 would be a small update. Still on target for a weekend release. Present change log. v1.24 - Added: New Dark World Campaign Event, roughly 1-3 months in after start-up. Start options: Normal (human), Lilith, Werewolf, Vampire. - Added: Some new character modifiers to support some new options. - Added: If a Succubus has a daughter who isn't a succubus, if they've enough piety at the time of the birth, they've one shot to do a spell to awaken the trait in their daughter - Added: A couple more succubus spells. @ Stage 4, heal yourself of the wounded or maimed status. @ Stage 7 remove the infirm or incapable status from yourself. - Added: The Rare Item section of the Exotic Emporium now offers up a random item (only a random book presently, but the book that is available will vary) to purchase. - Added: Players can opt to marry someone of the same sex when they're one of the Lilithian religions - Tweak: Overhaul of birth traits being passed onto kids for those of non-human lineage. - Tweak: Male children from a werewolf parent now have a slight chance of coming out as humans (10%), and if so, they have a chance of getting the omega_male character modifier. - Tweak: Selling a pleasure slave that is also a virgin nets you a greater profit - Tweak: Some localization tweaks - Tweak: Become a Succubus (The Lilith Dream) no longer triggers for every new, player controlled female ruler. It only fires once per campaign, and only if the Lilith start option is selected while playing a female ruler. - Tweak: Couple Trait tweaks - Tweak: Only the player can receive the Claire event, and it shouldn't fire if there is still a prior Claire alive from a previous ruler. - Tweak: Dynasty child fix would sometimes make the child a bastard who couldn't inherit. Tweak should prevent this, maybe. - Tweak: Modified the Lilith Immortality event, triggers 3 months after reaching stage 7 and has some different text and image. - Fixed: Missing a FROM in the immortality spell. This looks really cool! I've got 78 years left in an ironman game I've been playing the past few days (to get one of the last 3 achievements I am still lacking). Once it is done I'll be all over, under, and inside of your update!
centerflag982 Posted January 1, 2016 Posted January 1, 2016 I did a test to see if it was possible to force a same sex marriage. It is indeed. Right now I'm considering limiting the potential to only the player. Where if they're of the Lilithian faith, that they can then take a spouse of the same sex if they so wish. There may of course be long term, unforeseen headaches that arise from the core CK2 system, but I'm willing to enable it so people can use it and see what happens. I may even enable it for the ai to use, if they're of the Lilithian faith and a homosexual, then they could form a union with another unwed homosexual adult of the same sex. The main draw back is it would circumvent the marriage arrangement mechanic. So, I'm curious as to thoughts if it be worth activating for the ai or not? Also - the reason why I'd only enable it for the Lilithian faith is since they preach the concept of equality and personal freedom, it would seem fitting that this type of union would be allowed. I see no reason why it shouldn't be AI-enabled as well... perhaps have it limited to lovers? It'd make the most sense that way, but at the same time I don't see AI homosexuals take lovers often, or even if they do it's not till many years after they're already married. So you'd need a way to prevent them from getting married in the meantime... perhaps apply, via event, a marriage-blocking trait (a la Celibate) to AI homosexuals? But that doesn't help the issue of them being much less prone to lovers to begin with. Perhaps adding a modified copy of the "courier takes interest in liege" event (450 in birth_events) that has triggers for non-Homosexual, Lilithian courtiers with a Homosexual, Lilithian liege (adding the trait in the process), at, say, 25% of the rate of the vanilla event? Essentially indicating a "closeted" homosexual finding themselves free to express themselves under Lilithian ways. Of course, it'd be less work to just leave it player-only Up to you. It'd add a bit of realism IMO but isn't vital EDIT: Also, will the Futanarize Other spell make a return eventually?
dewguru Posted January 1, 2016 Author Posted January 1, 2016 I did a test to see if it was possible to force a same sex marriage. It is indeed. Right now I'm considering limiting the potential to only the player. Where if they're of the Lilithian faith, that they can then take a spouse of the same sex if they so wish. There may of course be long term, unforeseen headaches that arise from the core CK2 system, but I'm willing to enable it so people can use it and see what happens. I may even enable it for the ai to use, if they're of the Lilithian faith and a homosexual, then they could form a union with another unwed homosexual adult of the same sex. The main draw back is it would circumvent the marriage arrangement mechanic. So, I'm curious as to thoughts if it be worth activating for the ai or not? Also - the reason why I'd only enable it for the Lilithian faith is since they preach the concept of equality and personal freedom, it would seem fitting that this type of union would be allowed. I see no reason why it shouldn't be AI-enabled as well... perhaps have it limited to lovers? It'd make the most sense that way, but at the same time I don't see AI homosexuals take lovers often, or even if they do it's not till many years after they're already married. So you'd need a way to prevent them from getting married in the meantime... perhaps apply, via event, a marriage-blocking trait (a la Celibate) to AI homosexuals? But that doesn't help the issue of them being much less prone to lovers to begin with. Perhaps adding a modified copy of the "courier takes interest in liege" event (450 in birth_events) that has triggers for non-Homosexual, Lilithian courtiers with a Homosexual, Lilithian liege (adding the trait in the process), at, say, 25% of the rate of the vanilla event? Essentially indicating a "closeted" homosexual finding themselves free to express themselves under Lilithian ways. Of course, it'd be less work to just leave it player-only Up to you. It'd add a bit of realism IMO but isn't vital I'd see no reason to do any kind of holding action preventing people from hooking up regularly. Putting in a delay is operating under the assumption that a person WILL be playing the Lilith branch of play as a female. By just allowing homosexuals to marry other unmarried homosexuals of the same sex, it'll likely result in a very slow, gradual same sex coupling, which would be an appropriate level of realism. I've decided though for v1.24 that I'm going to limit it to only players, just to see if any kind of oddities are noted before potentially borking up the npc's as well.
centerflag982 Posted January 1, 2016 Posted January 1, 2016 I'd see no reason to do any kind of holding action preventing people from hooking up regularly. Putting in a delay is operating under the assumption that a person WILL be playing the Lilith branch of play as a female. By just allowing homosexuals to marry other unmarried homosexuals of the same sex, it'll likely result in a very slow, gradual same sex coupling, which would be an appropriate level of realism. I've decided though for v1.24 that I'm going to limit it to only players, just to see if any kind of oddities are noted before potentially borking up the npc's as well. The reason I suggest the blocking trait is that without it you will never see AI homosexual marriages, because as I said, they will always use the standard marriage function instead. Galle did something similar with Crisis of the Confederation - all characters have gender preferences, and when they come of age they get a decision to either marry politically, in which case they use the "built-in" marriage arrangement system regardless of preference, or marry for love, in which case they get a trait that completely blocks the "built-in" system, which allows them to actually follow their preferences via decision-based marriage. Anyway, point is, without blocking it somehow the AI will invariably use the standard system. Perhaps the event that gives the blocker could give a similar option? "I have a duty to my family to have children, so I will set aside my feelings and marry a [opposite gender]" vs "Hell with 'duty', I'm going to live my life for myself and marry a [same gender]." Could make it just a 50/50 chance of the AI picking either, or whatever ratio you want
dewguru Posted January 1, 2016 Author Posted January 1, 2016 The reason I suggest the blocking trait is that without it you will never see AI homosexual marriages, because as I said, they will always use the standard marriage function instead. Galle did something similar with Crisis of the Confederation - all characters have gender preferences, and when they come of age they get a decision to either marry politically, in which case they use the "built-in" marriage arrangement system regardless of preference, or marry for love, in which case they get a trait that completely blocks the "built-in" system, which allows them to actually follow their preferences via decision-based marriage. Anyway, point is, without blocking it somehow the AI will invariably use the standard system. Perhaps the event that gives the blocker could give a similar option? "I have a duty to my family to have children, so I will set aside my feelings and marry a [opposite gender]" vs "Hell with 'duty', I'm going to live my life for myself and marry a [same gender]." Could make it just a 50/50 chance of the AI picking either, or whatever ratio you want I disagree. There are hundreds of unmarried people when you play. And since the decision circumvents the marriage arrangement functionality, a homosexual person can fire that decision themselves without having to wait on what their liege wants to arrange for them. And your assumption that "without blocking it somehow the AI will invariably use the standard system" is leagues away from what would really happen. I've experienced it too many times to count where I set-up something for a player to circumvent a 'standard system' and if I don't lock the ai out of it, it'll use the non-standard system more often than the standard system.
centerflag982 Posted January 1, 2016 Posted January 1, 2016 I disagree. There are hundreds of unmarried people when you play. And since the decision circumvents the marriage arrangement functionality, a homosexual person can fire that decision themselves without having to wait on what their liege wants to arrange for them. And your assumption that "without blocking it somehow the AI will invariably use the standard system" is leagues away from what would really happen. I've experienced it too many time to count where I set-up something for a player to circumvent a 'standard system' and if I don't lock the ai out of it, it'll use the non-standard system more often than the standard system. Huh. A result of will_do, maybe? 1+ is basically a "do this immediately no questions asked." Never experimented with any decimal value to be honest - the only decisions I've ever added were ones that I indeed wanted the AI to definitely do. As far as your first point, I admit I wasn't even thinking about courtiers - I was thinking of homosexual rulers, who don't have to wait and hope their liege arranges something, they can (and in my experience often will) just spam requests as soon as they become available
dewguru Posted January 1, 2016 Author Posted January 1, 2016 I disagree. There are hundreds of unmarried people when you play. And since the decision circumvents the marriage arrangement functionality, a homosexual person can fire that decision themselves without having to wait on what their liege wants to arrange for them. And your assumption that "without blocking it somehow the AI will invariably use the standard system" is leagues away from what would really happen. I've experienced it too many time to count where I set-up something for a player to circumvent a 'standard system' and if I don't lock the ai out of it, it'll use the non-standard system more often than the standard system. Huh. A result of will_do, maybe? 1+ is basically a "do this immediately no questions asked." Never experimented with any decimal value to be honest - the only decisions I've ever added were ones that I indeed wanted the AI to definitely do. As far as your first point, I admit I wasn't even thinking about courtiers - I was thinking of homosexual rulers, who don't have to wait and hope their liege arranges something, they can (and in my experience often will) just spam requests as soon as they become available I'm not picturing too many Lilith faith based rulers that are outside of the player's control, so my entire thought process has been about the courtier level. I would agree with you though on it being a challenge to trump the marriage spam that can occur for rulers and their children. Luckily that isn't my focus.
centerflag982 Posted January 1, 2016 Posted January 1, 2016 I'm not picturing too many Lilith faith based rulers that are outside of the player's control, so my entire thought process has been about the courtier level. I would agree with you though on it being a challenge to trump the marriage spam that can occur for rulers and their children. Luckily that isn't my focus. Fair enough, I didn't honestly even think about the scope of a typical DW game Unrelated, but it looks like you're still working on Claire events... any chance of an alternate rape option if you're a futa, to take her (and possibly knock her up, of course) yourself?
wuban Posted January 1, 2016 Posted January 1, 2016 Futanarize other should at best be an one shot option on birth and expensive, part of the purpose with the game is to build an empire trough inheritance and blood. If spells become to easy it might just been a console command cheat that granted it to any you wanted. Its different for spells that is "repairing" things like healing or cure insanity, infertile etc all those things is fixing the blood not alter it Vassals could even be grateful for those for a time. One alternative is to add it as an exotic potion open for homosexual women if the rules opt to go the Involve personally in the special vine quest. should still be quite expensive though, it could even change them from a woman to a man but with the same picture as the woman before and change the trait from homoseexual too made man or transgender, but with exception of the picture game consider them a man not a woman anymore. same other way around but then a sterile flatchested enuch and offcourse require a homosexual male ruler personally involved in production of special wine. if you need help to test and look over the code let me know dewguru have some spare time this weekend. Btw in my own game i changed marriage age too 12 and adult age too 13, pictures still changes on 16 though, not because of some fetish or desires but because its more time approriate in an age where mortality was high, and in most religions and cultures women had one purpose and duty and the AI might need an extra heir or two to keep their blood pure with the added monster and demon cultures. Not touched the start learnign age yet, but might try too change it from 6 too 3 to make up for the 3 lost years of childhood.
tempgr Posted January 1, 2016 Posted January 1, 2016 Alright, I apparently misspoke when I said v1.24 would be a small update. Still on target for a weekend release. Present change log. v1.24 - Added: New Dark World Campaign Event, roughly 1-3 months in after start-up. Start options: Normal (human), Lilith, Werewolf, Vampire. - Added: Some new character modifiers to support some new options. - Added: If a Succubus has a daughter who isn't a succubus, if they've enough piety at the time of the birth, they've one shot to do a spell to awaken the trait in their daughter - Added: A couple more succubus spells. @ Stage 4, heal yourself of the wounded or maimed status. @ Stage 7 remove the infirm or incapable status from yourself. - Added: The Rare Item section of the Exotic Emporium now offers up a random item (only a random book presently, but the book that is available will vary) to purchase. - Added: Players can opt to marry someone of the same sex when they're one of the Lilithian religions - Tweak: Overhaul of birth traits being passed onto kids for those of non-human lineage. - Tweak: Male children from a werewolf parent now have a slight chance of coming out as humans (10%), and if so, they have a chance of getting the omega_male character modifier. - Tweak: Selling a pleasure slave that is also a virgin nets you a greater profit - Tweak: Some localization tweaks - Tweak: Become a Succubus (The Lilith Dream) no longer triggers for every new, player controlled female ruler. It only fires once per campaign, and only if the Lilith start option is selected while playing a female ruler. - Tweak: Couple Trait tweaks - Tweak: Only the player can receive the Claire event, and it shouldn't fire if there is still a prior Claire alive from a previous ruler. - Tweak: Dynasty child fix would sometimes make the child a bastard who couldn't inherit. Tweak should prevent this, maybe. - Tweak: Modified the Lilith Immortality event, triggers 3 months after reaching stage 7 and has some different text and image. - Fixed: Missing a FROM in the immortality spell. About the 2 underlined entries above I have some questions. Firstly does the second one mean that if you don't start female you can't become succubus or the first female ruler you get will have the appropriate trigger? Secondly in my games using 1.23 my daughters once they become succubus they quickly level their magic and at first chance they futa themselves (which personally I don't want both fetish wise and for the game triggers confusion it some times causes- plus since its inheritable futas tend to overrun the court). Any chance we can either forbid the npc characters from using that spell or being able to reverse it? I'm not picturing too many Lilith faith based rulers that are outside of the player's control, so my entire thought process has been about the courtier level. I would agree with you though on it being a challenge to trump the marriage spam that can occur for rulers and their children. Luckily that isn't my focus. Actually in one of my playthroughs I've managed to convert most of the eastern pagans to the lilith faith (imagine what today is orthodox plus all the norse outside the british islands) plus all your vassals are lilith so there are plenty of lilith courts out there to abuse any system that isn't locked.
centerflag982 Posted January 1, 2016 Posted January 1, 2016 Not sure I'm a fan of the health gain Lover's Embrace gives... using it to kill even 2 people, combined with the health bonus from succubus status, is enough to make you nearly immortal in itself. Maybe drop the health gain and boost the piety?
dewguru Posted January 1, 2016 Author Posted January 1, 2016 About the 2 underlined entries above I have some questions. Firstly does the second one mean that if you don't start female you can't become succubus or the first female ruler you get will have the appropriate trigger? Secondly in my games using 1.23 my daughters once they become succubus they quickly level their magic and at first chance they futa themselves (which personally I don't want both fetish wise and for the game triggers confusion it some times causes- plus since its inheritable futas tend to overrun the court). Any chance we can either forbid the npc characters from using that spell or being able to reverse it? If you don't start as a female ruler and opt to follow the Lilith path, then you're closing that aspect of the game to you for that play through. I'll slap something on the futa spell to make it more prohibitive in ai decision making to make it less ideal. Not sure I'm a fan of the health gain Lover's Embrace gives... using it to kill even 2 people, combined with the health bonus from succubus status, is enough to make you nearly immortal in itself. Maybe drop the health gain and boost the piety? I'm glad you mentioned something. I told myself a while back that I needed to add a cool-down to the Lover's Embrace, so that it can't be spammed, as that's not the desired effect.
zippy57 Posted January 1, 2016 Posted January 1, 2016 I'm not picturing too many Lilith faith based rulers that are outside of the player's control, so my entire thought process has been about the courtier level.In my very first run under this mod I started in France at the Charlemagne bookmark and immediately married the King of West Francia. By the time he died, he had five kingdom titles that were distributed to five of my ruler's children., all of whom were Lilithian and out of my control. Sure, I married them off before they inherited, but their heirs were also Lilithian and out of my control. In my latest playthrough, France became an empire very quickly but the Emperor only had three children, one of which was my character's bastard, and that child inherited one of the Kingdoms. He was married to a Lilithian, and sure enough his heir was Lilithian, and therefore outside of my control. If I'm a lower-level ruler I land my heir to keep my demesne down, and while I always marry them off beforehand, if their spouse dies I'm not in control of that, and if they get replaced by an heir before I do I'm not in control of that either. If I'm a higher-level ruler, like a Queen or an Empress, my children get counties or duchies and whatnot, and once again their heirs are out of my control. In other words, if you're very good at the game and/or very lucky (of which I am the latter), there can be quite a few Lilithian rulers hanging around the map. I told myself a while back that I needed to add a cool-down to the Lover's Embrace, so that it can't be spammed, as that's not the desired effect. Perhaps a short cooldown on the ability per lover, just enough to force the player to run a few days off the clock, is in order.I'm not going do anything to edit that out. Honestly, if someone wants to game it like that, then they're wasting their time and should simply ~ piety 5000 and be done with it.
dewguru Posted January 1, 2016 Author Posted January 1, 2016 Perhaps a short cooldown on the ability per lover, just enough to force the player to run a few days off the clock, is in order.I'm not going do anything to edit that out. Honestly, if someone wants to game it like that, then they're wasting their time and should simply ~ piety 5000 and be done with it. If it helps, it's because of people like you who have led me to just go ahead and add it. While I originally bulked, I changed my mind when I began to shore up some other aspects that I originally didn't care about. I know that you've never decided to go back in and further tweak something when you had previously decided you didn't have a need to, but unfortunately we obviously do things a bit differently.
zippy57 Posted January 1, 2016 Posted January 1, 2016 but unfortunately we obviously do things a bit differently.The main difference being, I suppose, that when someone else proposes something that I later adopt as a result of said proposal, I don't later say that I told the proposal to myself.
wuban Posted January 1, 2016 Posted January 1, 2016 Sounds like a good title "The black widow" given when your third husband dies in bed with you or shortly after, which might make them prefer to lead crusades against a superior foe to avoid going to your bed
Aliris Posted January 1, 2016 Posted January 1, 2016 One thing I noticed with Lover's Embrace, was that it seemed to bug out on me on a certain occasion when trying to drain an immortal character. One of my succubus character's incubus husband had wound up entirely worthless (infirm, incapable, and also castrated), so I decided to drain him to death. Despite the number of times I did it, he wouldn't die, and when I later enabled the console command to check what his health was at, it was something like -43.
wuban Posted January 1, 2016 Posted January 1, 2016 One thing I noticed with Lover's Embrace, was that it seemed to bug out on me on a certain occasion when trying to drain an immortal character. One of my succubus character's incubus husband had wound up entirely worthless (infirm, incapable, and also castrated), so I decided to drain him to death. Despite the number of times I did it, he wouldn't die, and when I later enabled the console command to check what his health was at, it was something like -43. when immortal they cant die of age so health don't matter only thing that kills immortals is triggered deaths assasin diseases or combat that fire kill command, old age deaths will not happen nto even if traits bring them below 0 health. It also means draining health as immortal is rather pointless and are only really usefull for people that want to prolong their lives that is not immortal to begin with. Just use the assassin, or even better divorce them and marry them off to someone you dont like much
dewguru Posted January 1, 2016 Author Posted January 1, 2016 but unfortunately we obviously do things a bit differently.The main difference being, I suppose, that when someone else proposes something that I later adopt as a result of said proposal, I don't later say that I told the proposal to myself. I never claimed that the idea originated with me. When I was making some various tweaks, I did tell (think) to myself that I should go ahead and add it in. It's what's commonly referred to as thinking out loud. I do share my thoughts in a lot of posts from the perspective of what's churning inside of my brain. At the same time, I like how you're obviously claiming ownership for such a novel thing. It's not like I don't use cool-downs anywhere else. Hey, why don't you contact Samsung and mention that they should increase their screen size! That way, when they do, you can ensure that you're properly attributed since you're the one who mentioned it. I've expressed appreciation more than once in this thread to folks in general, for a lot of feedback and ideas have helped shape things, one way or another. If you're looking for unique shout outs for every little blurb, which can often be repeated multiple times in different ways by others, then you should get used to being disappointed.
dewguru Posted January 1, 2016 Author Posted January 1, 2016 Sounds like a good title "The black widow" given when your third husband dies in bed with you or shortly after, which might make them prefer to lead crusades against a superior foe to avoid going to your bed Do you mean nickname? If so, I do think that'd be a cool one. I've not messed with nicknames before, although I've considered dabbling with some in the past, for example if you kill the feral werewolf yourself I thought it'd be cool to obtain the nickname "Wolvesbane" or something similar. One thing I noticed with Lover's Embrace, was that it seemed to bug out on me on a certain occasion when trying to drain an immortal character. One of my succubus character's incubus husband had wound up entirely worthless (infirm, incapable, and also castrated), so I decided to drain him to death. Despite the number of times I did it, he wouldn't die, and when I later enabled the console command to check what his health was at, it was something like -43. Hrm. Perhaps the first thing I should do when Lover's Embrace is done is remove immortal if it exists. Perhaps give a larger piety bonus for the act as well since the energy fed to Lilith would likely be stronger.
zippy57 Posted January 1, 2016 Posted January 1, 2016 At the same time, I like how you're obviously claiming ownership for such a novel thing. It's not like I don't use cool-downs anywhere else. Hey, why don't you contact Samsung and mention that they should increase their screen size! That way, when they do, you can ensure that you're properly attributed since you're the one who mentioned it. I've expressed appreciation more than once in this thread to folks in general, for a lot of feedback and ideas have helped shape things, one way or another. If you're looking for unique shout outs for every little blurb, which can often be repeated multiple times in different ways by others, then you should get used to being disappointed. I don't recall claiming ownership over the concept, nor do I remember requesting a specific shout-out. When you include something based on user request you should acknowledge that; let's not conflate a major corporation (bastions of good behavior they are not) with actual human beings. I responded to what appeared to be a claim that you came up with the idea on your own. Misunderstandings happen. If you had just left it at "I balked but changed my mind" or said "that's just the way I write" or even "oops, I honestly forgot" from the beginning, or even just not replied, that would have been the end of it. Instead you had to make this an argument by tacking a passive-aggressive attack onto the end of your reply.
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