Aliris Posted February 4, 2016 Posted February 4, 2016 If Dewguru wants to work on something else instead, and doesn't mind, I might take a stab at getting 1.25 compatible with the new update. I have a lot on my plate the next two weeks though, so it won't likely be soon.
Neo5niper Posted February 4, 2016 Posted February 4, 2016 I've updated the mod for myself but won't release it without dewguru's permission. Some notes that might help dewguru updating to 2.5.1 I used minmerge to compare basegame folder and mod. job_titles/00_job_titles.txt can be deleted as all the areas modded originally to it were moved to scripted_triggers/00_scripted_triggers.txt only thing in the original that you might want to mess with are the opinion modifiers as they were nerfed in conclave. The only other files you really need to compare and fix are feudal_governments.txt, generalstuff.gfx, portrait_properties.txt, portrait_sprites.gfx, succession_laws.txt feudal_governments.txt has a new line near bottom that needs added in mod. generalstuff.gfx has 2 new sprite types added to the middle of it. portrait_properties.txt has a change near top that needs moved to mod. portrait_sprites.gfx has one change at top but I didn't change it from your version and game works fine but paradox moved/removed GFX_player_overlay succession_laws.txt has many changes in 2.5.1 but from what it looks like you only need to worry about enatic laws other files that your mod overrides (nomadic_governments.txt, portraits.gfx, republic_governments.txt, tribal_governments.txt) are fine I might of missed something but mod now works for me with new CK2 version. dewguru, If you need anything please let me know, I'd be happy to help.
rixto003 Posted February 5, 2016 Posted February 5, 2016 Well... If you keep working on the Dark World... Then this might help you out with adding some new weird stuff (not mod itself, but what this mod uses can be an inspiration ) : http://steamcommunity.com/sharedfiles/filedetails/?id=614710542
Guest arbiter104 Posted February 6, 2016 Posted February 6, 2016 This is easily my favorite mod for CK2. You're doing satan's work, son. Edit: Also, it's busted right now, but I'll check back in a few days.
dewguru Posted February 6, 2016 Author Posted February 6, 2016 This is easily my favorite mod for CK2. You're doing satan's work, son. Edit: Also, it's busted right now, but I'll check back in a few days. Don't check back here. This version won't be getting updated any longer. It's getting a new life that will appear over here. http://www.loverslab.com/topic/57549-ck2-dark-world-reborn/ I'll most likely begin uploading the files in the new format early next week.
lechu901 Posted July 18, 2016 Posted July 18, 2016 I'm sucubus and I can't hold blood moon ceremony. What am I doing wrong?
aeg0n Posted September 19, 2016 Posted September 19, 2016 Hi, sorry for the naive question (I apparently can't find the required info on the home page), Which CK2 version is the mod compatible with? I was trying to run it on 2.5.2 but the game crashes on "Loading Database". The log shows errors in Remedy portraits like: [persistent.cpp:37]: Error: "Malformed token: yes, near line: 2 " in file: "common/traits/dw_remedy_portrait_traits.txt" near line: 2 This repeats till line 578. I guess it's not compatible with 2.5.2 (Or at least Remedy portraits aren't). Just skipped the downgrading and retried without Remedy portraits on 2.5.2. The Game launched normally. Is there a way to make Remedy compatible with 2.5.2 or Do I have to downgrade to 2.4.5?
Neo5niper Posted September 19, 2016 Posted September 19, 2016 I made a patch for this original mod for versions 2.5.2 and 2.5.1.1 before that, I haven't had time to update it to 2.6.1.1. I'm looking at updating it now. My Patches can be found at http://www.loverslab.com/topic/57549-ck2-dark-world-reborn/page-3?do=findComment&comment=1460704
Neo5niper Posted September 20, 2016 Posted September 20, 2016 I've got most of the mod patched for 2.6.1.1 the only problem i'm having is with portrait_properties.txt It looks correct but doesn't seem to be working, if I have that file in the mod directory the game crashes. If I remove it the game and mod runs perfectly, just without the modded portraits. Right now this is just an Alpha release of the patch, if you want to try it on CK2 2.6.1.1. I'll post 2 7zs below, one will be the patch, without portrait_properties.txt. The other will just be portrait_properties.txt if anyone wants to take a look. I'd appreciate any help with getting it to work. I kinda merged the latest Remedy method with the old portrait files, new one uses 26(27 first one in each is blank, not used) per file old one uses 21(22 first one in each is blank, not used) new one also has support for more then 4 portrait files, it looks like it should work but it's not. Dark World Patch 1-25 Patch 2.6.1.1 alpha.7z This is alpha version of my patch. Dark World Patch 1-25 Patch 2.6.1.1 alpha -portrait_properties.7z This is just portrait_properties.txt
aeg0n Posted September 20, 2016 Posted September 20, 2016 I made a patch for this original mod for versions 2.5.2 and 2.5.1.1 before that, I haven't had time to update it to 2.6.1.1. I'm looking at updating it now. My Patches can be found at http://www.loverslab.com/topic/57549-ck2-dark-world-reborn/page-3?do=findComment&comment=1460704 Thanks a lot mate. I will give it a go. I really want to play with Remedy Portraits!
Magyaaar Posted December 31, 2016 Posted December 31, 2016 I've been curious for some time about that screenshot allowing you to summon an orc, however I have never come across any such spell or traits which would allow you to summon the orc. Can someone please help.
Yukimura6666 Posted January 25, 2017 Posted January 25, 2017 so can you make it compatiable with 2.6.3 ?
gsemre Posted May 18, 2017 Posted May 18, 2017 I was checking out and comparing the content (as in events and scrips that have been edited into it) of both this mod and the dark world reborn mod, and to my surprise, this mod has a lot of features that the other does not have. This includes various stores/buildings where you for example can go to the DW-armorer, or get the DW-Fairy. Any idea if these will actually be taken over to the reborn version? *note posting in both mod posts*
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