tempgr Posted December 10, 2015 Posted December 10, 2015 Hello dewguru. Once again I have to say I love your mod. About the honorary titles I mention in a previous post in the old/new layout forum . I found out what is going wrong. Once you turn lilthian in all vanilla honorary titles disappear (except regent and cupbearer that are hard coded on all religions by default) If it's possible maybe you can add a few new (or the old ones not being picky here) honorary titles for normal people/vassals in a future update.
Pantheress Posted December 10, 2015 Posted December 10, 2015 I want to make some personal modifications to my game and I was hoping someone could assist me. I'm want to add the portrait6 trait to any male children born with the werewolf trait, If the portrait is assigned how I think it is, then you could just find in DWWerewolf.txt (in the events folder) where it it says "add_trait = werewolf" and add another line under it that says "add_trait = portrait6". Should be around line 2051.
anonymoustoyouall Posted December 10, 2015 Posted December 10, 2015 I want to make some personal modifications to my game and I was hoping someone could assist me. I'm want to add the portrait6 trait to any male children born with the werewolf trait, If the portrait is assigned how I think it is, then you could just find in DWWerewolf.txt (in the events folder) where it it says "add_trait = werewolf" and add another line under it that says "add_trait = portrait6". Should be around line 2051. Looking at that line, it looks like that would apply it to both males and females. I just want to apply it to the males. Hopefully a female werewolf portrait is eventually added, but that is not too horribly important.
Aliris Posted December 10, 2015 Posted December 10, 2015 Hello dewguru. Once again I have to say I love your mod. About the honorary titles I mention in a previous post in the old/new layout forum . I found out what is going wrong. Once you turn lilthian in all vanilla honorary titles disappear (except regent and cupbearer that are hard coded on all religions by default) If it's possible maybe you can add a few new (or the old ones not being picky here) honorary titles for normal people/vassals in a future update. Since that religion bit was my fault, I'll take a look at re-adding them, possibly along with some new ones if anyone has any suggestions for what might fit for a Lilithian religion.
dewguru Posted December 10, 2015 Author Posted December 10, 2015 I'm thinking about dropping v1.22 tomorrow evening. I won't have the spells all converted over yet, but it feels like there are some fixes that others would find beneficial to have instead of potentially waiting weeks for the completed work to get posted. Here's the change log on what I'd be posting tomorrow: v1.22 - Spell overhaul in progress. Spells will require piety instead of life force. - Added/Tweak: Added an event for when the player target's themselves with the guard dog. This required some modifications to other related events as well. - Added: Pull your children back into your dynasty via a targeted decision, for when CKII burps and makes them of your husband's dynasty, even though you choose the marriage option that is supposed to make the kids of your dynasty. - Added: Some variety to some of the spells. - Tweak: Select Succubus spells can be cast by any succubus if they meet the correct succubus stage requirement. Lover's Pox Purge requires no stage, so your succubi kids can clean themselves. - Tweak: Localization edits. - Tweak: Figured out how to restrict the guard dog to where you can only command Procreo against targets at your location. - Fixed: ai_will_do's on the other decisions that weren't specifying ROOT vs FROM - Fixed: altered the choose one of your own courtiers to be a whore from the Bordello Improvement Quest - Fixed: The virgin trait wasn't getting rolled out at game start properly thanks to a check I was doing that decided it didn't want to play nice. - Fixed: Redid the Harley & Rayne and Harley & Werewolf events. I successfully tested Harley and Rayne, but did not test Harley & Werewolf.
Pyrezy Posted December 10, 2015 Posted December 10, 2015 Just wanted to make a suggestion; when a female werewolf is born they get the alpha bitch modifier, and in the birth check for the offspring of an alpha bitch children aren't automatically human, as long as the mother is a werewolf as well as an alpha. This feels like it's in with the lore you've provided, where female werewolves make poor mates because they're not docile, but it wouldn't make sense if they couldn't have werewolf kids themselves.
NoxBestia Posted December 11, 2015 Posted December 11, 2015 I'm thinking about dropping v1.22 tomorrow evening. Yes, please! And thank you for inspiring me to return to modding. Now we jsut have to see if I actually produce anything worth sharing this time. /laugh
Pantheress Posted December 11, 2015 Posted December 11, 2015 If the portrait is assigned how I think it is, then you could just find in DWWerewolf.txt (in the events folder) where it it says "add_trait = werewolf" and add another line under it that says "add_trait = portrait6". Should be around line 2051. Looking at that line, it looks like that would apply it to both males and females. I just want to apply it to the males. Hopefully a female werewolf portrait is eventually added, but that is not too horribly important. Oh yeah. You're right. Well then, maybe it's possible to copy the function that gives females the bitch modifier, only change female to male, and the modifier to the trait? As such: if = { limit = { FROM = { is_male = yes } } FROM = { add_trait = portrait6 } } Might that work?
dewguru Posted December 11, 2015 Author Posted December 11, 2015 Oh yeah. You're right. Well then, maybe it's possible to copy the function that gives females the bitch modifier, only change female to male, and the modifier to the trait? As such: if = { limit = { FROM = { is_male = yes } } FROM = { add_trait = portrait6 } } Might that work? The way you check for a male is by is_female = no. Also - something to note, assigning the portrait to a child will seem like it doesn't work. The reason being is the child portraits are handled differently (thus why the all look the same), and it isn't until the child becomes an adult that you'll see the portrait actually activate and replace the image. Which can be rationalized as they fully come into their own when they reach puberty. Also, this feature will be coming. I've already done it in a couple of places. It's just been low on the to do list, but it's creeping it way up.
rustiyeti Posted December 11, 2015 Posted December 11, 2015 Loving the mod, looking forward to the updates; Minor issue I'm having is in my most recent playthrough a lot of random characters are getting 'known' murderer trait - including all my kids so far. I don't have any other mods besides this and Sexual Crusaders so I'm wondering if anyone else has encountered this. I *did* modify/extend the werewolf test ride as a female ruler but that was basically just an extension of events to add more text. I've gone over those multiple times and I can't see where anything I would have done there would have triggered anything but another text box 'in between' the ones you already had in place. Anyway, great mod. glad to see you're continuing to work on it.
dewguru Posted December 11, 2015 Author Posted December 11, 2015 Loving the mod, looking forward to the updates; Minor issue I'm having is in my most recent playthrough a lot of random characters are getting 'known' murderer trait - including all my kids so far. I don't have any other mods besides this and Sexual Crusaders so I'm wondering if anyone else has encountered this. I *did* modify/extend the werewolf test ride as a female ruler but that was basically just an extension of events to add more text. I've gone over those multiple times and I can't see where anything I would have done there would have triggered anything but another text box 'in between' the ones you already had in place. Anyway, great mod. glad to see you're continuing to work on it. I'm not aware of a known murderer trait, which leads me to guess that it's from Sexual Crusaders. Which could be caused if you upgraded a mod (DW or SC) and then resumed a save game. I know I added a virgin trait recently, and while it shouldn't have mess up any DW traits, if SC traits are loading after DW, then all of those traits would now be off by 1 in their id assignment. It's just a known challenge when you're using multiple mods.
booya1991 Posted December 11, 2015 Posted December 11, 2015 Loving the mod, looking forward to the updates; Minor issue I'm having is in my most recent playthrough a lot of random characters are getting 'known' murderer trait - including all my kids so far. I don't have any other mods besides this and Sexual Crusaders so I'm wondering if anyone else has encountered this. I *did* modify/extend the werewolf test ride as a female ruler but that was basically just an extension of events to add more text. I've gone over those multiple times and I can't see where anything I would have done there would have triggered anything but another text box 'in between' the ones you already had in place. Anyway, great mod. glad to see you're continuing to work on it. I'm not aware of a known murderer trait, which leads me to guess that it's from Sexual Crusaders. Which could be caused if you upgraded a mod (DW or SC) and then resumed a save game. I know I added a virgin trait recently, and while it shouldn't have mess up any DW traits, if SC traits are loading after DW, then all of those traits would now be off by 1 in their id assignment. It's just a known challenge when you're using multiple mods. Known Murderer is a temporary trait in an unmodded game as well. I think it's given to people who plot to kill someone, but are revealed in the end
anonymoustoyouall Posted December 11, 2015 Posted December 11, 2015 I'm doing the final touches on my personalizationand have run into a roadblock. I am trying to make it so that brothel customers can come from anywhere in the realm the player belongs to, including their liege, but my best attempt, changing "random_province_character" to "random_realm_character" or "Any_realm_character" has failed. As advice from anyone?
Jack Archer Posted December 12, 2015 Posted December 12, 2015 Sorry for the off-topic post, but is anybody else having problems running CK2 with NVIDIA drivers? Starting yesterday, I've just had a constant collage of crashes and hard freezes for no explicable reason, but I am convinced the drivers are to blame. It's been happening to me as well Welkin . I'll try a fresh install tonight, see what happens, maybe get shoved in a dreadnought or something
ReMeDy Posted December 12, 2015 Posted December 12, 2015 So if I am understanding you correctly everyone of your daughters is supposed to get the werewolf bitch modifier? If so: They are not, the only ones receiving the werewolf bitch modifier are the ones that have the werewolf trait. Ah. I see. It looks like when I adjusted to reduce the number of female werewolf births, I never adjusted where the werewolf_bitch modifier hit. I've made the adjustment and it'll now be in the next patch. Just to confirm, is this also in the upcoming patch, or was it just not mentioned in your change log? Loving the mod, looking forward to the updates; Minor issue I'm having is in my most recent playthrough a lot of random characters are getting 'known' murderer trait - including all my kids so far. I don't have any other mods besides this and Sexual Crusaders so I'm wondering if anyone else has encountered this. That's a default modifier in the vanilla CKII game. It's not mod-related: http://www.ckiiwiki.com/Assassination#Discovery If you're asking why it keeps happening, that I haven't noticed, but I'll keep an eye out.
dewguru Posted December 12, 2015 Author Posted December 12, 2015 So if I am understanding you correctly everyone of your daughters is supposed to get the werewolf bitch modifier? If so: They are not, the only ones receiving the werewolf bitch modifier are the ones that have the werewolf trait. Ah. I see. It looks like when I adjusted to reduce the number of female werewolf births, I never adjusted where the werewolf_bitch modifier hit. I've made the adjustment and it'll now be in the next patch. Just to confirm, is this also in the upcoming patch, or was it just not mentioned in your change log? Yes it is. I believe there are a couple things I did that I didn't note in the change log, which is another reason why I want to role it out. I'm in the process of converting more spells. I'm having some small OCD issues right now apparently. The current version is tainted because I know I made a few changes that I forgot to note (like the one you brought up), so I want to post it and reset my slate, but at the same time I'm torn about not having the Succubus spell alterations complete. Tomorrow is all holiday visits, so if I don't post it before I go to bed, it'll be Sunday before I'd next be able to adequately get to it most likely.
ReMeDy Posted December 12, 2015 Posted December 12, 2015 Also - something to note, assigning the portrait to a child will seem like it doesn't work. The reason being is the child portraits are handled differently (thus why the all look the same), and it isn't until the child becomes an adult that you'll see the portrait actually activate and replace the image. Which can be rationalized as they fully come into their own when they reach puberty. Yea, I wrestled with that forever and decided it can't work in the context of CKII. There is technically a way, but I'm 99% positive it would eat into our available 84 portrait slot limit. It would involve using the mod in the link below as a base-line, and expanding it out from there: http://steamcommunity.com/sharedfiles/filedetails/?id=532041935 Unfortunately, even if I were to get it working, assigning a trait to a child apparently eats up one of his or her five total assigned random event traits, so unless a player is fine with gimping their boy or girl a bit, it's an awful approach. I could understand if the trait was for gameplay related reasons, such as a Succubi trait, but for a purely cosmetic portrait trait, people would kill me, lol. http://www.loverslab.com/topic/52644-sexual-crusaders-ck2-mod/page-3?do=findComment&comment=1333085
hewhocumsbynight Posted December 12, 2015 Posted December 12, 2015 Sorry for the off-topic post, but is anybody else having problems running CK2 with NVIDIA drivers? Starting yesterday, I've just had a constant collage of crashes and hard freezes for no explicable reason, but I am convinced the drivers are to blame. It's been happening to me as well Welkin . I'll try a fresh install tonight, see what happens, maybe get shoved in a dreadnought or something Glad it isn't just me. I tried to rollback the driver, but now the game runs super slow and doesn't render properly... and then crashes. Also, good catch with Welkin!
dewguru Posted December 12, 2015 Author Posted December 12, 2015 Sorry folks. If I posted it now, I think it'd break as I've a spell only half converted over and I'm tired. Heading off to bed. My apologies.
Abraxis00 Posted December 12, 2015 Posted December 12, 2015 You're doing this for free, with a thoroughness and an update rate that put most other fan projects to shame. You owe us no apologies. I think most of us can handle a day or two without new updates, anyway. Enjoy your holiday visits, spend time with friends and family, and come back refreshed. We'll be all the more eager when it's ready!
kesran Posted December 12, 2015 Posted December 12, 2015 Sorry folks. If I posted it now, I think it'd break as I've a spell only half converted over and I'm tired. Heading off to bed. My apologies. Don't feel you have to apologise, this mod moves at your pace and I for one am grateful for the time you have already put into the mod. As another poster above said, you are after all doing this for free, and have produced an outstanding mod - you take all the time you need between updates and thank you for sharing your work. Kes.
Jack Archer Posted December 12, 2015 Posted December 12, 2015 Sorry for the off-topic post, but is anybody else having problems running CK2 with NVIDIA drivers? Starting yesterday, I've just had a constant collage of crashes and hard freezes for no explicable reason, but I am convinced the drivers are to blame. It's been happening to me as well Welkin . I'll try a fresh install tonight, see what happens, maybe get shoved in a dreadnought or something Glad it isn't just me. I tried to rollback the driver, but now the game runs super slow and doesn't render properly... and then crashes. Also, good catch with Welkin! Mine has been noticeable hiccups with the game, then it just suddenly crashes without reason, I'll see what's the word on the CKII reddit or what Google fu brings up. Yeah, i finished my playthrough of Valkyria on November 11th, It felt like a big deal. God damn thats an idea! Sorry folks. If I posted it now, I think it'd break as I've a spell only half converted over and I'm tired. Heading off to bed. My apologies. You're fine, dont worry about it!
rustiyeti Posted December 12, 2015 Posted December 12, 2015 I should have clarified a bit more - I understand that "known murderer" is a default in game opinion modifier; i'm just trying to figure out what exactly is causing it to be assigned wildly inaccurately. I thought it was werewolf related at first but then I did some careful watching of my court and I'm having random courtiers pop up with the "known murderer" opinion modifier from birth so it's something a bit widespread. I'll have to take a look throughout the world and see if it's a regional thing, restricted to my court only, or if this is a worldwide issue (no way in hell at this time period that literally 80% of a king-sized court are known murders including children). If no one else has seen this so far that's good news as it's either a corruption of my current gamefile/save - OR, I did somehow radically screw up Dark World by modifying something. Enjoy the holiday dew; relax and let the season inspire you
skeletor Posted December 13, 2015 Posted December 13, 2015 I should have clarified a bit more - I understand that "known murderer" is a default in game opinion modifier; i'm just trying to figure out what exactly is causing it to be assigned wildly inaccurately. I thought it was werewolf related at first but then I did some careful watching of my court and I'm having random courtiers pop up with the "known murderer" opinion modifier from birth so it's something a bit widespread. I'll have to take a look throughout the world and see if it's a regional thing, restricted to my court only, or if this is a worldwide issue (no way in hell at this time period that literally 80% of a king-sized court are known murders including children). If no one else has seen this so far that's good news as it's either a corruption of my current gamefile/save - OR, I did somehow radically screw up Dark World by modifying something. Enjoy the holiday dew; relax and let the season inspire you The only thing I can think of is Sexual Crusaders not working well with latest update of DW. And since Mute gave up on that mod. I can see why it might create problems. If this is happening from a fresh game and not a save. Edit: You're the guy who has the SC on as well right?
Aliris Posted December 13, 2015 Posted December 13, 2015 Okay, I've modified the minor titles file to add a few more to the various lilithian religious groups. This is still a standard file, so we may want to break a few of the affected ones off into a new file. 00_minor_titles.txt
Recommended Posts
Archived
This topic is now archived and is closed to further replies.