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[mod] [CK2] Dark World


dewguru

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Posted

 

 

Found a bug with your dog commands: If you command your dog to breed with a female you see no event, however they get the rape victim trait. If you command your dog to breed with you (procreo! command) You get 2 events. One from the prospective of watching your dog and one from being the victim.

 

You're not supposed to rape yourself with your guard dog, so I'm not going to mess with trying to filter that at the moment.

 

In regards to the other issue - I've no idea since code wise it all looks fine, and the only way they get to the victim trait being assigned is by an event bouncing back to them AFTER it goes to the dog owner who initiated the attack.

 

 

After pondering the issue during a Christmas luncheon, I think I'm doing the decision a little different than normal and may need an extra FROM in my first cast back to the dog owner. I'll make the change and upload it for folks to try out.

 

Yep that seems to fix it. 

 

On a semi related note: For a character to accept the advances of the dog, is it intentional for that to require lustful, hedonist and being a werewolf bitch?

 

If not you may have forgotten an OR in the event line :

 

option = {

trigger = {
trait = lustful
trait = hedonist
has_character_modifier = werewolf_bitch
}
 
 
 
Another thing: You may want to turn down the rate at which the AI uses the procreo Command. In my current game it seems my character is getting bred by someone's dog constantly. (3-4 people in my court own dogs, every single one of them sends it after me.)
 
 

 

Posted

 

Yep that seems to fix it. 

 

On a semi related note: For a character to accept the advances of the dog, is it intentional for that to require lustful, hedonist and being a werewolf bitch?

 

If not you may have forgotten an OR in the event line :

 

option = {

trigger = {
trait = lustful
trait = hedonist
has_character_modifier = werewolf_bitch
}
 
 
 
Another thing: You may want to turn down the rate at which the AI uses the procreo Command. In my current game it seems my character is getting bred by someone's dog constantly. (3-4 people in my court own dogs, every single one of them sends it after me.)

 

 

It looks like I may indeed have forgotten an OR in there. I'll double-check tomorrow.

 

Regarding the AI, are those who are sending it against you cruel, a lunatic, or possessed? Right now, the ai should require one of those 3 in order for them to use that command on someone. Just curious if it's working correctly.

Posted

 

 

Yep that seems to fix it. 

 

On a semi related note: For a character to accept the advances of the dog, is it intentional for that to require lustful, hedonist and being a werewolf bitch?

 

If not you may have forgotten an OR in the event line :

 

option = {

trigger = {
trait = lustful
trait = hedonist
has_character_modifier = werewolf_bitch
}
 
 
 
Another thing: You may want to turn down the rate at which the AI uses the procreo Command. In my current game it seems my character is getting bred by someone's dog constantly. (3-4 people in my court own dogs, every single one of them sends it after me.)

 

 

It looks like I may indeed have forgotten an OR in there. I'll double-check tomorrow.

 

Regarding the AI, are those who are sending it against you cruel, a lunatic, or possessed? Right now, the ai should require one of those 3 in order for them to use that command on someone. Just curious if it's working correctly.

 

No they are not, also in the event it is saying my character is the one sending the dog.

 

It also does not seem to fire if I personally do not have a guard dog. 

 

Side note: My character is a lustful Werewolf bitch. My character also has the cruel trait. 

 

Screenshot attached. 

post-10719-0-73498800-1449495405_thumb.jpg

Posted

No they are not, also in the event it is saying my character is the one sending the dog.

 

 

It also does not seem to fire if I personally do not have a guard dog. 

 

Side note: My character is a lustful Werewolf bitch. My character also has the cruel trait. 

 

Screenshot attached. 

 

 

I'm not fully tracking what you're saying.

 

Whether or not you have a guard dog shouldn't matter in terms of someone else targetting you. The check for owning a guard dog is only done for the person who would be executing the decision (the dog owner). The decision shouldn't be available for anyone if they don't own a dog.

 

If the ai is able to send dogs, even when they're (the ai - not the target) not cruel, a lunatic, or possessed, then it would seem that the decision handling by the game is somehow broken, unless I've somehow managed to botch the ai_chance modifier, yet I'm not seeing anything wrong.

Posted
 

 

No they are not, also in the event it is saying my character is the one sending the dog.


 

 

It also does not seem to fire if I personally do not have a guard dog. 

 

Side note: My character is a lustful Werewolf bitch. My character also has the cruel trait. 

 

Screenshot attached. 

 

 

I'm not fully tracking what you're saying.

 

Whether or not you have a guard dog shouldn't matter in terms of someone else targetting you. The check for owning a guard dog is only done for the person who would be executing the decision (the dog owner). The decision shouldn't be available for anyone if they don't own a dog.

 

If the ai is able to send dogs, even when they're (the ai - not the target) not cruel, a lunatic, or possessed, then it would seem that the decision handling by the game is somehow broken, unless I've somehow managed to botch the ai_chance modifier, yet I'm not seeing anything wrong.

 

 

Look at screenshot, the NPC sending the dog at me is the NPC shown. The NPC is not cruel or a lunatic, or possessed. Yet they are sending their dog after me. 

 

Also the event is saying that I am the one sending the dog. I am not.

 

As for why I said my character was a lustful Werewolf Bitch was to show you that the accept the dog option is not appearing.

 

 

Is it possible that the

 

modifier = {
factor = 0
NOR = { 
trait = cruel
trait = lunatic
trait = possessed
}
 
 
is looking at the TARGET of the decision rather that the decision taker(FROM)? 
 
 
As my character does have the cruel trait. I would test but I don't have the time this morning.

 

Posted

 

Look at screenshot, the NPC sending the dog at me is the NPC shown. The NPC is not cruel or a lunatic, or possessed. Yet they are sending their dog after me. 

 

Also the event is saying that I am the one sending the dog. I am not.

 

As for why I said my character was a lustful Werewolf Bitch was to show you that the accept the dog option is not appearing.

 

 

Is it possible that the

 

modifier = {
factor = 0
NOR = { 
trait = cruel
trait = lunatic
trait = possessed
}
 
 
is looking at the TARGET of the decision rather that the decision taker(FROM)? 
 
 
As my character does have the cruel trait. I would test but I don't have the time this morning.

 

 

According to everything I've ever read, the ai_will_do section indicates how likely an ai controlled character will perform the act. Unless I need to specify ROOT vs FROM in that section, which would mean I've done it incorrectly in a couple other decisions that haven't been as noticeable before now.

 

I wish I could reproduce it, but where you apparently have vassal's buying dogs like crazy, I've zero dogs bought by a vassal over a 10 year period so far.

 

What I can tell so far is that my targetting others is working as intended. I've been able to trigger every scenario intended so far and the event write-ups were referring to the correct people.

 

I'll make the edit, adding FROM to the section. If you're up to saving, updated, and trying it again, I'd be interested in knowing if it seems to make a difference. If you're running other mods with it though that have traits, updating may bork things up if any of their trait files load after Dark World, as I've added another trait.

Posted

Note: v1.21 is being released so Zia can potentially assist with seeing if I've been handling the targetted ai_will_do section incorrectly.

 

v1.21
    - Added: Gladiator trait
    - Tweak: Rule Designer cost for being a Virgin has been set to zero.
    - Tweak: Some tweaks to a couple buildings
    - Tweak: A few localization edits.
    - Fixed: ai_will_do Cast issue may have been checking the wrong thing (if this works - thanks to zia for patiently working through it with me).
    - Fixed: Missing an OR on one of the dog command event options
    - Fixed: Missing the cost of the dog
    - Fixed: Found the targeted Succubus Tentacle spell wasn't returning a result event to the caster like it was intended.

Posted

How safe do you consider upgrading to 1.21 for your saves? Has anyone done this and how has it affected your save games?

 

What was your previous version? If it was before v1.20, then I'd say it isn't safe at all.

 

If it's v1.20 or later, and you aren't running other mods, then odds are that you should be good to go (in theory).

Posted

 

How safe do you consider upgrading to 1.21 for your saves? Has anyone done this and how has it affected your save games?

 

What was your previous version? If it was before v1.20, then I'd say it isn't safe at all.

 

If it's v1.20 or later, and you aren't running other mods, then odds are that you should be good to go (in theory).

 

 

I'll give it a try then. I'm not that far into my savegame anyway, i'll post back if something major happens.

Posted

Out of curiosity, how does the Werewolf Bitch trait get added?  My character has been raped by the randomly occuring werewolf event twice, and gave birth to a werewolf, but didn't become a Werewolf Bitch.

Posted

Out of curiosity, how does the Werewolf Bitch trait get added?  My character has been raped by the randomly occuring werewolf event twice, and gave birth to a werewolf, but didn't become a Werewolf Bitch.

 

It isnt really a trait, its more like a status. You know those things you got below the traits that have different figures and stuff it should be there as a shield in red i think.

Posted

 

Out of curiosity, how does the Werewolf Bitch trait get added?  My character has been raped by the randomly occuring werewolf event twice, and gave birth to a werewolf, but didn't become a Werewolf Bitch.

 

It isnt really a trait, its more like a status. You know those things you got below the traits that have different figures and stuff it should be there as a shield in red i think.

 

 

That's what I thought, but I haven't figured out how to get the requisite event to fire.

 

For that matter, Fenris doesn't seem to do much other than sit around.

Posted

You get the Werewolf Bitch trait from the event chain if you send out a search party, and they bring back a "civilized" werewolf. If you select the "Why aren't you wearing any pants?" option, it'll lead to your character having sex with the werewolf, and gaining the trait.

Posted

You get the Werewolf Bitch trait from the event chain if you send out a search party, and they bring back a "civilized" werewolf. If you select the "Why aren't you wearing any pants?" option, it'll lead to your character having sex with the werewolf, and gaining the trait.

 

Ah, that explains it.  I always did the single combat thing.

 

Thanks!

Posted

Note: v1.21 is being released so Zia can potentially assist with seeing if I've been handling the targetted ai_will_do section incorrectly.

 

v1.21

    - Added: Gladiator trait

    - Tweak: Rule Designer cost for being a Virgin has been set to zero.

    - Tweak: Some tweaks to a couple buildings

    - Tweak: A few localization edits.

    - Fixed: ai_will_do Cast issue may have been checking the wrong thing (if this works - thanks to zia for patiently working through it with me).

    - Fixed: Missing an OR on one of the dog command event options

    - Fixed: Missing the cost of the dog

    - Fixed: Found the targeted Succubus Tentacle spell wasn't returning a result event to the caster like it was intended.

 I loaded up this version and my old save. two years pass no dog event. Quickly added cruel trait to one of my courtiers with a dog and boom event fired. So, it is now working as intended.

 

However the localisation on the event is still off as the event still says that I see myself pointing at me, with their dog charging in my direction.

Posted

Yesterday (playing 1.20b), my initial character died early, but I decided to keep going with it and played as her child daughter.  As a result, I got the 'parent walks in on the child masturbating' event from the point of view of the child for the first time.  I noticed two things, one minor, one major.  The minor thing: the daughter doesn't get an event revealing that the father actually had sex with her, just a notice she became pregnant.  I knew what was happening because I'd gotten the event from the parent's perspective before, but for completeness's sake, you might want to add in events for the daughter/son seeing the result, whenever you have time.

 

As for the major thing, I don't know if it's something on your end or something the game forces on you.  Shortly after the character came of age and got the event, I got her matrilineally married.  She then got the 'uh-oh, I'm pregnant, will my husband believe it's his?' event.  The husband didn't suspect, and she gave birth as normal... except that the child was of the husband's dynasty, as if it was an ordinary patrilineal marriage.  Meaning if she was the only valid heir, my game would end on death.  I don't know if you can fix it, or how, but I thought I'd pass it along.

Posted

Mod development heads-up. I'm still playing Fallout 4 a whole lot. Third play through now and I've added a few mods to make things a little more interesting, plus I'm going with an unarmed focused character, which has issues at times when people on a roof top are shooting at him.

 

Any way, while I was obviously a little rusty with the guard dog command event that was added, it was still fun adding some new content. I've already gone ahead and created something I didn't think I would initially, which is a custom event for if the player gives the Procreo command on themselves. That may be the only real new event added this next release though, as I decided to do another overhaul to the spell casting system. I'm changing things to where they consume a certain amount of your ruler's piety when they're cast, and some spells will only be available once you reach a specific stage as a succubus. I liked the life force concept, but I agree that it did become a little tedious seducing and draining folks constantly, so much so that at times it derailed my other plans.

 

Just going off of piety as well will make it easier for me to implement other spell options for wizards and such. No promise that more outside of the Succubus spells will be in the next release, but it could happen.

 

Also, I don't know if it'll be in the next release, but I've been solidifying the arena concept more. I'm leaning towards you just having the option of visiting the arena to bet and enjoy a match, and if what's in my head comes into being, I'd like to have it where when a warrior slave is branded, that you can choose bodyguard or gladiator for their role. Then said gladiator could partake in more detailed event driven arena visits that could end in their death or with you becoming rich. Of course there may slip in something of a sexual nature in part of it as well.

 

And outside of that, I'm actually considering doing another overhaul to the slavery system too. I've been considering some methods on how I could streamline it, but I've not found that sweat spot yet.

 

So, next release will definitely have the self procreo event and at least a sizable portion of the spell overhaul. When it'll come out is pretty sketchy as I've Christmas parties to attend, family coming in to stay with us, potential surgery, you know, time consuming life stuff. So it may very well be early January before the next one comes out, but we'll see.

Posted

As for the major thing, I don't know if it's something on your end or something the game forces on you.  Shortly after the character came of age and got the event, I got her matrilineally married.  She then got the 'uh-oh, I'm pregnant, will my husband believe it's his?' event.  The husband didn't suspect, and she gave birth as normal... except that the child was of the husband's dynasty, as if it was an ordinary patrilineal marriage.  Meaning if she was the only valid heir, my game would end on death.  I don't know if you can fix it, or how, but I thought I'd pass it along.

 

I've noticed this ever since I played CK2. When I play a female ruler, even if I have a child with no father, via one of the vanilla trysts that can pop up, that my child wouldn't be of my dynasty when born.

 

I've been lucky and able to hold on long enough to eventually spit one of my own out, but I see and have experienced your issue.

 

I wonder if I can do a player only target decision that can change a dynasty. Something to 'fix' these kinds of occurences.

 

It looks like I may be able to do a simply dynasty command and then recalculate succession. Hrm. Sounds doable.

Posted

The revamp of the magic system sounds good.  If you still want to take into account using life force, maybe you could have it be a bonus requirement of certain powerful spells -- i.e. you cast the spell for piety, and it doesn't take effect but instead puts a flag on you.  The next time you drain someone, it detects the flag and the spell goes off.  A little more complicated, but it could be interesting.

 

As for the dynasty matters, if I end up playing a child ruler again, I'll probably wait a little bit after hitting 16 before getting married, just in case, and if I do get pregnant, delay getting married until the baby's born, and see how that works out.  Not a perfect fix, and if it still gives a different dynasty not a fix at all, but it could be a workaround.

Posted

The revamp of the magic system sounds good.  If you still want to take into account using life force, maybe you could have it be a bonus requirement of certain powerful spells -- i.e. you cast the spell for piety, and it doesn't take effect but instead puts a flag on you.  The next time you drain someone, it detects the flag and the spell goes off.  A little more complicated, but it could be interesting.

 

As for the dynasty matters, if I end up playing a child ruler again, I'll probably wait a little bit after hitting 16 before getting married, just in case, and if I do get pregnant, delay getting married until the baby's born, and see how that works out.  Not a perfect fix, and if it still gives a different dynasty not a fix at all, but it could be a workaround.

 

The draining act will be there still. I'm thinking more about flipping it from a character_event description to the longer narrative_event description so I can add some text about how draining not only revitalizes you, but a portion of the person's soul is given to Lilith, tying the process into how incubi are made, and thus giving you a small piety bonus when you opt to drain your partner.

Posted

Some suggestions for slave training:

 

Instead of having to repeatedly click the option on the slave for each segment of training, have them daisy chain, so that when the last one ends, the next one fires the event (as if you'd clicked the option). You could add a "stop training this slave" to escape the repeated training, and click the 'start training' to begin again. Maybe also an end when the slave's training is 'complete' or when they're broken. 

 

Does that make any sense?

Posted

 

As for the major thing, I don't know if it's something on your end or something the game forces on you.  Shortly after the character came of age and got the event, I got her matrilineally married.  She then got the 'uh-oh, I'm pregnant, will my husband believe it's his?' event.  The husband didn't suspect, and she gave birth as normal... except that the child was of the husband's dynasty, as if it was an ordinary patrilineal marriage.  Meaning if she was the only valid heir, my game would end on death.  I don't know if you can fix it, or how, but I thought I'd pass it along.

 

I've noticed this ever since I played CK2. When I play a female ruler, even if I have a child with no father, via one of the vanilla trysts that can pop up, that my child wouldn't be of my dynasty when born.

 

I've been lucky and able to hold on long enough to eventually spit one of my own out, but I see and have experienced your issue.

 

I wonder if I can do a player only target decision that can change a dynasty. Something to 'fix' these kinds of occurences.

 

It looks like I may be able to do a simply dynasty command and then recalculate succession. Hrm. Sounds doable.

 

 

I've had it happen too, and murder was usually the solution when it occured. :)

Posted

Some suggestions for slave training:

 

Instead of having to repeatedly click the option on the slave for each segment of training, have them daisy chain, so that when the last one ends, the next one fires the event (as if you'd clicked the option). You could add a "stop training this slave" to escape the repeated training, and click the 'start training' to begin again. Maybe also an end when the slave's training is 'complete' or when they're broken. 

 

Does that make any sense?

 

I was playing around with an idea similar, although I didn't consider a method for pulling someone out mid-training.

I suppose I could "chain" them via delayed events and hit it with a clear_delayed_event command, which I believe would pull them out.

 

I've been considering making it more generic, only worrying about the category of training (common laborer, skilled laborer, warrior, pleasure), and have a random event based on the category of training kick off after six - nine months if the training is still ongoing. Giving the slave owner an opportunity to influence the training in a positive or negative way.

 

So you could flag Mary Sue to be trained as a common laborer and behind the scenes there will be a check done between here and the fictitious slave trainer that would be in your dungeon. If things go amazingly well, she'd be ready for branding after six months. If they're not going well, you get hit with an event that can increase the chance of success, decrease it, or potentially break the prospective slave.

 

So if a slave took nine months, you're looking at the one random, and then the end of training / branding decision. Compared to the current set-up which would have been a minimum of 5 events by the end of training / branding decision.

 

That's been the rough idea I'm leaning towards, although I think I'll see about including the "pull-out" option you mentioned. I think it could work.

Posted

Is there a way to get rid of all porn images? I deleted all of them(the .dds file I could see, because there's others windows image viewer wont show) in the folder but I still get pics of Harley Quinn (I don't know if it's this mod or another one)

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