dewguru Posted December 14, 2015 Author Posted December 14, 2015 No idea what you mean by playable from christian territories, since I rarely start play from one. The Luciferian faith in this game is only a heresy of the Lilithian faith though, so I'm unaware of any way to get to it without first starting up the Lilithian faith, and to do that, you'd need to be a female ruler who awakens the power of Lilith within her. oky, I understand. female ruler is needed for converting lilithian first. So it means you can convert to this religion only from a civilisation that allows female rulers ? If you don't have the Ruler Designer DLC, then yes, you're looking at either starting as one of the few female starting rulers, or you're going to have to work through a situation where you can get a female on the throne, which may take a couple generations to get the right laws in place without using another mod.
zia Posted December 14, 2015 Posted December 14, 2015 Found another bug: Harley and Rayne Event can fire with out Rayne being in court.
booya1991 Posted December 14, 2015 Posted December 14, 2015 I've noticed the futa trait being assigned apparently at random, A LOT of men has it in my current game, which started after clearing my dw folder
dewguru Posted December 14, 2015 Author Posted December 14, 2015 I've noticed the futa trait being assigned apparently at random, A LOT of men has it in my current game, which started after clearing my dw folder What other mods are you running? What mods have you updated recently? Are you playing from a saved game? Dark World in of itself doesn't just randomly assign the futa trait to people. It's actually coded to not allow random assignment. What you described usually happens when someone tries to continue a saved game that has mods installed, and one of the mod's traits file changed (as they're converted into id numbers when a game starts). If you're only running Dark World, it's still very possible for this to have happened, especially if you just upgraded from a version prior to v1.2x.
Aliris Posted December 14, 2015 Posted December 14, 2015 No idea what you mean by playable from christian territories, since I rarely start play from one. The Luciferian faith in this game is only a heresy of the Lilithian faith though, so I'm unaware of any way to get to it without first starting up the Lilithian faith, and to do that, you'd need to be a female ruler who awakens the power of Lilith within her. oky, I understand. female ruler is needed for converting lilithian first. So it means you can convert to this religion only from a civilisation that allows female rulers ? Correct - the only way to get the religion into the game presently is via "divine inspiration" from the Succubus transformation event series. It was intended more for there to simply be a possibility of heresy, for game mechanics that use that - the idea being male dominance is not an idea that would simply die out, and that if there was a powerful religion that put forth women as equals (nevermind superior), then you might see a corrupted version of it which twists things back to being male-dominant. If dew_guru is fine with it, someone could potentially write up an event or two that could cause the emergence of Luciferianism. Maybe it's something that you could discover if you go far enough down the "Mystic" path in the POL events (such as when you've gotten your hands on the Necronomicon maybe?). It shouldn't require editing any of those events, just trigger off the modifier I'd think. There could also be the possibility of then using that knowledge to initiate your own succubus/incubus transformation maybe? - but then you'd start seeing AI demonic rulers, and there'd be a need for demon hunters to take them down so they don't get out of control and cover the board. And actually, I realize now that the file I uploaded for the minor titles has an error, in that I only added the various Lilithian sects, and not their Luciferian counterparts (I should have used the religion group, demonic, as the key, rather than individual religion lines).
Abraxis00 Posted December 15, 2015 Posted December 15, 2015 I find that it's not hard to get Luciferianism to pop up regardless -- Lilithianism won't have a very high Authority score when it emerges, especially if you don't hold any of the holy sites, so heresy events aren't that uncommon. In my games, I've mostly been playing Ireland, trying to convert all the provinces, and usually before I even get that halfway done, one or two have flipped to Luciferian. Once it's established, there's ways to convert -- in the worst case, you could move your capital to a Luciferian province and use the decision to convert to province religion, but often you'll get random courtiers or even your Chaplain asking you to convert. Personally, I prefer to always stay Lilithian -- it's more entertaining to me -- but the option's there. As far as achieving it in kingdoms where women can't reign, in most cases you can manage that with the Ruler Designer. If you create a female ruler, she'll usually be able to rule properly even if her daughters can't inherit -- I've played for a bit with an Empress of the Holy Roman Empire, for instance, which is set to Agnatic succession. Iqta doesn't have gender laws available, but you can start as a female Muslim ruler, and I think when you convert to Lilithian, your government will change to Feudal, but I haven't tried it. The only case where I think it's impossible is with Merchant Republics -- they're hardcoded to be men-only. I tried creating a female ruler for one, and the Republic screen showed no families, no holdings, and no ruler, and the character was a Queen instead of a Serene Doge.
anonymoustoyouall Posted December 15, 2015 Posted December 15, 2015 Good news: Harley & Werewolf event mostly works Bad news: The event uses Harley's name for both her and the wolf. EDIT: Figured out the cause, in "dw_harley_shagging_wolf" and "DWCourt1053", you put [From.GetFirstName] when it should be [FromFrom.GetFirstName]. However, I have run into a few new problems, only one of which I know to not be the result of my own attempts of personalizing the mod to my tastes (I intend on testing the others with a cleaner save). I just got a Harley & Werewolf event featuring her and a 3-year old werewolf; I am going to presume this is an oversight. DWCourt.1050 appears to only test for werewolves at the moment, not adult werewolves. I'll get back with the other potential issues. EDIT 2: Okay, first, my other problems were the result of a poor attempt to combine certain events and nicknames from the Christianity Mod into Dark World. Should have known; I was trying to merge the hunting dog and soldier gangbang events into Dark World and everything seemed to be working until I attempted Precario on myself and got a text box with the title Precario and the options that end the event, but nothing actually in the box. Then the Harley Present event fired and everything after "show you my new toy" was blank.
zippy57 Posted December 15, 2015 Posted December 15, 2015 A few questions/observations after playing the mod for a while: The game doesn't appear to automatically kill a character no matter how low their health gets. Time has to pass first, creating an exploit where you can pause the game and spam Lover's Embrace for infinite piety and health. Perhaps a short cooldown on the ability per lover, just enough to force the player to run a few days off the clock, is in order. The Motivate Chancellor action seems rather overpowered, going from a <10% chance every year to a 100% chance whenever the game lets me reassign where the chancellor is. Perhaps a cooldown, a chance that the Noble Infuriated event fires instead of Claim Fabricated, or a multiplier to the annual chance rather than an automatic success in fourteen days. Also regarding Motivate Chancellor, specifically the sexual option: It is currently possible for female players to use this option on male chancellors with the homosexual trait, which seems incorrect. It is also currently not possible for female players to use this option on female chancellors with the homosexual trait, which also seems incorrect. Considering Succubus Seduction can work on anyone, this option should probably always be available to a succubus, in addition to the aforementioned scenarios. It feels weird for a Lilithian character to lose piety for being lustful. Assuming religion checks can't be done in trait effects, would it be possible to either create an alternate but visually identical version of the trait for Lilithian characters that doesn't drain piety or to add a piety bonus to the succubus trait that zeroes out the loss added by lustful? Have you considered making a new icon for the new religions rather than using a pre-existing one? I made a quick one by resizing succubus trait icon. It's not the best looking, but it's better than the possible confusion from re-using a vanilla one. Futa lieges seem to get the metaphorical shaft when it comes to events, many of which check male vs. female instead of male/futa vs. female. They don't get Primae Noctis rights (I would propose that Lilithan female lieges, or at least succubi, should also get Primae Noctis), they get locked out of some Harley events (to such an extent that futa lieges attach a strapon in Court1040,1046-8), etc.. The only event I could find that actually properly allows for a futa liege is Rayne's Hunter285. Mey event Hunter410 can fire on the five year pulse but dead-ends at Hunter420. This and the unfinished female liege coming-of-age scene I mentioned in my first post should probably be removed from the pulses, as they're preventing other, working, events from firing in their place. I have several other observations on this event, but am refraining since they may be resolved upon the event's completion. Is it intentional that Harley always spawns Norse, instead of matching the player's culture like the other event NPCs? I don't think this is possible, or at least I've never seen any mod ever do it, but can you spawn a new NPC with a custom dynasty? Because the coat of arms designer can make the perfect dynasty shield for Harley. Succubus Seduction pops up incest scandal warnings even if the relevant individual is Lilithian, since it is missing checks to exclude Lilithians. Succubus Stage 6 states "Even the most pious now desire me if I wish it." This sounds like it should make demanding a religious conversion automatically succeed, but it doesn't appear to do that. The Blood Moon decision requires 25 gold to start but the event doesn't cost anything. Vassals who decline to attend the Blood Moon event can still end up in events there. (I can't make heads or tails of the scripting for this, specifically Lilith600, and I know Lilith640 is checking a flag to limit to those attending, but I had a Mayor refuse to show up via Lilith6035 who was then the named character in Lilith659.) I can't seem to keep Harley alive. She dies within ten years of showing up in every game I've ever had. She then comes back from the dead a couple years later, but no one seems to recognize her. The convert to Lilithian event checks NOT = { religion = lilithian } and only NOT = { religion = lilithian }, meaning it will show up for characters who are lilithian_west or lilithian_east after they reach Succubus stage 2. I confirmed this in-game; my heir got the event to convert while already lilithian_west. On that note, is splitting the religions into west, east, and undetermined variations (presumably so the holy sites are relatively convenient) absolutely necessary? While unlikely, it is possible, through a string of events involving expanding across the map and having heirs converted and adopting different cultures, to end up with both lilithian_west and lilithian_east active in the same game, which would be very confusing since they are largely identical.
rustiyeti Posted December 15, 2015 Posted December 15, 2015 Your bounce in that sequence, if I recall correctly, looked exactly like the example 'ping' on the ck2 wiki about commands - very minimal - but somehow I borked a reference somewhere. I had the right idea, I just implemented it all wrong learning by trial and error. Fixed that now and I've got a much more extended, far more 'rapey' test ride sequence for a non-lustful female who does not have the *martial* to resist (you had set the attribute condition there for intrigue, which in-game lore I suppose could translate to high willpower or mental acuity). Now I'm looking into setting up various trees of options for the 'werewolf uses his bitches' to basically fire different text/event picture depending on various traits of the female involved (especially now that you have setup the multi-portrait options upon adulthood). If I can swing that I may eventually move on to most other WW interactions and customize/flavorize their text to my liking. Side note: WW rapidly devolve into an incestuous child-farm and expand your family tree hugely because they keep using their bitches - unless you recently added some NOT conditions referencing family ties (mother, sister). Is this intentional for the lore you have in mind for your werewolves or just an oversight in preventing a WW from porking his own immediate family? (also, good lord if you're a female ruler who heaven forbid has a court full of WW and you have the bitch trait...) And a final note for anyone delving into CK2 modding that I just figured out last night: in the localization file where you have your text for events capitalization and exact spelling are critical for commands. [FROM.GetFirstName] will not work whereas [From.GetFirstName] will do the trick - or FromFrom, etc. This really threw me since I've been using all caps for my FROM, ROOT, or PREV in the actual event .txt file, and I generally have both the event file open + the localization .csv (in notepad++ - if you are not using it or a program like it, DO SO. Freaking rocks) at the same time to switch between the scripted event and what it will feed the user in terms of options & text. Once again many thanks for your time, assistance, and work on this Dew.
booya1991 Posted December 15, 2015 Posted December 15, 2015 I've noticed the futa trait being assigned apparently at random, A LOT of men has it in my current game, which started after clearing my dw folder What other mods are you running? What mods have you updated recently? Are you playing from a saved game? Dark World in of itself doesn't just randomly assign the futa trait to people. It's actually coded to not allow random assignment. What you described usually happens when someone tries to continue a saved game that has mods installed, and one of the mod's traits file changed (as they're converted into id numbers when a game starts). If you're only running Dark World, it's still very possible for this to have happened, especially if you just upgraded from a version prior to v1.2x. not running anything major, besides something i made, to alter seduction targets. I cleared the folder prior to upgrading, and i started the save game after upgrading, but maybe i fucked something up.
Gero Valta Posted December 15, 2015 Posted December 15, 2015 Is this the only adult mod for Crusader kings 2 ? which is a good mod by the way. but is there other mods for female characters. Again I enjoyed the sh@t out of this mod, was surprised when Ciri came to my court I had her marry my heir while my ruler at that time was born from the mating of a human and werewolf. My family line is filled with many different races !
AvAcyn Posted December 15, 2015 Posted December 15, 2015 Is this the only adult mod for Crusader kings 2 ? which is a good mod by the way. but is there other mods for female characters. Again I enjoyed the sh@t out of this mod, was surprised when Ciri came to my court I had her marry my heir while my ruler at that time was born from the mating of a human and werewolf. My family line is filled with many different races ! Yeah there are a number of mods that work really well with this: Crusader Queens, For female rulers and good gameplay. Harem Kings is also cool! Conflicts with lithianism religion though. Wish i could be both.
dewguru Posted December 15, 2015 Author Posted December 15, 2015 A few questions/observations after playing the mod for a while: The game doesn't appear to automatically kill a character no matter how low their health gets. Time has to pass first, creating an exploit where you can pause the game and spam Lover's Embrace for infinite piety and health. Perhaps a short cooldown on the ability per lover, just enough to force the player to run a few days off the clock, is in order. The Motivate Chancellor action seems rather overpowered, going from a <10% chance every year to a 100% chance whenever the game lets me reassign where the chancellor is. Perhaps a cooldown, a chance that the Noble Infuriated event fires instead of Claim Fabricated, or a multiplier to the annual chance rather than an automatic success in fourteen days. Also regarding Motivate Chancellor, specifically the sexual option: It is currently possible for female players to use this option on male chancellors with the homosexual trait, which seems incorrect. It is also currently not possible for female players to use this option on female chancellors with the homosexual trait, which also seems incorrect. Considering Succubus Seduction can work on anyone, this option should probably always be available to a succubus, in addition to the aforementioned scenarios. It feels weird for a Lilithian character to lose piety for being lustful. Assuming religion checks can't be done in trait effects, would it be possible to either create an alternate but visually identical version of the trait for Lilithian characters that doesn't drain piety or to add a piety bonus to the succubus trait that zeroes out the loss added by lustful? Have you considered making a new icon for the new religions rather than using a pre-existing one? I made a quick one by resizing succubus trait icon. It's not the best looking, but it's better than the possible confusion from re-using a vanilla one. Futa lieges seem to get the metaphorical shaft when it comes to events, many of which check male vs. female instead of male/futa vs. female. They don't get Primae Noctis rights (I would propose that Lilithan female lieges, or at least succubi, should also get Primae Noctis), they get locked out of some Harley events (to such an extent that futa lieges attach a strapon in Court1040,1046-8), etc.. The only event I could find that actually properly allows for a futa liege is Rayne's Hunter285. Mey event Hunter410 can fire on the five year pulse but dead-ends at Hunter420. This and the unfinished female liege coming-of-age scene I mentioned in my first post should probably be removed from the pulses, as they're preventing other, working, events from firing in their place. I have several other observations on this event, but am refraining since they may be resolved upon the event's completion. Is it intentional that Harley always spawns Norse, instead of matching the player's culture like the other event NPCs? I don't think this is possible, or at least I've never seen any mod ever do it, but can you spawn a new NPC with a custom dynasty? Because the coat of arms designer can make the perfect dynasty shield for Harley. Succubus Seduction pops up incest scandal warnings even if the relevant individual is Lilithian, since it is missing checks to exclude Lilithians. Succubus Stage 6 states "Even the most pious now desire me if I wish it." This sounds like it should make demanding a religious conversion automatically succeed, but it doesn't appear to do that. The Blood Moon decision requires 25 gold to start but the event doesn't cost anything. Vassals who decline to attend the Blood Moon event can still end up in events there. (I can't make heads or tails of the scripting for this, specifically Lilith600, and I know Lilith640 is checking a flag to limit to those attending, but I had a Mayor refuse to show up via Lilith6035 who was then the named character in Lilith659.) I can't seem to keep Harley alive. She dies within ten years of showing up in every game I've ever had. She then comes back from the dead a couple years later, but no one seems to recognize her. The convert to Lilithian event checks NOT = { religion = lilithian } and only NOT = { religion = lilithian }, meaning it will show up for characters who are lilithian_west or lilithian_east after they reach Succubus stage 2. I confirmed this in-game; my heir got the event to convert while already lilithian_west. On that note, is splitting the religions into west, east, and undetermined variations (presumably so the holy sites are relatively convenient) absolutely necessary? While unlikely, it is possible, through a string of events involving expanding across the map and having heirs converted and adopting different cultures, to end up with both lilithian_west and lilithian_east active in the same game, which would be very confusing since they are largely identical. The game is supposed to kill someone when a trait takes their health below zero. It may take a day or two, but it should happen. In regards to the pause, lover's embrace spam. I'm not going do anything to edit that out. Honestly, if someone wants to game it like that, then they're wasting their time and should simply ~ piety 5000 and be done with it. Motivate Chancellor - I'm unlikely to revisit it any time soon. To be honest, it's a cheat mechanism that I put in after being frustrated at being stuck in a corner with decades passing and no successful method to trigger an option to attack someone. It meets my needs, as I only go to it rarely, and my needs come first in regards to how the mod works. The piety hit is so minimal that I don't view it as worth my while to mess with an alternate to lustful. Especially when it's easier to obtain piety for a female Lilithian ruler. I hate making icons and the only reason there is a Lilithian faith is because Aliris created it and contributed it. I personally was fine with what I was using before. As such, I've no intention of really messing with the faith at all, although I gladly fit in what Aliris takes the time to contribute. The Thanks section of the front page also has a shout out to another person who contributed better looking icons than what I originally scrapped together. So in a nutshell - don't ask me to consider making better icons than what there are. If you make some that I agree look like a good fit, I'd be glad to acknowledge the contribution and incorporate them. I don't consider futa's to be males. I'd strip them from the game before I'd consider changing it. That aside, when I work them in, it is indeed as an after thought. The reason simply being is they usually pull the low end of the priority for what I'm working on at the time. I'm not removing anything unless I strip it out entirely. Yes Harley is always supposed to be Norse, as not everyone rocks custom images, and so the Norse culture with the dna coding I took, gives a character that is Harleyish in appearance. Yes an NPC can be generated with a custom dynasty that has already been modded in. Creating a custom dynasty is something that I won't be doing though, however, just like other things, if I think it'll be a good fit and someone wants to contribute it, I'd be happy to acknowledge them and incorporate it. Succubus Seduction, Succubus evolution, and the Blood Moon events are on my radar for some overhauling since much has changed since they were first introduced. A new Harley should only appear after the last one has died and if it is a different liege than the one who first received the last Harley. And yes, no one would recognize her, because she's a new person. Norse culture just kicks out the crazies. I agree that having different slants of Lilithian religion are necessary, but there were people who didn't enjoy the challenge. And since Aliris made the contribution, and others really enjoy it, and it doesn't really hurt my original vision, I'm totally cool with having it - yet I won't be modifying any of it unless Aliris makes adjustments. . not running anything major, besides something i made, to alter seduction targets. I cleared the folder prior to upgrading, and i started the save game after upgrading, but maybe i fucked something up. When you say you started the save game after upgrading, do you mean that you upgraded, played a NEW game, saved it, came back to it and then noticed the oddities? Or are you saying you cleared everything out, upgraded, and then resumed a save game? Because that second one is a guaranteed way for it to have issues. Side note: WW rapidly devolve into an incestuous child-farm and expand your family tree hugely because they keep using their bitches - unless you recently added some NOT conditions referencing family ties (mother, sister). Is this intentional for the lore you have in mind for your werewolves or just an oversight in preventing a WW from porking his own immediate family? (also, good lord if you're a female ruler who heaven forbid has a court full of WW and you have the bitch trait...) Growing up, I noticed that the dogs and cats on the farm really didn't get too hung up on blood lines. So I'm not seeing where Werewolves would be picky either. After all, werewolves go feral for a reason. If I get far enough, a bloodline gone wrong may very well churn out a feral or two that needs to be dealt with.
anonymoustoyouall Posted December 15, 2015 Posted December 15, 2015 Side note: WW rapidly devolve into an incestuous child-farm and expand your family tree hugely because they keep using their bitches - unless you recently added some NOT conditions referencing family ties (mother, sister). Is this intentional for the lore you have in mind for your werewolves or just an oversight in preventing a WW from porking his own immediate family? (also, good lord if you're a female ruler who heaven forbid has a court full of WW and you have the bitch trait...) Growing up, I noticed that the dogs and cats on the farm really didn't get too hung up on blood lines. So I'm not seeing where Werewolves would be picky either. After all, werewolves go feral for a reason. If I get far enough, a bloodline gone wrong may very well churn out a feral or two that needs to be dealt with. For me, the only thing that makes werewolf "incestuous child farm"s a problem is the possibility for a lot of bad traits from inbreeding. If it is not already in the game, werewolves should have a reduced chance of bad traits through inbreeding. Also, on an unrelated note, is the Christianity mod compatible with Dark World? Or would have I have to attempt some minor changes to prevent conflicts?
dewguru Posted December 15, 2015 Author Posted December 15, 2015 For me, the only thing that makes werewolf "incestuous child farm"s a problem is the possibility for a lot of bad traits from inbreeding. If it is not already in the game, werewolves should have a reduced chance of bad traits through inbreeding. Also, on an unrelated note, is the Christianity mod compatible with Dark World? Or would have I have to attempt some minor changes to prevent conflicts? I disagree that werewolves should have any less chance. There isn't anything about them that makes them less prone to bad traits. If I really wanted to paint it appropriately, I'd even increase the odds. That instability, constant decline into their base instincts and emotions are one of the things that works against the werewolves. If they could easily mass produce healthy specimens via inbreeding, then they would have swarmed the world already with their numbers. As it is, in many ways they're their own worst enemy genetically.
NoxBestia Posted December 15, 2015 Posted December 15, 2015 I had some ideas for 4 new succubus spells, and a full set of 7 incubus spells, along with incubus level progression like you have for succubus. I haven't codded them into my own mod yet but I believe they are all doable, though one or two of them might squick people. Before I do this, did you have plans for expanding the incubus and the 4 "empty" succubus spell slots? (By empty, I mean spells for succubus stages 1, 3, 5, and 6.)
anonymoustoyouall Posted December 15, 2015 Posted December 15, 2015 For me, the only thing that makes werewolf "incestuous child farm"s a problem is the possibility for a lot of bad traits from inbreeding. If it is not already in the game, werewolves should have a reduced chance of bad traits through inbreeding. Also, on an unrelated note, is the Christianity mod compatible with Dark World? Or would have I have to attempt some minor changes to prevent conflicts? I disagree that werewolves should have any less chance. There isn't anything about them that makes them less prone to bad traits. If I really wanted to paint it appropriately, I'd even increase the odds. That instability, constant decline into their base instincts and emotions are one of the things that works against the werewolves. If they could easily mass produce healthy specimens via inbreeding, then they would have swarmed the world already with their numbers. As it is, in many ways they're their own worst enemy genetically. I see your point and its your mod. I'm just sick of trying to clean up my gene pool should I decide to side with the werewolves (which I usually do). Still, I can always just console away the bad traits. On a more important note, I've noticed that my succubi keep losing the seducer trait. I don't remember if this also happens with normal females. Is this intentional?
Pyrezy Posted December 15, 2015 Posted December 15, 2015 I just found out in the "educate son/daughter" event that although there is an event from the child's POV where they are masturbating there is no event from their POV of the actual sex, so I was shocked when I suddenly found out that I was pregnant with my sibling, and getting a surprise pregnancy is normally the sign of a terrible sexual education...
dewguru Posted December 15, 2015 Author Posted December 15, 2015 I see your point and its your mod. I'm just sick of trying to clean up my gene pool should I decide to side with the werewolves (which I usually do). Still, I can always just console away the bad traits. On a more important note, I've noticed that my succubi keep losing the seducer trait. I don't remember if this also happens with normal females. Is this intentional? I usually clean up my gene pool by killing the offending kin. But every ruler makes their own decision. Regarding Succubi and the Seducer trait, I've done nothing intentional about that. If something is doing it via Dark World, I am unfamiliar with it (not saying it's impossible - as I do make mistakes). Usually for a trait to just disappear, would be for it to be listed as an opposite to another trait that they have. Seducer trait aside, there is a seducer character modifier (the icon panel below the trait panel) and the ones that get displayed there are usually temporary based on successful seduction conquests if I recall correctly.
Leafknight4 Posted December 15, 2015 Posted December 15, 2015 For me, the only thing that makes werewolf "incestuous child farm"s a problem is the possibility for a lot of bad traits from inbreeding. If it is not already in the game, werewolves should have a reduced chance of bad traits through inbreeding. Also, on an unrelated note, is the Christianity mod compatible with Dark World? Or would have I have to attempt some minor changes to prevent conflicts? I disagree that werewolves should have any less chance. There isn't anything about them that makes them less prone to bad traits. If I really wanted to paint it appropriately, I'd even increase the odds. That instability, constant decline into their base instincts and emotions are one of the things that works against the werewolves. If they could easily mass produce healthy specimens via inbreeding, then they would have swarmed the world already with their numbers. As it is, in many ways they're their own worst enemy genetically. https://www.quora.com/Is-it-safer-for-animals-mammals-to-inbreed-compared-to-humans-Why ... I read up on some articles like this linked one (you don't have to click if you don't want to; it's just a wall-of-text article) because that line of reasoning got me curious. What I came up with after sifting through half a dozen articles: It really depends on their genes. If werewolf genes contain more flaws than humans genes, which are right now some of the most unstable genes out there, then inbreeding would be worse than in humans. If there's more wolf chromosome than human, then the effects of inbreeding would likely not be as bad. Still there, just not as bad. TLDR: It's really up to you, dewguru. If I really wanted to paint it appropriately, I'd even increase the odds. That instability, constant decline into their base instincts and emotions are one of the things that works against the werewolves. If they could easily mass produce healthy specimens via inbreeding, then they would have swarmed the world already with their numbers. I always thought it was a problem of fertility. I thought that like elves in most of the CK2 fantasy mods out there, werewolves just had a lower fertility rate with their own kind than with humans, and found it hard to get a willing human partner (probably 'cause of the claws...). As it is, in many ways they're their own worst enemy genetically. No arguments there!
NoxBestia Posted December 15, 2015 Posted December 15, 2015 I see your point and its your mod. I'm just sick of trying to clean up my gene pool should I decide to side with the werewolves (which I usually do). Still, I can always just console away the bad traits. On a more important note, I've noticed that my succubi keep losing the seducer trait. I don't remember if this also happens with normal females. Is this intentional? I usually clean up my gene pool by killing the offending kin. But every ruler makes their own decision. The mod I am working on is very brutal and the weak get culled often. Ever approximate 666 days the entire population is checked for a divine_wrath flag. Those who 1) have not yet felt divine wrath, 2) are >= 10 years old , and 3) not of the "refugee" religion then have a 50% chance of suffering from the divine wrath, which is a huge health drain and illness. Within a few days people are dying off like flies. <evil laugh>
zippy57 Posted December 15, 2015 Posted December 15, 2015 I don't consider futa's to be males. I'd strip them from the game before I'd consider changing it.If you'd rather strip them from the game entirely, why did you implement it for Hunter281? I'm not removing anything unless I strip it out entirely.Seems a bit of a nuclear option, really. Surely just commenting the unfinished events out of the relevant on_actions until they're done is actually quicker than stripping out everything related to the events from the mod? Given the choice between having broken content pop up in place of non-broken content or having no broken content, I would certainly choose the former. So in a nutshell - don't ask me to consider making better icons than what there are. If you make some that I agree look like a good fit, I'd be glad to acknowledge the contribution and incorporate them.I meant "new" in the sense that they would be new additions to the religious icon strip, not "new" as in "made from scratch". (see below) Creating a custom dynasty is something that I won't be doing though, however, just like other things, if I think it'll be a good fit and someone wants to contribute it, I'd be happy to acknowledge them and incorporate it.This is just what I threw together, showing both the shield I use for Harley and the succubus trait icon repurposed as the Lilithian religion icon:
dewguru Posted December 15, 2015 Author Posted December 15, 2015 I had some ideas for 4 new succubus spells, and a full set of 7 incubus spells, along with incubus level progression like you have for succubus. I haven't codded them into my own mod yet but I believe they are all doable, though one or two of them might squick people. Before I do this, did you have plans for expanding the incubus and the 4 "empty" succubus spell slots? (By empty, I mean spells for succubus stages 1, 3, 5, and 6.) I've more succubus spells planned, definitely (and there is already a stage 1 - I apparently just didn't code it that way in looking it over quick). Regarding Incubus, I'm leaning towards not doing much with them. Presently I'm looking at the meta as this: You've two discarded children of God. The angel Lucifer and the first female Lilith. Lilith is big on equality and freedom. At the same time, she's actually not big on liars, criminals, or those who do unnecessary harm to others. Succubi and Incubi were born of her. Since she already suffered at the hands of a man (Adam) or two (if you view God as a male figure), I'm leaning towards her not having empowered or cultivated Incubi to the same degree as Succubi. Mainly because she can ensure that her daughters are fair to their brothers, while at the same time being strong enough to resist any attempts at her sons attempting to disrupt the order. Lucifer has no reason to spurn Lilith or mess with her power base, and while he may find Succubi and Incubi as interesting toys, he could really care less about them. Thus part of the reason why I'm not keen on the Luciferian faith. For in all actuality, he'd more likely laugh if Lilith decided to purge the heresy. I'm deciding how involved I actually want Lucifer to become in the game. If he does send across representatives, I'd envision these either being kin of the Fallen or perhaps demon/devils. If I do introduce them, they would have an ideological split of sorts from Lilith's practices. For Lilith doesn't frown on the virtues that a person may embrace (unless those virtues are enforced upon them, then she sees them as a violation of their personal freedom). Lucifer meanwhile is not a fan of virtues and his representatives would actively seek to sow the 7 deadly sins among the population. So picture Lilith as being someone who believes in personal freedom, be it virtuous or sinful, as long as it isn't at the detriment of another persons personal freedom. Lucifer wishes for people to embrace his sinful nature, without a care for the impact it may have upon others. Lucifer's limited involvement with the Lilithian faith concept and the strengthening of the player, is more in how it's a potential thorn in God and Archangel Michael's side, rather than being on the same sheet in terms of a belief system. So. Probably didn't fully answer your question, but hopefully gives you some ideas as to where things may be going.
dewguru Posted December 15, 2015 Author Posted December 15, 2015 I don't consider futa's to be males. I'd strip them from the game before I'd consider changing it.If you'd rather strip them from the game entirely, why did you implement it for Hunter281?I'm not removing anything unless I strip it out entirely.Seems a bit of a nuclear option, really. Surely just commenting the unfinished events out of the relevant on_actions until they're done is actually quicker than stripping out everything related to the events from the mod? Given the choice between having broken content pop up in place of non-broken content or having no broken content, I would certainly choose the former.So in a nutshell - don't ask me to consider making better icons than what there are. If you make some that I agree look like a good fit, I'd be glad to acknowledge the contribution and incorporate them.I meant "new" in the sense that they would be new additions to the religious icon strip, not "new" as in "made from scratch". (see below)Creating a custom dynasty is something that I won't be doing though, however, just like other things, if I think it'll be a good fit and someone wants to contribute it, I'd be happy to acknowledge them and incorporate it.This is just what I threw together, showing both the shield I use for Harley and the succubus trait icon repurposed as the Lilithian religion icon:harley.png Giving a futa the option for descriptive text where they're using their junk doesn't make them a male. Can this be expanded upon, sure. Is it a priority no. Can I cheese it by making them all males in regards to CKII? Sure. Will I do that? No. I like the idea of having a pregnant futa more. And reliably knocking up a male and getting them to reach birth is something that I've not seen anyone do with any true regularity, as the game's hard coded part usually 'corrects' the situation by not allowing a man to become pregnant, and if it somehow happens, it usually 'cleans up' the mistake by removing the child before birth. Ergo, females are futa. And when I've the time or it's on my mind, I incorporate that event. I'm glad you'd choose the former. I wouldn't because if I comment them out, it pretty much stakes them as never happening then, while if I leave them in, during one of my play sessions I'll come across it and find it annoying enough to expand upon. I'm not editing the religious strip. If you'd like to and provide a copy of it, I'd be happy to include it. I sink more hours than I care to already just going through and trying to find good images for the events. I'm not going to mess around with the religious icon strip.
OmegaHeaven Posted December 15, 2015 Posted December 15, 2015 What other mods are you running? What mods have you updated recently? Are you playing from a saved game? Dark World in of itself doesn't just randomly assign the futa trait to people. It's actually coded to not allow random assignment. What you described usually happens when someone tries to continue a saved game that has mods installed, and one of the mod's traits file changed (as they're converted into id numbers when a game starts). If you're only running Dark World, it's still very possible for this to have happened, especially if you just upgraded from a version prior to v1.2x. Think I figured out how succubi (or futa) appear in the game 'randomly'; I was doing a CK2 run where upon scanning the world ('Search All' in characters) I discovered a few children with succubi or incubus. "Strange", I thought. "Only the child of an Incubi and a Succubi will be daemonic as well..." Went to bed, didn't think about it any further. Next day I loaded up my modded game (with my mod), played it for a century. I recalled yesterday, and on a whim, searched again. This time, no random succubi or incubi, but I did find random destradans... who were born to 'normals', even with real_fathers turned on. The event chain might have leaks. Given that my code is practically a copy-pasta of your Lilithian Inheritance code, my guess is that once in a few hundred or so checks, the computer ignores something and triggers the event anyways.
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